Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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^did not understand a single word of that page...can someone please translate? I know the the overall topic of FM3 on PS3, I just wanna read the actual article.
 
^did not understand a single word of that page...can someone please translate? I know the the overall topic of FM3 on PS3, I just wanna read the actual article.

It was reported that Gamestop where sent one to each branch for promo.. apparantly someone at head office must have made a slight mistake..

:)
 
Well, let me spell out for some of you why I think Forza 2 at least is of lesser quality.
  • Incorrect physics - nearly every single car oversteers, vs real life where most cars understeer.
  • Skids can be stopped with a single jerk on the wheel controller.
  • Collisions with simulation damage causing the game to pause for a moment while the 360 figures out what to render, which for me is rather jarring and distasteful.
  • Inaccurate car models, and some components just flat out misplaced, such as when you race mod a Ford GT, and the nose whisker is missing from the right side.
  • Bugs, such as the game crashing while scrolling through the garage. Game crashing while in the Auction House can get you permabanned until you can get a mod's attention. Bugs in the livery editor which cause layers to shift around when you take the car from the garage.
  • Numerous leaderboard wipes, when unfair physics loopholes are found and the game patched.
And that's just off the top of my head. Others have commented on how easy it is to drift in Forza, how you can start off in top gear and still put in a respectable lap, and numerous other issues.

It's just like Paladin who absolutely loves the flaws and quirks from FM2, such as the truck tire sounds on every car. Forza fans will ignore almost every issue, while sneering at everything they can think of in Gran Turismo.

Do people complain about issues with GT? Well, you haven't been here long if you haven't seen any. :lol:

The way you talk about FM2 it seems like you have NEVER played it.

Firstly, while using a controller cars don't understeer that much but that is because the game limits controller sensitivity. Playing with a wheel makes cars that would understeer do so much more and makes FWD cars a pain is the but

I honestly have never had my consoles frame rate slow down in a crash. Only times I notice it is when in replays they show all 8 cars and there is dust/tire smoke being shown.

Not really surprised how you don't mention, is it turn one on suzuka or the chicanes on fuji? (havn't played for a long time)

I only have had crash issues when playing on a scratched disc but it was a problem when you have a garage with lots and lots of painted cars.

How can you seriously cry over a wiping of the leaderboard AFTER a glitched/glitched car was fixed?...

By the sounds it seems you would prefer them to keep times, say, after they added a penalty system for going off road so then it would be literally impossible to beat them.

As for tyre sounds would you prefer the game to keep the same ones since its first iteration and FYI tyre sounds in FM2 weren't perfect but there was a huge difference between a full fledged lock up/burnout and light scrubbing just before you break traction.

Oh and would you prefer cars to sound like petrol powered vacuum cleaners?
You didn't mention the grabby walls of death.

Oh, do you mean them tyrewalls?

Rose tinted glasses are such bad things...
 
Oh, do you mean them tyrewalls?

No. The concrete ones.

Park a car up with the concrete wall alongside. Apply gentle power to 1-2mph and impact the wall. The wall will grab the front of your car and spin it round.


Rose tinted glasses are such bad things...

I agree. I don't own any though.
 
No. The concrete ones.

Park a car up with the concrete wall alongside. Apply gentle power to 1-2mph and impact the wall. The wall will grab the front of your car and spin it round.




I agree. I don't own any though.

Ah, sounded like you were talking about tyrewalls.

Sorry for the confusion.

I have noticed that the concrete walls can be grabby at times but it only seems to be when you are going slowly or turning into them while rubbing along them.

I hope they bring back the paint being left on them like it was in FM1 👍
 
It seems to me that with every release Gran Turismo and Forza are getting farther apart. The only thing the two have in common is that both aim to realistically simulate driving. Besides that, they couldn't be more different.

As PD is focused on perfecting the overall racing experience and making GT a car encyclopedia, Turn 10 gives more attention to secondary aspects such as customization and community features. This isn't meant as a knock to either game - both have their advantages and disadvantages.
 
As PD is focused on perfecting the overall racing experience and making GT a car encyclopedia, Turn 10 gives more attention to secondary aspects such as customization and community features. This isn't meant as a knock to either game - both have their advantages and disadvantages.

I would have to disagree and say PD seems focused on making the game prettier and a car encyclopedia AT THE COST of the overall racing experience. They do a good job in a lot of places but all that is ruined by the a handful of rather serious problems (mostly to do with AI).
 
Apparantly T10 have given in, and FM3 is officially coming out for PS3..

http://www.v2.fi/uutiset/pelit/9047/Mainosmoka-Forza-3-onkin-PS3lle
Wow... that's just terrible, if that really happened! And I mean the box mis-printing of course. :lol:

I don't mean to sound overly pessimistic, but I imagine GT6 will be on PS3, and the first GT game on PS4 could be about 10 years off :yuck:
You might be right about GT6, but my thinking is that GT5 can have minor physics patches if any are needed, and DLC if intelligently incorporated into the single player game - meaning new tracks, so that it could possibly be the Gran Turismo for the life of the PS3.

Of course, this depends. The team might create a build which has a lot of code further optimized for the PS3 which would increase the performance of just about every aspect. Full simulation-like damage, variable weather, A.I. which can learn on the fly and retain experiences, day and night cycles, graphics taken a huge step higher, 20 plus cars on track at once, even more gameplay types... who knows what else? If they could take the assets from GT5, add DLC cars and tracks, and some more besides, that would make a GT6 happen in say three years or so. I say three because I'd think they would want to squeeze GT5 for as many sales as was profitable. And hey, it could sure happen, GT5 looks like it will have assets out the wazoo which would leave Kaz and the team free to spend a lot of time working on getting a few car licenses like Porsche and Maserati nailed down, as well as race courses from around the world and some new fantasy tracks created.

I will have to say though that a GT7 on PS4 might possibly be a launch or near-launch title this time, because GT5 (and 6) assets could be tweaked rather than built from scratch, giving Polyphony the luxury to work on the game engine.

I sure hope you're right. 👍
 
Of course, this depends. The team might create a build which has a lot of code further optimized for the PS3 which would increase the performance of just about every aspect. Full simulation-like damage, variable weather, A.I. which can learn on the fly and retain experiences, day and night cycles, graphics taken a huge step higher, 20 plus cars on track at once, even more gameplay types... who knows what else? If they could take the assets from GT5, add DLC cars and tracks, and some more besides, that would make a GT6 happen in say three years or so. I say three because I'd think they would want to squeeze GT5 for as many sales as was profitable. And hey, it could sure happen, GT5 looks like it will have assets out the wazoo which would leave Kaz and the team free to spend a lot of time working on getting a few car licenses like Porsche and Maserati nailed down, as well as race courses from around the world and some new fantasy tracks created.

Yeah, as they say the second game on a system is much easier and quicker to make than the first.
 
I have something for the Forza fanboys to look at...

Forza 3:

FM3_STI_1.jpg


GT5:

image_gran_turismo_5-11403-1865_0004.jpg


You can keep your damage, car painting and "community" crap. I'll take a racer that looks like GT5 over that **** ANY DAY.
 
*scratches head*

That's about the best FM3 model I've seen yet...
 
I have something for the Forza fanboys to look at...

You can keep your damage, car painting and "community" crap. I'll take a racer that looks like GT5 over that **** ANY DAY.

Visuals and gameplay are two different things.

For arguments sake, GT5 could be a flaming POS - the visuals won't change that.

But to each his own.
 
i dont think GT6 needs 5 years coz graphics and physics engine was developed...3 or 4 years enough time GT6
 
@ evilfoxhound: Are you kidding? That FM3 photo looks incredible. Turn 10 has definitely come a long way and it's easy to see in their car models.

However the question with any screenshot Turn 10 releases is how much of that is real and how much is fake. Since we have not seen FM3 in person and the only in game footage we have to go by is from E3 nearly three months ago, you have to take every photo with a grain of salt...
 
*scratches head*

That's about the best FM3 model I've seen yet...
Yeah, that's what I was thinking. They're both great pictures to show off either games graphics.
 
gt5 car model interiors better than F3.. F3 wheels better than gt5
that's a photomode pic, I want to see the same car in gameplay
and don't forget the two ugly pics we've seen so far about fm3 (just to say that the game is not perfect graphically...low LOD)
-the yellow corvette in the fm3 trailer looking like a fm2 car
-the peugeot 908 in a le mans replay with low textures and missing parts (but visible in the showroom and photomode)
 
i dont like gt5 s replay blurry background..Why PD put Blur in replay?? it doesnt seem good enough.
 
i dont like gt5 s replay blurry background..Why PD put Blur in replay?? it doesnt seem good enough.
maybe to hide flaws
one thing I really love about gt5p replays is the zoom.....the way it zooms in and out, it looks so real. I can't stop pushing triangle I'm addicted :D
 
@ evilfoxhound: Are you kidding? That FM3 photo looks incredible. Turn 10 has definitely come a long way and it's easy to see in their car models.

It would seem he is the fanboy. Only fanboys try to anger other fanboys. As simple as that. I should create a set of rules...

Comparing graphics just isn't enough, physics are what count. Gameplay also counts, and amount of cars that I will really use also counts. Even if Forza 3 has absurd physics regarding to rollovers, the amount of cars I will use will be higher than the amount of cars GT could offer, which I'm expecting to be hundreds of the same cars, and cars that I have no interest in. For what I have seen so far, my money will be going to Forza Motorsport 3... no release date from GT5 is going to change that. However, I will give the benefit of the doubt to GT5 (as I would with FM3, and because I know it will be a great game) to see where my money is going to go, when both games are released.

I said so before, and I will say it again. PD should have never tried to do something which it can't complete. I'm talking about damage, of course. Damage on some cars, and not on other ones? Regardless of whether it is exterior, interior, partial or full, it's a stupid decision from its part.
 
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I said so before, and I will say it again. PD should have never tried to do something which it can't complete. I'm talking about damage, of course. Damage on some cars, and not on other ones? Regardless of whether it is exterior, interior, partial or full, it's a stupid decision from its part.
agree, I can't tolerate that. I got pissed about the abscence of porsche, then I figured it's no big deal, but THAT...With no FULL damage on EVERY single car the game is unfinished, no matter how many other features they put. No release date has been announced yet and I'm already disappointed... I'll get a gt4&1/2 not gt5.
5 years and a lot of time wasted on gt mobile.... yep that's what I think about that lil 1gb psp game. Seriously how many of the hardcore gran turismo players will buy the psp version? It's an arcade game with some simulation features.....you just push some buttons there's no wheel and no pedals....where's the fun in that. PD should focus on serious things, leave the kids stuff to EA
 
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I said so before, and I will say it again. PD should have never tried to do something which it can't complete. I'm talking about damage, of course. Damage on some cars, and not on other ones? Regardless of whether it is exterior, interior, partial or full, it's a stupid decision from its part.

+1 👍
 
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