Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 43,383 comments
  • 5,000,682 views
Don't want to start a versus match. But I'm telling you. If Forza or any other game like Grid Legends did this, people would be at those devs throats, and they know it. It's not surprising people won't mention that because GT is big in name. So PD can practically do whatever they please, including adding MTs.
Forza backed off doing this precisely because they were getting so much pushback from the community. One can hope that the same will happen to Polyphony, they'll see how much people dislike games being designed around milking money out of people and they'll remove it.
I agree. I like having the option of just paying a couple bucks to get a car I really want. I work a full time job and unfortunately just don’t have time to grind away like I used to. As long as I don’t HAVE to pay real money, I don’t see the big deal. It’s just an option.
The main problem is that having the option incentivises the developer to push players towards it. If it was just an option there that cost 20 cents for 20 million credits, no problem. But if it's now 20 bucks for 1 million credits, and you can only earn 100,000 credits an hour in game then it starts to look abusive.

We won't know until endgame how bad it is in GT7, but having the system there at all you're very reliant on the developer choosing not to use it in an abusive way. It's hard to trust a company whose entire existence is predicated on making money when they tell you that they're not going to use this one particular thing to make money.
I am going to remain cautiously optimistic because of my experiences with MLB The Show, a first party sports game, just like GT7.

In The Show, they have their version of "Ultimate Team" called Diamond Dynasty. I don't play it, as I dislike sports fantasy and everything it has spawned so I stick to Franchise Mode or Road to the Show.

But I know people who play the hell out of Diamond Dynasty and they sing the praises of Sony for making it absolutely unnecessary to pay real money for player cards, unlike EA, for instance.

And I'm not sure if this will make me sound like a corporate apologist scumbag but if a few people with FOMO want to spend real money, perhaps that will allow for more and better updates throughout the course of GT7's lifecycle. Just a thought, really.
It's absolutely possible to have these sorts of microtransactions and have them not be abusive, it's just unusual.
I'm accepting of this, because its video game companies evolving with the times. That's good-ol' fashioned capitalism at work. No ones holding a gun to your head saying you have spend real money
Sorta. But you can make a good game bad by unbalancing the economy in favour of microtransactions. People willing to pay for MTX won't care, but everyone else who just wanted to play the game loses out. That's the reason people look down on these things, because they have the potential to warp the design of the games in ways that are bad for the players.

I question why they need to do this rather than the good old fashioned method of making a product and selling it to the customer. That's good old fashioned capitalism, this is new fangled psychological trickery. They've already sold you a product, but they've realised that they can get more money out of you after the fact by making some stuff difficult to access without a fee once you've sunk time and money into playing.

Even with the most generous interpretation, it's kinda shady. If they wanted the customer to have easy access to cars, they could just make that available for no fee.
 
Remember when Sony said they have up to ten games as service titles to be released by 2026? Maybe GT7 is the first on that list. This is most certainly uncharted territory for Sony (Bungie's expertise now helps, I guess).

Maybe this game will also serve as a sort of testing ground for what they plan to do with future games.
 
I made a New Zealand account so I can play earlier but it says I have to purchase it from PS Store (I bought it on my main American account), will this go away once the game installs? I could play GT Sport on other accounts without having to buy it again. Also because it is showing as locked it doesn't give a timer for when it's available to play.
Main account
20220302_224506.jpg

New Zealand account
20220302_224541.jpg

20220302_224653.jpg

20220302_224708.jpg
 
I've been tracking the races/requirements and it seems like the latest update has changed some of them? Road Car restrictions have been added to almost all the races, and it seems like a lot of the PP restrictions of the Clubman Cup Plus have been swapped around.
 
Forza backed off doing this precisely because they were getting so much pushback from the community. One can hope that the same will happen to Polyphony, they'll see how much people dislike games being designed around milking money out of people and they'll remove it.

The main problem is that having the option incentivises the developer to push players towards it. If it was just an option there that cost 20 cents for 20 million credits, no problem. But if it's now 20 bucks for 1 million credits, and you can only earn 100,000 credits an hour in game then it starts to look abusive.

We won't know until endgame how bad it is in GT7, but having the system there at all you're very reliant on the developer choosing not to use it in an abusive way. It's hard to trust a company whose entire existence is predicated on making money when they tell you that they're not going to use this one particular thing to make money.

It's absolutely possible to have these sorts of microtransactions and have them not be abusive, it's just unusual.

Sorta. But you can make a good game bad by unbalancing the economy in favour of microtransactions. People willing to pay for MTX won't care, but everyone else who just wanted to play the game loses out. That's the reason people look down on these things, because they have the potential to warp the design of the games in ways that are bad for the players.

I question why they need to do this rather than the good old fashioned method of making a product and selling it to the customer. That's good old fashioned capitalism, this is new fangled psychological trickery. They've already sold you a product, but they've realised that they can get more money out of you after the fact by making some stuff difficult to access without a fee once you've sunk time and money into playing.

Even with the most generous interpretation, it's kinda shady. If they wanted the customer to have easy access to cars, they could just make that available for no fee.
Honestly, for me... willing to pay for cars or whatever all hinges on the AI being absolutely horrendous. if the AI didn't blow, the thought of doing micro transactions wouldn't even cross my mind.

But here's where I become an introspective person:

I'm a smile's per miles kinda guy. In previous gran Turismo Titles, I had zero problem grinding. Nowadays, I'm well into my 30's, I have a bit of disposable income. I have ZERO PROBLEM supporting a game, franchise, company, content creator, ect. that makes my life a little better (across a wide spectrum of hobbies, industries, products might I add).

However, I'm willing to bet I'm in the VAST MINORITY of people who actually partake in this (and like mentioned earlier, I have yet to purchase a single piece of content from ANY GAME yet). I think PD and Sony are smart. They know how to hedge their bets. They're not going to push future customers away. ESPECIALLY when their focus of this game is to bring people back into the franchise and refresh it for another 25 years.



Sony and PD's target audience isn't me....

It's the 14 year old me, alongside my 13 year old brother, alongside my 42 year old Dad.... who spent COUNTLESS HOURS playing this game in 1997.
 
Last edited:
Remember when Sony said they have up to ten games as service titles to be released by 2026? Maybe GT7 is the first on that list. This is most certainly uncharted territory for Sony (Bungie's expertise now helps, I guess).

Maybe this game will also serve as a sort of testing ground for what they plan to do with future games.
Honestly if GT7 was the last GT game that PD ever made it wouldn't hurt my feelings. Just continually expand it with new content and then there's really no reason to make a whole new release.
 
I made a New Zealand account so I can play earlier but it says I have to purchase it from PS Store (I bought it on my main American account), will this go away once the game installs? I could play GT Sport on other accounts without having to buy it again. Also because it is showing as locked it doesn't give a timer for when it's available to play.
Main account
View attachment 1119378
New Zealand account
View attachment 1119383
View attachment 1119384
View attachment 1119385
You can only player earlier on your NZ account if you actually buy the game in that account. However you can play your copy of GT7 in all accounts on your Playstation.
 
I made a New Zealand account so I can play earlier but it says I have to purchase it from PS Store (I bought it on my main American account), will this go away once the game installs? I could play GT Sport on other accounts without having to buy it again. Also because it is showing as locked it doesn't give a timer for when it's available to play.
Main account
View attachment 1119378
New Zealand account
View attachment 1119383
View attachment 1119384
View attachment 1119385
You can't play it if the other account doesn't own the game. Simple as that, and making an account like that to "cheat" the system into playing earlier isn't a good idea either.
 
You can't play it if the other account doesn't own the game. Simple as that, and making an account like that to "cheat" the system into playing earlier isn't a good idea either.
Yes you can play in another account.

You need to set the console in the account you bought the game on as the "primary console" and you can use the content of that account in any other account, even works with PS Plus.
 
Last edited:


You can't play it if the other account doesn't own the game. Simple as that, and making an account like that to "cheat" the system into playing earlier isn't a good idea either.
It's probably not a good idea for putting that content on YouTube but I don't think there's anything against the rules putting it on a censorship resistant platform. Either way I guess I will find out if I can play it early or at all on the New Zealand account soon, if not I still have an idea...
 



It's probably not a good idea for putting that content on YouTube but I don't think there's anything against the rules putting it on a censorship resistant platform. Either way I guess I will find out if I can play it early or at all on the New Zealand account soon, if not I still have an idea...
Sorry but you won't mate, the game only unlocks at the time zone of the account where you bought your game.
 
@MOPARbarrett5 it only works if you buy game on PSN store in which TimeZone you wanna play...

...I am a bit sad that we have still 16 players max in online races, at least this is what was shown through screenshoots and some video leaks. Apparently 20 players is only reserved for Sprot mode... Would love to get at least 30-32 players...
 
Honestly if GT7 was the last GT game that PD ever made it wouldn't hurt my feelings. Just continually expand it with new content and then there's really no reason to make a whole new release.
Well, they'd have to update the engine and such over time but I can see five full years of lots of content.

It's easy to argue that Sony has been doing quite well in the decision making department lately. Off the top of my head, I can think of one real misstep: Destruction All-Stars and some might argue the killing off of a certain beloved main character (not a mistake at all, in my opinion). Yet another reason to believe that their mtx model won't be some franchise killer.
 
Last edited:
Forza backed off doing this precisely because they were getting so much pushback from the community. One can hope that the same will happen to Polyphony, they'll see how much people dislike games being designed around milking money out of people and they'll remove it.
Agreed, especially when its honeymoon period is over, hopefully we get some folks talkin'. But I'm sure they will still get a free pass somehow. If GT games can keep selling millions every time a new game releases, then PD shouldn't try to keep finding ways to milk extra bucks off of fans. I thought the games were big enough to sell big numbers without the need of MTs, but I guess not...
 
Or PD/Sony could make it so you don't have to grind for hours to get one car and not have MT. That's the big deal. That they purposely try to push you towards paying real money, even if it's not strictly required. I don't get why you'd just be accepting of that.

Grinding and paying real money shouldn't be the only two options on the table.
To me there’s a difference between letting you pay money and pushing you into paying money. Based on what I’ve seen so far, GT7 seems more like it just does the former. And honestly, I’d rather have to grind a little than just have the best cars thrown at me for no reason, a la Forza Horizon. 95% of the time I prefer to work for a higher end car, but occasionally I just would rather pay a little money and be done with it. That’s why I like it as an option.
 
To me there’s a difference between letting you pay money and pushing you into paying money. Based on what I’ve seen so far, GT7 seems more like it just does the former. And honestly, I’d rather have to grind a little than just have the best cars thrown at me for no reason, a la Forza Horizon. 95% of the time I prefer to work for a higher end car, but occasionally I just would rather pay a little money and be done with it. That’s why I like it as an option.
Working....paying money.....you do remember this is meant to be a video game for fun, right?
 
This why I’m am now glad the licence tests are back. I can judge if I want to buy certain cars or not. The 917K being a final mission, I’ll probably “test” drive it enough to decide if I want to spend that much on it.
There was Driving School in GTS. Albeit there's only 1 lap time attack. But there's pitting test of which Licenses don't feature.
 
Working....paying money.....you do remember this is meant to be a video game for fun, right?
Grinding and working for stuff is rewarding for some, if your logic was an universal truth then for example i wouldn't be able like Souls games because I have to "work" and "grind" to beat them.

Surely you can fathom the fact that not everyone shares your point of view and they find different ways of having fun?
 
To me there’s a difference between letting you pay money and pushing you into paying money. Based on what I’ve seen so far, GT7 seems more like it just does the former. And honestly, I’d rather have to grind a little than just have the best cars thrown at me for no reason, a la Forza Horizon. 95% of the time I prefer to work for a higher end car, but occasionally I just would rather pay a little money and be done with it. That’s why I like it as an option.
I'm pretty sure GT7 is going to throw cars your way too via GT Cafe and races it wants you to complete, in order raise your "collector level" to progress. Regardless, MTs really should not be an option if grinding for cash wasn't such a pain in a butt in GT games. Besides, why should there even BE an option to buy stuff in game with real money anyway? Obviously to give people shortcuts to get stuff quicker. I'm positive PD is more than capable of making a balanced economy without the need of MTs. Though it's obviously a plot to make a quick buck off of people who are impatient.
 
Last edited:
One of what I'm really happy about is I can get one of my most-wanted paint item, Toyota's Super Bright Yellow.
I wanted the Altezza, MR-S or ZZT231 Celica to be in GT7 for the color, but it came from an unexpected direction!
The T200 Celica had the SBY only in 1993-1994 (ST205 GT-FOUR debuted in 1994, so it had the SBY only for 1 year).
2DA0F027-E655-4D71-84C0-9AE2A42F5BB5.jpeg
 
Agreed, especially when its honeymoon period is over, hopefully we get some folks talkin'. But I'm sure they will still get a free pass somehow. If GT games can keep selling millions every time a new game releases, then PD shouldn't try to keep finding ways to milk extra bucks off of fans. I thought the games were big enough to sell big numbers without the need of MTs, but I guess not...
Interesting as many people have been buying the 25th anniversary edition to get the extras such as 1.6 mil credits.
I am no fan of micro transactions, but as long as one can grind all stuff without paying extra, I don't object.
 
Honestly, for me... willing to pay for cars or whatever all hinges on the AI being absolutely horrendous. if the AI didn't blow, the thought of doing micro transactions wouldn't even cross my mind.

But here's where I become an introspective person:

I'm a smile's per miles kinda guy. In previous gran Turismo Titles, I had zero problem grinding. Nowadays, I'm well into my 30's, I have a bit of disposable income. I have ZERO PROBLEM supporting a game, franchise, company, content creator, ect. that makes my life a little better (across a wide spectrum of hobbies, industries, products might I add).

However, I'm willing to bet I'm in the VAST MINORITY of people who actually partake in this (and like mentioned earlier, I have yet to purchase a single piece of content from ANY GAME yet). I think PD and Sony are smart. They know how to hedge their bets. They're not going to push future customers away. ESPECIALLY when their focus of this game is to bring people back into the franchise and refresh it for another 25 years.



Sony and PD's target audience isn't me....

It's the 14 year old me, alongside my 13 year old brother, alongside my 42 year old Dad.... who spent COUNTLESS HOURS playing this game in 1997.
Once upon a time I would have made a similar speech about Blizzard. It would not have aged well.

Things change. I hope you're right, but these aren't charities. Polyphony and Sony are smart, but they're not necessarily using their smarts on things that directly benefit you and me. These are businesses owned by people who hold money above all else. We've seen plenty of companies burn goodwill for the sake of immediate returns, and it hurts.

You can't say that Polyphony will never do that. You can say that they haven't so far (which is sort of debatable, given GT6, but they seem to have learned their lesson), and you can keep an eye out for things that might be a red flag. Like a microtransaction system where you pay money to bypass gameplay.

I'm fine with paying for entertainment, and my Steam library will absolutely attest that I've bought games from publishers that I never played simply because I wanted to support them more. The world needs more Yoko Taro games. But there are some ways of "supporting" a company that probably shouldn't exist. Buying in-game currency is one of them.

I would prefer release day Car Passes or Season Passes to buying in-game currency, because at least those things are tied to specific assets that you're purchasing access to. Sell a GT Cafe career expansion, sell a Tourist Trophy expansion, sell more ridiculous magical VGTs if they have to. All these things have incentives for the developer to make the best product possible.

But buying in-game currency is paying to skip playing parts of the game, and how attractive that is to a player is entirely controlled by the developer. The incentive is to make the game grindier not because it makes the game better, but because it makes more money.

Grind isn't necessarily bad if it's there for a good design reason. Elden Ring is a prime example of a game where you have to put in a lot of hard work to achieve something, and the achievement is only as rewarding as it is because you had to work so hard for it. It's great, and that's the path the GT7 grind should be going down. You play because it's fun and you're rewarded appropriately for your time and skill.

Grind is bad if it's there to frustrate the player into dropping money to overcome it. And even if it's not primarily being used that way, the MTX system is in the game because someone had the thought "I bet some people will give us money to make the game less annoying" instead of "I bet we could design out some of the annoyances in our game".

Bringing us full circle to if the AI didn't blow, the thought of doing micro transactions wouldn't even cross my mind. It's unlikely that the AI is bad because they want the gameplay to be boring to incentivise microtransactions, but it's another small reason for them not to care that much about improving it...
 
I have to wonder if the original plan was for some part of the Sophy technology to be in the game at launch and they just weren't able to do it. Those races were filmed months ago, it seems like the technology should have been there, maybe there was just some issue with integrating it.
 
Back