Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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Now it works, before he posted and could not click ; )

But yeah GT5:P game play pics look way better over FM3 wich is ONE YEAR AHEAD!
 
TD3.png

Damn if that doesn't bring back memories... :D

What strikes me about this picture, is that the PS2 version of the same car looks better than the FM3 version! And that was on the PS2! :crazy:

It's hardly representative... since it's a rally car, there's more detail to be seen, anyway, compared to the FM2 car (which is at a higher resolution and detail level... though there's very little to show on the showroom stocker).

Anyone ever drive behind an F40 in GT5P just to get a look at the beautiful engine underneath the translucent engine cover and rear mesh? I never get tired of that.
 
It's hardly representative... since it's a rally car, there's more detail to be seen, anyway, compared to the FM2 car (which is at a higher resolution and detail level... though there's very little to show on the showroom stocker).


Stand road version (my pic, not 100% clear)

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Anyone ever drive behind an F40 in GT5P just to get a look at the beautiful engine underneath the translucent engine cover and rear mesh? I never get tired of that.


I have left it on the showroom a few times just to watch as the camera pans around it (especially the rear).... amazing.
 
The F40 actually handles pretty nicely, aside from the understeer from being so fast and so light, which makes it too easy to plow into a turn faster than you intended. Its main issue is that throttle modulation is so darn difficult in GT5P on lower-rung tires.
 
Yeah the F40 is by far the best modelled car in the game, shame it handles so bad.
It's modeled at same level but because the nature of the car and the exposed details looks that good.

Bad handling? I find it very realistic...
 
The F40 actually handles pretty nicely, aside from the understeer from being so fast and so light, which makes it too easy to plow into a turn faster than you intended.

Indeed 👍


I get a satisfaction from driving the F40 that I don't get from most cars.
 
That car is a beauty:

4441.jpg

Beautiful!, as an obsesed F40 fan i have to agree, this is the best 3D model ever done in a game by far, Forza 1-2 is very accurate but lacks on 3d engine and the amazing detail of this one, i CANT wait to see it in a new glory on Forza 3. The second best i have seen is in TDU, quite good too, PGR F40 model are MAYOR CRAP.

The other day i wanted to correct something about the FM3 poligons numbers but the thread was closed. Theres some people who believe that Forza 3 uses 1 million poligon models, thats is totally innacurate, is based in the assumption that FM2 models are about 100k but thats not the case.

FM1 models are about 12.000-15.000 poligons (GT4 was about 6000), Forza 2 uses the same 3d models of Forza 1 but with some added details, they should be around 20.000-25.000 including rims (stimated, theres no clear source about the exact policount), the ones in PGR3 are about 100.000. Now Forza 3 uses 10x the poligon count, so the 3d models should be around 200.000-250.000 , which is almost the same as GT5p polycount.

Maybe in the next generation we will have a million poligons model but not now.
 
Forza 1-2 is very accurate but lacks on 3d engine and the amazing detail of this one,

I thought I would have a gander and noticed it's missing the F40 imprint on the rear spoiler

1178335495.jpg



I assume the F40 will get a overhaul for FM3.


FM1 models are about 12.000-15.000 poligons (GT4 was about 6000), Forza 2 uses the same 3d models of Forza 1 but with some added details, they should be around 20.000-25.000 including rims (stimated, theres no clear source about the exact policount), the ones in PGR3 are about 100.000. Now Forza 3 uses 10x the poligon count, so the 3d models should be around 200.000-250.000 , which is almost the same as GT5p polycount.

Maybe in the next generation we will have a million poligons model but not now.

That makes sense.
 
Jay
Indeed 👍


I get a satisfaction from driving the F40 that I don't get from most cars.

Yeah, it gives you a sense of achievement because it handles like a b*tch:lol:. Seriously i don't find it an easy car to drive at all, not when your pushing it, it suffers badly from off throtle oversteer, you have to be very smooth with it, you can't dart it around like an EVO X or even the Amuse for that matter. Once the back ends gone, that's pretty much it. I bet it's easier to drive in real life.

Edit: Oh and that turbo lag sucks, surely the car should accelerate faster than it does when the turbos havn't spooled up?I mean a 2.9 litre engine in a very light car should at least light the tires even if the turbos havn't spooled, or do turbos reduce naturally asspirated horspower?
 
Jay
I thought I would have a gander and noticed it's missing the F40 imprint on the rear spoiler

1178335495.jpg



I assume the F40 will get a overhaul for FM3.




That makes sense.

You are searching for the F40 imprint in the wrong side, is in the right, not the left, is present but is just a bad texture, i had to redoit with the vinnyl editor. And yes i assume that the F40 will get a major overhaul for Forza 3 too, all the models are getting it.

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What's amazing to me, actually, is that as you drive behind the F40 (not just looking at it on the desktop), you can see the sunlight dancing off of highlights in the engine bay through the rear grille screen. The rear grille isn't a solid texture (as it appears in that FM2 shot), it's an open texture with one hell of a pretty engine model inside of it. The F40 may not be a classically pretty car, but there's a nerdgasm of detail on it in GT5P.. I've never truly appreciated how starkly mechanical it seems up close until GT5P.

Yeah, it gives you a sense of achievement because it handles like a b*tch:lol:. Seriously i don't find it an easy car to drive at all, not when your pushing it, it suffers badly from off throtle oversteer, you have to be very smooth with it, you can't dart it around like an EVO X or even the Amuse for that matter. Once the back ends gone, that's pretty much it. I bet it's easier to drive in real life.

Edit: Oh and that turbo lag sucks, surely the car should accelerate faster than it does when the turbos havn't spooled up?I mean a 2.9 litre engine in a very light car should at least light the tires even if the turbos havn't spooled, or do turbos reduce naturally asspirated horspower?

No, they shouldn't... but you have to consider that the F40's engine is old-school turbo... it had a compression ratio at a very lowly 7.8:1, which allowed them to run boatloads of boost. Off-boost, with very little compression, I'd imagine the throttle response would leave something to be desired.

And we had a very interesting discussion on the way the F40 handles here. No. It's not supposed to be easy, either way. Posted a few test drive videos on page two or three with steering and pedal cams... the constant counter-steering and throttle feathering are quite apparent there. ;)
 
You are searching for the F40 imprint in the wrong side, is in the right, not the left, is present but is just a bad texture, i had to redoit with the vinnyl editor. And yes i assume that the F40 will get a major overhaul for Forza 3 too, all the models are getting it.

Ah yes wrong side, I forgot it's not on both sides.


major overhaul for Forza 3 too, all the models are getting it.

Well the famous Audi S4 FM3 picture seems to show they recycled the FM2 model with very little improvements.
 
So not all cars had major over houl.. what you expect for 2 year development.
 
Jay
Ah yes wrong side, I forgot it's not on both sides.




Well the famous Audi S4 FM3 picture seems to show they recycled the FM2 model with very little improvements.

Maybe was a placeholder model (early build?), every other car have a completely new 3d model, why base the assumption in just 1 car which is the exception and not the rule?. Even more, the calsonic Nissan R390 was showed in lemans reveal, it was a far lower poligon model than the one revealed few days ago which looks completely redone.

Thats why i dont think that Audi S4 is representative of current level of the modelling. Turn10 did a major outsorcing to get the models as good as they are now.
948030_20090805_screen067.jpg

FM_23_Nismo_R390_1.jpg
 
I come from hardcore forza fanatic and i am sure that there is no question when it comes to graphics that GT5 will eat forza anytime any day. However, I will post some of the Cons and Pros .

1) Graphics

Stunning graphics in Gt5. There is no way Forza will ever come to close. 1080 P resolution makes you wonder that how far the technology has gone. GT5P has taken full advantage of it and no one will ever come close.

2) Controller

XBOX 360 Controller is way much better than Gt5 Sixaxis. I played GT5 for 3 weeks with the controller and i was sliding the car too much with Standard physics. After doing alot of research i found that Driving Force GT is a must for any racing fanatic who wants to enjoy the love of GT5 which is what i exactly did and bought the Driving Force GT Steering wheel. The wheel made my driving 1000 times better than the controller.

2) Physics

I must say that this is where GT5P lacks alot. First and foremost the physics for Stock cars in Forza 2 was much better than GT5P. Let's talk about standard physics first. I watched lots of replays on GT5P and the only thing which pisses me off is that the top 10 people on the Leader Board are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ? NO Never. In Forza 2 i have not seen a single person hitting an EBrake and doing a fast laptime.

So i decided that i will move to Professional as i am not used to EBrake thing. With TCS Off it is very hard for me to control the car in professional and most of the time i do a 360. I am sure alot of people will say that i am a bad driver and don't know how to drive the car but trust me i love racing and i will do anything to be better. g.s.r.forumfree.net is my Team site for Forza 2 and i am one of the tester for my cars running LB times in S Class top 10, 20 or 50. Hot Lapping Champions 3 times for 2008.

3) Tuning

There is so much you can do in Forza 2 which is not even comparable right now with GT5P. Hopefully the full version of Gt5P will be interesting to see what they have to offer. Until then Kudos to Forza 2.

Bottom line to make myself more better i just ordered a Logitech Wheelstand from wheelstandpro.com to see if that will make my life better in GT5P. i've spent :-

$400 PS3
$149 Steering wheel
$200 Wheelstand pro (I'll get it by next week).

This just shows you guys that i love racing and want to do anything to be better. Total $749 spent and still have no luck yet. I really would like some driving tips for Professional driving. Please do not blast me by thinking that i am a Forza fan and i just wroted this to make Forza look better. I love Gt5P and still loving it and trying my level best to be competetive.
 
If turn10 modelled cars this well, why do they not appear like this in game footage. Why model them to that extent if it goes unnoticed?
r8-interior.jpg
 
Maybe was a placeholder model (early build?), every other car have a completely new 3d model, why base the assumption in just 1 car which is the exception and not the rule?. Even more, the calsonic Nissan R390 was showed in lemans reveal, it was a far lower poligon model than the one revealed few days ago which looks completely redone.

Thats why i dont think that Audi S4 is representative of current level of the modelling.

It's a work inprogress no doubt, I never said it's a rule that FM3 is using direct FM2 models I just pointed out that we have seen proof of that.

So not all cars had major over houl.. what you expect for 2 year development.


Definitive :P


(thats a joke)
 
I hope Turn 10 goes to PC sim racing, I bet Xobx 360 is keeping them down from creating a master piece... as well same goes to PD, I know PS3 is more capable over 360, but if they go PC, i wonder how will that turn out to be!
 
2) Physics

I must say that this is where GT5P lacks alot. First and foremost the physics for Stock cars in Forza 2 was much better than GT5P. Let's talk about standard physics first. I watched lots of replays on GT5P and the only thing which pisses me off is that the top 10 people on the Leader Board are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ? NO Never. In Forza 2 i have not seen a single person hitting an EBrake and doing a fast laptime.

So i decided that i will move to Professional as i am not used to EBrake thing. With TCS Off it is very hard for me to control the car in professional and most of the time i do a 360. I am sure alot of people will say that i am a bad driver and don't know how to drive the car but trust me i love racing and i will do anything to be better. g.s.r.forumfree.net is my Team site for Forza 2 and i am one of the tester for my cars running LB times in S Class top 10, 20 or 50. Hot Lapping Champions 3 times for 2008.

It's just a Standard versus Professional Physics thing. Watch the top ten fastest laps in Pro mode for the same tracks and you will not see a single use of the E-Brake. In fact, watching fastest laps in pro is quite boring... they do picture-perfect apex clipping, use every single square inch of the track, avoid wheelspin as much as possible, and drive very, very neatly... just as you would have to do to get a perfect lap in real-life.

And yes... throttle control is difficult to master with the sixaxxis, though not impossible.
 
2) Physics

I must say that this is where GT5P lacks alot. First and foremost the physics for Stock cars in Forza 2 was much better than GT5P. Let's talk about standard physics first. I watched lots of replays on GT5P and the only thing which pisses me off is that the top 10 people on the Leader Board are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ? NO Never. In Forza 2 i have not seen a single person hitting an EBrake and doing a fast laptime.


You're talking about Standard physics here, they're not supposed to be realistic

So i decided that i will move to Professional as i am not used to EBrake thing. With TCS Off it is very hard for me to control the car in professional and most of the time i do a 360. I am sure alot of people will say that i am a bad driver and don't know how to drive the car but trust me i love racing and i will do anything to be better. g.s.r.forumfree.net is my Team site for Forza 2 and i am one of the tester for my cars running LB times in S Class top 10, 20 or 50. Hot Lapping Champions 3 times for 2008.

to be competetive.

You don't use the "Ebrake thing" in professional physics because it will get you no where, of course it's hard, you're pushing high powered soft street cars to the limits without the feedback you get in real life or even a wheel. No one is going to say you're a bad driver, you're just used to the easy way Forza does it, it doesn't mean the physics are better because it is easier.
 
In Professional Physics, you only use E-Brake for drifting. Other wise like Jay and niky has mention, you never use it.

Yeah Play the game on Professional physics, Traction Controlls off, steer assist off, and ABS set to your likings.. then you will see it's more realistc over Forza 2, but FM2 does have some better sim aspects as well in some areas. But when it comes to Racing fast on a track, nothing can touch GT5P.
 
I hope Turn 10 goes to PC sim racing, I bet Xobx 360 is keeping them down from creating a master piece...

Won't happen, MS is dedicated to the Xbox, they even axed the highly successful Flight sim series (for now) and concentrate on the Xbox. Pc gaming is a distraction, for the moment anyway.
 
I totally agree with you guys. In forza 2 i can run top 20 lap times on Maple Valley or Suzuka with a saleen S7 with TCS off which definitely means that Forza 2 is not very realistic as compared to Gran Turismo. But it's fun to play :--).

As soon as i saw the replay for standard driving i knew that hitting EBrake is not my style so starting from today i moved to professional and hopefully in couple of weeks will get my laptimes improved.
 
are all hitting EBrakes to get a good angle while exiting the corner. Does this happen in real life ?

Yes some people do use the hand brake to fight understeer in some situations. Just look some keiichi tsuchiya in BMI to verify this. Never the less usually this means car has a bad setup if driver needs to use hand brake.
 
Yes some people do use the hand brake to fight understeer in some situations. Just look some keiichi tsuchiya in BMI to verify this. Never the less usually this means car has a bad setup if driver needs to use hand brake.

Would love to see a video of a high HP RWD car hitting EBrake on a UTurn and exiting the corner pretty fast. Like you said car has a pretty bad setup which i totally agree ;) and standard physics is not realistic also
 
If turn10 modelled cars this well, why do they not appear like this in game footage. Why model them to that extent if it goes unnoticed?

I'm assuming that is because pre-release bullshots sell. :sly:

They have an important new feature (In car view), they need to show it off, but if the true in game footage is not up to par, then that won't work for them, and they need to make it look as good as possible to attract attention.

These models are not going unnoticed, they are even popping up on FM's competitors' websites. :)

I'm still giving T10 the benefit of doubt, even though Che and Dan lost all credibility in my eyes, T10 is a big team, and it seems that they have been working hard on the latest installment of FM.

Saying that, I will not buy their game, the only reason is because of the behavior of Dan and Che, which I am able judge rationally at the moment. Everything else including gameplay and in game graphics are still unknown, so it won't be fair to assess those aspects.
 
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