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Looks like a part from a wire fence to me.
Have you seen the trailer?What I want to know is - what is that brown line that runs across the image [from the middle of the headlight to the mid-top of the tire] right before and during the crash? Is it to draw our attention to the damage - or is it a glitch?
It's a fence.
The Pioneer Plasma's are some of the best TV's on the current market bar none! If your finding the Pioneer has too much input lag, it'll probably be because its set to shop settings and not 'Standard' or 'Movie' modes, where it strips the extra processing down or out completely. If you can find a Pioneer Plasma, its well worth it, but be quick, as Pioneer are pulling out of the TV market so supplies will be harder to find soon.
OLED TV's are just barely emerging and are very small at the moment. I believe Sony are the only ones with one on the market, and its at 11inches. Samsung (if i remember correctly) had a prototype of a 26" OLED at CES this year and thats as big as they've been shown so far...
Dancarddesigner, if your playing on a Monitor as opposed to a proper TV, you will probably find the graphics aren't as flash. Is your monitor 1920x1080 native? That picture you've posted is very soft and is lacking a lot of detail in the image, the colors are incorrect and muddy too, just looking at the back of that Blitz. I can tell you it doesn't look that bad on either of my TV's.
In saying that, you can find unflattering shots of Suzuka, in some places the track can look quite sparse and empty, and that doesn't make for a great shot.
I didn't say Kaz would lie, but when he was asked about the trailer he looked a bit confused, maybe he didn't understand that the interviewer was talking about the graphicsI personally think it's all in-game footage. Kaz wouldn't lie about that and if it was CGI mixed with gameplay - he would have said that.
I didn't say Kaz would lie about that, but when he was asked about the trailer he looked a bit confused, maybe he didn't understand that the interviewer was talking about the graphics.
I know you weren't suggesting that Kaz would lie about that.
I think that his confused look was in regards to the fact that he couldn't believe that the interviewer didn't see that it was in-game footage - or that the interviewer doubted Polyphony Digital and their ability to have created such photo-realistic visuals enough to have asked him such a question.
Hey?, in most situations like this the developer would be flattered, they have managed to create a game that looks so good that people ask if it's in game. They wouldn't get all confused and wonder why that question was asked, unless of course Kaz made it clear beforehand it was ingame. I myself believe it is in game but jazzed up, better AA, filters, fancy camera angles, added props and effects like planes, flags and smoke, Gt5p has shown us what GT5 is pretty much going to look like, that was supposedly why they released it, so i wouldn't expect much more myself.
I do.
GT5P is an older version of what the full GT5 is going to be. They have had over 2 years to tweak, change and perfect the GT5P engine - so much so that it may look like an all-together different game - like in the GT5 E3 2009 trailer, perhaps. In fact, it could be an all-new engine they just finished and the game was up-and-running on it in the E3 2009 trailer.
Look at Metal Gear Solid 4: Guns Of The Patriots. It looked superb in each of the progressive trailers; so much so that everyone questioned whether or not it was actually gameplay or CGI. Hideo Kojima was confused in the same way Kazunori Yamauchi was when asked about that. Even with that, he promised that the game would look even better than the trailers when it was finished. Though it looked flawless in the trailers - it still blew everyone away when they finally got their hands on the game. I followed that game like a jealous husband and I knew every single detail regarding it's progress and I was still floored by the finished product. Gran Turismo 5 will be better than we could imagine, I guarantee all of you that.
I have no doubts that the footage was 100% in-game from gameplay and replay angles. If Polyphony Digital has taught me anything, it's that a game can always look better when you get the final product than the prologue/concept demos showcase - just look at GT4 and how amazing that looked for a PS2 game.
I remember when I first saw the final trailers for GT4 before the game released and I couldn't believe that was actually the game and not CGI.
A lot of people round here have been stating the opposite, and i agree, that GT4 looked worse than its prologue.
Worse?
How?
what? He never said that. When he was asked "is it real?" Kaz answered "of course it is". And the conclusion IGN made is that the trailer was not CGI, but "real time", meaning it's the graphic engine of Gt5......but it's not in-game footage, at least there's no proof of that.
I myself believe it is in game but jazzed up, better AA, filters, fancy camera angles, added props and effects like planes, flags and smoke, Gt5p has shown us what GT5 is pretty much going to look like, that was supposedly why they released it, so i wouldn't expect much more myself.
.Kazunori YamauchiWe always set very high goals and ideals for our games, and the GT5 trailer that you saw [at E3] is a very small portion of what were working on. And as long as we actually achieve our goals and fulfill our expectations, Im sure it would set the new industry standard.
also it was stated at E3 that tire deformation was purely cosmetic and had no effect on the actual handling of the car.
They already have.
I know this is Demonstration/Gameplay video form PD . Kaz menntion that the video was all in game!
Click the link
Me too, so far, every PS3 game (first party especially) looked better and better in its developement time (use MSPR for example, just compare the first demo to the second, or KILLZONE2 (except the CGI trailer), it also looked better everytime new material was shown).but I strongly feel that GT5 on the PS3 will not encounter this terrible fate
Me too, so far, every PS3 game (first party especially) looked better and better in its developement time (use MSPR for example, just compare the first demo to the second, or KILLZONE2 (except the CGI trailer), it also looked better everytime new material was shown).
I own both GT4P and GT4, and I must say I disagree about GT4P looking better than the final product. Thay may just be me though...A lot of people round here have been stating the opposite, and i agree, that GT4 looked worse than its prologue.
https://www.gtplanet.net/forum/showthread.php?t=60271
I own both GT4P and GT4, and I must say I disagree about GT4P looking better than the final product. Thay may just be me though...
Disk space was not an issue in GT4, it certainly had nothing to do with the lower quality of the detials and graphics in certain areas compared to GT4. But there was plenty of room left on the dual layer DVD GT4 came on.There is absolutely no doubt in my mind that the full version of GT4 was of lesser quality because of the size of the discs at the time. In this age of BluRay and DLC that will not be a problem
The only evidence is that NY track had better textures on the Prologue, Citta di Aria did look better on GT4(3D crowd, and more backgrounds details), Grand Canyon did look better on GT4(3D crowd, better ilumination, shadows, and dust effect...), all redone GT3 tracks did look a lot better in GT4(better textures, ilumination, modeling, etc..), and a lot of new tracks on GT4 did look like nothing in GT3 or GT4P(Nurburgring, La Sarthe, El Capitan, George V, Chamonix, etc), you can't make a global judgement with only one track when that track is not even a graphical reference in the Game.Each to there own i guess. But some peoples oppinions on these forums can not be taken seriously. Even when you shove hard copy evidence in their face they deny it. TRUTH>FANBOYS
The only evidence is that NY track had better textures on the Prologue, Citta di Aria did look better on GT4(3D crowd, and more backgrounds details), Grand Canyon did look better on GT4(3D crowd, better ilumination, shadows, and dust effect...), all redone GT3 tracks did look a lot better in GT4(better textures, ilumination, modeling, etc..), and a lot of new tracks on GT4 did look like nothing in GT3 or GT4P(Nurburgring, La Sarthe, El Capitan, George V, Chamonix, etc), you can't make a global judgement with only one track when that track is not even a graphical reference in the Game.
I can't click on the pics.
About GT4P being better looking vs GT4, maybe DVD was not enough storage to fit all the extra shine that GT4P had?
I don't know why you people keep on insisting they're pre-rendered. They're not; they're just from Photomode just like nearly every single GT5 shot shown by the media.thought i'd contribute to the GT5 pics. only prologue, of course, but even in forza 3's pre-rendered screenshots the detail doesn't compare. digital camera, so... beware.
NoxNoctis UmbraI can't click on the pics.