sems4arsenalPrivate event I think
Even though I am a GT fan, I will not buy the PS4 until the price drops substantially, even if that meant not playing GT6 for a year or two.
So deciding which platform to release GT6 on is a no-brainer.
I'm of the same mindset, I will not buy a PS4 at anywhere near launch price. So I'm praying for GT6 on PS3 and then GT7 perhaps in 2014, that would satisfy me immensly.
The 15th of May, at Silverstone circuit, a Caterham event will take place
http://experience.caterham.co.uk/product.php?id_product=90
I wonder if there is some connection...
It doesn't imply that at all. It implies that the user base at PS4 launch would not be big enough to support a GT title is PD and Sony wnat sales figures close to those the series has historically achieved.Not to pick nits, but this statement implies that every buyer of GT5 bought the PS3 specifically for this game. Some of us (myself included) did buy the PS3 for GT but most of the 12% that bought GT5 would not have bought the console solely for that game.
Which is what I have been saying in this thread from the very beginning.Which doesn't affect the validity of your point, except to say that GT6 would not sell enough PS4 consoles to come close to making up for the lost game sales from the installed PS3 base.
Which is what I have been saying in this thread from the very beginning.So deciding which platform to release GT6 on is a no-brainer.
It is a private, invitation-only media event that is closed to the public, unfortunately.Any details or schedule available for the event on the 15th, I'm considering going but I've no idea what time things kick off let alone how long it will go on for.
I'm of the same mindset, I will not buy a PS4 at anywhere near launch price. So I'm praying for GT6 on PS3 and then GT7 perhaps in 2014, that would satisfy me immensly.
It is a private, invitation-only media event that is closed to the public, unfortunately.
Did any GTPlanet staff get invited?
Do You have some info on a live stream or something like that ?It is a private, invitation-only media event that is closed to the public, unfortunately.
Do You have some info on a live stream or something like that ?
(...) Activities will be covered live right here on PlayStation Blog and also via gran-turismo.com and Twitter (#15YearsOfGT).
So i hear, but then again its not better and they have had many years to do so. Something is wrong and i blame the ps3,cant belive its PD.
MulanWhere is the secret menu?
Oh yeah?Feel free to do so, but I don't think you will get too many takers for that approach.
Oh yeah?
While no game software uses 100% of system resources, as performance wouldn't be smooth and likely be crash happy, GT5 is clearly bumping against the headroom margin for some reasons. The graphics are a huge resource hog, obviously, as GT5 is one of the few games to attempt some version of 1080p resolution. There isn't any headroom available to smooth shadows cast on vehicles, and they use the same layered shadows of car to track since GT4 if I recall. Shadows are glitchy, particle effects cause hideous jaggies around objects, framerate drops and there is screen tearing.
People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.
We've both discussed this before, that something has to give in order for a PS3 Gran Turismo 6 to be a better experience, and mentioned things they can do to scavenge resources. They may have gone the Turn 10 route and opened up literally everything in the game engine to see what can be tweaked or rebuilt. I think they have to, because GT5 acts like a game which was written for a more capable system.
And on that point, I'll reiterate something. If you guys want better physics AND better sound AND better graphics and lighting AND better bot behavior AND more living environments AND better weather effects AND more cars on track AND whatever else, you want a Gran Turismo game on PS4. As powerful as the PS3 is, it's an antique in technical terms and has just about been milked of all it can deliver.
Edit: err.. what SlowInFastOut said. Treed as I typed.
My guess is the white car is some kind of Nissan R35 GT-R V-Spec LM Road Car Midday White Edition created by PD.
I also think that the announcement will be for GT Academy and GT Vita, no GT6 just yet.
It would be pretty funny if all of this build up was for a Vita game.
According to VGChartz the Vita has sold 4.65 million. That is half the number of the total sales for GT5. I doubt they would release GT6 exclusively for a console that has only sold half the units of the last sales figures for a game. Perhaps a companion game, but not the full game.
Perhaps Sony want a GT for Vita to help sell the struggling platform? It doesn't have to be called GT6 either.
It is the PS3, it's performing too many tasks at once and obviously can't handle 16 cars in 1080 with thousands of calculations being performed every second, some things have to take a cut, and as you can see with GT5, they have. (physics, damage, tire modeling, aliasing shadows/smoke, mirrors with no reflections) If you think the PS3 can handle all of this and more please try playing GT5 in high quality mode via the secret menu, the framerate drops massively on certain tracks with a high number of cars, it's like what PD originally aimed for but the PS3 obviously can't handle it, so everything was toned down to be playable on PS3.
All of which was done years ago.Oh yeah?
While no game software uses 100% of system resources, as performance wouldn't be smooth and likely be crash happy, GT5 is clearly bumping against the headroom margin for some reasons. The graphics are a huge resource hog, obviously, as GT5 is one of the few games to attempt some version of 1080p resolution. There isn't any headroom available to smooth shadows cast on vehicles, and they use the same layered shadows of car to track since GT4 if I recall. Shadows are glitchy, particle effects cause hideous jaggies around objects, framerate drops and there is screen tearing.
People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.
We've both discussed this before, that something has to give in order for a PS3 Gran Turismo 6 to be a better experience, and mentioned things they can do to scavenge resources. They may have gone the Turn 10 route and opened up literally everything in the game engine to see what can be tweaked or rebuilt. I think they have to, because GT5 acts like a game which was written for a more capable system.
And on that point, I'll reiterate something. If you guys want better physics AND better sound AND better graphics and lighting AND better bot behavior AND more living environments AND better weather effects AND more cars on track AND whatever else, you want a Gran Turismo game on PS4. As powerful as the PS3 is, it's an antique in technical terms and has just about been milked of all it can deliver.
Edit: err.. what SlowInFastOut said. Treed as I typed.
People have complained that sounds are sucky. Well, those samples have to reside in ram, and video games have to have the equivalent of a synthesizer in the game which plays these samples on demand, and that ram has to be budgeted too, as game code fights for most of it. Every resource in PS3 has to be carefully divvied up, from ram to processor time and very carefully managed.