Well, but they do kind of go hand in hand. When a car is exhibiting troublesome behavior, which in many cases is due to the somewhat iffy physics, how do you address that? "Git gud?"Also, i think this thread is about physics in gt, not about setting up cars that are handling bad.
Same here, almost every car loves to spin out for literally no reason. I get anxious whenever I go through a corner at a decent speed, because if you so much as turn even slightly when accelerating, you spin out and might as well restart.It just feels off. I play on a pad (i know blah blah blah) but the wheels feel like they are on a switch and the moment you push the car just a tiny bit over the limit it wants to kill you. Frustrating because I like the physics more than sport but this one issue with the physics is keeping me from fully enjoying the experience. I don't want the physics dumbed down but I don't want it to be hard just for the sake of being hard as I know its not this hard irl.
It's not your style for sure. I always like stock cars. They should be OK, right? GT7 has mostly sport versions, not normal ones. And some are very hard to control which is not much probable. I can imagine bad tuned car but not stock ones.Exactly same experience here, maybe im just bad at driving but some cars feel way too tailhappy, just drove a Testa Rossa slightly tuned to 440hp and on race softs and it comes out sliding out of every corner
Didnt have that much trouble controlling cars in GT Sport, most of the time i drove with TCS on 1, here i find myself driving on 3 and the cars are sliding out of the corners
Yeah they go hand in hand, but theres obviously very worrying behaviour in stock cars not related to setups, which would be the point of discussion... Dude im not about git gud. =)Well, but they do kind of go hand in hand. When a car is exhibiting troublesome behavior, which in many cases is due to the somewhat iffy physics, how do you address that? "Git gud?"
By the way, the wishlist thread is entirely relevant in the early days of GT7 we're in. Since PD is in the mood to accommodate us right now, I think it's a good time to hop in. A link to my post is in my sig, so if you have any cool ideas, load up a post with your druthers and share them.
I swear I put a widebody and wider wheels on a car (can't remember which) and the PP went up by 5This is great analysis. I've read comments that widebodies, wide tyres, rim size all affect the performance. So I think it's plausible that PD have gone the extra mile and included the differences in rim stiffness, weights or even the aerodynamic properties. I'd also be curious if they show up in the decimals of the PP rating
But I think that's the point. Impossible to talk about physics without context about the setup. And setups are there to try and manipulate the physics. There's a lot of crossover between the two topics.Yeah they go hand in hand, but theres obviously very worrying behaviour in stock cars not related to setups, which would be the point of discussion... Dude im not about git gud. =)
Theres a thread for setups.
Same here, almost every car loves to spin out for literally no reason. I get anxious whenever I go through a corner at a decent speed, because if you so much as turn even slightly when accelerating, you spin out and might as well restart.
I don't believe the physics are unpredictable. I believe there has always been a consistency to the physics in the GT Games, whether they are correct or not is up for debate, however I find that they always did the same thing in the same situation and there was a reason for it.Exactly same experience here, maybe im just bad at driving but some cars feel way too tailhappy, just drove a Testa Rossa slightly tuned to 440hp and on race softs and it comes out sliding out of every corner
Didnt have that much trouble controlling cars in GT Sport, most of the time i drove with TCS on 1, here i find myself driving on 3 and the cars are sliding out of the corners
This is true, which further enlightens how broken and erratic the physics engine is.But I think that's the point. Impossible to talk about physics without context about the setup. And setups are there to try and manipulate the physics. There's a lot of crossover between the two topics.
Custom wheels for example shouldn't make a difference to handling Vs stock wheels with everything else being the same, but they do. Different rim sizes should make a difference to the cars handling performance, but they don't. I've seen people say that putting the ballast towards the back of the car always results in a better handling car once you adjust the setup, even on cars that already have a lot rear weight bias, but that shouldn't be.
That's all related to the physics of the game, but it's also related to tuning and setups at the same time.
sure that's a solution if the only game you play is gt7. But if you are like most people who dabble in sim racing and play across multiple sims it's a pretty big issue and a reason to turn away from a game. GTSport was always the relaxing game compared to iracing or ACC where you have to always be on in order to not lose control. With GT7 however you can spin out at just the slightest over throttle, something that doesn't happen on iracing or ACC. If a game is going to have physics that are much more punishing that games that are universally considered to have better physics, it's a major issue.I don't believe the physics are unpredictable. I believe there has always been a consistency to the physics in the GT Games, whether they are correct or not is up for debate, however I find that they always did the same thing in the same situation and there was a reason for it.
Are you finding similar corners for your mishaps or when the cars get tail happy? At low speed, the power of the cars can easily overcome the grip of the tires so you have to be more measured on acceleration and turning, the harder you accelerate you have to really dial back the steering lock or the rear will step out as you are exceeding the grip available to you. This is a marked difference to previous GT games where you could really punch it out of the corners and have little worry about the rear end stepping out.
If your finding the car is stepping out at high speed, this is often due to a lack of rear downforce. As a car gets faster, it generally creates more lift, which is fine in a straight line, but you try to take a corner at high speed, the rear tires now have less force acting on them, therefore they step out. You will either need to back off the accelerator so your not exceeding the tires grip as it tries to turn, or you modify your car to generate more rear downforce, a wing, setup changes etc. This is also different to previous GT games where you would have little trouble in holding high speed corners flat out with your biggest worry coming from a build up of understeer.
Whether this is correct behaviour or not I cannot answer that. I'm just trying to give a bit of reasoning as to why it is happening, and if you understand why something is behaving the way it is, then you will have a better understanding on when to expect it, how to combat it or modify your car to suit. It is why I can throw the Ferrari GTO around Deep Forest as I was in my video on the previous page, I have an understanding of what to expect and why, so the car was quite predictable in it's behaviour, even though that was only my 2nd race in the car and I'm still learning it.
This guy seems to love the physics...
That awesome intuitive feel GT7 gives you when sliding...
Not yet. I'm only up to the Porsche cup and then spent all my money on the GTO and Testarossa. I've been ignoring the GR3 cars as I haven't had a need for them yet. I'll make that one my priority and come back to you when I do. I guess the big difference for me at the moment is in GT Sport I exclusively drove with the wheel, where GT7 I have been exclusively on the controller. Might give me a reason to plug the wheel back in when I pick it up to give it a run.@Lion-Face I know you’re the same Ferrari obsessed Type like me.
My question, have you actually driven the 458 GR3 in GT7, I bet you have.
Tell me what are your initial impressions.
GTO and Testarossa I bought them too, such great Cars to drive in its stock Version.Not yet. I'm only up to the Porsche cup and then spent all my money on the GTO and Testarossa. I've been ignoring the GR3 cars as I haven't had a need for them yet. I'll make that one my priority and come back to you when I do. I guess the big difference for me at the moment is in GT Sport I exclusively drove with the wheel, where GT7 I have been exclusively on the controller. Might give me a reason to plug the wheel back in when I pick it up to give it a run.
There actually is a Speed Sensitivity Setting for Controller.One of the major issues I have with this game as a controller user is the constant steering sensitivity. I know this sounds strange but think about it - when you use a steering wheel, you have a large range of motion and can therefore adjust how much lock to apply at any given time. You cannot do this with an analogue stick that moves left, right and sometimes down. As a result of this consistent sensitivity, the steering can either feel too heavy or too light, sometimes resulting in weird behaviour that catches me out really easily. If there was a speed sensitivity setting like Assetto Corsa, where in the steering sensitivity is adjusted on the fly based on how fast you travel, I wouldn't struggle soo much. It artificially increases the range of movement to better simulate the feeling of a steering wheel. This is something that must be implemented to further improve the controller experience.
All that does is adjust the steer speed. I'm saying that there should be a setting that allows you to change how much the steer speed varies based on how fast you're going.There actually is a Speed Sensitivity Setting for Controller.
Its range goes from -2 up to 7.
-2 being the slowest response up to 7 being the quickest inputs response.
You can find them in the Controller Settings Menu 🙂
Ah ok, now I got it 😅All that does is adjust the steer speed. I'm saying that there should be a setting that allows you to change how much the steer speed varies based on how fast you're going.
I'm not sure it's the controller settings that's catching you out as wheel users are having issues at the moment too. And I'm also not sure following in the direction of one of the worst games for controller implementation is the right way to go for one of the games with some of the best implementation. Perhaps you're just used to AC's different/unusual ways now? It happens to me when I focus solely on one game.One of the major issues I have with this game as a controller user is the constant steering sensitivity. I know this sounds strange but think about it - when you use a steering wheel, you have a large range of motion and can therefore adjust how much lock to apply at any given time. You cannot do this with an analogue stick that moves left, right and sometimes down. As a result of this consistent sensitivity, the steering can either feel too heavy or too light, sometimes resulting in weird behaviour that catches me out really easily. If there was a speed sensitivity setting like Assetto Corsa, where in the steering sensitivity is adjusted on the fly based on how fast you travel, I wouldn't struggle soo much. It artificially increases the range of movement to better simulate the feeling of a steering wheel. This is something that must be implemented to further improve the controller experience.
What? The controller implementation in AC and ACC is pretty good. It works really well for me but it does take a bit of time to figure it out. My left arm doesn't get sore when I play ACC, unlike GT7 which can cause a bit of discomfort. In fact it's been soo severe at times that I've had to stop playing for 20 minutes or so.I'm not sure it's the controller settings that's catching you out as wheel users are having issues at the moment too. And I'm also not sure following in the direction of one of the worst games for controller implementation is the right way to go for one of the games with some of the best implementation. Perhaps you're just used to AC's different/unusual ways now? It happens to me when I focus solely on one game.
ACC is okay but AC was crap, and well known for it. It's something you can get used to, and you can find something that's useable with a lot of experimentation but it wasn't designed for controller use so it's far from optimal. GT games have always been praised for there controller implementation and this game is as good as any of the others, possibly better with the DualSense.... once the weird tyre physics at high speeds is fixed.What? The controller implementation in AC and ACC is pretty good. It works really well for me but it does take a bit of time to figure it out. My left arm doesn't get sore when I play ACC, unlike GT7 which can cause a bit of discomfort. In fact it's been soo severe at times that I've had to stop playing for 20 minutes or so.
Well I do know. I have to push the stick harder for longer than I do in ACC.I have no idea why you're getting sore but I'd imagine it could be because you're just not used to the physics yet so you're not as relaxed as you are with the other games.
Okay, sorry to hear that. I don't know much about your disability but is GT7 so different to GT Sport? It seems very similar to me and I don't recall you having troubles with that game (not that I'd really know), which is what lead me to consider that it might be a familiarity thing. What about AC? That's the game you first brought up so that's the game I was first replying about.Well I do know. I have to push the stick harder for longer than I do in ACC.