- 710
- Raleigh, North Carolina
Braking performance seems diminished. Weaker.
I felt it was more controlled and stronger, then again I am on a controller, which has also changed.Braking performance seems diminished. Weaker.
I'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.are you sure your also not scrubbing the ever loving out of your tires? Its easily forgiven. Gt has been training us to do it for years
EwwwwI'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.
I'm expecting the understeer and trying to make it happen and I do so that bit is all fine, we are talking about .5 of a second.
It's the way the game reflects this back in the FFB is far too aggressive for both the actual situation but also the hardware.
Imagine the GR1 oscillation but sped up 10x the movement is minimal 1/2 and inch but it causes a huge shaft knock which feels and sounds unpleasant but also stresses the shaft its self and the mounting bolts.
I am on a controller as well, and I also got the impression that breaking and behavior under breaking has improved since this update...I felt it was more controlled and stronger, then again I am on a controller, which has also changed.
Yeah it's not good at all.Ewwww
Yeah. Thats not happening on the ddx. Whats your in game sensi?
Generally, I agree with you. GT7 was never a hardcore sim, and I don't see that changing in the future. My personal problem is that VR ruined me in terms of sim racing. Since GT7 is the only racing game on PS5 that supports it, that's what I play. If ACC got PSVR2 support on PS5, I'd switch in an instant.IMHO this game should lean to a more approachable style. There's iRacing and Assetto Corsa if you want to really get down to brass tacks. The fundaments should still apply in GT7 and the faster guys who love a really edgy car will still be the faster guys but it's got to accommodate people who casually want to race with some skill and not hang on for dear life.
Here's the issue with that. The PS5 comes with a controller, so that's what millions upon millions of people play with.Long story short, I'm a selfish bastard and want GT7 to be more realistic
Thanks for a sensible take on the balance PD needs to strike with GT. The majority of players will be on a controller, so the game has to be fun using a controller. I am a controller player and no way I am going to shell out € 2000 for a rig.Here's the issue with that. The PS5 comes with a controller, so that's what millions upon millions of people play with.
A good wheel and rig will cost a lot of money. I tried the last Assetto Corsa with the controller and it was unplayable. Can you imagine removing the steering wheel from a racing car and driving it with a controller in real life?
I am of the opinion that Gran Turismo and the term "more realistic" should always have a cautious relationship. If more realism makes the game better, great. If more realism makes the game unplayable for the vast majority of people, then I suggest the minority go play another game.
I agree re: the controller. The game definitely has to be good with the peripheral that comes with the system, and GT7 is that for sure. But I think it's important to keep pointing out that nobody has to spend thousands of dollars to get the wheel experience. As I said before, the G29 will do the job quite well for a few hundred (or less). Been using mine for more than a year now with GT7 (hundreds of hours use at this point) and I still am completely happy with it. No desire whatsoever to upgrade to a different rig.Thanks for a sensible take on the balance PD needs to strike with GT. The majority of players will be on a controller, so the game has to be fun using a controller. I am a controller player and no way I am going to shell out € 2000 for a rig.
This latest update actually gives you back some traction. The cars can slide, they can oversteer and you can actually catch it. I’m not good at drifting, especially with a wheel, but if you do get the back end to come out a bit you can save it. The previous version made it mostly impossible to recover from a slide and understeer was rampant.I had a trans am Camaro tune I could powerslide at goodwood, spent a lot of time on the tune. It was tricky to drive but with practice is was fairly accurate with the four wheel sliding through corners… they did an update and if I drove it the same way I’d just slid right off the track. It actually became undriveable there. What a disappointment. Maybe it’s back since this update.
I wasn't testing anything but I did a custom rain race at Tsukuba yesterday in the C-HR and noticed that I couldn't hardly feel any vibration in the controller over the rumble strips. I had bigger wheels and stiffer suspension on as well. I could feel the tire vibrations just fine but not the rumble strips which used to be pretty violent vibrations and sounds if I remember right.The oscillation on the straight is almost gone but I think it is linked to something else. Dampening the oscillation seems to affect the road feeling. I feel less bumps in the road now. The bumps are there but less noticeable. The effect is less stronger.
Which is why I said my gear was medium to high end, but you still need a rig not just a wheel so it's more than the 300 or so. I stepped it up to a DD Pro etc because it feels like we're on the cusp of doing direct drive industry wide, well that and the 30% off helped.I agree re: the controller. The game definitely has to be good with the peripheral that comes with the system, and GT7 is that for sure. But I think it's important to keep pointing out that nobody has to spend thousands of dollars to get the wheel experience. As I said before, the G29 will do the job quite well for a few hundred (or less). Been using mine for more than a year now with GT7 (hundreds of hours use at this point) and I still am completely happy with it. No desire whatsoever to upgrade to a different rig.
I actually think that you are partly right, just getting co-ordination and turn in timing, learning to brake using a screen/vr with your feet that it's probably best to start with a cheap setup, recalibrate from a controller and once you start improving on your controller times then the step up in gear is worth while.Which is why I said my gear was medium to high end, but you still need a rig not just a wheel so it's more than the 300 or so. I stepped it up to a DD Pro etc because it feels like we're on the cusp of doing direct drive industry wide, well that and the 30% off helped.
I'm a wheel guy after 20 years on pad and honestly it's a skill issue, my skills work better with a wheel dpad or stick I was ok but doing 40k a year in a real car the wheel just felt more natural.PErsonally I found the triggers impossible, ultra sensitive, kudos to those that could use them. I had to keep reverting to the dpad which rues out banked corners or esses, the wheel is a revelation at Daytona, high speed ring, suzuka etc as well as with formula cars. Looking fwd to Group 2.