Gran Turismo 6 coming to PS3

As far as bettering GT6 on PS3, I have my doubts. Usually, developers have maxed out the resources available in a console's architecture by the fourth year on the market. And GT5 was produced in PS3's fourth year. Polyphony Digital produced four discrete products in those four years:
  • Gran Turismo HD - Christmas 2006, and free
  • Gran Turismo 5 Prologue - December 2007
  • Gran Turismo Time Trial - December 2009
  • Gran Turismo 5 - November 2010
And each one saw different levels of optimization for PS3's Cell Engine. Because GT5 has been worked on for four years and counting now, I'm not sure what more can be done to optimize the game engine for an architecture that should have mostly had its resources mined out. I'm anticipating that if it does come out for PS3, the game will overall look and play better, but at the expense of resources culled back to devote to cleaning up graphic issues and physics differences online. But things I would love to see which should be easy to achieve on PS4 won't be on a PS3 version, like 24 to 32 car fields and proper night lighting, including headlight illumination from at least most of the cars on screen. I doubt we'll see a real Course Maker where we design our own race environs in an HD version of the maker available on ModNation Racers. And PS3 still won't have the memory necessary for a Movie Maker.

If GT6 comes out on PS3, I'll be praying for an A-Spec version for PS4 within a year.
 
PS3 hardware is more than sufficient

"Essentially, a single PlayStation 3 performs like a cluster of 30 PCs at the price of only one" (November 2007)
http://en.wikipedia.org/wiki/PlayStation_3_cluster


GT5 looks fine, quite happy for GT6 to look the same. It just needs to have more tracks, some different cars, an improved A-spec and improved AI

B-spec, livery editor, movie maker should be stand alone titles. You dont need them to race or drive cars.
 
PS3 hardware is more than sufficient

"Essentially, a single PlayStation 3 performs like a cluster of 30 PCs at the price of only one" (November 2007)
http://en.wikipedia.org/wiki/PlayStation_3_cluster


GT5 looks fine, quite happy for GT6 to look the same. It just needs to have more tracks, some different cars, an improved A-spec and improved AI

B-spec, livery editor, movie maker should be stand alone titles. You dont need them to race or drive cars.

'Far from' sufficient would be the right statement, forget some six year old article which isn't talking about graphical power, but computational power (largely irrelevant - see GT5), when playing multiplayer and one goes into the pits, the game lags? That's obsurd, but its true. The loading times can be ignored due to a hugely slow BD player (1x or 2x speed I believe), and most of the PS3s are using an achingly slow 5400rpm HDD, even a 7200rpm is a massive improvement, I know I've done so myself.

All of your requests are possible on the PS3, probably, but why settle for a minor improvement when there's a new console just around the corner that could offer us all massive improvement, even if it takes longer? We'll get a GT6 for 2-3 years maximum, and we'll still be playing it while the PS4 sits on the shelves doing almost nothing.

I'm hoping Sony/PD have a long term brain (its quite possible they don't) and have realised the logic of reasing GT6 on PS4. I have to say though, the console of GT6 has probably been decided long ago, we can only hope it's on the system which we'd prefer (in my case, the superior more modern system).
 
I would be happy with a GT6 release as a massive DLC for GT5. So basically our copy of GT5 can be turned to GT6 by paying a certain amount of money to upgrade. As it happens with OS or new softwares on PCs. You can upgrade Win7 to 8 for example without actually go out and buy the boxed thing. :dunce:
 
'Far from' sufficient would be the right statement, forget some six year old article which isn't talking about graphical power, but computational power (largely irrelevant - see GT5), when playing multiplayer and one goes into the pits, the game lags? That's obsurd, but its true. The loading times can be ignored due to a hugely slow BD player (1x or 2x speed I believe), and most of the PS3s are using an achingly slow 5400rpm HDD, even a 7200rpm is a massive improvement, I know I've done so myself.

All of your requests are possible on the PS3, probably, but why settle for a minor improvement when there's a new console just around the corner that could offer us all massive improvement, even if it takes longer? We'll get a GT6 for 2-3 years maximum, and we'll still be playing it while the PS4 sits on the shelves doing almost nothing.

I'm hoping Sony/PD have a long term brain (its quite possible they don't) and have realised the logic of reasing GT6 on PS4. I have to say though, the console of GT6 has probably been decided long ago, we can only hope it's on the system which we'd prefer (in my case, the superior more modern system).

There are plenty of PS1 and PS2 racing games that are still very playable. PS3 will be supported by Sony for at least 5 years. Makes perfect sense to release GT6 on PS3

I'd be happy racing standard cars around Bathurst - providing the physics and AI were top notch
 
'Far from' sufficient would be the right statement, forget some six year old article which isn't talking about graphical power, but computational power (largely irrelevant - see GT5), when playing multiplayer and one goes into the pits, the game lags? That's obsurd, but its true. The loading times can be ignored due to a hugely slow BD player (1x or 2x speed I believe), and most of the PS3s are using an achingly slow 5400rpm HDD, even a 7200rpm is a massive improvement, I know I've done so myself.

All of your requests are possible on the PS3, probably, but why settle for a minor improvement when there's a new console just around the corner that could offer us all massive improvement, even if it takes longer? We'll get a GT6 for 2-3 years maximum, and we'll still be playing it while the PS4 sits on the shelves doing almost nothing.

I'm hoping Sony/PD have a long term brain (its quite possible they don't) and have realised the logic of reasing GT6 on PS4. I have to say though, the console of GT6 has probably been decided long ago, we can only hope it's on the system which we'd prefer (in my case, the superior more modern system).
You forgot to add in more expensive :( My poor wallet.... I want it on PS3 not PS4 unless the PS4 significantly improves over the PS3 in GT disregarding all the technical bits I can understand but don't really care much about.
 
Right, and he's only talking about the processor. I'm pretty sure they're using every last bit of the memory.

Doesn't matter. The game engine can always be refined for better optimization. Granted, as the engine is tweaked, new problems arise and optimizing becomes more and more difficult, but just because a game maxes out the hardware doesn't mean that every game released on the same engine won't perform or look better. Look at Naughty Dog's engine, which maxed out the PS3 in Uncharted 2, yet Uncharted 3 looked better and the Last of Us appears to look even better than that.
 
There are plenty of PS1 and PS2 racing games that are still very playable. PS3 will be supported by Sony for at least 5 years. Makes perfect sense to release GT6 on PS3

I'd be happy racing standard cars around Bathurst - providing the physics and AI were top notch

5 years? Based on the original life cycle - which was an insane cling to try and make money back from a console which was too expensive. Sony basically started making money back, by the time the console was obsolete (2010). And playable is just that, playable, it isn't necessarily desireable.

PS4's around the corner, makes no sense to release it on PS3. And if the physics are identical from GT5 to GT6, they'd still be top notch, but they wouldn't be improved and they'd still be limited by the museum piece which is the PS3.

You forgot to add in more expensive :( My poor wallet.... I want it on PS3 not PS4 unless the PS4 significantly improves over the PS3 in GT disregarding all the technical bits I can understand but don't really care much about.

Yes, I'd save to buy a PS4, and I'd imagine my PS3 wouldn't be valueless in trade either... The PS3 is old, if you can't afford a PS4 and GT6, PS3 and GT5 is still perfectly good, no one has to upgrade - I do conceede it's obviously cheaper to buy just a game than a whole system for one game, AND it's likely that GT6 will sell more (initially) if it were on the PS3, but in the long term if it started with the PS4, I think it could be one of the most successful in the series yet.
 
'Far from' sufficient would be the right statement, forget some six year old article which isn't talking about graphical power, but computational power (largely irrelevant - see GT5), when playing multiplayer and one goes into the pits, the game lags? That's obsurd, but its true. The loading times can be ignored due to a hugely slow BD player (1x or 2x speed I believe), and most of the PS3s are using an achingly slow 5400rpm HDD, even a 7200rpm is a massive improvement, I know I've done so myself.

Firstly, graphics and computing aren't as separate as you seem to be suggesting. Graphics are still computed. The PS3 performs graphics stuff on the SPUs, whilst the GPU in the PS4 will be used for (approximately) "general purpose" stuff, too. This is what the Cell was all about.

The pit-pausing online is probably a network thing combined with the way the code works, nothing to do with the "power" of the console. Also, different optical drives for different optical formats have different base throughputs: 1x CD is 150 kiB/s, 1x DVD is 1.32 MiB/s whilst 1x BD is 6.43 MiB/s. Thus saying the Blu-Ray is "only 2x" is missing the point entirely, and in practice there is little difference in continuous read speed, although there is a 20 - 50 % penalty in seek times, for BluRay over DVD. The faster-spinning HDD can be significant (for fragmented data, i.e. dynamic caches), though, and is a nice cheap mod for those that care, although an SSD would be better for GT5 with its large use of cache and its engine's streaming capability (which, like Uncharted, should be leveraged more).
All of your requests are possible on the PS3, probably, but why settle for a minor improvement when there's a new console just around the corner that could offer us all massive improvement, even if it takes longer? We'll get a GT6 for 2-3 years maximum, and we'll still be playing it while the PS4 sits on the shelves doing almost nothing.

I'm hoping Sony/PD have a long term brain (its quite possible they don't) and have realised the logic of reasing GT6 on PS4. I have to say though, the console of GT6 has probably been decided long ago, we can only hope it's on the system which we'd prefer (in my case, the superior more modern system).

I expect PD has something planned for PS3, whether it's a full-on GT6 (I actually doubt that, I'm thinking significant expansion to GT5) will have to be seen.
 
5 years? Based on the original life cycle - which was an insane cling to try and make money back from a console which was too expensive. Sony basically started making money back, by the time the console was obsolete (2010). And playable is just that, playable, it isn't necessarily desireable.

PS4's around the corner, makes no sense to release it on PS3. And if the physics are identical from GT5 to GT6, they'd still be top notch, but they wouldn't be improved and they'd still be limited by the museum piece which is the PS3.



Yes, I'd save to buy a PS4, and I'd imagine my PS3 wouldn't be valueless in trade either... The PS3 is old, if you can't afford a PS4 and GT6, PS3 and GT5 is still perfectly good, no one has to upgrade - I do conceede it's obviously cheaper to buy just a game than a whole system for one game, AND it's likely that GT6 will sell more (initially) if it were on the PS3, but in the long term if it started with the PS4, I think it could be one of the most successful in the series yet.

following on from the lifecycle of the PS3

I set up to play GT4 again, on a modern smallish TV - and it looks awful. Thinking further, although I may have got it setup using optimal settings - I don't whether the improvement will be enough to prevent the terrible graphics be compensated by the gameplay. But PS3 graphics are significantly better on larger TVs and therefore I do expect a fairly lengthly lifespan for the console - it has good games that with decent graphics should keep in playable for years. I never got on with PS1 nor even PS2 graphics - they always looked a bit naff to me.

It is quite useful entertainment device - and can imagine that if our PS3 broke, even in couple of years time, that I'd buy another as a replacement. We are certainly going to buy a next generation console - and because of XBL that my children love, it'll probably be an xbox first, and then a PS4 when the first GT title is launched (if the deal seems good value for money). Then, like many households, the PS3 may well find its way into one of the bedrooms. If into one of the boys, then I'll probably get another for the other one?

I travel in Africa, and in the past have taken game consoles (Gamecubes, then PS2s - and won't be too long until it'll be PS3s)

I think that Sony will be able to sell the PS3 for many years to come
 
I would be happy with a GT6 release as a massive DLC for GT5. So basically our copy of GT5 can be turned to GT6 by paying a certain amount of money to upgrade. As it happens with OS or new softwares on PCs. You can upgrade Win7 to 8 for example without actually go out and buy the boxed thing.
OSes are a slightly different thing. They're more focused than something like a videogame which has to perform a whole slew of different high level computing tasks, such as rendering, texturing and lighting polygons at a decent framerate while also calculating physics properties on them. But on both items, OSes and videogames, it usually works better to start from scratch than to patch in improvements. Every time my GT5 software gets patched, it gets a little slower, and the first boot takes quite a while as it gets things sorted.

At the same time, I'd say for PD to do this for GT5 because it could stand to get a few things polished up. But more, online needs to be brought up remotely on par with what people enjoy in a basic war shooter. It needs a LOT more offline A-Spec events, not just special challenges each month. While I love the graphics, it really could stand to have the particle effects cleaned up, and the shadows too if possible, though I expect that something would have to give on that, like a drop to 720p resolution. PD seems to have adding new cars and tracks down pat.

I'd be fine with a massive update to GT5, a GT5.6 with some improvements, new events, new cars and tracks, even Standard tracks. I'd pay for it. A GT5 Ultimate Edition, rather than a GT6 on PS3. Save the real new game for PS4.

The game engine can always be refined for better optimization. Granted, as the engine is tweaked, new problems arise and optimizing becomes more and more difficult, but just because a game maxes out the hardware doesn't mean that every game released on the same engine won't perform or look better. Look at Naughty Dog's engine, which maxed out the PS3 in Uncharted 2, yet Uncharted 3 looked better and the Last of Us appears to look even better than that.
You can't max out the hardware in one game, and then "max it out some more" for the sequel. ;)

I would add that I don't see the "better look" others do in Uncharted 3. From screencaps I've seen of U2, U3 and Last of Us, it seems that what Naughty Dog is doing with LoU is scavenging some level of detail in distant scenery to devote to foreground detail, along with a little more texture painting close to the camera. I don't see big changes, and only a few slight changes. Bot enemies still try and kill you in much the same way. They all play about the same.

Polyphony did some of the same thing in GT4 on PS2. If you look at the screen very closely, you'll see a faint series of rings spreading out from the center of the screen, as PD painted more texture detail at the focus of attention in the middle of the image, where everyone fixes their eyes, and slightly less as you move away from the center of the screen. Likewise in GT5, if you watch a rear view of a replay, you'll see the game undrawing the world pretty quickly. I suspect they're doing the same "focus of attention" thing, but it's imperceptible from what I recall.

But GT4 and GT5 both also didn't look as good as their Prologues, as apparently system performance was scavenged for things like physics calculations and graphic effects like weather, time of day changes and 3D in GT5. I suspect the big damper in graphic performance in GT5 is the 3D implementation, as not every track has time of day or weather options, and you see screen tearing happen on occasion in every replay.

I want GT6 to be improved drastically over GT5, and that's only possible on much more powerful hardware. I don't expect the kind of damage implementation Turn 10 and Codemasters have in their games in a Gran Turismo on PS3, nor a big jump in physics or bot A.I. I sure don't expect to see any more lighting improvements, especially at night, or more cars on track, which would be almost essential for multi-class racing. PD has focused most of the Cell's power on graphics and physics, so any improvements are going to have to be scavenged from somewhere else.

On the longevity of PS3, all Playstations have been sold for more than ten years. PS1 was manufactured for eleven. The difference with PS3 is that it is an HD device, and is still one of the best Blu-Ray players on the market. Games will be more alive and expansive on PS4, but the graphics have just about plateaued in the last generation.
 
More realistic physics do not necessarily require more cpu power, of course. You could have a hugely complex and demanding but ultimately wrong and unrealistic code for vehicle physics.

Gt5 physics are not advanced in terms of realism, and they should be no more demanding than a pc sim from 10 years ago.
I'm sure they could be improved drastically without the need for ps4 hardware.

The way cars react to bumps and jumps should be fixed if they have these pretensions of "real driving simulator", and pitch and roll of the body of the car under load should be much more obvious. This would add a sense of inertia, mass and grip that is missing from gt5 no matter what tyres you choose.

Older gt games actually had this in a more realistic way than gt5 does.

Anyway, there are changes they can make to the fundamental "gameplay" that would absolutely make me want to buy gt6 on ps3, and that's before looking at a track list or car list, or improvements to online, a-spec mode or any other game features.
 
Gt5 physics are not advanced in terms of realism, and they should be no more demanding than a pc sim from 10 years ago.
I'm sure they could be improved drastically without the need for ps4 hardware.
I read this a lot, and I'm just not seeing the big jump in physics from PC racing sims. I haven't experienced "iRenting," and I don't intend to until I become independently wealthy to the point I can spend, in gaming terms, the insane amounts of money to have the complete game. Every year.

But I have the GTRs and Live For Speed, and haven't touched them since experiencing GT5 Prologue. Even that game had physics which was so close to a racing sim that I missed it every time I fired up a PC racer, and the graphics in comparison are dreadful. Plus the A.I. is nothing to cheer about in any of them. I race too sporadically to belong to a league or club, so online racing is a complete crapshoot, and as often as not, an annoying waste of time. My only consistently good online experience in any racer is in GT5.

I know that Project CARS and rFactor 2 are supposed to be coming along soon, and I might try them, and I might not care to. I'm too addicted to the look and sound of GT5, and having a car that is mine, a LOT of cars, not a handful of loaners.
 
Tenacious D
I read this a lot, and I'm just not seeing the big jump in physics from PC racing sims. I haven't experienced "iRenting," and I don't intend to until I become independently wealthy to the point I can spend, in gaming terms, the insane amounts of money to have the complete game. Every year.

But I have the GTRs and Live For Speed, and haven't touched them since experiencing GT5 Prologue. Even that game had physics which was so close to a racing sim that I missed it every time I fired up a PC racer, and the graphics in comparison are dreadful. Plus the A.I. is nothing to cheer about in any of them. I race too sporadically to belong to a league or club, so online racing is a complete crapshoot, and as often as not, an annoying waste of time. My only consistently good online experience in any racer is in GT5.

I know that Project CARS and rFactor 2 are supposed to be coming along soon, and I might try them, and I might not care to. I'm too addicted to the look and sound of GT5, and having a car that is mine, a LOT of cars, not a handful of loaners.

The physics engine of even an aging sim like LFS is way way more refined and realistic than that of GT5. Every single element from tyre model to suspension makes Gran Turismo look silly and childish, really.

Gran Turismo cars don't even look realistic on the road, the suspension which is ridiculously compliant over bumps and at the same time so stiff that a standard road car with racing tyres in nearly 2g cornering hardly body-rolls at all- it should be nearly on the bump stops (except that it shouldn't ever have as much grip as racing soft offer). It's not honest, like a good pc sim. It doesn't make sense.

Clearly there are canned elements, such as the way the cars land after a huge jump. These things don't make it less fun, per se, but with pc sims you're questioning the tyre model, and with gt5 you have to question the actual suspension model too.

All imo of course. I also have to question the ability of a dev to make accurate physics, when they don't think a tyre can leave a tyre mark without also making a large thick cloud of smoke.
 
Well, there is the look, but more important than that to me is the feel of the car on the track. Some PC sim racers turn their noses up at Gran Turismo and Forza, some love one or both. They can explain better than I can, and have here from time to time, why they still think GT5 is just fine with them. The only thing that matters to me is how convincing that virtual race feels. I still can't find a more involving experience in a racer than to take a high performance sports car on comfort softs around a road course in GT5.

Improving Gran Turismo 6 is a different matter though. As you say, GT5 isn't perfect. The bodyroll in Forza 4 is outstanding, quite realistic, and damage is almost completely absent in GT5, so I'm fine with asking for more realism for GT6.
 
...I also have to question the ability of a dev to make accurate physics, when they don't think a tyre can leave a tyre mark without also making a large thick cloud of smoke.
I've seen plenty of tyre marks left during races. Having just done the 24hr at the 'Ring, new ones would appear every few laps or so and stayed for the rest of the race.

Some interesting observations and comments otherwise. However I do also see Tenacious D's point about how GT5 feels.

I think we will be surprised at what PD could do with GT6 on the PS3. I'm going with the comment that historically, GT5: P was a later build of the game engine but GT5 got all of the final tweaking to make it prettier. Since then of course, GT5 has evolved into a different beast. On the assumption that GT6 will be a newer version still of the same game engine with a different layout for A-Spec. I think it can be a very good game still.
 
MeanElf
I've seen plenty of tyre marks left during races. Having just done the 24hr at the 'Ring, new ones would appear every few laps or so and stayed for the rest of the race.
.
Interesting, I have never seen a non-permanent tyre mark on the road that was not made by a smoking tyre, usually the outside rear tyre when the car is sideways, or the fronts if you brake and turn too hard for too long (weird enough in itself, no locked or spinning wheel, just high load and understeer, and smoke?). Or locked wheels with abs off, of course.
 
It is inconsistent, you're right - the donut type tyre marks from smoking tyres do tend to vanish after a few moments - probably just a way to stop folks writing rude messages across the track and posting the pictures on the web...
 
MeanElf
It is inconsistent, you're right - the donut type tyre marks from smoking tyres do tend to vanish after a few moments - probably just a way to stop folks writing rude messages across the track and posting the pictures on the web...

This is all off on a tangent, but what I originally meant, and mean, is that in gt5 you don't get skid marks at all without smoke too. Which is weird. But the smoke generation is flawed too, and only really for the drifters who want smoke screens from any sideways action, even with 100bhp on road tyres, so it's not a surprise.
 
You can't max out the hardware in one game, and then "max it out some more" for the sequel. ;)

I would add that I don't see the "better look" others do in Uncharted 3. From screencaps I've seen of U2, U3 and Last of Us

I stopped reading there. If you haven't even seen the games I mentioned in motion at full resolution, then you have no argument to stand on.

And yes, actually, you can "max it out some more" in a sequel, or even the same game as we've seen in GT5 through various patches. Improvements made to the game engine can make it run more efficiently on the given hardware, which I'm pretty sure I said several times in my post.
 
Tenacious D
I'd be fine with a massive update to GT5, a GT5.6 with some improvements, new events, new cars and tracks, even Standard tracks. I'd pay for it. A GT5 Ultimate Edition, rather than a GT6 on PS3.

I respectufully disagree TD. GT5 is over two years old and while I appreciate everything PDI has done with it, it's time to move on to another full fledged title.

I want GT6 to be improved drastically over GT5, and that's only possible on much more powerful hardware. I don't expect the kind of damage implementation Turn 10 and Codemasters have in their games in a Gran Turismo on PS3, nor a big jump in physics or bot A.I. I sure don't expect to see any more lighting improvements, especially at night, or more cars on track, which would be almost essential for multi-class racing. PD has focused most of the Cell's power on graphics and physics, so any improvements are going to have to be scavenged from somewhere else.

Now while I do agree with what you are saying, I cannot simply rule out GT6 on the PS3 because we simply do not know how far PDI has come on the PS3 hardware. They could surprise everyone and deliver a Gran Turismo that even the harshest critics would love.

I know that Project CARS and rFactor 2 are supposed to be coming along soon, and I might try them, and I might not care to. I'm too addicted to the look and sound of GT5, and having a car that is mine, a LOT of cars, not a handful of loaners.

Now while I have no desire over rFactor 2, Project Cars does have my interest, even though that could change once the game transfers over the console version.

I, like you, am very happy with GT5 and I still play it every week, sometimes daily. But, I am ready for GT6.

All imo of course.

There is the truth in the matter. While I haven't tried a PC simulator, I have spent time with other console sims besides GT such as Forza. Truth is, all are wrong and all are right. This reason alone is why I do not get involved in rediculous arguments about physics for a game. Too many opinions all which won't change the way I (and others) think. Which leads me to what TD posted...

Tenacious D
Well, there is the look, but more important than that to me is the feel of the car on the track....

...and with Gran Tursimo, I like the way the cars FEEL.

However I do also see Tenacious D's point about how GT5 feels.

As do I.

I think we will be surprised at what PD could do with GT6 on the PS3. I'm going with the comment that historically, GT5: P was a later build of the game engine but GT5 got all of the final tweaking to make it prettier. Since then of course, GT5 has evolved into a different beast. On the assumption that GT6 will be a newer version still of the same game engine with a different layout for A-Spec. I think it can be a very good game still.

I am of the same thought process. At the end of consoles life, developers always find a way to squeeze an extra ounce here and pound there. Why should PDI and the PS3 be any different?

Things such as the menu/user interface can be changed rather easily and things such as the low amount of A-Spec races are easily fixed too. Additional customization for the vehicles can be done as well with my only concern being the livery editor.

Personally, I see the PS3 and the PS4 both recieving Gran Turismo 6!:)
 
Yes, another TD essay coming. ;)

I respectufully disagree TD. GT5 is over two years old and while I appreciate everything PDI has done with it, it's time to move on to another full fledged title.

...I, like you, am very happy with GT5 and I still play it every week, sometimes daily. But, I am ready for GT6.
I'm going to make the order of my quotes a little more topical.

You might have been spoiled by the offerings we got on PS3. The gap between GT3 and 4 was more than 4.5 years, at least for North America. We did get a smattering of next gen GT offerings since then on PS3, as I posted, the main two being Prologue in April 2008 for NA, a little more than three years, and GT5 itself 2.7 years later.

A GT6 released this fall would be another three year span, roughly in line with the key PS3 Gran Turismos... depending. Prologue was too ambitious and large a game for many of us to consider it a demo, but still too small to call a proper GT game, so we leave it at "Prologue."

What Polyphony has been able to accomplish over the past two years is hard to judge. Kazunori-sensei may have overstated things a bit when he said that when content (mostly cars and tracks I assume) was of good enough quality to include in GT5, they would release it. Which so far has only meant a handful of new cars and two tracks, so I'm assuming they've changed their minds on that.

Now, evidently Lucas Ordonez is still a consultant for PD, as he mentioned frankly that there would be a wealth of tracks in GT6 in an interview a year or so ago, possibly spoken as if he had tried them out in person. The question though is, how much have they been able to do in the past two years? PD has been pretty coy about how big their staff is, and Kaz is adamant that they not contract out work for his masterpiece, but they have changed their positions before. I'm assuming Lucas isn't fibbing and at least the track count has been beefed up considerably. But with a Premium track requiring as long as two man-years to make, either they've been focusing most of their modeling staff on track building/conversion, or these are being rendered to Standard quality, at least a good portion of them. Which is my expectation, that having the data from those previous games still on hard drives at PD studios, the easiest and entirely plausible scenario is that they reworked those old race track assets into Standard quality, which is what I want anyway. I love both the Standard cars and tracks, and I want every one of those classing GT tracks. And for many of us, more content is better than less content no matter how you slice it.

On cars, I expect that another 250 or so Premiums are done so far, depending on how much work was allocated to them. I don't expect any Standards making it over this time, though I could be wrong. By and large, the fans seem to not mind them in GT5, and more cars are more cars. With the potential of dozens more tracks and perhaps 500 Premium cars, that's about as much content as was in GT2, and I'd agree would be fine to release as a sequel, considering DLC can add to the entire game in every sense over time. We'll learn by E3 whether they will this year.

At which point I think I'll move on to topic #2.

...I cannot simply rule out GT6 on the PS3 because we simply do not know how far PDI has come on the PS3 hardware. They could surprise everyone and deliver a Gran Turismo that even the harshest critics would love.

I am of the same thought process. At the end of consoles life, developers always find a way to squeeze an extra ounce here and pound there. Why should PDI and the PS3 be any different?
As I stated before, most consoles are pretty much plumbed of resources by their fourth year. At that point, the focus then becomes how to better manage what you can do with those resources.

kogunenjou must have missed the criticism of Uncharted 3 from a few journalists who were hoping for the same jump in graphics and gameplay from U1 to U2. Well, what did they expect, for the PS3 to suddenly perform like a $1000 PC gaming rig with five GB of combined ram? Uncharted 2 and Killzone are stunning games which were extremely hard to better on something as technologically puny as the PS3 is now, with electronics essentially seven years old. How many seven year old PCs can run Crysis 1 well with most everything cranked?

But this is what you're getting on PS3, and this is also why I don't wet myself over Uncharted 3 over 2, because that level of graphics is really that good in U2, that any improvements are marginal. Naughty Dog didn't mention that they were able to render 20 million more polys or paint 10 megs more textures, because they just can't squeeze too much more performance out of the Cell Engine. They do the "focus thing," and have Cell and RSX push the detail where your attention is, in the center of the screen, or have richer textures like rust on edges of objects.

With a GT6 on PS3, I suspect Kaz will work in a similar constraint, and have to take away in one area to give in another. Drop resolution to 720p, make 3D an optional install, cull textures from distant objects to render on the nearfield, simplify particle effects, stuff like that, unless they make some kind of breakthrough in SPU usage. But we're into the fifth year now. PS3 only has so much ram, the data buss on the Cell architecture is pretty tight, and those software engineers have likely run out of tricks to maximize traffic control between the system cache operations and working ram banks. Plus the bottleneck of that 5400 rpm laptop hard drive.

If Kaz did drop GT6 to 720p with some AA, painted simpler distant textures, simplified particle effects or whatever, I doubt that anyone outside of detail freaks like me would know or care. We would see a prettier image without jaggies around smoke, a steady framerate and... well, pretty much that would be enough for GT6 to look distinctly better. I can't see any more headlight cones in night races, more cars on track or extravagant visible damage, because that stuff is computationally intensive. It all depends on what Kaz is willing to give up for something else.

Gameplay though, that can be expanded all out of reason. Modeling cars and tracks, polishing graphics, A.I. and physics is the real heavy lifting. A Livery Editor would be up there too, making a basic art program within the game engine, or beefing up the online structure. Coding races is nothing in comparison, so we can have events out the wazoo until they run out of ideas, without even getting to online Special Events. Even an Event Maker wouldn't be that hard to program, which would mean essentially infinite races for you to build as you see fit.

And as many have speculated around the nets including max, SONY could have Kaz produce GT6 for both systems, but I see this as a lot less likely than a staggered release in which GT6 might come out this holiday season for PS3, and then an even bigger version the following year for PS4. But I think this two-system approach would disappoint the fans, SONY and Kaz. Millions of us would prefer GT6 to be as big and feature rich as possible, and that would require the more powerful system. SONY will want as many big ticket games to drive PS4 sales as it can get, and no racer has the incredible mass appeal of Gran Turismo. And Kaz will be aching to have his masterpiece on a system which will remove most of the constraints he's had to deal with in PS3.

But the money suits in SONY are focused on one thing, making much needed money, so unless Kazunori can be as persuasive as Ken Kutaragi was in bringing PS1 to life, they will likely have the final say.
 
So does the new story about the "scanning for PS4" put the GT6 on ps3 rumors to rest?

I'm kinda bummed, I actually wanted GT6 on ps3. oh well.
 
Kaz will be aching to have his masterpiece on a system which will remove most of the constraints he's had to deal with in PS3.

How did the PS3 "constrain" him in regard to the paint chip system?

Most, if not all of GT5's problems/faults are just bad design choices - nothing hardware related.
 
So does the new story about the "scanning for PS4" put the GT6 on ps3 rumors to rest?

I'm kinda bummed, I actually wanted GT6 on ps3. oh well.

It doesn't put anything to rest. The Denny quote is evidence pointing in one direction, the scanning for PS4 is evidence pointing in another direction. Nothing has been confirmed or ruled out yet, the official statement from Sony is that information will be shared when they're ready to do so.

A Sony VP should have better info than a garage owner, but it doesn't always have to be the case. There is plenty of room for misunderstandings in both cases.
 
Well, it points in a direction, though not necessarily at GT6. But seriously Mach, scanning a car is one thing, getting that worked and into a game will take quite a while, so it looks more likely to be work that will appear in GT7.
 
Well, it points in a direction, though not necessarily at GT6. But seriously Mach, scanning a car is one thing, getting that worked and into a game will take quite a while, so it looks more likely to be work that will appear in GT7.

It's not a one-man business though. They can probably do at least 3-4 cars in a month, if GT5 is any good reference. Could be for GT7 but could just as well be for GT6. After all, they can keep adding cars to the game until they go gold, and after that they can add DLC.
 
How did the PS3 "constrain" him in regard to the paint chip system?
Well now, that's another subject, so is flooding us with collectable trinkets like horns and costumes, and that awful XP system. Those have nothing to do with the PS3 hardware either.

What I was referring to are the hardware limitations of whatever it is that made GT5 look slightly less glorious in some ways than Prologue, and my main culprit is the 3D implementation that wasn't in Prologue. Plus the particle effect object-edge jaggies, framerate drops and screen tearing, the limited numbers of cars in night races that can cast headlamp light, stuff like that. And I most definitely want to move up to hardware that can support more than 16 car racing for multiclass races with more cars per class, and more cars online.
 
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