- 566
- Patra, Greece
Do you have a link to what Kaz said?If the game handles like GT5 (like Kaz has sort of alluded to) with the tuning difficulty of GT6 then I'm all in.
Do you have a link to what Kaz said?If the game handles like GT5 (like Kaz has sort of alluded to) with the tuning difficulty of GT6 then I'm all in.
I could afford one I just have nowhere good to put it in between sessions. The sensitivity of the Dualsense is way better than the Dual Shock 4 so it suits me fine. It also ties you into one particular position whereas I often prefer to lounge while gaming. 😃A console can be used to play hundreds of games and comes with a controller that functions with them all. A wheel is used only for racing games. Let's not pretend it isn't a big investment, it is. The cheapest good wheel set (not some cheap plastic rubbish with no pedals, no FFB and 180 degree rotation) is a couple of hundred of whatever currency you buy things in. That's a lot of money to put into a handful of games for most people, even if they are an enthusiast.
Most of it has been a financial barrier. I started my sophomore year of high school and graduated from university last winter. I’ve recently landed a well paying position but I still have other large purchases I need to make & find a good place to keep a wheel setup. My current living space isn’t very accommodating.May I ask why you don't use a wheel?
The only thing he has said about the handling I have seen is in the GTplanet interview.Do you have a link to what Kaz said?
We’ll that’s rude, you’re “the exception”. I’ve been an A/S player most of my Sport Mode playing and even filled out the form for Star Player status. Yet, my view doesn’t qualify.I’ve been playing with a controller using joystick for almost nine years now. What I can say based on my experience is that while GT Sport has artificially dampened the steering input for controller users, it doesn’t influence the ability for controller users to be in control of their machine and race side-by-side one bit. If it did I’m positive I wouldn’t have as many friends that I do.
It’s quite annoying to see over and over again people say that controller users are fundamentally incapable of racing with those (or on the same level as those) who use steering wheels and aren’t qualified to speak about the game in whatever relevant aspect (physics). Nevermind the suggestions I’ve seen previously that controller users should be segregated. I can sense enough of what’s going on that I can effectively tune a vehicle to behave the way I need it to. I think that’s enough to be qualified to talk about the game physics if I want.
Hope this is true. Got on GT5 last night, and drove a stock BMW 2002 Turbo around the Nordschleife with Comfort Soft tires. Felt extremely direct, and the weight transfer physics were really predictable and believable. You could hold slides right where you wanted to, and correct the car exactly the way you wanted it. The car had very little grip, but it was predictable and had lots of feeling. Very natural. (even with the terrible DS3 controller). This is by far my favorite physics to be featured in a GT game, because cars are just so enjoyable and addictive to drive, because its believable. Maybe not necessarily realistic, but it just makes sense in the way it feels, looks, and responds to inputs.If the game handles like GT5 (like Kaz has sort of alluded to) with the tuning difficulty of GT6 then I'm all in.
Some people act like Gran Turismo is supposed to be a rFactor/iRacing-level sim...I think comparing Gran Turismo to ACC is missing the point of Gran Turismo...
Nothing bad with wanting GT getting the behavior of its cars more in line to what we see in real life, it should be possible without getting to the depths of simulation like iRacing or ACCSome people act like Gran Turismo is supposed to be a rFactor/iRacing-level sim...
Nothing bad with wanting GT getting the behavior of its cars more in line to what we see in real life, it should be possible without getting to the depths of simulation like iRacing or ACC
Well-said mate, and I tend to agree.
However, the first thing I notice (it hits me in the face), when I switch from ACC to GT6 (skipped PS4 'cause it didn't have a full GT title), is the lack of road detail.
This is why I said what I said earlier. The initial impression is like being on a rally stage when the road switches from roughish dirt to ice. As a long-time, die-hard GT fan, this is embarrassing to me.
Pretty odd to be out here busting myths about physics when you don't know what understeer is.Pretty odd to be embarrassed by the state of GT when you haven't even played the latest game and are playing on 15 year old hardware.
I'm only 1 game behind mate and have played it for 9 years so know it intimately.Pretty odd to be embarrassed by the state of GT when you haven't even played the latest game and are playing on 15 year old hardware.
Not for nothing bro but the driving in GTS is way better IMO than GT6 it’s a shame you haven’t given it a try I think you would like it.I'm only 1 game behind mate and have played it for 9 years so know it intimately.
If GTS had taken the leap necessary from GT6 in order for that smooth-road contrast to not be so glaringly-obvious that a severe case of peripheral neuropathy couldn't miss it in its sleep, I'm sure I would've heard about it 'cause I've followed GTS' progress from day dot here.
Not complaining. Just saying I'm hoping for a vast improvement in road detail. I'm guessing that data's already there from the scans but hasn't been allowed to make it to the controller in all its glory. Far from it.
Not for nothing bro but the driving in GTS is way better IMO than GT6 it’s a shame you haven’t given it a try I think you would like it.
The real Gran Turismo game argument irks me too, as does people calling GT7 GT Sport 1.2 and nonsense like that. It is what it was designed to be.True. The idea that Sport isn't a "real" Gran Turismo game is a joke anyway. It doesn't have parts to buy but you can still adjust the cars in nearly the same way and there is a huge amount of single player content.
To be fair, if my memory serves, PD or Kaz went out of their way to create that stigma. They were asked point blank why they named it GTSport instead of GT7 and they said it was a different game or something. They started backpedaling shortly after because of how negative the reaction was, and as we can see in GT7 they're clearly going back to the collector, tuner, style game.The real Gran Turismo game argument irks me too, as does people calling GT7 GT Sport 1.2 and nonsense like that. It is what it was designed to be.
To be fair, if my memory serves, PD or Kaz went out of their way to create that stigma. They were asked point blank why they named it GTSport instead of GT7 and they said it was a different game or something. They started backpedaling shortly after because of how negative the reaction was, and as we can see in GT7 they're clearly going back to the collector, tuner, style game.
In fact, that the decision to name the new one GT7 not GT8, really drives home the point that GTSport was never a part of the Legacy Series in their eyes.
Don't get me wrong, I was a big fan of GTSport, I actually think 6 sucked, and 5 was my favorite. I don't care about offline racing, individual part tuning seems futile, and collecting garbage cars from a used car dealer that is time gated annoys me. Sport was significantly more up my alley, but that's kind of the overall point. Sport was a step in a new direction and was not a continuation of the original GT series.
That's why the stigma exists. Personally I don't care whether people call it real or not, the playing experience was 100% a Gran Turismo game, and people's offline comments have no effect on the in game play.
The entire world knows that gaming has evolved to online or die. PD tried to follow that trend and it seemed to have disrupted their playerbase. They're blatantly trying to turn back the clock, but without abandoning the future of gaming, so instead of splitting their fan base, they will cater to both this time around.
Just my .02
I've no doubt it was way-better mate.Not for nothing bro but the driving in GTS is way better IMO than GT6 it’s a shame you haven’t given it a try I think you would like it.
The moment that GT goes full hardcore sim is the moment it burns off the majority potential users/players.Nothing bad with wanting GT getting the behavior of its cars more in line to what we see in real life, it should be possible without getting to the depths of simulation like iRacing or ACC
The funny thing is you feel just as much surface with the controller compared to the wheel. I like GTS on the controller, prob one of the best in all the games. I really was competitive online in sports mode with a controller. The PS5 controller feels even better IMO with the inputs smoothness and vibration you get. I said it before I think GT7 with the PS5 controller is going to great for pad users I can’t wait to try it!I've no doubt it was way-better mate.
The AI seems a vast improvement too AFAICT.
Just talkin' 'bout road detail felt through a controller wheel. Hopin' for a huge improvement...
If it's anything like wreckfest, we're in for a treat.The funny thing is you feel just as much surface with the controller compared to the wheel. I like GTS on the controller, prob one of the best in all the games. I really was competitive online in sports mode with a controller. The PS5 controller feels even better IMO with the inputs smoothness and vibration you get. I said it before I think GT7 with the PS5 controller is going to great for pad users I can’t wait to try it!
Oh boy. This is soo wrong on soo many levels and I simply cannot understand how you've come to these conclusions. Not all controller users are erratic and not all of them cause crashes. Do you honestly believe that all wheel users are clean drivers? I've raced against some pretty bad wheel users in my time and beaten them! I've been praised for my abilities on a controller despite the fact that I'm disabled, so what you're saying is totally false and laughable.Most pad drivers are erratic, causing crashes since they weave all over the place. Using that gyroscope in the pad instead of the joystick eliminates this problem however.
Many "casual" players or beginners are actually faster on a pad. My firm opinion is that this is because of built-in assists. The game won't let you flick the wheel dangerously quick nor pass the slip limit at a certain speed. It's simply much easier to drive, especially cars that have severe lift off oversteer (like grp. 3 Audi R8 or Renault R.S. 01, 911 95- and so on). You just have to wham the joystick or tilt the pad if using the gyro and trail brake - the game doesn't let you turn the in-game wheel too much or too fast.
I understand why the assists are there - it's near impossible to be without them when you don't have FFB, since FFB allows you to feel what's going on and respond accordingly. And the range of motion of a small joystick, or when tilting the pad, is too small to let you have proper control.
So, where am I going with this? Since I consider GT Sport to be primarily an e-sport, and e-sports and sportsmanship is all I care about, the conditions for average players using wheel and pad aren't the same. They are different on a quite fundamental way, and one of them is having an unfair advantage - wheel users in top lobbies and pad users in lower lobbies.
Personally, I'm always above average in racing (IRL and virtual) so I don't care about that specific element. The only minor nuisance is the occasional fast pad driver that's weaving all over the place, without crashing or ruining the tyres within 1 lap - that's annoying and disturbs immersion.