Gran Turismo 6 coming to PS3

I think PD could improve the tire model but refuse to. I think they like to stay right there between realistic and arcade. This way the majority of fans are happy.
 
Even though I am a GT fan, I will not buy the PS4 until the price drops substantially, even if that meant not playing GT6 for a year or two.

So deciding which platform to release GT6 on is a no-brainer.

I'm of the same mindset, I will not buy a PS4 at anywhere near launch price. So I'm praying for GT6 on PS3 and then GT7 perhaps in 2014, that would satisfy me immensly.
 
The 15th of May, at Silverstone circuit, a Caterham event will take place

http://experience.caterham.co.uk/product.php?id_product=90

I wonder if there is some connection...

Could be but I've been in a Caterham at Silverstone and they just used the Stowe circuit which doesn't use any of the main circuit so multiple events can take place concurrently.

I do hope all circuits will be modelled at Silverstone. There are at least 4 and there is also a short rally circuit there I had a track day on. Flat and a mixture of shale and mud. Lots of fun. Maybe the go kart track we saw in gtacademy programme?
 
Not to pick nits, but this statement implies that every buyer of GT5 bought the PS3 specifically for this game. Some of us (myself included) did buy the PS3 for GT but most of the 12% that bought GT5 would not have bought the console solely for that game.
It doesn't imply that at all. It implies that the user base at PS4 launch would not be big enough to support a GT title is PD and Sony wnat sales figures close to those the series has historically achieved.

It says or implies nothing at all about what other title people may or may not buy.


Which doesn't affect the validity of your point, except to say that GT6 would not sell enough PS4 consoles to come close to making up for the lost game sales from the installed PS3 base.
Which is what I have been saying in this thread from the very beginning.

So deciding which platform to release GT6 on is a no-brainer.
Which is what I have been saying in this thread from the very beginning.
 
Any details or schedule available for the event on the 15th, I'm considering going but I've no idea what time things kick off let alone how long it will go on for.
It is a private, invitation-only media event that is closed to the public, unfortunately.
 
I'm of the same mindset, I will not buy a PS4 at anywhere near launch price. So I'm praying for GT6 on PS3 and then GT7 perhaps in 2014, that would satisfy me immensly.

Since the launch price of a PS44 won't be the same as with the PS3. I think a price cut would take a very long time and it won't be as big as with the PS3.
 
As marketing guy i would loveto have GT6 on the ps4 if it can show great Graphics. This way everyone can see the power the ps4 has, all can relate to cars.
Its not just GT that will sell ps4 but if it was there it would help alot together with other titles. 1+1 = 3 in this case. What ever they decide i guess they have thought of all the possibilities as we have here. And for not buying ps4 at launch, why not if it has good games? Price is not so big issue if you concider that at start it may cost 800$ but 1 year later 500$ for 300$ i will have a great year.
 
So i hear, but then again its not better and they have had many years to do so. Something is wrong and i blame the ps3,cant belive its PD.

It is the PS3, it's performing too many tasks at once and obviously can't handle 16 cars in 1080 with thousands of calculations being performed every second, some things have to take a cut, and as you can see with GT5, they have. (physics, damage, tire modeling, aliasing shadows/smoke, mirrors with no reflections) If you think the PS3 can handle all of this and more please try playing GT5 in high quality mode via the secret menu, the framerate drops massively on certain tracks with a high number of cars, it's like what PD originally aimed for but the PS3 obviously can't handle it, so everything was toned down to be playable on PS3.
 
Feel free to do so, but I don't think you will get too many takers for that approach.
Oh yeah? ;)

While no game software uses 100% of system resources, as performance wouldn't be smooth and likely be crash happy, GT5 is clearly bumping against the headroom margin for some reasons. The graphics are a huge resource hog, obviously, as GT5 is one of the few games to attempt some version of 1080p resolution. There isn't any headroom available to smooth shadows cast on vehicles, and they use the same layered shadows of car to track since GT4 if I recall. Shadows are glitchy, particle effects cause hideous jaggies around objects, framerate drops and there is screen tearing.

People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.

We've both discussed this before, that something has to give in order for a PS3 Gran Turismo 6 to be a better experience, and mentioned things they can do to scavenge resources. They may have gone the Turn 10 route and opened up literally everything in the game engine to see what can be tweaked or rebuilt. I think they have to, because GT5 acts like a game which was written for a more capable system.

And on that point, I'll reiterate something. If you guys want better physics AND better sound AND better graphics and lighting AND better bot behavior AND more living environments AND better weather effects AND more cars on track AND whatever else, you want a Gran Turismo game on PS4. As powerful as the PS3 is, it's an antique in technical terms and has just about been milked of all it can deliver.

Edit: err.. what SlowInFastOut said. Treed as I typed. ;)
 
Oh yeah? ;)

While no game software uses 100% of system resources, as performance wouldn't be smooth and likely be crash happy, GT5 is clearly bumping against the headroom margin for some reasons. The graphics are a huge resource hog, obviously, as GT5 is one of the few games to attempt some version of 1080p resolution. There isn't any headroom available to smooth shadows cast on vehicles, and they use the same layered shadows of car to track since GT4 if I recall. Shadows are glitchy, particle effects cause hideous jaggies around objects, framerate drops and there is screen tearing.

People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.

We've both discussed this before, that something has to give in order for a PS3 Gran Turismo 6 to be a better experience, and mentioned things they can do to scavenge resources. They may have gone the Turn 10 route and opened up literally everything in the game engine to see what can be tweaked or rebuilt. I think they have to, because GT5 acts like a game which was written for a more capable system.

And on that point, I'll reiterate something. If you guys want better physics AND better sound AND better graphics and lighting AND better bot behavior AND more living environments AND better weather effects AND more cars on track AND whatever else, you want a Gran Turismo game on PS4. As powerful as the PS3 is, it's an antique in technical terms and has just about been milked of all it can deliver.

Edit: err.. what SlowInFastOut said. Treed as I typed. ;)

Spot on! 👍
 
Of course I want a GT on a superior platform.

Want isn't the issue. It's the reality of the market at the moment that dictates GT6 on the PS3. We can also hope that there is a PS4 version with better everything but Sony can't ignore the millions of PS3 consoles out there.
 
According to VGChartz the Vita has sold 4.65 million. That is half the number of the total sales for GT5. I doubt they would release GT6 exclusively for a console that has only sold half the units of the last sales figures for a game. Perhaps a companion game, but not the full game.
 
According to VGChartz the Vita has sold 4.65 million. That is half the number of the total sales for GT5. I doubt they would release GT6 exclusively for a console that has only sold half the units of the last sales figures for a game. Perhaps a companion game, but not the full game.

Perhaps Sony want a GT for Vita to help sell the struggling platform? It doesn't have to be called GT6 either.
 
Well, PD did release GTPSP to be in conjunction with GT5, so maybe their going to release a GT for PSVita that's going to used in conjunction with GT6..
 
It is the PS3, it's performing too many tasks at once and obviously can't handle 16 cars in 1080 with thousands of calculations being performed every second, some things have to take a cut, and as you can see with GT5, they have. (physics, damage, tire modeling, aliasing shadows/smoke, mirrors with no reflections) If you think the PS3 can handle all of this and more please try playing GT5 in high quality mode via the secret menu, the framerate drops massively on certain tracks with a high number of cars, it's like what PD originally aimed for but the PS3 obviously can't handle it, so everything was toned down to be playable on PS3.

Oh yeah? ;)

While no game software uses 100% of system resources, as performance wouldn't be smooth and likely be crash happy, GT5 is clearly bumping against the headroom margin for some reasons. The graphics are a huge resource hog, obviously, as GT5 is one of the few games to attempt some version of 1080p resolution. There isn't any headroom available to smooth shadows cast on vehicles, and they use the same layered shadows of car to track since GT4 if I recall. Shadows are glitchy, particle effects cause hideous jaggies around objects, framerate drops and there is screen tearing.

People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.

We've both discussed this before, that something has to give in order for a PS3 Gran Turismo 6 to be a better experience, and mentioned things they can do to scavenge resources. They may have gone the Turn 10 route and opened up literally everything in the game engine to see what can be tweaked or rebuilt. I think they have to, because GT5 acts like a game which was written for a more capable system.

And on that point, I'll reiterate something. If you guys want better physics AND better sound AND better graphics and lighting AND better bot behavior AND more living environments AND better weather effects AND more cars on track AND whatever else, you want a Gran Turismo game on PS4. As powerful as the PS3 is, it's an antique in technical terms and has just about been milked of all it can deliver.

Edit: err.. what SlowInFastOut said. Treed as I typed. ;)
All of which was done years ago.

Do you honestly think that no room for optimisation exists within the engine or the system?

PD have already shown that it can be achieved with the tricks they used on the PSP with GTPSP, they have also shown they can do it with trackside details scaling depending on the number of cars on track at anyone time.

I also believe that your massively overestimating the amount of load that would be caused by an improved tyre model and suspension model, the changes required are not huge and given that RBR and EPR both managed better models back on the PS2 I would find it quite staggering if that little headroom remained (keep in mind that this is not in addition to the current tyre and suspension calculations, but in place of).

I'm not calling for a major tyre rewrite involving full gas flow, tyre deformation, heat traced across three points on the tyre, etc (not that its impossible this gen either), but replacing the simple grip multipliers with some Magic curves. That alone would make a massive difference and if the PS3 can't handle that then I would be rather surprised (given it was done on the PS2).

Oh and TD - your making the assumption that people who believe that GT6 is on the PS3 are asking for the moon on a stick, I'm quite sure that the majority who want it in the PS3 know that miracles are not going to happen. However minor tweaks and improvements could certainly be made to improve things without "it must be on the PS4 if you want that" cry being invoked.

Drop the res to 720 and throw in some more trackside scalling and a locked frame rate with vsync may well be possible. Throw in 30fps for mirrors (yes I know it would be taken from T10 - but if it works why not) to grab a little more back, scale down the smoke and particle volumes to make them less RAM heavy. Make better use of LOD changes for cars at different distances (because that car 500m behind you really needs to be fully detailed). Minor changes that the majority would not notice, but more than possible.
 
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People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.

Having done some minor game programming I can tell you that creating sound effects takes up VERY little RAM/operating capacity. There is no excuse for the sound in the game, it is just laziness.

Certainly RAM was seemingly budgeted in many other areas though. Just look at the environments in the tracks, the lack of damage, etc. That said, none of us really know if this was just laziness by PD or a lack of usable in-game memory. Not to start the comparions again, but Forza 4 seems to make much better use of the 360's identical RAM than GT5 does, most likely because it is a newer game. With more time I am sure PD can make the most out of the PS3's power, because right now I don't think they are.
 
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