Gran Turismo 7: Latest news and discussion thread

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What has the amount of people using something got to do with it?
Something is only truly innovative if it makes a large impact on the wider world, or at least the sub-culture. If it wasn't innovative it wouldn't spread would it?
 
PSVR2 coming early ‘23.

So if there’s going to be a GT7 VR edition we should hear something before Christmas. Assuming it’s a launch window title. So far HFW VR is the only major 1st Party announcement. But Sony claim they have a substantial number lined up.


Extremely unlikely but I'm still holding out some hope they will support VR on PS4 as well. Wouldn't mind at all if it was time trials only, just don't wanna have to install GTS every time I wanna do VR.
 
So an innovation can be an absolute failure and still be called "innovative"? OK.
You inferred it's not an innovation if it was niche, not whether it was good. Of course if it's not any good it's not a good innovation, but that's not what you said.

So yes, if I make a new tool that greatly improves a process it's still an innovation if only 4 people in the world use that tool.
 
So yes, if I make a new tool that greatly improves a process it's still an innovation if only 4 people in the world use that tool.
But realistically no one would do it.
 
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Or even just imagine what they promised for GT6, the fabled GPS track creator. You drive a real world route, plug the data into the game, you get that route in the game.
Wow I forgot about that. That was promised about a month before GT6 release date.


“…we will add the possibility to generate a track by capturing the GPS coordinate data of a mobile app while you are driving that course…”
 
I think it is. I've had more fun modifying cars in this game than any other. Yes, that includes Need For Speed and Forza.
But there's functionally nothing different about this game than past Gran Turismos, apart from very sparingly available engine swaps. If you're having more fun with modifications and ownership in this game, it's not because of anything to do with the game.
A throw-away feature that only a handful of people will ever use properly is not what I call innovation.
You think people wouldn't use a track creator? GT5 and GT6 say you're wrong. Also Trackmania, GTA5, the thousands of modded tracks for AC and other PC sims, and probably more I'm forgetting.

Remember, the people building tracks aren't the only ones benefiting, everyone who drives on one of them is too. You can never open the track creator and still be playing a better game because of it.

I think you're describing a widely requested feature as "throw-away" because it would undermine your argument, because you seemed keen for the idea of bring back the track creator before when talking about the "next" GT in 2018.
I know some say it's hard to please everybody, but PD can by including a DEDICATED offline career and online modes ALONG WITH the Livery Editor, Course Maker, Scapes and even B Spec.
Or are all those throw-away features that only a handful of people will ever use properly?
Something is only truly innovative if it makes a large impact on the wider world, or at least the sub-culture. If it wasn't innovative it wouldn't spread would it?
You're confusing innovative with good. Something can be innovative and bad.

The classic example is the Nintendo Virtual Boy. Very innovative, very interesting, total garbage.
If said innovation doesn't benefit a large number of people there's no point spending the money to develop it...
No. It can benefit a very small amount of people but if it makes money someone will still do it. That's how limited run hypercars exist.
 
But there's functionally nothing different about this game than past Gran Turismos, apart from very sparingly available engine swaps. If you're having more fun with modifications and ownership in this game, it's not because of anything to do with the game.
That doesn't make any sense. My liking for the game has nothing to do with the game? What?
You think people wouldn't use a track creator? GT5 and GT6 say you're wrong. Also Trackmania, GTA5, the thousands of modded tracks for AC and other PC sims, and probably more I'm forgetting.
I never said that people wouldn't use it.
I think you're describing a widely requested feature as "throw-away" because it would undermine your argument, because you seemed keen for the idea of bring back the track creator before when talking about the "next" GT in 2018.
I see the course maker as a "throw-away" feature but if you look at the argument I'm making, I'm listing features that will make everyone happy, not just myself specifically. I personally do not believe a course maker is worth it. I'd rather see the resources used to recreate real tracks.
Or are all those throw-away features that only a handful of people will ever use properly?
They aren't throw-away features because many people use them.
You're confusing innovative with good. Something can be innovative and bad.

The classic example is the Nintendo Virtual Boy. Very innovative, very interesting, total garbage.
If it's bad then it's not innovative.
 
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I never said that people wouldn't use it.
Right. "A throw-away feature that only a handful of people will ever use properly...".

Pretty straightforward.
They aren't throw-away features because many people use them.
Except the Course Maker that you just said was a throw-away feature? At least get your argument straight.
If it's bad then it's not innovative.
This is you trying to redefine the English language. That's not how it works.

Innovation has nothing to do with quality. It is a neutral term that merely indicates that something is new or different. New or different is often good, but not always.

If you want to admit that you were wrong and that instead of:
What can they do to innovate at this point?
you meant to say "What can they do to innovate at this point that would be actually good?" then that's different.

But you don't get to pretend that everyone should have been able to know that's what you meant all along. Because that's not what you said. You can either admit that you didn't know or understand the correct meaning of "innovate" and you mis-spoke, or you can keep doubling down on this.

But as your original comment was replying to someone using "innovate" in the correct manner, you don't get to invalidate their statement by redefining words. Try again.
 
Hydrogen fuel cells are extremely innovative but only a handful of cars use them.

But on the topic of GT7, how about this for innovation:

1. A customizable HUD

2. Being able to set your tire pressure

3. In-game telemetry
 
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I would hope it's just a mode inside the regular game, preferably with all cars and tracks available with just a few graphical effects turned down. That would get me to open my wallet immediately for a psvr2.

No idea how they will handle it. GT7 being Cross gen means they are basically committed to parity between PS4 and PS5 in terms of free content at least.

My guess is it will be a stand alone thing, my hope is it’s something like a $20 paid expansion for PS5 only.
 
No idea how they will handle it. GT7 being Cross gen means they are basically committed to parity between PS4 and PS5 in terms of free content at least.

My guess is it will be a stand alone thing, my hope is it’s something like a $20 paid expansion for PS5 only.
Probably similar as resident evil 8 with psvr2 support, lack of psvr1 and being free update.
 
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In terms of PSVR2, I really hope we get full VR support, and not just a taster like in GT Sport. If the game can be scaled to run on a base PS4 .. surely it can be scaled for the PS5 to run VR in all game modes.
 
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It's got a lot more to sell for sure, but how much do games usually change after the first few months? Very little traditionally. Even GT5/6/S didn't get much in the way of big structural changes outside the few months after release.

What does that look like though? We're not seeing anything like that now, and there's been no word from Polyphony that such a thing is in the pipes. You'd think that if it were that would be something that they'd want to publicise to keep people interested in the game.

I don't think there's much reason to expect major changes to the game outside of some content that fits the already established structure, tweaks to fine tune features and bug fixes.
I’m not sure why anyone is expecting major structural changes to GT7. It’s a highly rated title and selling very well.

I do expect significant content drops over multiple years. I wouldn’t be surprised to see paid DLC (ie Pikes Peak), some tie-in with the upcoming movie, a GT7 2.0 release, PSVR2 support, PC port. And eventually, added to the PS+ catalogue.

The only thing I’m unsure about is whether we’ll ever see a PS5 only edition of GT7 2.0. That would be a tough thing to message to mainstream consumers.

Why I'm quick to point out that Gran Turismo has fallen off.

So your conclusion is GT7 is the worst racing game on the market. You sight Metacritic User scores as evidence for that. Metacritic has a paltry 10k user scores, the majority of which where added in a week long campaign against MTX and Russian trolls after the title was pulled from that market.

To put that into context, in a typical week, GT7 will sell 10k copies in the UK alone.
 
I’m not sure why anyone is expecting major structural changes to GT7. It’s a highly rated title and selling very well.
That was in response to you suggesting that people who don't think the game is evolving aren't appreciating the lifespan of the game.

I'm pointing out that there's not much to appreciate in terms of lifespan if all there is to expect is more of the same. That's not evolution. People who liked the game already will enjoy more of the same, but people who aren't already on board are unlikely to be swayed by more cars and cafe events.

This is why I mentioned structural changes, because if you're pointing to the lifespan as a reason why these people should be hopeful then there's really not much expectation that updates will bring significant evolution to the game. More content, yes. More refinement of current features, yes. Something that will satisfy people who are stuck on the idea that GT7 is a stripped down version of a dated game design, probably not.

Like most games, GT7 will probably be just like it is now in 12 months, only more so.
 
I don't think there is any ground to be able to create a track editor in GT7.
Not if it wasn't there at release. The GT6 one is a lot of work away from being acceptable to put in a game like this, and developing something from scratch is even more. GT8 at the very earliest if they're working on it now, I'd say.
 
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Even though PD designed the GT-R infodisplay, I always thought it was weird how PD didn't implement this in-game for GT Sport and GT7. It's just always turned off for some reason.
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It would look so cool and useful at the same time.
And the GT-R ain't the only one...
I swear I've seen it working on there before?
Your memory is kind of against you.
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Source (just in case lol):
 
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But on the topic of GT7, how about this for innovation:

1. A customizable HUD

2. Being able to set your tire pressure

3. In-game telemetry
Including things that exist in competitors products is only "innovation" if you're working in the marketing department!
 
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