Gran Turismo series producer Kazunori Yamauchi explained:
“Michelin has a massive amount of technology relevant to tires and implementing that knowledge into the physics of Gran Turismo is going to allow us to have a more realistic simulation in the game as well as providing improved facets of strategy for the players in the FIA Championships. Now that we have this partnership with Michelin, and their long history and technology behind them, it really allows us to create something that is going to be real, closer to the reality of how a tire should behave.”
Scott Clark, executive vice-president of the Americas region for Michelin, commented:
“When you take the amount of data we’ve collected over the years from different circuits, different vehicles, different tire compounds and marry that withsome of our simulation capabilities, it’ll bring a whole new dimension of strategy and ultimately improve the performance and realism of the game. That’s really what we’re both trying to do here and it’s really an exciting new digital adventure.”