Gran Turismo 7: Latest news and discussion thread

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They seem to have gone too far the other direction though. Whilst you'll end up with about 90 free cars by the end of the career mode the payouts are not going to get you very far if you want to upgrade your cars, something that wasn't present in GTS. In that game you only needed credits to buy cars, and even then grinding to get the most expensive cars was a long and dull task.

If the payouts towards the end of the game don't ramp up you're going to be constantly grinding to afford to fully kit out hundreds of cars. Upgrades are NOT cheap.
The way I'd fix this is just ramp up the payouts players earn from each event by like x50 after they reach the end credits. At that point, players can do just about whatever they want to earn the cash needed for those extremely expensive 10mil+ cars. Likely doing things like custom races, or online events.

I stand by the fact that a game like GT7 is best when you have to use your brain a bit, and be clever about how you spend your money. This is just me, but If there was a way to change the 'financial difficulty' in GT7's singleplayer, I'd definitely opt to have that be as hard as possible.
 
The way I'd fix this is just ramp up the payouts players earn from each event by like x50 after they reach the end credits. At that point, players can do just about whatever they want to earn the cash needed for those extremely expensive 10mil+ cars. Likely doing things like custom races, or online events.

I stand by the fact that a game like GT7 is best when you have to use your brain a bit, and be clever about how you spend your money. This is just me, but If there was a way to change the 'financial difficulty' in GT7's singleplayer, I'd definitely opt to have that be as hard as possible.
Broadly speaking I've no real problem with it being a 'slog' as you play through the career mode. As long as you always have just enough credits to buy a car for the next event, or it's gifted to you so you can naturally progress through the game whilst never being cash rich to make everything trivial, that's fine.

But by end game, once I've done everything the game has to offer at least one, I just want to enjoy the cars in a car game, I feel like I've earned that luxury by that point as the only alternative is replaying the same events I've already played over and over. AKA Grinding.
 
This why I’m am now glad the licence tests are back. I can judge if I want to buy certain cars or not. The 917K being a final mission, I’ll probably “test” drive it enough to decide if I want to spend that much on it.
I don't know if judging it purely on the difficult conditions presented in THAT test specifically is a fair assessment.
 
I don't know if judging it purely on the difficult conditions presented in THAT test specifically is a fair assessment.
Seems To be in its element on the lap. The handling, sound, cockpit view. Lovely car, but would I personally need to have it in my collection? Those are the things I’d be wanting to decide.

Well, this is happening.
1646268160927.jpeg
 
$20m cars are a joke and an example of an aspect of GT getting worse over time, as opposed to merely not improving enough over time.

GT1 it took 2-3 hours to afford the most expensive car in the game if you knew what you were doing.

In GT2 it took half an hour if you knew what you were doing.

In GT Sport you have to do the same race 50 times over to afford the most expensive car. Unless you pay for the opportunity with DLC. It's a terrible design choice.

Which reminds me - what's the credit limit? Is it 100m? Or is it reverted to 20m?
 
ASSC is still alive? Hypebeast culture has been totally dead for years. Nice to see they're still doing things though.
This surprised me as well. I thought this along with the gothboi trend were left in 2017/18. The livery looks pretty neat, at least.

Super GT said curbs are dangerous now,wonder how lap times will look on the Ring.You could get away with alot on GTSport
Nurburgring hotlaps are how I've spent at least 50% of my time in-game since GT5. When I transitioned to Sport I already thought it was unforgiving compared to its predecessors. I don't know whether to be excited about this or afraid. :P
 
Been out of the loop on sim racing for a while and did a search on this question but found nothing definitive. Just watched Super GT's review and no answers there either. So my question is, is there going to be an open lobby mode ala GT5/6 where we can set up our own race lobbies with our own parameters?
 
Been out of the loop on sim racing for a while and did a search on this question but found nothing definitive. Just watched Super GT's review and no answers there either. So my question is, is there going to be an open lobby mode ala GT5/6 where we can set up our own race lobbies with our own parameters?
Yes
 
Been out of the loop on sim racing for a while and did a search on this question but found nothing definitive. Just watched Super GT's review and no answers there either. So my question is, is there going to be an open lobby mode ala GT5/6 where we can set up our own race lobbies with our own parameters?
State of Play mentioned the Lobby function. Not sure what tools are available.
 
I think whats going to happen like past games, will have to suffer through the lower events, maybe running some events multiple times to earn credits, but some higher level there will be that event that unlocks, that has the big payouts,
at which things will become easier.


With the full the dynamic time/weather added, I think at Le Mans, Nurburgring, etc., I think endurance races will unlock at higher levels.
 
$20m cars are a joke and an example of an aspect of GT getting worse over time, as opposed to merely not improving enough over time.

GT1 it took 2-3 hours to afford the most expensive car in the game if you knew what you were doing.

In GT2 it took half an hour if you knew what you were doing.

In GT Sport you have to do the same race 50 times over to afford the most expensive car. Unless you pay for the opportunity with DLC. It's a terrible design choice.

Which reminds me - what's the credit limit? Is it 100m? Or is it reverted to 20m?
..and we all know the reason why. GTS let you buy cars with real cash, now you can straight up swap real cash for credits.

credits.jpg


How this isn't a bigger outrage I don't know. Maybe it'll pick up steam once the game is actually released and we know the exchange values, but this is so far away from "GT won't contain any microtransactions" of a few years ago when GT fans were bashing the competition for having far less obvious MTs. This pops up every time you buy anything in GT7, and nudges you towards the MT option if you're short of credits.
 
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..and we all know the reason why. GTS let you buy cars with real cash, now you can straight up swap real cash for credits.

View attachment 1119341

How this isn't a bigger outrage I don't know. Maybe it'll pick up steam once the game is actually released and we know the exchange values, but this is so far away from "GT won't contain any microtransactions" of a few years ago when GT fans were bashing the competition for having far less obvious MTs. This pops up every time you buy anything in GT7, and nudges you towards the MT option if you're short of credits.
This has been a thing since GT5 i'm pretty sure.
 
This has been a thing since GT5 i'm pretty sure.
They first had them in GT6 and rightly received backlash. They then proudly exclaimed that the next game, GT Sport, wouldn't contain any Microtransactions at all. And it didn't, right up until the point they patched them in.

They're going in the wrong direction, and the opposite direction to many other companies that are gradually removing MTs from games. I know this is squarely on Sony, so I'm not blaming PD here at all, and I hope some more public outrage about these forces them to rethink it.

EDIT:

It seems they're also playing into FOMO from players, further shady.
Some rare cars will only pop up occasionally to buy before they're "sold out", and others require peculiar, time-limited, in-game invitations to actually purchase. It's easy to see how the fear of missing out may coax some players who are light on credits to shell out real cash to grab certain cars before they disappear again.
 
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They first had them in GT6 and rightly received backlash. They then proudly exclaimed that the next game, GT Sport, wouldn't contain any Microtransactions at all. And it didn't, right up until the point they patched them in.

They're going in the wrong direction, and the opposite direction to many other companies that are gradually removing MTs from games. I know this is squarely on Sony, so I'm not blaming PD here at all, and I hope some more public outrage about these forces them to rethink it.
I agree, it's a stupid decision. However if that's the price we have to pay to have free DLC updates then i'll take it because i don't use MT's myself so it's a win-win for me.
 
I agree, it's a stupid decision. However if that's the price we have to pay to have free DLC updates then i'll take it because i don't use MT's myself so it's a win-win for me.
It may be the price we pay to never drive some cars in the game though. I don't know about you but I didn't get to drive any of the highest priced prestigious cars in GTS because I wasn't willing to grind out credits for 12 hours per car or pay MTs.
 


Out of all people that received a review copy, this guy was the one I wanted to hear impressions from. Sadly he didn’t get a copy. And as he correctly points out: almost nobody is talking about physics, force feedback and so on…

SuperGT opinion is for sure legit, probably also VVV but person Im waiting for opinion is kie25, he will probably stream Thursday
 
It may be the price we pay to never drive some cars in the game though. I don't know about you but I didn't get to drive any of the highest priced prestigious cars in GTS because I wasn't willing to grind out credits for 12 hours per car or pay MTs.
I thought any car below 5 million was reasonably accessible but yeah, those higher priced cars are a nightmare to get. Hopefully the bigger variety of events in GT7 gives us more avenues into getting more credits to experience those cars.
 
I swear I saw somewhere that there will be seasonal events at some point? If the ones from previous games are anything to go by we'll have more cash than we know what to do with.
 
snc
SuperGT opinion is for sure legit, probably also VVV but person Im waiting for opinion is kie25, he will probably stream Thursday
VVV and Super GT certainly had a lot to say about physics but what of force feedback? The dude has a point.
 
You guys have fun following the meta every week. I will bring either my 300ZX or Chevy C4 to the track everytime.

(Subject to change the first time I finish outside of top ten)
I love that PP and tuning will be used in Sport Mode.

I'm gonna take so much joy in taking crappy cars, tuning the handling to the best of their abilities, and beating drivers who will just use the meta instead of letting loose and having fun. I won't even have to win, if I can just manage podiums I'll be satisfied.
 
..and we all know the reason why. GTS let you buy cars with real cash, now you can straight up swap real cash for credits.

View attachment 1119341

How this isn't a bigger outrage I don't know. Maybe it'll pick up steam once the game is actually released and we know the exchange values, but this is so far away from "GT won't contain any microtransactions" of a few years ago when GT fans were bashing the competition for having far less obvious MTs. This pops up every time you buy anything in GT7, and nudges you towards the MT option if you're short of credits.

I suspect it will pick up steam if the game economy is as stuffed as GT Sport. The criticism in GT Sport was blunted because the transactions weren't available for the ultra-expensive cars. But now, by proxy, they are.

Rockstar in particular gets the boot laid into it for Shark cards, but there is a degree of separation between buying almost all items in game and the microtransaction itself that GT does not have. I've never accidentally spent $5 for an item that I could spend five minutes earning in-game in GTA, but I nearly have in GT Sport. There are also lots of ways to make money, even in parallel, there are different specials on different events, there's no credit cap, and there's no elite challenge and enormous payout that's hidden behind paid DLC. Which can't be said about GT.
 

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