1080p60 wasn't supposed to be standard and not many games have it. I can only think of WipEout HD, Virtua Tennis whatever (I think it was 1080p30) and Super Stardust HD.
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Actually alot of the very early PS3 games were 1080p 60fps. Well, not ALOT but a good handfull like Marvel UA, Ridge Racer and the 1st set of NBA games Live and 2k7 or whatever they were. I believe the other EA offerings were as well meaning Fight Night, Madden and NASCAR 07, though I'm not so sure on those. F1 Championship Edition was 1080/60, and btw it was a launch game and has imo a far nicer dynamic weather effect than GT5's. It's very impressive looking and by the way it interacts with the camera. In fact the F1 series as a whole has only gone down hill since that exclusive PS3 launch game. But aside from the resolution and real time effects like refelction and the weather, the newer F1 game over-all "LOOK" beter than F1 CE because those post proccessing effects make for a better looking game than 1080p does without those resource hungry visual effects.
All the games since then have scaled back to native 720. Because they realized to get the newer, much better looking post proccessing effects on the hardware, 1080p just wasn't gonna happen this gen.
Not quite sure what you mean.
What could've been doesn't matter, when what we have is already fantastic. The whole Standard car stuff also shouldn't be considered in this discussion, because you can drive with 16 Premium cars on the track, without a performance difference.
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That has nothing to do with my argument. Performance wise GT5 is smooth. I'm just saying with the more advanced resource allocation for PS3 that came after GT5, more and better post proccessing effects could be used to make the current standard models look far better with just their application, no specific work needing to be done. Personally I don't think the standards look too bad now that higher quality rims can be put on, but I think they are easily improved on PS3 just with post proccessing.
Number of tracks doesn't matter, the tech doesn't change because of the size of the content. I also would like to see these better weather effects you are talking about (at 1080p60). There's a reason why almost no other racing game on PS3 has this feature and why it's not in Forza 4.
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As I said, F1 championship Edition was a PS3 launch game and had amazing weather on any track. I didn't play SHIFT2 for very long, but it had very nice visuals and the weather was better than GT5's. Project Cars which we know will be on PS3 has better weather.
It still has to be loaded into the RAM and I don't know a lot of games where you can see 500 meters and more into the distance, without a DOF to hide the low LOD.
I know, the custom tracks aren't properly optimized. Which also proves my point, that a good draw distance isn't natural.
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Draw distance isn't really an issue in racing games imo, not beyond what PS3 is capable of anyway. That is, not in a circuit racing game. Open world, then that could be an issue, but not around a track. You only see what the dev puts around the track for you to see. So this is neither here, nor there for the most part.
GT5 features extremely dense volumetric smoke, a lot of it, calculated through tire heat and traction. I'm playing through Killzone 3 right now and yes, the particle effects are nice, but it's not always volumetric, disappear rather quickly (was done better in KZ2 for some reason) and the smoke effects are also often scripted.
Yeah, GG are kings of post processing, the lens flare in Killzone 2 and 3 isn't better than in GT5 though. GT5 has dynamic real time lighting, which changes with the time of day and weather, shadows change in direction, size and density, light reflections and lens flares change, the car's paint and reflection maps change etc. All in real time at 1080p60.
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I don't think it's doing anything most other high quality racing games aren't doing for the most part. And it's NOT 1080p. The horizontal resolution is only what 720p is, they just have 1080 on the vertical. So it's not really 1080p. And aside from the lighting and physics, GT5 isn't doing a whole lot in real time, and as I said on effects that are real time like the smoke and shodows.....the polish just isn't there. It's not like the smoke realistically reacts when a car drives through it or something. It's just a canned looking smoke effect. And it's particle effects for grass and sparks on collisions are totally lame and have no real time physics applied. Nor does the grass deform when you go through it. And speaking of grass, let's not get into environment textures and quality in GT5 which only look good until you get close and look. These are thing possible on PS3, and not in theory, this is all happening without an install in Killzone 2 and 3. (And yes I agree that most of the stuff looked better overall in 2 than 3)
You'll never know when the full potential of a hardware is used.
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Well......you do once it's been done and plateus are reached. GT5 has a good excuse in when it was developed....the plateus for PS3 were lowlands then. And I never bash the game graphically aside from when I bring up a theorhetical GT6 on PS3. But imo we do know that the hardware has more potential for a Gran Turismo game than what was extracted with GT5.
I'm not saying GT6 wouldn't look better. A lot of things could be optimized, like the alpha channels (pixelation around smoke), lighting on other tracks, driver animations, damage effects and so on. But you say that GT5 looks underwhelming and the difference to a new game would be like a whole generation leap and that's just not true and absolutely impossible.
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I never say that GT5 looks underwhelming. Mostly because that's not a word in my normal vocabulary rotation...... And in case I'm not clear, I love GT5....I don't think I've ever played a game for so many hours in my life and I've dedicated alot of time to certain other games in my life. I think it looks great with an asterisk, and that is *for being one of the first PS3 games ever in development*. But yes, I do believe that PS3 game development has come so far that sufficent improvements could be made over GT5 to look *basically* a generation ahead. While that is sort of exaggerating, technically PS3 development IS indeed a generation ahead of where it was when GT5's graphics engine was open for development.
Don't forget: 256 mb VRAM.
Fair enough, but according to Killzone 2/3, Uncharted 2/3, God of War 3/A and a host of other games including a good helping of 3rd party games........an aweful lot can be done with that 256 Mb of RAM and 256 Mb of VRAM