- 2,972
- southport
Ha ha
I think I've found one of the most entertaining bug tunes.
For some reason, the FK8 Civic Type R with this tune accelerates and coasts just fine. But, when braking, if you're going like above 40mph, the rear of the car starts clipping the ground, and you just go straight like a missile. And, if you brake while going like below 40mph, or you get contact at those lower speeds, the car wants to launch itself to the moon a la the Sambabuses.
This means the AI can actually drive these cars at the start of a custom race and finish a race (eventually) as long as they keep resetting. Meaning you get beautiful chaos for a whole race, where it's constantly raining cars. Here's a sample of the chaos.
And the tune:
View attachment 1376673View attachment 1376674
I decided to look a bit into the new physics uupdate and it seems to correlate with what you say along with a bit more. From my understanding the update has resulted in an increased front end grip on almost all vehicles, without any increase in rear end grip. That might explain why so many people can't decide on if the new handling model is good or bad. Some people simply prefer a car that understeers and some prefer oversteer. I'm personally a fan of predictable oversteer. Secondly it appears that the physics model only affects the suspension kinematics and geometry at the rear through a poorly integrated damping model. It's another plausible explanation as to why so many cars now feel like they're so sensitive especially when the rear end has gone loose. It also explains the wheel hop if you accelerate hard or do a burnout. The suspension is under damped and with the new model, it cannot comprehend the reduction in damping or even a minor change in damping from stock form. I could probably write up a whole report on this but anyways... I'll say from my experience in real life racing and also what I do for my job that Polyphony has a lot of work to do. The next update will most likely just consist of a patch that prevents flying cars and further patches to the physics model will happen, but it won't be fully fixed before the end of summer.What’s funny is, I don’t think those settings look all that crazy. Like simply reducing the rear compression and expansion turns them into trampolines?
I don’t know the specifics of it, but I know what I feel. It is odd, I keep driving more cars from my garage and some haven’t been affected all that much. The FFB in my wheel still has but some cars as far as handling goes, not much change or enough for me to notice or care.I decided to look a bit into the new physics uupdate and it seems to correlate with what you say along with a bit more. From my understanding the update has resulted in an increased front end grip on almost all vehicles, without any increase in rear end grip. That might explain why so many people can't decide on if the new handling model is good or bad. Some people simply prefer a car that understeers and some prefer oversteer. I'm personally a fan of predictable oversteer. Secondly it appears that the physics model only affects the suspension kinematics and geometry at the rear through a poorly integrated damping model. It's another plausible explanation as to why so many cars now feel like they're so sensitive especially when the rear end has gone loose. It also explains the wheel hop if you accelerate hard or do a burnout. The suspension is under damped and with the new model, it cannot comprehend the reduction in damping or even a minor change in damping from stock form. I could probably write up a whole report on this but anyways... I'll say from my experience in real life racing and also what I do for my job that Polyphony has a lot of work to do. The next update will most likely just consist of a patch that prevents flying cars and further patches to the physics model will happen, but it won't be fully fixed before the end of summer.
Ha ha
No idea......How do you get all that smoke? Quite impressive... 🚀🚀🚀
As i sad the E36 is broken.I have just done an engine swap on my 2nd BMW M3, yellowbirdy, to check if the issue wasnt to the normal m3, but even there it is so bad, if not worse as the extra power at least 1232bhp, cannot be contained crieky mateee!! the car veers to the left and then all over when you try to correct it. SS Route X is nightmare to drive.
View attachment 1376644View attachment 1376645
ExactlyYou know it could be its just too much power...
Got some huge air here..
Well you can't blame Polyphony for this. What E36 in real life isn't broken!As i sad the E36 is broken.
Not as extreme as previous video but still undrivable. Atenza with engine swap, full tuning, normal suspension.
This is a thread for Gran Turismo 7. Why did you show the launch of Apollo 11?
This is a thread for Gran Turismo 7. Why did you show the launch of Apollo 11?
Ha ha
I think I've found one of the most entertaining bug tunes.
For some reason, the FK8 Civic Type R with this tune accelerates and coasts just fine. But, when braking, if you're going like above 40mph, the rear of the car starts clipping the ground, and you just go straight like a missile. And, if you brake while going like below 40mph, or you get contact at those lower speeds, the car wants to launch itself to the moon a la the Sambabuses.
This means the AI can actually drive these cars at the start of a custom race and finish a race (eventually) as long as they keep resetting. Meaning you get beautiful chaos for a whole race, where it's constantly raining cars. Here's a sample of the chaos.
And the tune:
View attachment 1376673View attachment 1376674
I think the overriding common factor here is the max ballast put to the rear of the car for certain cars. It seems you don't need that extreme of a tune.What’s funny is, I don’t think those settings look all that crazy. Like simply reducing the rear compression and expansion turns them into trampolines?
Fair enough, but I hauled a Cologne 2.8L (without the heads) in the trunk of my 75 nova to take it to the engine shop to get rebuilt and I don’t recall launching sky high into the air. HahaThese are just EPIC.
I think the overriding common factor here is the max ballast put to the rear of the car for certain cars. It seems you don't need that extreme of a tune.
Im having too much fun messing around in scapes etc, check this one....hahhaha
Any good?Rolling on the floor...
You may have no idea but there must be something in your setup that is particularly smoke-friendly. Swapped engine, right? Would you please share a screenshot of your settings?