Gran Turismo 6 coming to PS3

It'll be interesting to see which system GT6 will release on. I personally hope that PD will release it for the PS4 because I don't think that there is much more for the PS3 to offer anymore. Plus releasing GT6 on the PS4 would be a great system seller for Sony.
 
I don't disagree and the success of GT2 and GT4 illustrate that perfectly.

That however is not how your post came across, and I would still disagre that physics, graphics, and sound are surface details. They are the core of the title, if anything the easy to change elements, such as the events, structure, etc. are the surface details

I suppose my wording was a bit poorly thought out. I called those bits "surface elements" because they are core elements and thus the most noticeable part of the game. Poeple often don't look past these things so i feel they are in a sense the face of the game. There is a lot of room for improvement beyond that face regardless of how important it is.
 
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I believe that no matter what happens, the first GT on ps4 will be a prologue, within a year of the console launch. It buys pd more time, it makes a lot of money for relatively little content which will all be recycled to the full game, and most importantly; it sells consoles.
Whether you think gt6 is destined for ps4 depends on whether you think they started it in 2010. We know kaz didn't want long term hype for it, we haven't seen announcement for a Vita game either. What have they been doing? Working on a ps3 game that they will just scrap because ps4 is coming?
 
Seriously, why are people being so effing selfish about this? "I don't care about this, I don't care about that, just release the game as soon as possible!"

As opposed to people who will buy a PS4 at launch anyway, and not give a damn about those that won't be able to afford or justify purchasing GT6 on PS4? :lol:

That's besides the point however, no one is forcing anybody (at least, I hope no one is) to buy GT6 on PS3. People that want GT7 on PS4 can skip the PS3 game and wait for that one to come out, if a PS3 release for GT6 is true.

I don't see how being "selfish" in this situation has any impact on what PD or Sony does either. They would have made these decisions a long time ago, decisions that will favour some people and not favour others. It's just the way the cookie crumbles.
 
Sony gave a comment about this to IGN

We reached out to Sony for comment and clarification. All a Sony rep was willing to tell us was the following: “In 2010, Kazunori Yamauchi confirmed that Polyphony Digital had commenced development for Gran Turismo 6. We look forward to sharing further details on this title in the near future.” When pressed for more information beyond that, Sony refused to give us further comment.

http://www.ign.com/articles/2013/02/27/is-gran-turismo-6-coming-to-ps3-this-year

As IGN points out, dev kits for the PS4 might not have even been available for the first party developers at that time.
 
as opposed to people who will buy a ps4 at launch anyway, and not give a damn about those that won't be able to afford or justify purchasing gt6 on ps4? :lol:

That's besides the point however, no one is forcing anybody (at least, i hope no one is) to buy gt6 on ps3. People that want gt7 on ps4 can skip the ps3 game and wait for that one to come out, if a ps3 release for gt6 is true.

I don't see how being "selfish" in this situation has any impact on what pd or sony does either. They would have made these decisions a long time ago, decisions that will favour some people and not favour others. It's just the way the cookie crumbles.

+10
 
I'm one of those thinking that GT6: Prologue will come to PS3, showing some of the new features and content, and GT6 will come later to the PS4.
 
I'm a total broken record on this subject, but it's simply the most logical argument for why GT6 MUST be on PS3. GT5, put plainly is one of the very first PS3 games in development, if not THE 1st which I suspect.

Due to that plus the delays....GT5 looked bad. And I don't mean graphically....that is part of it as well, though realistically even considering the age of the software GT5 was still the best looking racer on the console market when it released and for about a year after. But we couldn't help but be slightly disappointed with the graphics considering well over a year earlier Killzone 2, Uncharted 2 and various others had shown what was actually possible on PS3.....which is alot more than GT5 visually. Imagine if GT5 made it's original launch of 2008-EARLY 2009 the latest? Even if it were the EXACT same game it would have LOOKED alot better....again I'm not talking graphically....even though I am, if you follow.

The point is, there is SO much more for Gran Turismo to pull out of the PS3 hardware. Everyone likes to talk in percentages these days as in "with Crysis 2 we got 100% out of PS3".....yet they somehow got alot more with Crysis 3. I think realistically, when it comes to visual quality....what we see going on graphically, saying GT5 is getting 60% out of PS3's potential would be being generous. It's probably closer to 50.

GT6 needs to be on PS3, because even though it's the same hardware, it could literally look like a whole different generation game than GT5. It could just be ahead by lightyears. Think about just the particle, interaction and deformation technologies in Killzone 2/3. Something easily programmed into any engine once the engine has been opened for new development (meaning these things can't just be patched into an existing game like GT5). Grass and chunks of earth properly kicking up and interacting with cars and environment and ground deformation. Realistic damage. Even Killzone's A.I. could be applied....which is incredible A.I.
Then on top of that you could easily program in things like God of War's anti-aliasing tech and texture proccessing software. God, there's just SO much development software for PS3 that's come well after GT5's engine was "closed" so to speak. All things that can easily be applied to any existing engine such as GT5's once it's been opened up, and all things that we know can all be running on PS3's hardware simultaniously and in real time.
Do you understand that now, GT6 even with all those upgrades, and looking lightyears better than GT5, could even run with NO INSTALL....or a minimal one? None of this stuff was even possible on PS3 when GT5's engine was still open. Now it's almost easy considering Killzone 3 and Uncharted 3 run without an install, that's all real-time stuff!

PD and SOny as a whole would just lose too much face to leave THAT much on the table with their flagship franchise. GoW2 and Shadow of the Colossus both came out on PS2 around the time PS3 launched in America, so we know if Sony has something to prove with the hardware at the end of a generation, they'll pull the trigger. And on top of all that, Sony would be complete idiots business-wise to make GT6 as a PS4 launch widow or even Year 1 game, selling it to an install base of maybe 10-15 million if they are VERY lucky, instead of a late gen PS3 game selling it to an install base of 70+million and still growing. A 70 million and growing fanbase that I might add feels like they got the short end of the stick with GT5.....even if they love it like myself and millions others, we still know there's ALOT more potential there that went untapped.

All that said, while I do think (know) GT6 will be a PS3 game, probably releasing this Fall, I also believe it will be a PS4 game. They just won't release at the same time. In fact I suspect the PS4 launch of GT6 will be well over a year later. There are plenty of racing games that will be coming for PS4, so it doesn't need GT at launch. PS3 and Sony on the other hand could use a HUGE multi-million seller to top off PS3 just before people start moving on to PS4 and while people are still buying PS3s. So a smart plan would be to complete it and get it out the door for PS3 before even starting on the PS4 upgrade.
 
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But we couldn't help but be slightly disappointed with the graphics considering well over a year earlier Killzone 2, Uncharted 2 and various others had shown what was actually possible on PS3.....which is alot more than GT5 visually.
I completely disagree. Uncharted and Killzone both look breathtakingly amazing, yes, but I think you forget what GT5 does in the graphics department. Killzone and Uncharted run at 720p (1280x720, or maybe even sub HD, not quite sure) with 30 frames per second. GT5 runs at 1280x1080 upscaled to 1920x1080 with 60 frames per second. The highly detailed car models, weather effects, huge draw distance, smoke effects and all the other calculations like the real time dynamic lighting need tons of power. I still think that GT5 is one of the best looking games released on any platform, especially considering the hardware limitations.

EDIT: Not to mention the shaders, lens flares, 3D...
 
As opposed to people who will buy a PS4 at launch anyway, and not give a damn about those that won't be able to afford or justify purchasing GT6 on PS4? :lol:
So because I'm buying a PS4 at launch I'm being selfish? I don't see the connection.

I've never said I don't give a damn about those who can't afford one either. But just because some can't afford a PS4 it doesn't make any more sense to release GT6 on PS3 in my opinion.
 
I completely disagree. Uncharted and Killzone both look breathtakingly amazing, yes, but I think you forget what GT5 does in the graphics department. Killzone and Uncharted run at 720p (1280x720, or maybe even sub HD, not quite sure) with 30 frames per second. GT5 runs at 1280x1080 upscaled to 1920x1080 with 60 frames per second. The highly detailed car models, weather effects, huge draw distance, smoke effects and all the other calculations like the real time dynamic lighting need tons of power. I still think that GT5 is one of the best looking games released on any platform, especially considering the hardware limitations.

EDIT: Not to mention the shaders, lens flares, 3D...

Well 1080p 60fps was SUPPOSED to be the standard this gen. Granted, PD were likely the closest to get to is with a quality product. But many launch window and early PS3 games were also 1080p 60fps like the sports games. And GT5 like I said was an early PS3 game regardless of when it released. There's a reason all those devs went to native 720 60 fps. Because the hardware really couldn't do it with a graphically intensive game.

So it's impressive in hindsight that they got close with a quality of a game, but it's not all that impressive when the polish on the rest of the product isn't there.

Highly detailed car models? Yea, but I think they could have been better in alot of ways, and if they were more efficient with PS3's power they could have made standard model cars much better looking with things like basic interiors (possibly swapped and scaled down from the varios premium interiors) and better overall model quality on the outside.

Weather effects? PS3 can do ALOT better with weather effects, and apply them to any tracks, not just 3 or 4. Draw distance? These are closed tracks. There are limits to what you can see in the first place. Curcuits aren't an open world with infinite horizons. Besides, you ever race a create-a-track? It's draw distance isn't even all that good. Every lap the same assets have to pop-in when they come on screen.

Smoke effects? Again, are you paying attention when playing the game? GT5's particles are sub-par putting it kindly, and that includes the smoke effects. Even a fraction of Killzone's particle tech would be a HUGE improvement over GT5. Particles are one of GT5's weakest points graphically imo considering PS3's real time capabilities.

GT5's lighting is basically good, but other PS3 exclusives have shown better post proccessing for the lighting. GT5 has decent lens flare, but nothing like Killzone's.

GT5 is impressive and even more so considering WHEN it's engine was developed. But there is SO much more potential there untapped by GT5. You can't use "hardware limitations" as an excuse or a crutch when it's plain to see that GT5 is not pushing the hardware near it's limits. GT6 however....WILL.

Based on how you and many others talk about GT5 being limited by PS3's hardware all the time, you all are going to be SHOCKED by how much better GT6 will be on the same hardware. I however will not be shocked at all, because I don't think GT5 was at all limited by PS3's hardware. I believe it was limited by the PS3 development software from the time it was being developed. WHich is all now in a whole other ballpark compared to that time.
 
Sony gave a comment about this to IGN



http://www.ign.com/articles/2013/02/27/is-gran-turismo-6-coming-to-ps3-this-year

As IGN points out, dev kits for the PS4 might not have even been available for the first party developers at that time.

They could have just transferred the development over to Playstation 3

Final Fantasy XIII started out as a Playstation 2 game, then they transferred it over to PS3

GT6 on PS3 just gives all the Johnny come lately PS3 owners who waited 4 years to buy the console more reason not to buy the PS4 anytime soon. It also punishes early PS4 adopters as the sequel to the best selling PS3 game isnt compatible with their system.

Remember GT3? It was bundled with Playstation 2 consoles and sold like hotcakes. Im sure Sony is very well aware of what a GT6 bundled with PS4 could mean

All the signs point to a PS4 launch

  • Complete radio silence over the past 30 months in regards to GT6
  • Kaz saying 'we're always aiming for the latest expression'
  • GT6 likely to be announced at E3, which is also the PS4's biggest stage

The only thing in favor of a PS3 release is this recent comment
 
You're right. If it doesn't look alot better I WILL indeed be shocked. The only downgrade I expect is in the resolution. I imagine it will be native 720, but in every other way the visual upgrade will be HUGE. And who know, I think there's so much room for improvement over GT5 on the same hardware that they could shock even me and keep GT5's resolution. The way they did it just seems inefficient to me.....it's similar to how WipeOut HD does it if I recall?. But I'm no programmer, so idk.
 
It also punishes early PS4 adopters as the sequel to the best selling PS3 game isnt compatible with their system.

I'm sorry, is somebody forcing you to drop your PS3 once you buy a PS4?

Remember GT3? It was bundled with Playstation 2 consoles and sold like hotcakes. Im sure Sony is very well aware of what a GT6 bundled with PS4 could mean

Except GT3 came out over a year after the system launched. A system that didn't have nearly the same levels of competition that Sony now deals with. Just because that was the best-selling GT, does not mean it'd be a miracle-worker in the system-selling perspective for PS4. Especially considering, back then, the game was riding a lot more purely positive critical response.
 
I think I'll eat my previous post. I see the ps3 as the choice here. And here is why. PD would have started work on gt6 long before ps4 was even a rumor yet. If not before gt5 released, very shortly afterwards. That said, Kaz i think would be more likely to finish up gt6 and move on to gt7 for the ps4. I think this would then result in a much better product than if they tried porting gt6 to the ps4
 
Why is everyone making the assumption that GT6 will be a launch title for the PS4, and therefore saying that it should be a PS3 game to have a larger install base? GT6 will sell no matter when it is released or on what (unless it is an outright terrible game).

GT6 could be a PS3 game but to have it released possibly months before or after the PS4 just seems strange. Why would Sony allow PD to introduce a new GT game, which is their best selling video game series, and have their predessesor console get another GT game when the release of their new console is months away?
 
Why is everyone making the assumption that GT6 will be a launch title for the PS4, and therefore saying that it should be a PS3 game to have a larger install base? GT6 will sell no matter when it is released or on what (unless it is an outright terrible game).

GT6 could be a PS3 game but to have it released possibly months before or after the PS4 just seems strange. Why would Sony allow PD to introduce a new GT game, which is their best selling video game series, and have their predessesor console get another GT game when the release of their new console is months away?

You do realise that these companies have to make money, right? GT isn't going to be their best selling series if they're only selling it to the million people who buy PS4 on launch day, or the 10 million who buy it in the first year. Launching a GT, I would say before the console is 2 years old would basically be a waste of a Gran Turismo in terms of business, and you know?.....actually making money.

Launching a late gen Gran Turismo however is the absolute best use of a Gran Turismo in terms of making money. Because you've got mastered hardware to make the highest possible quality product, to market to that largest possible target audience.

Like I said, a PlayStation hadrware launch doesn't need Gran Turismo. There are always great launch racing games, and we already know of a couple for PS4 (Drive Club and we can ASSume Project Cars since the game's being built on scaleable hardware as it is), and let us never forget you can't have a PlayStation hardware launch without RIIIIIIIIIIIDGE RAAAAACER !!!!! PlayStation doesn't need GT to launch, but conversely GT does need an established install base to launch. Otherwise you can't make your investment back.
 
All the reasonings aside, if a major franchise such as GTA V is going to be released this year for the PS3 and not PS4, surely it proves that the PS3 is a console with some more decent amount of time left. To me it makes sense that GT6 might be released for the PS3 as well.
 
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Well 1080p 60fps was SUPPOSED to be the standard this gen. Granted, PD were likely the closest to get to is with a quality product. But many launch window and early PS3 games were also 1080p 60fps like the sports games. And GT5 like I said was an early PS3 game regardless of when it released. There's a reason all those devs went to native 720 60 fps. Because the hardware really couldn't do it with a graphically intensive game.
1080p60 wasn't supposed to be standard and not many games have it. I can only think of WipEout HD, Virtua Tennis whatever (I think it was 1080p30) and Super Stardust HD.

So it's impressive in hindsight that they got close with a quality of a game, but it's not all that impressive when the polish on the rest of the product isn't there.
Not quite sure what you mean.

Highly detailed car models? Yea, but I think they could have been better in alot of ways, and if they were more efficient with PS3's power they could have made standard model cars much better looking with things like basic interiors (possibly swapped and scaled down from the varios premium interiors) and better overall model quality on the outside.
What could've been doesn't matter, when what we have is already fantastic. The whole Standard car stuff also shouldn't be considered in this discussion, because you can drive with 16 Premium cars on the track, without a performance difference.
Weather effects? PS3 can do ALOT better with weather effects, and apply them to any tracks, not just 3 or 4.
Number of tracks doesn't matter, the tech doesn't change because of the size of the content. I also would like to see these better weather effects you are talking about (at 1080p60). There's a reason why almost no other racing game on PS3 has this feature and why it's not in Forza 4.

Draw distance? These are closed tracks. There are limits to what you can see in the first place. Curcuits aren't an open world with infinite horizons.
It still has to be loaded into the RAM and I don't know a lot of games where you can see 500 meters and more into the distance, without a DOF to hide the low LOD.
Besides, you ever race a create-a-track? It's draw distance isn't even all that good. Every lap the same assets have to pop-in when they come on screen.
I know, the custom tracks aren't properly optimized. Which also proves my point, that a good draw distance isn't natural.
Smoke effects? Again, are you paying attention when playing the game? GT5's particles are sub-par putting it kindly, and that includes the smoke effects. Even a fraction of Killzone's particle tech would be a HUGE improvement over GT5. Particles are one of GT5's weakest points graphically imo considering PS3's real time capabilities.
GT5 features extremely dense volumetric smoke, a lot of it, calculated through tire heat and traction. I'm playing through Killzone 3 right now and yes, the particle effects are nice, but it's not always volumetric, disappear rather quickly (was done better in KZ2 for some reason) and the smoke effects are also often scripted.

GT5's lighting is basically good, but other PS3 exclusives have shown better post proccessing for the lighting. GT5 has decent lens flare, but nothing like Killzone's.
Yeah, GG are kings of post processing, the lens flare in Killzone 2 and 3 isn't better than in GT5 though. GT5 has dynamic real time lighting, which changes with the time of day and weather, shadows change in direction, size and density, light reflections and lens flares change, the car's paint and reflection maps change etc. All in real time at 1080p60.

GT5 is impressive and even more so considering WHEN it's engine was developed. But there is SO much more potential there untapped by GT5. You can't use "hardware limitations" as an excuse or a crutch when it's plain to see that GT5 is not pushing the hardware near it's limits. GT6 however....WILL.
You'll never know when the full potential of a hardware is used.

Based on how you and many others talk about GT5 being limited by PS3's hardware all the time, you all are going to be SHOCKED by how much better GT6 will be on the same hardware. I however will not be shocked at all, because I don't think GT5 was at all limited by PS3's hardware. I believe it was limited by the PS3 development software from the time it was being developed. WHich is all now in a whole other ballpark compared to that time.
I'm not saying GT6 wouldn't look better. A lot of things could be optimized, like the alpha channels (pixelation around smoke), lighting on other tracks, driver animations, damage effects and so on. But you say that GT5 looks underwhelming and the difference to a new game would be like a whole generation leap and that's just not true and absolutely impossible.

Don't forget: 256 mb VRAM.
 
The only real question for me is this:

Is the PS4 actually SO easy to develop for that PD can actually take the completed GT6 for PS3, directly port everything over to PS4 dev kits and upgrade it visually enough to call it a PS4 game, without drastically increasing production cost of GT6 as a whole?

If that's the case, then what you've got is an absolute SLEDGEHAMMER in the hands of Sony which they'll name Mjolnir, and use it to shatter the next-gen hopes and dreams of M$ in the form of an absolute late gen GEM for PS3 which will make money hand over fist, and a launch window/year 1 version for PS4 which will cause every racing fan gamer to flock to PS4 ASAP, asking "What's a fort-sa?"

It would be the biggest thing to happen to Sony business-wise since the WalkMan.
 
So because I'm buying a PS4 at launch I'm being selfish? I don't see the connection.

I've never said I don't give a damn about those who can't afford one either. But just because some can't afford a PS4 it doesn't make any more sense to release GT6 on PS3 in my opinion.

It wasn't specifically directed at you, :D
 
Well, I think I've come to the most reasonable conclusion. GT6 will be on either PS3 or PS4. I don't think it will be PS2 though. Maybe PS1? :P
 
PS4 is a blank canvas is what Kaz said, which in my mind says work hasn’t even started on a next generation Gran Turismo! All of you hyping a GT release on PS4 will be sorely disappointed. GT6 will be a PS3 release, all videos and now the comment here suggests this is so. GT7 will be a PS4 release which if this companies track record is anything to go by, it’ll be way off yet.
 
PlayStation doesn't need GT to launch, but conversely GT does need an established install base to launch. Otherwise you can't make your investment back.

Yeah im trying to say that having a GT game as a launch title will be a difficult process in the beginning but more than likely, almost everyone who buys a PS4 at launch will buy GT6 at launch. I actually recommend that GT6 comes out like in summer 2014 so that the PS4 can start a stable sell rate.

I just feel that having GT6 on the PS3 will be a waste of all the good tech and opportunities opened up to them by the PS4.
 
. Launching a GT, I would say before the console is 2 years old would basically be a waste of a Gran Turismo in terms of business, and you know?.....actually making money.

GT3

Launching a late gen Gran Turismo however is the absolute best use of a Gran Turismo in terms of making money. Because you've got mastered hardware to make the highest possible quality product, to market to that largest possible target audience.

GT5

I don't need to say any more.
 
Wow, all this hoopla over two letters and a number.

Simon where were all these GT6-on-PS3 people back when you were beating me up on a regular basis?

I gotta admit Simon you were a lot more fun to fight with the Moderators. I kinda miss the good old days.
 
1080p60 wasn't supposed to be standard and not many games have it. I can only think of WipEout HD, Virtua Tennis whatever (I think it was 1080p30) and Super Stardust HD.

*reply*
Actually alot of the very early PS3 games were 1080p 60fps. Well, not ALOT but a good handfull like Marvel UA, Ridge Racer and the 1st set of NBA games Live and 2k7 or whatever they were. I believe the other EA offerings were as well meaning Fight Night, Madden and NASCAR 07, though I'm not so sure on those. F1 Championship Edition was 1080/60, and btw it was a launch game and has imo a far nicer dynamic weather effect than GT5's. It's very impressive looking and by the way it interacts with the camera. In fact the F1 series as a whole has only gone down hill since that exclusive PS3 launch game. But aside from the resolution and real time effects like refelction and the weather, the newer F1 game over-all "LOOK" beter than F1 CE because those post proccessing effects make for a better looking game than 1080p does without those resource hungry visual effects.

All the games since then have scaled back to native 720. Because they realized to get the newer, much better looking post proccessing effects on the hardware, 1080p just wasn't gonna happen this gen.


Not quite sure what you mean.


What could've been doesn't matter, when what we have is already fantastic. The whole Standard car stuff also shouldn't be considered in this discussion, because you can drive with 16 Premium cars on the track, without a performance difference.

*reply*
That has nothing to do with my argument. Performance wise GT5 is smooth. I'm just saying with the more advanced resource allocation for PS3 that came after GT5, more and better post proccessing effects could be used to make the current standard models look far better with just their application, no specific work needing to be done. Personally I don't think the standards look too bad now that higher quality rims can be put on, but I think they are easily improved on PS3 just with post proccessing.


Number of tracks doesn't matter, the tech doesn't change because of the size of the content. I also would like to see these better weather effects you are talking about (at 1080p60). There's a reason why almost no other racing game on PS3 has this feature and why it's not in Forza 4.

*reply*
As I said, F1 championship Edition was a PS3 launch game and had amazing weather on any track. I didn't play SHIFT2 for very long, but it had very nice visuals and the weather was better than GT5's. Project Cars which we know will be on PS3 has better weather.


It still has to be loaded into the RAM and I don't know a lot of games where you can see 500 meters and more into the distance, without a DOF to hide the low LOD.

I know, the custom tracks aren't properly optimized. Which also proves my point, that a good draw distance isn't natural.

*reply*
Draw distance isn't really an issue in racing games imo, not beyond what PS3 is capable of anyway. That is, not in a circuit racing game. Open world, then that could be an issue, but not around a track. You only see what the dev puts around the track for you to see. So this is neither here, nor there for the most part.


GT5 features extremely dense volumetric smoke, a lot of it, calculated through tire heat and traction. I'm playing through Killzone 3 right now and yes, the particle effects are nice, but it's not always volumetric, disappear rather quickly (was done better in KZ2 for some reason) and the smoke effects are also often scripted.


Yeah, GG are kings of post processing, the lens flare in Killzone 2 and 3 isn't better than in GT5 though. GT5 has dynamic real time lighting, which changes with the time of day and weather, shadows change in direction, size and density, light reflections and lens flares change, the car's paint and reflection maps change etc. All in real time at 1080p60.

*reply*
I don't think it's doing anything most other high quality racing games aren't doing for the most part. And it's NOT 1080p. The horizontal resolution is only what 720p is, they just have 1080 on the vertical. So it's not really 1080p. And aside from the lighting and physics, GT5 isn't doing a whole lot in real time, and as I said on effects that are real time like the smoke and shodows.....the polish just isn't there. It's not like the smoke realistically reacts when a car drives through it or something. It's just a canned looking smoke effect. And it's particle effects for grass and sparks on collisions are totally lame and have no real time physics applied. Nor does the grass deform when you go through it. And speaking of grass, let's not get into environment textures and quality in GT5 which only look good until you get close and look. These are thing possible on PS3, and not in theory, this is all happening without an install in Killzone 2 and 3. (And yes I agree that most of the stuff looked better overall in 2 than 3)


You'll never know when the full potential of a hardware is used.

*reply*
Well......you do once it's been done and plateus are reached. GT5 has a good excuse in when it was developed....the plateus for PS3 were lowlands then. And I never bash the game graphically aside from when I bring up a theorhetical GT6 on PS3. But imo we do know that the hardware has more potential for a Gran Turismo game than what was extracted with GT5.


I'm not saying GT6 wouldn't look better. A lot of things could be optimized, like the alpha channels (pixelation around smoke), lighting on other tracks, driver animations, damage effects and so on. But you say that GT5 looks underwhelming and the difference to a new game would be like a whole generation leap and that's just not true and absolutely impossible.

*reply*
I never say that GT5 looks underwhelming. Mostly because that's not a word in my normal vocabulary rotation...... And in case I'm not clear, I love GT5....I don't think I've ever played a game for so many hours in my life and I've dedicated alot of time to certain other games in my life. I think it looks great with an asterisk, and that is *for being one of the first PS3 games ever in development*. But yes, I do believe that PS3 game development has come so far that sufficent improvements could be made over GT5 to look *basically* a generation ahead. While that is sort of exaggerating, technically PS3 development IS indeed a generation ahead of where it was when GT5's graphics engine was open for development.

Don't forget: 256 mb VRAM.

Fair enough, but according to Killzone 2/3, Uncharted 2/3, God of War 3/A and a host of other games including a good helping of 3rd party games........an aweful lot can be done with that 256 Mb of RAM and 256 Mb of VRAM

I can't do the fancy quoting because the PS3 browser is limited. My replies to things are hidden in there somewhere.
 
Wow, all this hoopla over two letters and a number.

Simon where were all these GT6-on-PS3 people back when you were beating me up on a regular basis?

I gotta admit Simon you were a lot more fun to fight with the Moderators. I kinda miss the good old days.

Not really sure what you're getting at but like I say yesterday I'm done with it all now until something is actually announced, all of this is getting pretty boring. Everyone has got their opinion and they're clearlt not going to change it no matter how many time the same points, ideas and theories are argued back and forth.

Some think PS3, some think PS4, when PD finally announce it we'll know. That's about it really.
 
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