Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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What I want to know is - what is that brown line that runs across the image [from the middle of the headlight to the mid-top of the tire] right before and during the crash? Is it to draw our attention to the damage - or is it a glitch?
Have you seen the trailer?
Its a barrier/fence on both sites of the track.
 
The Pioneer Plasma's are some of the best TV's on the current market bar none! If your finding the Pioneer has too much input lag, it'll probably be because its set to shop settings and not 'Standard' or 'Movie' modes, where it strips the extra processing down or out completely. If you can find a Pioneer Plasma, its well worth it, but be quick, as Pioneer are pulling out of the TV market so supplies will be harder to find soon.

OLED TV's are just barely emerging and are very small at the moment. I believe Sony are the only ones with one on the market, and its at 11inches. Samsung (if i remember correctly) had a prototype of a 26" OLED at CES this year and thats as big as they've been shown so far...

Dancarddesigner, if your playing on a Monitor as opposed to a proper TV, you will probably find the graphics aren't as flash. Is your monitor 1920x1080 native? That picture you've posted is very soft and is lacking a lot of detail in the image, the colors are incorrect and muddy too, just looking at the back of that Blitz. I can tell you it doesn't look that bad on either of my TV's.

In saying that, you can find unflattering shots of Suzuka, in some places the track can look quite sparse and empty, and that doesn't make for a great shot.


It's not set to shop settings, i've been through every configuration imaginable and usuallyplay on standard mode with custom colour settings. I admit i have the jazzy features on like true black, that sharpness thingy makes more readable guages and noise reduces yada yada yada, but even when i turn them off it makes little difference. The only mode that is responsive is game, but that has crap graphics and cartoony colours. I have set it to act as PC monitor and the lag was very minute but oh boy was the image bad, very dark, poor contrast, low res, washed out and grainy.
The TV is supperb for television/ movies etc but for gaming i recomend looking elsewhere. I play on a dell 1080p native 24'' monitor, the colours arn't quite as good as the pioneer, but it's much more responsive and produces a sharper picture, certainly much better looking than pioneer on game or monitor settings.

Heres an article on OLED, talking about the ups and downs.
http://www.oledtvzone.com/guides/oled-vs-plasma-tv

Now getting at the argument where i posted a screenshot of the Blitz, That is a very clear image all be it slightly compressed, but really that car at that point on that track does not look much better on my screen. Like i said for the most part GT5p looks great, but the game does have its bad moments.
Which is why i don't like seeing like for like comparisons between Forza and GT5. They are both great looking games in there own way, GT5s going for more photorealism, and Forza is going for more hyperrealism and fantasy with crazy bloom and artistic tracks. All the pics off peoples TVs look great of GT5, but the lighting doesn't look that dramatic in direct feed and also they are much smaller pics than what is on screen so aliasing will be reduced to a minimum. Im sure someone will have an answer for what i have said but im entitled to my oppinion, and this is my oppinion, take it or leave it. Like i've said before im no fan boy, just a guy that likes racing games and cars, and happens to like GT games the most, well i do prefer Rfactors physics, especially in F1 but overall GT5 is the best all round compomise for me.
 
I personally think it's all in-game footage. Kaz wouldn't lie about that and if it was CGI mixed with gameplay - he would have said that.
I didn't say Kaz would lie, but when he was asked about the trailer he looked a bit confused, maybe he didn't understand that the interviewer was talking about the graphics
...or maybe you're right, he perfectly understood the question and it's in-game footage (I doubt it)
One question: what do you mean by in-game? What we are going to see on our TV or what the game would look like on 4 ps3 with super high definition and no aliasing at all??
 
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I didn't say Kaz would lie about that, but when he was asked about the trailer he looked a bit confused, maybe he didn't understand that the interviewer was talking about the graphics.

I know you weren't suggesting that Kaz would lie about that. ;)

I think that his confused look was in regards to the fact that he couldn't believe that the interviewer didn't see that it was in-game footage - or that the interviewer doubted Polyphony Digital and their ability to have created such photo-realistic visuals enough to have asked him such a question.
 
I know you weren't suggesting that Kaz would lie about that. ;)

I think that his confused look was in regards to the fact that he couldn't believe that the interviewer didn't see that it was in-game footage - or that the interviewer doubted Polyphony Digital and their ability to have created such photo-realistic visuals enough to have asked him such a question.

Hey?, in most situations like this the developer would be flattered, they have managed to create a game that looks so good that people ask if it's in game. They wouldn't get all confused and wonder why that question was asked, unless of course Kaz made it clear beforehand it was ingame. I myself believe it is in game but jazzed up, better AA, filters, fancy camera angles, added props and effects like planes, flags and smoke, Gt5p has shown us what GT5 is pretty much going to look like, that was supposedly why they released it, so i wouldn't expect much more myself.
 
I think its inengine and therefore ingame. BUT i do not think it was actual gameplay, or visuals as they can be experienced while actually driving. It might have been some sort of replay, or photomode-animation.
 
Hey?, in most situations like this the developer would be flattered, they have managed to create a game that looks so good that people ask if it's in game. They wouldn't get all confused and wonder why that question was asked, unless of course Kaz made it clear beforehand it was ingame. I myself believe it is in game but jazzed up, better AA, filters, fancy camera angles, added props and effects like planes, flags and smoke, Gt5p has shown us what GT5 is pretty much going to look like, that was supposedly why they released it, so i wouldn't expect much more myself.

I do.

GT5P is an older version of what the full GT5 is going to be. They have had over 2 years to tweak, change and perfect the GT5P engine - so much so that it may look like an all-together different game - like in the GT5 E3 2009 trailer, perhaps. In fact, it could be an all-new engine they just finished and the game was up-and-running on it in the E3 2009 trailer.

Look at Metal Gear Solid 4: Guns Of The Patriots. It looked superb in each of the progressive trailers; so much so that everyone questioned whether or not it was actually gameplay or CGI. Hideo Kojima was confused in the same way Kazunori Yamauchi was when asked about that. Even with that, he promised that the game would look even better than the trailers when it was finished. Though it looked flawless in the trailers - it still blew everyone away when they finally got their hands on the game. I followed that game like a jealous husband and I knew every single detail regarding it's progress and I was still floored by the finished product. Gran Turismo 5 will be better than we could imagine, I guarantee all of you that. :sly:

I have no doubts that the footage was 100% in-game from gameplay and replay angles. If Polyphony Digital has taught me anything, it's that a game can always look better when you get the final product than the prologue/concept demos showcase - just look at GT4 and how amazing that looked for a PS2 game.

I remember when I first saw the final trailers for GT4 before the game released and I couldn't believe that was actually the game and not CGI.
 
I bet the E3 trailer wasn't 100% real-time. It was like GT5P intro.. looks like in-game but with higher AA and shadows resolution.
 
I do.

GT5P is an older version of what the full GT5 is going to be. They have had over 2 years to tweak, change and perfect the GT5P engine - so much so that it may look like an all-together different game - like in the GT5 E3 2009 trailer, perhaps. In fact, it could be an all-new engine they just finished and the game was up-and-running on it in the E3 2009 trailer.

Look at Metal Gear Solid 4: Guns Of The Patriots. It looked superb in each of the progressive trailers; so much so that everyone questioned whether or not it was actually gameplay or CGI. Hideo Kojima was confused in the same way Kazunori Yamauchi was when asked about that. Even with that, he promised that the game would look even better than the trailers when it was finished. Though it looked flawless in the trailers - it still blew everyone away when they finally got their hands on the game. I followed that game like a jealous husband and I knew every single detail regarding it's progress and I was still floored by the finished product. Gran Turismo 5 will be better than we could imagine, I guarantee all of you that. :sly:

I have no doubts that the footage was 100% in-game from gameplay and replay angles. If Polyphony Digital has taught me anything, it's that a game can always look better when you get the final product than the prologue/concept demos showcase - just look at GT4 and how amazing that looked for a PS2 game.

I remember when I first saw the final trailers for GT4 before the game released and I couldn't believe that was actually the game and not CGI.

A lot of people round here have been stating the opposite, and i agree, that GT4 looked worse than its prologue.

https://www.gtplanet.net/forum/showthread.php?t=60271
 
what? He never said that. When he was asked "is it real?" Kaz answered "of course it is". And the conclusion IGN made is that the trailer was not CGI, but "real time", meaning it's the graphic engine of Gt5......but it's not in-game footage, at least there's no proof of that.

So if he says OF COURSE IT IS, means it has to be.

By the way, we don't know if GT5 will have Playable AA set to 16, 8, 4, 2 or whatever.. who knows maybe it's replay AA that is on? But even replay is still in game, I bet it's not as high quality as Photo Mode would have been where it adds some very high lightning, shadows, and AA.

Even thus, Car models stay the same in intro movie of GT5P, to game play, to showroom, to replay mode, even the major lightning, so in the end we know cars will be like that 100%
 
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I myself believe it is in game but jazzed up, better AA, filters, fancy camera angles, added props and effects like planes, flags and smoke, Gt5p has shown us what GT5 is pretty much going to look like, that was supposedly why they released it, so i wouldn't expect much more myself.
Kazunori Yamauchi
“We always set very high goals and ideals for our games, and the GT5 trailer that you saw [at E3] is a very small portion of what we’re working on. And as long as we actually achieve our goals and fulfill our expectations, I’m sure it would set the new industry standard.”
.
 
also it was stated at E3 that tire deformation was purely cosmetic and had no effect on the actual handling of the car.

Not true.

They already have.

How is that?

I know this is Demonstration/Gameplay video form PD . Kaz menntion that the video was all in game!

Might be in-game, but it's not game play. It will not look like that when playing. It's edited to look nice though!
 
Click the link:sly:

I did and I have been looking at it until now.

Lots of theories and speculation as to why there was a decrease in the background quality - but I strongly feel that GT5 on the PS3 will not encounter this terrible fate.

They have worked on this game far longer than any Gran Turismo title to date - and the stakes could not be higher for Polyphony Digital as a company. There is sturdy competition form all sides and they have to be perfect to rise to the top of the heap.

Like I quoted before, Kaz said "Gran Turismo 5 will set the new industry standard for racing games" and he is not a man that makes arrogant or boastful statements.

I firmly believe they will achieve this.
 
but I strongly feel that GT5 on the PS3 will not encounter this terrible fate
Me too, so far, every PS3 game (first party especially) looked better and better in its developement time (use MSPR for example, just compare the first demo to the second, or KILLZONE2 (except the CGI trailer), it also looked better everytime new material was shown).
 
There is absolutely no doubt in my mind that the full version of GT4 was of lesser quality because of the size of the discs at the time. In this age of BluRay and DLC that will not be a problem
 
Me too, so far, every PS3 game (first party especially) looked better and better in its developement time (use MSPR for example, just compare the first demo to the second, or KILLZONE2 (except the CGI trailer), it also looked better everytime new material was shown).

Well i think GTA4 looked worse, but thats cross platform.
 
I own both GT4P and GT4, and I must say I disagree about GT4P looking better than the final product. Thay may just be me though... :rolleyes:

Each to there own i guess:sly:. But some peoples oppinions on these forums can not be taken seriously. Even when you shove hard copy evidence in their face they deny it:dunce:. TRUTH>FANBOYS
 
There is absolutely no doubt in my mind that the full version of GT4 was of lesser quality because of the size of the discs at the time. In this age of BluRay and DLC that will not be a problem
Disk space was not an issue in GT4, it certainly had nothing to do with the lower quality of the detials and graphics in certain areas compared to GT4:P. But there was plenty of room left on the dual layer DVD GT4 came on.
 
Each to there own i guess:sly:. But some peoples oppinions on these forums can not be taken seriously. Even when you shove hard copy evidence in their face they deny it:dunce:. TRUTH>FANBOYS
The only evidence is that NY track had better textures on the Prologue, Citta di Aria did look better on GT4(3D crowd, and more backgrounds details), Grand Canyon did look better on GT4(3D crowd, better ilumination, shadows, and dust effect...), all redone GT3 tracks did look a lot better in GT4(better textures, ilumination, modeling, etc..), and a lot of new tracks on GT4 did look like nothing in GT3 or GT4P(Nurburgring, La Sarthe, El Capitan, George V, Chamonix, etc), you can't make a global judgement with only one track when that track is not even a graphical reference in the Game.
 
The only evidence is that NY track had better textures on the Prologue, Citta di Aria did look better on GT4(3D crowd, and more backgrounds details), Grand Canyon did look better on GT4(3D crowd, better ilumination, shadows, and dust effect...), all redone GT3 tracks did look a lot better in GT4(better textures, ilumination, modeling, etc..), and a lot of new tracks on GT4 did look like nothing in GT3 or GT4P(Nurburgring, La Sarthe, El Capitan, George V, Chamonix, etc), you can't make a global judgement with only one track when that track is not even a graphical reference in the Game.

Point taken, but there were other graphical compromises in the final release, the car reflections and shadows were worse, and to me so was the anti-aliasing. All im basically trying to say is don't expect GT5 to look drastically different to prologue, yeah there will be some new props, night races, and hopefully day/night cycles but the overall graphical quality i believe is unlikely to change, at least not drastically. I can't wait for night races though in like tokyo, New-York, night races always look way more realistic and the neon lights reflecting off the cars will look stunning.
 
thought i'd contribute to the GT5 pics. only prologue, of course, but even in forza 3's pre-rendered screenshots the detail doesn't compare. digital camera, so... beware.




 
I can't click on the pics.
About GT4P being better looking vs GT4, maybe DVD was not enough storage to fit all the extra shine that GT4P had?
 
I can't click on the pics.
About GT4P being better looking vs GT4, maybe DVD was not enough storage to fit all the extra shine that GT4P had?

GT4 didn't even occupy the whole DVD, so that's out of the equation.

As for off screen pics, as i have mentioned numerous times, they tend to make a game look better than direct feed. It seems to increase the contrast and lighting dynamics of the scene, not to mention the small size makes the shots less aliased. Really, it seems obvious to me squashing a whole HD picture into some screen caps about a 20th of the size is going to make the game look better and more detailed. Plus they are replay shots, added filters, effects and AA:sly:
 
thought i'd contribute to the GT5 pics. only prologue, of course, but even in forza 3's pre-rendered screenshots the detail doesn't compare. digital camera, so... beware.
I don't know why you people keep on insisting they're pre-rendered. They're not; they're just from Photomode just like nearly every single GT5 shot shown by the media.

Put it this way. If FM3 was showing pre-rendered screenshots, the Datsun wouldn't be missing a control arm & the R390 wouldn't have a floating spoiler. There's too many mistakes made to be pre-rendered.
 
^ok... ya, should've thought of that.

but me main point was that ingame screenshots are almost always worse than "photomode" shots. and my preference is gt5p's ingame shots.

NoxNoctis Umbra
I can't click on the pics.

hm... i can. dunno.
 
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