Gran Turismo 7: Latest news and discussion thread

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I'd question the accuracy of anything in the PlayStation Store after what I saw a couple of days ago with Cyberpunk. 94.63gb for the PS5 version (that was really only 56gb when downloaded) versus 71.74gb for the PS4 version :confused::crazy:

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Thats accurate, PS5 has better compression.
GT7 for PS4 will be over 110GB.
 
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Thats accurate, PS5 has better compression.
GT7 for PS4 will be over 110GB.
It says it's 94gb for the download of the PS5 version in the store but it's really 56gb once downloaded. How is that accurate?

Edit: I know the PS5 has better compression, that's why I was surprised to see the PS5 file download being listed as larger than the PS4 one on the PS Store... and that's why I took the screenshot at the time ;)
 
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I think the haptics are going to be very cool for controller players. I'm currently playing HFW and it's very well implemented in the game. I don't know if it will make someone faster but I think people will love it.

I'm playing the all new PS5 version of Cyberpunk and the feedback especially at gear changes feels incredible almost like driving a real car. I do a mental double take every time it happens.
 
Whether it is rewards for single races or championships the car menus in GT Cafe point to prize cars being a thing in some form.
GT Café is about collecting, so I wouldn’t call the cars you get from there prize cars.

Oii, yes please I’ll take that Singer. The new Yellow Bird wouldn’t hurt either
 
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I'm playing the all new PS5 version of Cyberpunk and the feedback especially at gear changes feels incredible almost like driving a real car. I do a mental double take every time it happens.
I read about that. Gonna play it after this, I guess. I was already halfway through CP77 when I decided to wait for the PS5 version.
 
English version

Sophy Emeraude can be seen making a mistake and crashing at 35:15. There's no involvement from anyone else and it looks like an incident that might happen to any other human driver as well.
 
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Man,PD just nails the glow of headlights.
Not only the glowing, the way they model there headlights and backlights are leagues above the rest. The headlight illumination reflections are soo accurately rendered where on other games is just a basic light probe and some glow.
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Even in GT6 they looked good
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Not only the glowing, the way they model there headlights and backlights are leagues above the rest. The headlight illumination reflections are soo accurately rendered where on other games is just a basic light probe and some glow.
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Even in GT6 they looked good
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Assetto Corsa's CSP mod is almost on par, but GT is still far away on top. Their headlights are just simply stunning.

And... i need to correct you. Yeah... in GT6 they looked nice, but it was already nice from the beginning of the PS3 era, starting with GTHD.
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Not only the glowing, the way they model there headlights and backlights are leagues above the rest. The headlight illumination reflections are soo accurately rendered where on other games is just a basic light probe and some glow.
image-6.jpg


Even in GT6 they looked good
Gran-Turismo-6-Start-Your-Engines.jpg
That Mustang shot just reminds me how PD absolutely nailed the ray tracing presentation in the SoP.


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Assetto Corsa's SOL mod is almost on par, but GT is still far away on top. Their headlights are just simply stunning.

And... i need to correct you. Yeah... in GT6 they looked nice, but it was already nice from the beginning of the PS3 era, starting with GTHD.
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I'm not a fan of Sol filter in Assetto Corsa. It makes the brake lights loose all details. :\

(Sol on the left, Default on the right)
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GT Café is about collecting, so I wouldn’t call the cars you get from there prize cars.

Oii, yes please I’ll take that Singer. The new Yellow Bird wouldn’t hurt either
No, but the GT Cafe menus show you how to acquire the cars on the menu, and some of them appear to be acquired by winning or finishing in the top 3 in certain races.
 
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