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Forza backed off doing this precisely because they were getting so much pushback from the community. One can hope that the same will happen to Polyphony, they'll see how much people dislike games being designed around milking money out of people and they'll remove it.Don't want to start a versus match. But I'm telling you. If Forza or any other game like Grid Legends did this, people would be at those devs throats, and they know it. It's not surprising people won't mention that because GT is big in name. So PD can practically do whatever they please, including adding MTs.
The main problem is that having the option incentivises the developer to push players towards it. If it was just an option there that cost 20 cents for 20 million credits, no problem. But if it's now 20 bucks for 1 million credits, and you can only earn 100,000 credits an hour in game then it starts to look abusive.I agree. I like having the option of just paying a couple bucks to get a car I really want. I work a full time job and unfortunately just don’t have time to grind away like I used to. As long as I don’t HAVE to pay real money, I don’t see the big deal. It’s just an option.
We won't know until endgame how bad it is in GT7, but having the system there at all you're very reliant on the developer choosing not to use it in an abusive way. It's hard to trust a company whose entire existence is predicated on making money when they tell you that they're not going to use this one particular thing to make money.
It's absolutely possible to have these sorts of microtransactions and have them not be abusive, it's just unusual.I am going to remain cautiously optimistic because of my experiences with MLB The Show, a first party sports game, just like GT7.
In The Show, they have their version of "Ultimate Team" called Diamond Dynasty. I don't play it, as I dislike sports fantasy and everything it has spawned so I stick to Franchise Mode or Road to the Show.
But I know people who play the hell out of Diamond Dynasty and they sing the praises of Sony for making it absolutely unnecessary to pay real money for player cards, unlike EA, for instance.
And I'm not sure if this will make me sound like a corporate apologist scumbag but if a few people with FOMO want to spend real money, perhaps that will allow for more and better updates throughout the course of GT7's lifecycle. Just a thought, really.
Sorta. But you can make a good game bad by unbalancing the economy in favour of microtransactions. People willing to pay for MTX won't care, but everyone else who just wanted to play the game loses out. That's the reason people look down on these things, because they have the potential to warp the design of the games in ways that are bad for the players.I'm accepting of this, because its video game companies evolving with the times. That's good-ol' fashioned capitalism at work. No ones holding a gun to your head saying you have spend real money
I question why they need to do this rather than the good old fashioned method of making a product and selling it to the customer. That's good old fashioned capitalism, this is new fangled psychological trickery. They've already sold you a product, but they've realised that they can get more money out of you after the fact by making some stuff difficult to access without a fee once you've sunk time and money into playing.
Even with the most generous interpretation, it's kinda shady. If they wanted the customer to have easy access to cars, they could just make that available for no fee.