What strikes me about this picture, is that the PS2 version of the same car looks better than the FM3 version! And that was on the PS2!![]()
It's hardly representative... since it's a rally car, there's more detail to be seen, anyway, compared to the FM2 car (which is at a higher resolution and detail level... though there's very little to show on the showroom stocker).
Anyone ever drive behind an F40 in GT5P just to get a look at the beautiful engine underneath the translucent engine cover and rear mesh? I never get tired of that.
That car is a beauty:
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It's modeled at same level but because the nature of the car and the exposed details looks that good.Yeah the F40 is by far the best modelled car in the game, shame it handles so bad.
The F40 actually handles pretty nicely, aside from the understeer from being so fast and so light, which makes it too easy to plow into a turn faster than you intended.
That car is a beauty:
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That car is a beauty:
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Forza 1-2 is very accurate but lacks on 3d engine and the amazing detail of this one,
FM1 models are about 12.000-15.000 poligons (GT4 was about 6000), Forza 2 uses the same 3d models of Forza 1 but with some added details, they should be around 20.000-25.000 including rims (stimated, theres no clear source about the exact policount), the ones in PGR3 are about 100.000. Now Forza 3 uses 10x the poligon count, so the 3d models should be around 200.000-250.000 , which is almost the same as GT5p polycount.
Maybe in the next generation we will have a million poligons model but not now.
Indeed 👍
I get a satisfaction from driving the F40 that I don't get from most cars.
I thought I would have a gander and noticed it's missing the F40 imprint on the rear spoiler
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I assume the F40 will get a overhaul for FM3.
That makes sense.
Yeah, it gives you a sense of achievement because it handles like a b*tch. Seriously i don't find it an easy car to drive at all, not when your pushing it, it suffers badly from off throtle oversteer, you have to be very smooth with it, you can't dart it around like an EVO X or even the Amuse for that matter. Once the back ends gone, that's pretty much it. I bet it's easier to drive in real life.
Edit: Oh and that turbo lag sucks, surely the car should accelerate faster than it does when the turbos havn't spooled up?I mean a 2.9 litre engine in a very light car should at least light the tires even if the turbos havn't spooled, or do turbos reduce naturally asspirated horspower?
You are searching for the F40 imprint in the wrong side, is in the right, not the left, is present but is just a bad texture, i had to redoit with the vinnyl editor. And yes i assume that the F40 will get a major overhaul for Forza 3 too, all the models are getting it.
major overhaul for Forza 3 too, all the models are getting it.
Ah yes wrong side, I forgot it's not on both sides.
Well the famous Audi S4 FM3 picture seems to show they recycled the FM2 model with very little improvements.
Maybe was a placeholder model (early build?), every other car have a completely new 3d model, why base the assumption in just 1 car which is the exception and not the rule?. Even more, the calsonic Nissan R390 was showed in lemans reveal, it was a far lower poligon model than the one revealed few days ago which looks completely redone.
Thats why i dont think that Audi S4 is representative of current level of the modelling.
So not all cars had major over houl.. what you expect for 2 year development.
2) Physics
I must say that this is where GT5P lacks alot. First and foremost the physics for Stock cars in Forza 2 was much better than GT5P. Let's talk about standard physics first. I watched lots of replays on GT5P and the only thing which pisses me off is that the top 10 people on the Leader Board are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ? NO Never. In Forza 2 i have not seen a single person hitting an EBrake and doing a fast laptime.
So i decided that i will move to Professional as i am not used to EBrake thing. With TCS Off it is very hard for me to control the car in professional and most of the time i do a 360. I am sure alot of people will say that i am a bad driver and don't know how to drive the car but trust me i love racing and i will do anything to be better. g.s.r.forumfree.net is my Team site for Forza 2 and i am one of the tester for my cars running LB times in S Class top 10, 20 or 50. Hot Lapping Champions 3 times for 2008.
2) Physics
I must say that this is where GT5P lacks alot. First and foremost the physics for Stock cars in Forza 2 was much better than GT5P. Let's talk about standard physics first. I watched lots of replays on GT5P and the only thing which pisses me off is that the top 10 people on the Leader Board are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ? NO Never. In Forza 2 i have not seen a single person hitting an EBrake and doing a fast laptime.
So i decided that i will move to Professional as i am not used to EBrake thing. With TCS Off it is very hard for me to control the car in professional and most of the time i do a 360. I am sure alot of people will say that i am a bad driver and don't know how to drive the car but trust me i love racing and i will do anything to be better. g.s.r.forumfree.net is my Team site for Forza 2 and i am one of the tester for my cars running LB times in S Class top 10, 20 or 50. Hot Lapping Champions 3 times for 2008.
to be competetive.
I hope Turn 10 goes to PC sim racing, I bet Xobx 360 is keeping them down from creating a master piece...
are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ?
Yes some people do use the hand brake to fight understeer in some situations. Just look some keiichi tsuchiya in BMI to verify this. Never the less usually this means car has a bad setup if driver needs to use hand brake.
If turn10 modelled cars this well, why do they not appear like this in game footage. Why model them to that extent if it goes unnoticed?