Gran Turismo 7: Latest news and discussion thread

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Actually it's quite likely the person modelling the car will be doing so. The exact point each camera sits will vary between cars, and will need to be set, for each camera, for each car.

Anyone who's created a mod car for a game, or edited one, will know this.
Depending on the studio, there would be tech artists taking care of it as well as the rigging what not. Usually the bigger studio has more specialized roles with smaller ones relying people that have to do more. I'd put figuring out the camera modes on the tech role vs modelling.
 
Some of you guys keep forgetting that GT is actually kinda big and casual gamers will be playing the game too.


No point insulting them because of their skill at the game, you were in their shoes once upon a time
The AI is worse than every casual race game I have ever played?

Mind you I'm not even good at racing games. But Need for Speed puts up a better challenge. Is Need for Speed not targetted at casual beginners?
 
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Tally surprised there's still no official car list out. I know we have identified the vast majority but would be good to see if there are any gems coming that we haven't yet seen.
There isn't. The collection menu says 424 cars, thanks to one of the early copy people going through every new car we know all 424 now.
 
I would imagine the majority are like me and don't limit ourselves to a single title, as such 'we' feel just dandy.

Rockstar has not done this at all. DLC for GTA V has not been chargeable, rather they focused on Microtransactions to bring in revenue, very much like PD/Sony have done for GTS.

No, just no. That's not a logical argument at all, if you're going to come up with stuff like this, you at the very least have to explain what reasoning got you to that point.
Was talking about on a title by title basis vs Gran Turismo, not PC gaming or more “sim” titles as a whole. The more “sim” titles are all competing for the relatively same customer, which I’m starting to become. Gran Turismo (and Forza) are the juggernauts of sim cade.

As far as GTA-micro transactions-chargeable DLC. I was referring to micro transactions and the DLC being one in the same, which they more or less are kinda-sorta. At any rate, there’s a reason why Rock Star has pursued this route. Most likely the profit margins justify NOT making a new game every 4 years I’m assuming.

I have always had the opinion that Gran Turismo can gain
sizeable market share between the sim-cade and proper sim categories if they want to. For the life of me, I can’t figure out why they won’t. Especially now that they have the horsepower of the PS5 to do their bidding. Hence why I think this game will evolve into just that over time
 
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Depending on the studio, there would be tech artists taking care of it as well as the rigging what not. Usually the bigger studio has more specialized roles with smaller ones relying people that have to do more. I'd put figuring out the camera modes on the tech role vs modelling.
Quite possibly, it could also be a combination of them, with the modeller setting a rough position that's later fine tuned.

Which highlights my point, that it's not 'common sense' that the modeller would never do it.
 
The AI is worse than every casual race game I have ever played?

Mind you I'm not even good at racing games. But Need for Speed puts up a better challenge. Is Need for Speed not targetted at casual beginners?
I was referring to how people are acting toward people streaming this game early my guy I don’t care to get involved in the AI argument
 
I was referring to how people are acting toward people streaming this game early my guy I don’t care to get involved in the AI argument
I agree with that, I find it rather ridiculous that everyone has the same driving skill expected of every person that has an early copy. A lot of people that play GT are just casual players that don't care for same things we do. I feel fortunate enough just to see people showing early footage at all and I've already seen plenty of things to get me excited because of that.

man i'm feeling that this game gonna be on sale for like $10 in 3 months
You always have something to say, don't you? :P

Disagree of course, in spite of the A.I., I think this game is going to sell better than GT Sport and be on par with GT5 & 6's sales. It might even do better.

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I'm going to say that I loved the customization shown in the leaked footage. It exceeded my low expectations of just being GT6's bodykits plus GT Sport's livery editor. There was quite a bit more than that shown, really don't know why PD didn't want to market it, but whatever.

Not only do cars have custom bumpers, but unlike GT6; they finally allowed players to select individual front bumpers and side skirts versus them together. and some of the bumper options like in GT6 are based on racing models like the Porsche 930's bumper kits for instance. and I noticed quite a few cars already have wide body kit options between the leaked footage and the state of play. I think it might be getting close to the number of cars in FH5 that had widebodies.

Aside from bumpers, I saw custom headlight colors, a feature I've only seen in NFS and Midnight Club LA. There was also tow hooks, hood pins, license plate mods, and being able to put different decals on the windshield and rear window.

I honestly think this could be now one of the better games for customization, which could give it an edge in the simcade world. Though of course, it still depends on how many cars have these features, but I don't know; what I see so far looks pretty good.
 
Choice of all tyres makes me expect this is a dynamic weather race - I'm really hoping that dynamic actually means dynamic though, and that it's not just set to start raining on X lap.

It'll be cool to have one race where its dry the whole way, one where it starts wet, one where it starts raining near the end so people have to decide whether to pit or not, etc.
I like that in the livestream the track day championship runs in "real time" so one race ended when it was about to rain and the next race started with full rain
 
The AI is worse than every casual race game I have ever played?

Mind you I'm not even good at racing games. But Need for Speed puts up a better challenge. Is Need for Speed not targetted at casual beginners?
NFS has rubberband AI. It's literally just that. Easy to make a challenge when the AI will cheat through everything just so they can give you a "hard" time.
 
bro they gave the exact same sound from jgtc nsx to the new nissan Z, look at the livestream

He's tuned it a lot including racing exhausts as far as I can remember. He also I think only put a high-RPM turbo and not the lower range ones because he didn't understand what it meant. We dunno what it sounds like stock yet cos he tuned it before he even drove it.
 
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It's unbelievable that we still can't turn off the red gear suggestion that blinks when getting close to the braking zone. That is so annoying and distracting. I mean, we can turn off the blinking word "BRAKE" and turn off the brake track overlay, so why can't we turn that gear suggestion off?

And still no custom HUD options. For example, hide only the tachometer, speed and gear indicator for those of us who use cockpit.
 
Several of the races (generally the high-dollar, optional ones) do have grid starts and closer AI, it seems that it's just the "mandatory" races with prize cars from the book that operate in the way so many people here seem not to like.
 
The exact point each camera sits will vary between cars, and will need to be set, for each camera, for each car.

Anyone who's created a mod car for a game, or edited one, will know this.
Thank you for repeating the obvious but that's not the point here.

The people who are modeling the cars are responsible for just that, nothing more. Everything else is out of their hands and it would be idiotic to blame them for whatever happens down the line.
 
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