Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
I don't know. I've seen plenty of videos online of people losing it in the most unexpected ways.

The cars seem pretty dynamic to me on how they react.
Also, he's holding some decent slides in 4th with a stock FRS. But all at high speeds. Also, even at these high speeds, the car wants to oversteer into the corner. These are inherent traits that people have gripes with GT.

Where was the first video? I'd like to see a video of you simply turning the wheel and giving it full throttle to get the car sideways. I sure couldn't do it as others in this thread with other cars.

Don't know. Here's a stock AP1 holding a slide in 4th gear. It all has to do with the speed you carry. These have as much torque as a FRS.


I highly disagree. Understeer is a big inherent issue with AC that throws off the accuracy of stock cars in the game.

Are you talking about the car on throttle being unstable?


Did you notice that their cars didn't snap back despite putting 1.5 to 2 full opposite turns on the steering wheel?

In GT7 the car would go left, snap right, do a 180 and cannonball into your friend Barry R.
 
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He is going off of the youtube video Tidgney dropped the other day and was posted in this thread....supposedly Tidgney has an inside line to the studio. Jump to around 1min 30sec. He states that the BoP is going to be looked into, but before PD makes any adjustments to the BoP, they are aware and are at work on the snap/oversteer/physics first, and then will adjust the BoP thereafter.

You don't have to show me something I know as I follow him and saw the video when it came online.

But the wording wasn't what tedaxe uttered, so it's a guess on his part and not a fact!

Only PD and a few insiders know what PD knows or what they don't know and how they work on it and where they see the blame for these things.
The "insinuations" that something is completely broken are just ridiculous and get on my nerves. Because if it was sooooo BROKEN, then EVERY car would have the same problem. But that is not the case!
 
You don't have to show me something I know as I follow him and saw the video when it came online.

But the wording wasn't what tedaxe uttered, so it's a guess on his part and not a fact!

Only PD and a few insiders know what PD knows or what they don't know and how they work on it and where they see the blame for these things.
The "insinuations" that something is completely broken are just ridiculous and get on my nerves. Because if it was sooooo BROKEN, then EVERY car would have the same problem. But that is not the case!

It is broken.

Watch the videos above in the Toyota 86.

The car oversteer, the driver corrects it and then points the wheel straight.

He doesn't need to correct a snap back just corrects it the first time and the car settles.

In GT7 you need to correct the oversteer, pray you can correct the snap back somehow and then maybe correct the next snapback.

In video turns wheel left, then right then straight.

In GT7, turn wheel left, then right, then left, pray, right, then flaming bbq, and crash.

It's not right.
 
I love and i'm a big fan of GT series and been playing since GT4. But some of you need to stop justifying physics in this game that much. I'm sorry as much as i would love to see GT7 having a proper sim physics, the more i play the more i think its actually not much improved over GT sport. Of course i'm comparing with games like AC/Rfactor, Iracing..
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Yea ok the physics are a bit of improvement over GT sport but it lacks so much in tyre physics, ffb, tyre/grip progression etc.

When i play other simgames i really don't care that much about having a good lap time, i'm just enjoying driving because it actually feels really realistic and something like real car would handle. GT7 is all over the place especially with snap oversteer.Cmon you can't tell me 150-200hp car always snap like that in light corner with a bit of throttle, its honestly so unrealistic.

Rally cars like Audi Quattro Sport, Peugeot 205, subaru imprezza, Evo handle like **** even on tarmac compared to Dirt Rally 2 or AC, in those game it just feels so good and rewarding to drive them..
 
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Lift off oversteer! Not power oversteer
You can do that even with the engine turned off into a corner.


Show us a video when someone do a 5th gear power oversteer at 4500rpm in a 86 or Rx-8 please! 150hp cant do that. It is impossible.

On a controller you cant even turn off the countersteer assist fully.
Pd definitely know the rwd grip on throttle is so Broken.
I've had my rx8 step out on me in 4th gear flooring it off a roundabout, they also have more than 150bhp, however as rotors wear power does drop from stated more so than a piston engine. Mine was 198bhp at the wheels on the Dyno fyi.
 
I love and i'm a big fan of GT series and been playing since GT4. But some of you need to stop justifying physics in this game that much. I'm sorry as much as i would love to see GT7 having a proper sim physics, the more i play the more i think its actually not much improved over GT sport. Of course i'm comparing with games like AC/Rfactor, Iracing..
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Yea ok the physics are a bit of improvement over GT sport but it lacks so much in tyre physics, ffb, tyre/grip progression etc.

When i play other simgames i really don't care that much about having a good lap time, i'm just enjoying driving because it actually feels really realistic and something like real car would handle. GT7 is all over the place especially with snap oversteer.Cmon you can't tell me 150-200hp car always snap like that in light corner with a bit of throttle, its honestly so unrealistic.

Rally cars like Audi Quattro Sport, Peugeot 205, subaru imprezza, Evo handle like **** even on tarmac compared to Dirt Rally 2 or AC, in those game it just feels so good and rewarding to drive them..
Do you see what you are writing? In other games you don't care if you can set a good lap time because you just enjoy driving... But in GT7 driving is impossible?!? Then reduce the speed and you already have no snap.. but wait.. then your lap time is gone... oh my god then you would be playing GT7 like other games. Am I just totally confused as to what you actually want?

I don't grind kilometers in meaningless races like some others just to farm credits. In principle, I only do 2 things.. CE and race in sport mode, or push the qualifying time further and further. And yet I already have a few kilometers on the clock.
I haven't come across any vehicle with the CE that has an uncontrollable snap, ALL vehicles are more or less easy to handle. Some vehicles need a very steady and gentle hand and a certain driving technique or electronic helpers to be fast with them. I prefer the "better" style of driving because it demands more.
So far I've done pretty well every stage after a little more or less practice and the more I practice on a track with a car, the faster I get. So the GAME CANNOT be thatoooo broken if even an average driver like me can handle it just fine.

Of course I would like some street cars to have less snap, BUT then these street cars would be faster than a Gr3 or Gr4 car with a comparable PP. And from this point of view alone, I think the snap on road vehicles is completely fine again.
 
Perhaps they won’t stop the oversteer but make it easier to save it? The second snap back when you try to correct is what gets me a lot of the time. Presuming this is a weight transfer physics issue? @Scaff would be able to say if that’s accurate or not. Weight transfer is a big part of the physics in 7 where in Sport it was basically non existent. Then night have gone too far the other way.
 
Right, so I just bought the 330 P4 because I thought it would be nice to have a car to go with my Alpine A220. But the 330 P4 by default is given racing hards, while the A220 is given comfort softs... Why am I bringing this up? If I want them to be a little closer just compromise by giving them both sports mediums... I did that... Regretted it... Got angry... Now I'm here.

I have a feeling that PD has had a change of approach for how they calculate physics for individual cars in GT7, and cars carried over from GT Sport may suffer from having outdated physics data. I mean, logically they would have all cars from the same racing period on comparable tires if they were replicating period correct tires, but for some reason they don't. I feel like the physics team may try and recreate a car's handling around the tires they decide to default it to, by a bit of fudging and less by precise data. And they haven't reconsidered the tires of cars added before GT7.

They may have for example, inputted individual physics data for a car added to GT Sport and then developed their global physics engine further for what we have in GT7. If this is the case and they don't revisit these cars we could easily see a lot of cars be questionable in the physics department... I'm likely wrong, but I just can't fathom their decisions around tires as the default tires must surely imply what would be on the real car.
 
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I've had my rx8 step out on me in 4th gear flooring it off a roundabout, they also have more than 150bhp, however as rotors wear power does drop from stated more so than a piston engine. Mine was 198bhp at the wheels on the Dyno fyi.

At 4500rpm a rx8 got about 130-140hp.
When your rx-8 stepped out was that on a heated up sticky tire?
 
Do you think its an coincidence that even if you turn off Countersteer assist it is still on when you drive with a controller 😂
Why should I believe that....? Because you can never steer as extremely precisely with a pad as you can with a wheel, especially not when you also have the option of being able to adjust the angle of rotation on the wheel to make it comparable, you would need the pad a 20 centimeter long stick to steer and even then it wouldn't go so well. That's totally OK and right. Why do YOU think some simulations don't really or very poorly support PAD? Precisely because it is very difficult to control. So what do YOU want to accuse PD of?

That's right, because you didn't seem to think far enough, the main thing is to beat around on PD and the game, because you're part of the noisy crowd.


MY attitude is:

There are weaknesses that could be worked on for wider accessibility/acceptance, but it's NOT broken in my eyes. According to my definition, broken is something that does NOT work. What I don't see here from the start.
 
Why should I believe that....? Because you can never steer as extremely precisely with a pad as you can with a wheel, especially not when you also have the option of being able to adjust the angle of rotation on the wheel to make it comparable, you would need the pad a 20 centimeter long stick to steer and even then it wouldn't go so well. That's totally OK and right. Why do YOU think some simulations don't really or very poorly support PAD? Precisely because it is very difficult to control. So what do YOU want to accuse PD of?

That's right, because you didn't seem to think far enough, the main thing is to beat around on PD and the game, because you're part of the noisy crowd.


MY attitude is:

There are weaknesses that could be worked on for wider accessibility/acceptance, but it's NOT broken in my eyes. According to my definition, broken is something that does NOT work. What I don't see here from the start.

Ok not broken..
My personal car must be broken because it wont do that with almost 50% more power
 
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So what I read here again and again, or understand from what is to be read, is: "MiMiMi... the FFB in the game does not rip off my finders or break my wrists while playing due to its strong FFB, I don't feel anything ... That's why the game is so bad and unplayable for me!"

Well if that's how you see it.. then don't play it.. How about that?

For my part, I find here and there the feedback maybe 10-15% too weak and some information "seems" not to be available, or is so extremely thin that it's really hardly noticeable. But even with my T248 I can't find a single point where I would say that it's so bad or weak that I wouldn't want to play the game anymore.

Just yesterday evening I decided to quickly do sector 5 in LeMans again to be able to create a video that shows how I drive there.
And what can I say.. even there I noticed very weakly, but noticeably, that the snap is announced again and again, so I was always able to drive the curves very cleanly, exactly on the limit of what is possible and, if necessary, close the line slightly open to avoid the snap.
(I don't want to discuss the snap itself here, because it's unusual, but when I think about it, it makes sense and is logical)
So for me at least the FFB is given and definitely not a point where I would devalue the game in any way. However, I think some people have very strange expectations of how the FFB should be and how it is in other games... That can also be true for the other games... here it is how it is and why can't you just accept design decisions and try to get involved?
I love GT7, great game!
But I still think the FFB is bad ( T300 ), hoping they can improve it in the future.
 
Where was the first video? I'd like to see a video of you simply turning the wheel and giving it full throttle to get the car sideways. I sure couldn't do it as others in this thread with other cars.

I'm talking about the other time you said you couldn't drift like a video you posted then I made a video showing you can easily do it, Scaff also posted a video proving what you said was wrong, again we have the same thing happening, each time what you said doing those things wasn't possible in AC when it clearly is.

Here I made another video, another else you can't do in AC?



Don't know. Here's a stock AP1 holding a slide in 4th gear. It all has to do with the speed you carry. These have as much torque as a FRS.

I can't tell if this is a serious post it's so dumb.


I highly disagree. Understeer is a big inherent issue with AC that throws off the accuracy of stock cars in the game.

An issue only you seem to have.

Are you talking about the car on throttle being unstable?

I'm talking about the issues discussed in this thread and the issues I've already mentioned.
 
I'm talking about the other time you said you couldn't drift like a video you posted then I made a video showing you can easily do it, Scaff also posted a video proving what you said was wrong, again we have the same thing happening, each time what you said doing those things wasn't possible in AC when it clearly is.

Here I made another video, another else you can't do in AC?





I can't tell if this is a serious post it's so dumb.




An issue only you seem to have.



I'm talking about the issues discussed in this thread and the issues I've already mentioned.

Are you playing the PC version? Cause on ps4 there isn't no way to oversteer that car so easly.
 
I don't know. I've seen plenty of videos online of people losing it in the most unexpected ways.

Oh dear more compilation of amateurs losing it rather than pros that knows how to review the cars properly:banghead:. if you want to discuss about the effects of bad throttle/steering input please discuss it with someone else, I have no issue with those in GT7.
The cars seem pretty dynamic to me on how they react.
Also, he's holding some decent slides in 4th with a stock FRS. But all at high speeds. Also, even at these high speeds, the car wants to oversteer into the corner. These are inherent traits that people have gripes with GT.
Define dynamic, cause losing rear traction on low torque car at low rpm, and high gear is not "dynamic" in my book. I drifted tsukuba's entire last corner in a RX-8 in 5th gear at 4500-4800 RPM, and the car managed to have enough torque at 3000RPM to spin the car around with full opposite lock at the tsukuba's 1st corner.
slide is not drifting is it? I asked for a drift video and you gave me people oversteering because their throttle and steering input is no good.
 
Do you see what you are writing? In other games you don't care if you can set a good lap time because you just enjoy driving... But in GT7 driving is impossible?!? Then reduce the speed and you already have no snap.. but wait.. then your lap time is gone... oh my god then you would be playing GT7 like other games. Am I just totally confused as to what you actually want
 
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@xMAXIx79 xI just meant that driving in GT7 isn't rewarding same as driving other true sim game and that people really need to stop pretending that GT7 is a true sim game. Can you really say that driving Audi Quattro, Mitsubishi Evo or Subaru Imprezza is rewarding in GT7 same as in Dirt Rally 2? Cmon, the difference is huge to the point that in Dirt Rally im just enjoying driving a car even without getting best lap whilst in GT7 is just about setting a best time without getting satisfaction in just pure driving
 
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@xMAXIx79 xI just meant that driving in GT7 isn't rewarding same as driving other true sim game and that people really need to stop pretending that GT7 is a true sim game. Can you really say that driving Audi Quattro, Mitsubishi Evo or Subaru Imprezza is rewarding in GT7 same as in Dirt Rally 2? Cmon, the difference is huge to the point that in Dirt Rally im just enjoying driving a car even without getting best lap whilst in GT7 is just about setting a best time without getting satisfaction in just pure driving
I haven't read anyone saying GT7 is a pure sim, at least I can't remember any.

I can't and don't want to deny your subjective impression, because everyone feels it differently and that's a good thing.

In principle, I can judge how well or badly the rally vehicles are implemented as 0, because rallying has never been my thing, I have done the necessary missions and license test, but left out the CE. It is not my field and only interests me insofar as it is really necessary. I will not make any statements about it here. Everyone also has a different feeling about how they want to move cars on a track and how they should or should behave. Certainly there may be one or the other "deviation" from what should happen to iRL... but I assert quite cheekily... there is probably not a single game, at least on the console, that can implement reality 100% at any time .

I want to state my point of view that the game is definitely playable and I enjoy it, if it were broken it wouldn't be playable at all, so the license exams and CE missions wouldn't be feasible either... but they are... at least for me. AND I enjoy it!
 
@xMAXIx79 xI just meant that driving in GT7 isn't rewarding same as driving other true sim game and that people really need to stop pretending that GT7 is a true sim game. Can you really say that driving Audi Quattro, Mitsubishi Evo or Subaru Imprezza is rewarding in GT7 same as in Dirt Rally 2? Cmon, the difference is huge to the point that in Dirt Rally im just enjoying driving a car even without getting best lap whilst in GT7 is just about setting a best time without getting satisfaction in just pure driving
It Is extremly subjective.
I hated a lot GTS physics,that i kept playing gt6.
I like a lot gt7 physics, even with this exaggerrated oversteer, and i am keep playing it from day 1.
I find good Ac physics ,but i can't have fun how i would like (ps4 version),so i play It less than gt7.
 
It Is extremly subjective.
I hated a lot GTS physics,that i kept playing gt6.
I like a lot gt7 physics, even with this exaggerrated oversteer, and i am keep playing it from day 1.
I find good Ac physics ,but i can't have fun how i would like (ps4 version),so i play It less than gt7.
I’m pretty much in your boat.. right now I only have consoles GTS overall as a game was just the best for me especially once you add in the community and how fun the online racing was. When it came to just pure driving AC was my favorite and I like ACC a lot but it only has GT3/4 cars with also the Porsche cup car. GTS driving always felt just so simple to me while in AC you had to have more skill and interaction with the car to get it to perform.

GT7 though is just really doing it from me and I’m my opinion it’s way better than GTS and does things just as good as AC and better/worst the direction it’s going though I can really appreciate it.. obviously it’s not perfect but I never expect any game to be.. driving in the cockpit view with cam Wobble 2, no hud, time progressing on track with how lively the cars feel I’m happy! How driving smooth not only helps you to achieve a faster time but also helps the car in wobble cam 2 keep the view nice and stable. You can tell when your inputs are rough and jerky because the unsettling view reminds you with the bouncing and shaking. When I’m smooth the camera is not as disruptive and I can appreciate it reminds me of I’m driving correctly.
 
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It Is extremly subjective.
I hated a lot GTS physics,that i kept playing gt6.
I like a lot gt7 physics, even with this exaggerrated oversteer, and i am keep playing it from day 1.
I find good Ac physics ,but i can't have fun how i would like (ps4 version),so i play It less than gt7.
Exactly my thoughts. It's probably not perfect but extremely good to play. I found weird situations but overall it's pretty good. And if they tune it would be awesome.
 
And that reminds me ACC before 1.8. It was almost unplayable on a gamepad without all aids. But if you can drive ACC before, you can drive anything else easily. It was awesome training and GT7 is similar but lot of fun too. After GT7 training, every other sim must feel easy. :D
 
I'm a bit rusty cause haven't played Assetto Corsa since GT sport came out.



yes it's that easy even in PS4. I even throw a grip lap in there just for fun.

My man that was awesome.. only thing I get is what your grip lap looked like… I don’t drift nor do I really care for it, but during just driving I like to come out of turn a little sideways and I just cant do it in AC.. my car just understeer. Great replay man!
 
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