Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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I'm just about to block you, because you throw your ego around too much and your nick is idiotic. So here's a farewell note:
  • You begin with a few tens of thousands of credits.
  • You go car shopping for a basic but decent street car.
  • You enter a basic race of basic difficulty, like a track day, and struggle to make first place. Wash, rinse, repeat till you do.
  • Upon completion of the race challenge, you win money and a better car.
  • Enter similarr aces until you complete the series, winning more credits and cars. At the completion of the series you win yet another car.
  • The challenges and requirements increase on an ever upward ladder of difficulty. The challenges include racing specific makes and possibly even drivetrain and engine types.
  • There are a large number of car lots from around the world where you can go car shopping and collecting.
  • There is an Arcade Mode where you can complete other challenges at your leisure.
  • You can save replays, and there is a Photo Mode.
  • One has an accurate model of the Nurburgring Nordshleife.
  • And heck, there's probably more since MS has sticky fingers.
  • I like kittens and puppies.
For that matter, while FM2 is a nice game - FM1 was a horrid piece of poo - I haven't had the feeling of playing a racing sim like I have with Prologue. Maybe FW3 will be different.


A lot of hopes pinned on that. Are you Che?

I know you prefer the F, but my opinion certainly holds at least as much weight as yours.

So you are saying what?

The Forza is a game of the same genre as GT? (admittedly GT was the original)

Forza brang simulation(for its time) physics, full damage, large car selection, multi-player, full modification sets, livery editor and game easing assists into the one game.

GT has done nothing since it created the genre. Only improved on itself.
 
Sigh...

I already stated why Forza only has 8 cars. Much higher poly counts, much, MUCH better A.I and more complicated Physics calculations over GT5.

If T10 went down to GT's levels of physics, A.I and poly counts they could do just as much, if not more cars on track.

Also, by released FM3 will be 60fps in cockpit (probably is now but no new gameplay vids have been shown)

And I have already stated that the next person who posted opinion as fact would be in violation of the AUP and action would be taken.

These are claims you have already made and not been able to substantiate, despite being asked, to keep repeating them as fact is both misleading and borderline spam.

You have been given more than fair warning over the last few weeks, warnings that you have repeatedly ignored.

Goodbye

Other fanboys on both sides of the fence take note, I was not joking in my earlier post.


Scaff
 
such as camera angles during replays, same for the showroom (identical to gt5p's), rewind feature

Oh yea, we are gonna like totally make a replay camera so damn revolutionary because it shows a car!

Anyway, I would still like someone to name one game that brings special features from other games and puts them all into one and then some.
 
much, MUCH better A.I and more complicated Physics calculations over GT5.

From watching that Murcielago video of FM3 you're argument seems kinda pointless (cause no amount of calculations can disprove video evidence). It's funny how when the lambo crashes and is sitting sideways on the track the corvette smashes straight into the side (instead of avoiding collision) then stays there until the lambo moves (instead of maybe trying to move off and continue racing) and it's funny when the lambo finally moves to the side you see a line of maybe 2-3 cars behind the corvette who are also just stopped there behind it pushing it.. doesn't seem to be very bright this "MUCH MUCH BETTER A.I" and then later on out of nowhere the Ford GT comes and even though had plenty of space to avoid collision smashes straight into the lambo and drives off.
 
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I`agree with Killanite... saying that the A.I. is MUCH better is wrong in my opinion.

I read somewhere, that FM3 only had 1.000.000 Polys at the Photo Mod...
From the Gameplay Footage I`ve seen, i think this is true. Maybe im a bit biased, but the ingame Graphics was just a bit better then FM2...
 
I am now on my way to church to confess all my sins. From now on, I will live the life of a saint. The thought of going to hell and having to put up with that idiot has made me see the light.
 
Since Mr. Reverence is still watching - and trying to post - I'll just remind him that he cannot state facts about either GT5 or FM3 because there are no facts about them.

And it might take him a couple of minutes to make a new e-mail address, but it takes me a couple of seconds to ban it. Like the difference between FM2's Nuerburgring and GT4's.
 
Anyway, I would still like someone to name one game that brings special features from other games and puts them all into one and then some.


So basically youre saying FM copied features off of everyone else and brought it all in one place.... Hmmm... sounds really innovative to me... :rolleyes: Basically just cutting and pasting features from other games... While GT actually created its own features from the start... OH wait a minute... I just remembered you wont be able to give a retort to this anymore...

Edit: Has anyone else noticed how peaceful and quiet it is in here now? :D
 
Nice to read the poly and HD figures.

But isn' t it all down to the driving/racing experience?
Nice to have shinny cars, but it is even nicer to have realistic cars.

Even better that the tracks you drive on are realistic. And far, far better is that my console is from Sony and not from Microsoft :D
And ofcourse that the GT franchise is giving me the rewarding feeling of actually coming close to the real thing. Unlike FM which comes a cross like a good game.

But hey, you think FM better. Good for you! 👍
 
I am now on my way to church to confess all my sins. From now on, I will live the life of a saint. The thought of going to hell and having to put up with that idiot has made me see the light.

I think i will join you as a monk or something :lol:.

FM3 sounds like a good game from peoples hands on experience, i'm not knocking the game.I loved NFS 3 HP on the pc and the physics & A.I. aren't even close to the GT games, i still played it.The A.I. in GPL wasn't exactly great at the start either, i still bought it because i knew i would enjoy the game.
 
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Not that it matters, but 1080p is an ATSC video standard and is the accepted shortened term for 1920*1080 progressive @ 60 frames per second..

1280*1080 would not technically be accepted as 1080p..
It's an anamorphic format, just like most HD formats, since the output is scaled at 1920*1080 there is no problem.
 
It's an anamorphic format, just like most HD formats, since the output is scaled at 1920*1080 there is no problem.

more like inverse anamorphic!..

But anyway, that's totally now OT, SatansRevenge has finally been banned, and we can stop with the number bashing, as I've said, the numbers are not remotely the most important factor in image quality.
 
I think is unfare ban Satans because is a Forza fanboy, ok they banned because is says "is a fact", but a lot of people here says "is a fact that GT5 can do..." and not banned.

IMO.

Sorry my english.
 
It's an anamorphic format, just like most HD formats, since the output is scaled at 1920*1080 there is no problem.

long as they can avoid too much macroblocking due to ps3's scaler. people always seem to forget GT5 is running 50 percent more resolution than forza. thats a large increase. impressive technical feat.
 
This thread used to be good - can a mod strip out anything from SR (And subsequent replies) and lock them away somewhere?!

Then we can get back onto an actual debate!!

C.
 
This thread used to be good - can a mod strip out anything from SR (And subsequent replies) and lock them away somewhere?!

Then we can get back onto an actual debate!!

C.

Yes PLEASE, and now that he is gone I think I will remove my own posts that I used to retort to him.
 
I just don't see the 1 million polygon count that SR tried to push in this thread, I honestly don't see it. Why make such a claim when in the end of the day both games look comparable?
 
Well one thing that I think can truly add to the high polly count is the fact that the cars can roll over now, so the undersides of the cars need to be modeled. I don't know how substantial the modeling is, the roll over vids don't show the underside that well. Also the interiors are fully modeled compared to the F2 cars. I have seen more detail behind grills and the like also.
 
I'll give SR credit for sticking to Forza 3, but trying to prove it's superiority over GT5 in a Gt forum? That's a bit of a stretch.
 
There was some screen caps taken from a roll over video, the underbody was basic, pretty much just a painted on texture but I don't expect anything more.

I personally don't believe for a moment of 1 million polygons per car considering there has been screenies of circles (like gauge surrounds) that had lots of edges, it doesn't worry me but if the car had a million polygon budget that wouldn't be the case.
 
I just don't see the 1 million polygon count that SR tried to push in this thread, I honestly don't see it. Why make such a claim when in the end of the day both games look comparable?

Polygon count was last i heard, 400k for forza 3, and 200k for GT5. As you said, because forza does model pretty much the whole car on every axis externally, unlikely GT5 does too i.e undersides. But then its also more than likely forza will be sticking to 8 cars on track. 8 x 400k or 16 x 200k? Go figure. GT5 will always have this resolution advantage it seems. Useful if you have a 1080 HDTV, although in 720P mode the game will then run with 4 x MSAA.

360 does have a much better resolution upscaler, which really should neutralised by the superior resolution GT5 hopes to push. Both games for me look stunning. As neither has an apparent advantage in visuals, differing styles, then it will come down to gameplay. Both of them look stunning in their own way. i cant say i like how a 275 GTB looks better in my eyes than a miura. or vice versa. they both look pretty amazing
 
I don't know about GT5 since it isn't out yet, but GT5P is 1920x1080 native.

It isnt 1920x1080 native, but its 1080 native, it has 1080 vertical lines and I readed in Wikipedia (i believe) that if the image has 1080x1 pixels its still 1080 native.

About the 1million Polys, its Stupid to just think about that, SatansReverence Said the Xbox has the ability of rendering 8.3 Millions of Polys at 60Fps, so in a race you Only have 300.000 Polys to render the track because the other 8 Millions are Used by Cars, sad he is Banned, i would liked to hear his answer to this. :lol:

Now, for worse if their cars have 1 Million Polys, its sad how they managed to make them more unreal than GT5P models.

If you want to Compare, see this Pic:

29ojqmv.jpg


FM3 vs GT5P Graphics:

-The FM3 ferrari has Grills and Stuff in the front Holes, GT5P model dont have them, which is weird, but it maybe an issue of Lightning.

-The door and Fender looks Waaay more plain in the FM3 Model, in the GT5P model looks like it has More Polys tho.

-The interior Looks Plain, Dull and Poor Detailed in FM3 Model, besides look at lightning in the FM3 Ferrari Interior. GT5P Ferrari Interior looks More Detailed, Has Waay better lighting, Just look at the Center Mirror.

-Heres someting not too much People Notice, the Helmets, im not saying anything, Just look Both.

-Look at Rear Window, GT5P looks More detailed, it has the black lines for Heating Purposes? but it has the Black Lines anyway.




*Disclaimer: The Comparison its Plain Unfair, GT5P its a 2007 Game, besides with the AWWWWSUM Power of the X360 and its 1 million Polys Car Models. If the cars looks Worse, its because of an Early Build of the Game and at the Release will be just Epic.
 
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I think we dont have to discuss which game has the better car models (and environment textures too).

EDIT: Btw is that F430 RHD in Forza? Or is the pic. mirrored?
 
The in game lighting plays a big part in the way the two pictures look. Like someone stated before, all the poly's in the world won't mean jack if its not shaded or lighted properly. Now if both games were lit the same then we can argue polly counts more accuratly.
 
-The FM3 ferrari has Grills and Stuff in the front Holes, GT5P model dont have them, which is weird, but it maybe an issue of Lightning.

I checked GT5P showroom and it does have a grill but only black behind the grill, while Forza 2 has a low res phototexture for everything in the hole.

Also one major thing I notice with GT5P models is they get the factory window colour and tint correct, a large amount of models have factory green tint which add a lot to the realism factor. FM always have used the same black/grey tint.
 
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