Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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in the beginning I asked the very same question and now I have an answer....because gtplanet members (veterans) and mods are mature enough to discuss about it with users who tend to be on turn10's side, also because many of us own and enjoy both series. That thing (as already proven) will never happen in the official Forza Motorsport forum, no need to tell you why.

I have yet to be explained how a thread about Forza is on topic with a GT5 sub forum...
 
I have yet to be explained how a thread about Forza is on topic with a GT5 sub forum...
because it's not only about forza, it's about both series and since the gt5 section is the most popular section right now, and gt5 is the direct "opponent" of fm3, they kept it here, imho


oh and let me add that it would have been boring as hell without any direct confrontations like in this thread, at least before any news from gamescom came out
 
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I'll say this - the Gran Turismo 5 graphics engine is far more photo-realistic to me than Forza 3's.

That is not to say that Forza 3 doesn't look great too, though. I am impressed with Turn 10 [their rendering and coding - not their attitude and modesty] and I must say the Gran Turismo series finally has some competition.

I still say the jury is out on the whole 100 tracks in FM3 statement. Turn 10 keeps saying FM3 will have 100 tracks, but there is no substantiating evidence to prove whether it is all original courses or that they are counting reverse variations into the mix.
 
I'll say this - the Gran Turismo 5 graphics engine is far more photo-realistic to me than Forza 3's.

That is not to say that Forza 3 doesn't look great too, though. I am impressed with Turn 10 [their rendering and coding - not their attitude and modesty] and I must say the Gran Turismo series finally has some competition.

I still say the jury is out on the whole 100 tracks in FM3 statement. Turn 10 keeps saying FM3 will have 100 tracks, but there is no substantiating evidence to prove whether it is all original courses or that they are counting reverse variations into the mix.

I'm sure that number is accurate. 100 tracks made up of ?30-35? ( unknown number actually ) unique locations.
 
When that QUICK list came for few hours by PD on their GT website about 170+ PREMIUM graphics cars, and rest being updated from GT4...

I hear FORZA 3 is doing the same, some cars will be in nice graphics and detail, some cars will be brought over from FM2 just with some touches added.. same goes for some tracks... I can't find the info, or the interview... did someone saw or read same info before?

I think its smart move for the two companies.. it will make the games come faster, and if they UPDATE the Graphics on the GT4 cars to 1080p, better AA, smoother, crispier, bit more detail, AND simple cockpit mode, I will be happy. Besides GT4 car models were very accurate as well.
 
When that QUICK list came for few hours by PD on their GT website about 170+ PREMIUM graphics cars, and rest being updated from GT4...

I hear FORZA 3 is doing the same, some cars will be in nice graphics and detail, some cars will be brought over from FM2 just with some touches added.. same goes for some tracks... I can't find the info, or the interview... did someone saw or read same info before?

I think its smart move for the two companies.. it will make the games come faster, and if they UPDATE the Graphics on the GT4 cars to 1080p, better AA, smoother, crispier, bit more detail, AND simple cockpit mode, I will be happy. Besides GT4 car models were very accurate as well.

I follow both GT and Forza pretty closely. I haven't heard anything like what you describe.

To the best of my knowledge Forza 3 will have 400+ cars, all with cockpit all with damage modeling.
 
Maybe it's just me - but I only count an original course as being a completely different course than a variation of the same course. For example, say Fuji Speedway 80's compared to Fuji Speedway 90's - it's the same course, with a variation in the track layout.

Now, Fuji Speedway 90's compared to El Capitan are two distinctly different courses - and that is what I think of when I hear 100 different tracks; not that there are only 40 and there are enough variations of each to increase that number to 100+.

If Gran Turismo 5 has 95 different tracks with variations of each - I really couldn't complain about that at all. :sly:

I just wish we had a concrete list of every track in FM3 to see just what is original and what is a variation.

I just sounded like Blair from "John Carpenter's The Thing" with that last part, there. :D
 
Maybe it's just me - but I only count an original course as being a completely different course than a variation of the same course. For example, say Fuji Speedway 80's compared to Fuji Speedway 90's - it's the same course, with a variation in the track layout.

Now, Fuji Speedway 90's compared to El Capitan are two distinctly different courses - and that is what I think of when I hear 100 different tracks; not that there are only 40 and there are enough variations of each to increase that number to 100+.

If Gran Turismo 5 has 95 different tracks with variations of each - I really couldn't complain about that at all. :sly:

I just wish we had a concrete list of every track in FM3 to see just what is original and what is a variation.

I just sounded like Blair from "John Carpenter's The Thing" with that last part, there. :D

I'm pretty sure that Forza 3 number is NOT referring to 100 "Unique locations"

# of unique locations ( maybe 25-40 just a rough guess ) X number of variants ( maybe 2,3,4 variants for each unique loaction ) = Where that number of 100 tracks comes from.

If there were 100 unique locations when you factor in all the variants you would wind up with Hundreds of "tracks" and they would have used that number..... because that number would be bigger.

100+ "tracks" is still a sizeable number that I won't be complaining about. It more than Doubles Forza 2's track offerings.
 
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You are correct, the Forza Track list (115+ is the official word), is not unique courses, just the total number of layouts accross a smaller number of actual track locations..

17 track locations have been 'confirmed' so far, so I doubt it's going to go much beyond 20 (if at all)..


To be honest, I think the problem is that when you go to 'HD', you have to throw a large amount of your previous work away, and unless you have your track data in a form that will transpose to a HD world, you have to go back and collect new fresh higher quality data/photo's for each track, which is time consuming and expensive.

It's clear T10 have re-used some tracks from FM2, just bumping up the texture resolution and making small changes, I guess PD may not be able to bring anything from GT4, so all tracks will be GT5p + any new ones they've had the time to do..

Even then, 20 Quality tracks is fine by me..
 
It's clear T10 have re-used some tracks from FM2, just bumping up the texture resolution and making small changes, I guess PD may not be able to bring anything from GT4, so all tracks will be GT5p + any new ones they've had the time to do..

I don't see why PD can't take car and track models from GT4 and upscale them for GT5. How could they have modeled 1000 cars from scratch in only four years?

Also, the generation gap doesn't matter. Turn 10 reused FM1 assets in FM2.
 
I don't see why PD can't take car and track models from GT4 and upscale them for GT5. How could they have modeled 1000 cars from scratch in only four years?

Also, the generation gap doesn't matter. Turn 10 reused FM1 assets in FM2.

Yeah they did. But it was painfully obvious that they re-used assets. Forza 2 could just as easily be called Forza HD :P

Forza 3 on the other hand doesn't look like that. The difference between Forza 2 and Forza 3 is..... remarkable.
 
Well I don't know eather, but we already saw some GT4 cars, like Mercedes McLaren, Mitsubishi evo 6, Copen, Cappuchino, Lancia Delta and others. They were modelled fully.
 
Difference between Forza 2 and 3 is remarkable in terms of Graphics not overall.. But I just want to see Tracks being compared to FM2 and FM3.. they might re use same layout, just upscale and rebuild everything for HD..

If FM2 had very accurate tracks, there is no need to do all the work again.. just upscale, and spit shine it for HD goodness.. But we all know how terrible many tracks were in FM2 compared to Real life..



By the way, did you guys remeber at E3 when that dude came out and started to spam everyone's else games? " We have the best HD graphics, we have 60FPS ( not in cockpit mode) we have the best physics." I laughed so hard.. Heck I respect Forza games, they do some things better then GT, but I just hated when they came out and say WE ARE THE BEST IN RACING GAMES.. that pissed me off!
 
Forza 3 on the other hand doesn't look like that. The difference between Forza 2 and Forza 3 is..... remarkable.

I don't share your enthusiasim.

For me FM3 looks very cartoony especially the track modelling, cars are ok. I was going to buy FM3 as a stop gap before GT5 but the more I read and see of FM3 the more im put off. Im actually thinking of buying NFS shift instead because from what im hearing this is very underrated.

Forza 3 appears to me to be Forza 2.5+PGR4.5=Forza 3.
 
I find myself looking forward to the fantasy tracks more than the real life ones.

Doesn't matter the resolution or the textures you use they will still end up looking boring..... because they look boring in real life too. They also have to be designed with safety in mind for the drivers. Something us gamers don't have to be concerned with.

I've always found many of the fantasy tracks to be a lot more fun.
 
I don't see why PD can't take car and track models from GT4 and upscale them for GT5. How could they have modeled 1000 cars from scratch in only four years?

Also, the generation gap doesn't matter. Turn 10 reused FM1 assets in FM2.

PD is using higher polygon count GT4 models. When they made those models for GT4, they created high-detail models [200,000+ polygon versions] that were scaled down in polygon count, textures and L.O.D. to fit the parameters of the PS2. Now, with GT5 - they can utilize those full, high-detail models.

I don't share your enthusiasim.

For me FM3 looks very cartoony especially the track modelling, cars are ok.

Me too. The cars look decent - but not photo-realistic. In some of the photo-mode screenshots, FM3 looks great - but GT5 still has them beat in overall photo-realism and detail.
 
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I don't share your enthusiasim.

For me FM3 looks very cartoony especially the track modelling, cars are ok. I was going to buy FM3 as a stop gap before GT5 but the more I read and see of FM3 the more im put off. Im actually thinking of buying NFS shift instead because from what im hearing this is very underrated.

Forza 3 appears to me to be Forza 2.5+PGR4.5=Forza 3.

I'll be getting all 3.

It's really not graphics I find myself concerned with anymore. They all look SO good these days. It's the other features that are more important like damage, AI, customization, physics and online. The real meat and potatoes of a game.

A Month ago I would have put my order of interest like this.....

1.GT 5
2.Forza 3
3.Shift ( this is #3 because based on what I've read it's not going to be a True SIM but rather "SIMish" )

But even since Gamercom I'd have to put Forza 3 in the top spot. IMO it's the best overall package based on what's know so far. They seem to be putting a really high level of quality into all areas of the game and not just some. And they haven't managed to disappoint me.

It's funny because I used to be a die hard GT fan that didn't care about any other racing game ( this was back in the PS2 era ). I can remember laughing at Forza. But later on down the road I ended up getting it ( mostly due to a lack of new GT games ) It's hard to believe but Forza 1 2 and 3 will all have been released inbetween the span seperating GT 4 and GT 5. And I gotta say, it's done a pretty good job of winning me over.

I have to admit. Forza does have quite a few advantages over GT.

There was a time when I would have never said such a thing.
 
I don't share your enthusiasim.

For me FM3 looks very cartoony especially the track modelling, cars are ok. I was going to buy FM3 as a stop gap before GT5 but the more I read and see of FM3 the more im put off. Im actually thinking of buying NFS shift instead because from what im hearing this is very underrated.

Forza 3 appears to me to be Forza 2.5+PGR4.5=Forza 3.

I know that Turn10 did their homework and there isn't a doubt that graphically FM3 is an improvement over its predecessor. But it's not to the extent of the released photo-mode shots that everyone's been raving about. There hasn't been a lot of good quality video capture of FM3 either from E3 or any of T10 press events. Gamersyde has a HD video of FM3 at Le Mans but at the event T10 used a video projector so it wasn't comparable to the GC09 video of GT5 (which was on an LCD screen). The best video quality that might be as close to the actual game might appear is the official T10 trailer from E3 (where tehre was a caption "from actual gameplay footage) but unlike the GT5 screenshot (from GC09), it was direct feed as oppose to off screen:

3853734412_5518c98655_o.jpg


3851511364_71a9dc2a8a_o.jpg


There's no denying that FM3 will turn out to be great looking game. But even through the lesser quality image you can see that GT5 is more photorealistic. Perhaps it was never T10 intention to have FM3 graphic to be photorealistic but instead they were going for a completely different aesthetics. Perhaps the only downfall from the upgraded graphics are few things that still lingers from FM2 namely 8 car grid and the lack of active aero on cars like the Audi R8 (ironically the car on FM3 boxart).
 
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PD is using higher polygon count GT4 models. When they made those models for GT4, they created high-detail models [200,000+ polygon versions] that were scaled down in polygon count, textures and L.O.D. to fit the parameters of the PS2. Now, with GT5 - they can utilize those full, high-detail models.

Why would they scale down so much of the models for the only platform they were develop on?

That makes no sense, whatsoever.
 
Why would they scale down so much of the models for the only platform they were develop on?

That makes no sense, whatsoever.

It makes perfect sense.

They knew that better hardware would come along in the near future that could take advantage of the advanced vehicle rendering/modeling that they created for the complex original models from GT4.

A lot of game companies do this for updates to existing franchises. They create high-end models and when the technology on the user end catches up to the developer machines - they implement them.

In the case of GT5 - the renders and models for GT4 [even the high-detail ones] were probably behind the specs of the PS3, so expect even better than high-detail when GT5 arrives at your local retailer! :sly:
 
Personally, I think FM3's graphics range from above average to photorealistic, depending on the screenshot. While the lighting could use a bit of work, calling the game "cartoony" is just way too harsh. It is leaps and bounds ahead of its predecessor. Also take into account that many games use bloom effects to compensate for graphical quality (GRID, I'm talking to you). I think those effects tend to hurt rather than help, and I'm happy that neither GT or Forza has incorporated them.

If you ask me...
Car models: GT5>FM3
Track models: FM3>GT5

Graphics aside, the career mode is what I'm most excited about. The fact that it adapts to you as well as the 200+ events are sure to keep me occupied for a very long time. FM2's career mode was dull and fairly short. I'm excited that I won't have to replay the same events and tracks over and over again.

It's looking to me like FM3 is the game FM2 should've been.
 
The lighting in Gran Turismo 5 is photo-realistic, HDR, Ray-Traced goodness.

The lighting in Forza 3 looks forced and bland - with too much bloom and misappropriated HDR effects.

Still looks great, though! 👍
 
On the car models were scaled down for GT4 topic that simply is not the case. The body shells of the cars in GT4 were all single piece models, the gaps in the bodyork were just textures. GT5 and GT5:P's cars are modeled panel by panel, this not only makes the models look better but also allows for the possiblity of custom body parts that can be changed one part at a time, it also allows for parts to come loose of off. GT4's models couldn't be based on GT5's betause the models were created so differently.
 
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