Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

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The biggest take away for me is that they spent man hours on.... Music Rally. I have no words.

They could have put that time into something actually useful like car clubs.

I just hope the physics is a step up over GTS where you actually get punished for going past the limit and the magical hand of God doesn't get in the way.

My love hate relationship with the series continues and Sony will again have my money... sighs depressingly
 
Lots of decent info, but if the replays are at a crappy 30fps on PS5, that's very very sad news...

The initial post about the graphics mode, said that ray tracing was 30fps, and then the framerate was removed.

I hope there is an option to disable ray tracing, and have the 60fps locked replays. Real life doesn't run at 30fps, or anywhere close. Actually a big deal for me, and I spend hours watching replays. I hope an option exists... if replays can't hold 60fps, GT7 is a non-starter for me. That's how important it is to me.

:(
No framerate was given for RT mode.

You can have replays in performance mode (60fps) or in RT mode (not 60fps).
 
I suspect there's going to be a separate reveal for whatever online championships exist, whether FIA or not. They were too popular for them to just dump them entirely.
 
Yes, many times in the hundreds (if not thousands) of hours of track and proving ground time I've accumulated in the motor industry over 25 years. I also used to teach driving and vehicle dynamics for OEMs as part of my job, much of which involved demonstrating and training people what to do during under and over steer.

What you are referring to is tyre skip, and that occurs way past the onset of understeer, and is actually more likely to occur on a dry surface than a wet one (sheering forces on the rubber ensure that), the onset of understeer does not see tyre skip, but a drop of in steering wheel load due to self-aligning torque correcting he contact patch.

A loss of steering weight will always occur in understeer, but tyre skip will not always occur, and when it does it's after the steering weight loss, not at the same time as it, as GT does.

To take it further, maximum grip is actually extracted from tyres as they are slipping slightly, a point at which you have already started to feel a reduction in steering weight, and at a point where the care is technically (from a physics perspective) understeering and before wheel skip is inevitable.

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Of course. So you’ve agreed that tyre skip can happen. And it does happen in understeer situations. So your “nonsense” comment was nonsense.
Yes, there’s always going to be a limitation in a game. The FFB in GT isn’t up to par, but I’m hoping it’s improved over the past. However it’s never going to replicate every nuance someone expects from real life. They need to filter what they think gives the player the best feedback to identify what’s happening in the game physics engine at the time. So if it misses the lightness before some chatter in the understeer then that’s a shame, but it’ll tell those that have chattered through a wet roundabout what’s happening in the game. Remembering that there was none of this 25 years ago when the GT was released. It was all visual.
I also have vast experience on tracks and skid pans in driver training in my career but I don’t make comments about it to prove I’m better or more experienced that someone else.
 
Just flicking through it again, I see on the world circuits top menu it does list championship at the bottom, but half of them are track specific.

High Speed Ring Track Day
Tokyo Highway Parade Race
Petit Course de France
Trial Mountain Cup
Asia-Oceana..something
European Championship

Who knows what a parade race is but overall this doesn't look good for single player, tying progression to circuits and linking everything through circuits.
A parade race is usually taken at brands festivals, for example at Nismo festival where a bunch of different race cars are on the track simulating a race and a couple of busses are lapping around full of people.
 
My love hate relationship with the series continues and Sony will again have my money... sighs depressingly
See? This person gets it lol We're all going to buy it. And the folks in here still using a PS4 (/comfort), they're all going to go hunt down a PS5 as soon as they play it and see what actual underwhelming is :P

And the moment Kaz puts up that first silhouette list of cars coming in an update.. Everyone here will be having so much fun trying to figure it out.

We're one month away. Lets be excited, happy, and ignore all the stuff we (not me) already knew wasn't going to be a part of GT7 but somehow convinced ourselves it would. Like, motor swaps! I'm far more likely to believe it is just the "Displacement" upgrade than an actual real engine swap.

I can't wait to have this on my big screen again. It'll look 10x better than it did in the crappy compressed Youtube stream. And I remember how amazing GT Sport looked when I got it and just left it on the menu screen all day because it makes such a beautiful background image.. and the music!
 
Not enough to buy all the 10 to 20 million cars.
But you also can't buy cars above 10 million credits with real word money, so your original point falls a bit flat. If they wanted to "tempt" players to pony up real money they could easily allow people to buys those expensive cars with money.
 
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Actually they can.
Can, not will, and I've already expanded on this and explained (many times) why GT gets it wrong. And it's implementation in GT was the context of the comment.

Of course. So you’ve agreed that tyre skip can happen. And it does happen in understeer situations. So your “nonsense” comment was nonsense.
Can happen, and not in the way GT has incorrectly modeled since GT4, which was the context, so no the point was not nonsense.
Yes, there’s always going to be a limitation in a game.
The FFB in GT isn’t up to par, but I’m hoping it’s improved over the past. However it’s never going to replicate every nuance someone expects from real life. They need to filter what they think gives the player the best feedback to identify what’s happening in the game physics engine at the time. So if it misses the lightness before some chatter in the understeer then that’s a shame, but it’ll tell those that have chattered through a wet roundabout what’s happening in the game. Remembering that there was none of this 25 years ago when the GT was released. It was all visual.
Oddly it's the only title I'm aware of these days that gets it wrong. AC, ACC, PC1 to 3, Dirt Rally, the WRC series, the F1 series, AMS 1 and 2, RFactor 1 and 2, etc. all get it right.
I also have vast experience on tracks and skid pans in driver training in my career but I don’t make comments about it to prove I’m better or more experienced that someone else.
You asked the question, you don't complain when it's answered.
 
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But you also can't buy cars above 10 million credits with real word money, so your original point falls a bit flat. I guess it was a choice by PD.No, they want you to save up your credits to buy those cars and therefore be tempted to buy cheaper cars with real money so as not to dent your savings.
No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.

If they made the high cost cars available to buy with real money scaled up from the cost of the other cars they would be $50 or $60 each, they know most people won't pay that. But 10 cars at $2 each? Far more likely. Then all those small transactions add up without realising.

I dont know who came up with the system, PD or Sony, but it was entirely calculated. But now with GT7 it seems they're doing away with the pretense and going with straight up buying fake money with real money.
 
No, I don't think.

Porsche and VW are into the same brand manufacturers group. So I think, You will be able to swap engines from the same manufacturer or a family close one, examples: Porsche/VW/Audi or Lexus/Toyota.

But at this moment, we now nothing more, so...
I know there is obviously a broad appeal to swap anything into anything else, but I trust that PD will be a little more diligent about what actually makes sense vs stuff like putting a 2JZ in an MR2 somehow...

I'm curious to know if we'll see modeled changes when, for instance, putting a 3.8 911 Engine into an old Beetle. That would be pretty cool and certainly a PD in-the-weeds detail.
 
No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.

If they made the high cost cars available to buy with real money scaled up from the cost of the other cars they would be $50 or $60 each, they know most people won't pay that. But 10 cars at $2 each? Far more likely. Then all those small transactions add up without realising.

I dont know who came up with the system, PD or Sony, but it was entirely calculated. But now with GT7 it seems they're doing away with the pretense and going with straight up buying fake money with real money.
That's a different argument because those cars are easily attainable through in-game progress. The game doesn't force you to spend real money to get those cars.
 
No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.

If they made the high cost cars available to buy with real money scaled up from the cost of the other cars they would be $50 or $60 each, they know most people won't pay that. But 10 cars at $2 each? Far more likely. Then all those small transactions add up without realising.

I dont know who came up with the system, PD or Sony, but it was entirely calculated. But now with GT7 it seems they're doing away with the pretense and going with straight up buying fake money with real money.
I remember a time when Forza had the exact same system, up to Forza 6 I believe? People raised the exact same issues about micro-transactions, and they were fair complaints. T10/Playground listened, and took them out, and they haven't been seen in Forza since.

Kind of funny how GT seems to be continuing on with it...and more or less breaking down any walls that they could use to weasel out of things by basically saying 'yes, they are micro-transactions, and yes, we are likely basing our economy around them' and not getting criticized as massively as Forza was in that scenario.
 
That's a different argument because those cars are easily attainable through in-game progress. The game doesn't force you to spend real money to get those cars.
What I'm saying is if you want to buy the 20million cars then you're gonna have to save up. Buying a bunch of 1 million cars is going to slow that down, so you're then tempted to buy those with real money instead so your saving is not interrupted.

Anyway the simple point is if you want to buy most of the cars in GTS it's going to take a LONG time if you don't buy MT cars.

I think personally I only ever bought one or two of the super expensive cars, couldn't afford the rest.
 
After 10 years, the 2012 GT Award Pebble Beach has finally arrived. The Ferrari 500 Mondial Pinin Farina Coupe CN.0422MD ‘54.
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The car was planned to be included in GT6 but was cut from the game. Strangely, according to The Cutting Room Floor, the car is found in the game files of GT6:
The Ferrari 500 Mondial Pinin Farina Coupe CN.0422MD '54 was the winner of the "Gran Turismo Award" at the "Pebble Beach Concours d'Elegance" event, in which the creator of the series, Kazunori Yamauchi, selects a car that will be later featured in the franchise. This was the car that won said award in 2012, but never appeared in this game, apart from only its entry in the database files.
 
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What I'm saying is if you want to buy the 20million cars then you're gonna have to save up. Buying a bunch of 1 million cars is going to slow that down, so you're then tempted to buy those with real money instead so your saving is not interrupted.

Anyway the simple point is if you want to buy most of the cars in GTS it's going to take a LONG time if you don't buy MT cars.

I think personally I only ever bought one or two of the super expensive cars, couldn't afford the rest.
I don't have any car over 5 million cr. , I do however have pretty much every car below that save from a Gr.3 or Gr.4 cars here and there, all through regular single player progression. If people feel tempted or not to spend money it's up to them.
 
Just flicking through it again, I see on the world circuits top menu it does list championship at the bottom, but half of them are track specific.

High Speed Ring Track Day
Tokyo Highway Parade Race
Petit Course de France
Trial Mountain Cup
Asia-Oceana..something
European Championship

Who knows what a parade race is but overall this doesn't look good for single player, tying progression to circuits and linking everything through circuits.

They somehow managed to take the old format and making it worse by not giving events a dedicated set of menus.

So if I want to complete all the Sunday Cup events I have to look around all the circuits until I find ones that have a Sunday Cup even listed as available. Who thought that up?!
I think GT7 is deploying an inversion of the traditional game UI/UX flow of selecting events first before the race location. Rather than having one navigate a menu to see the available events and deal with track selections after, choosing the track first gives players the ability to select where they want to race first based on their preferences or mood, and then determine what race they can choose to enter.

Seems they have studied UX psychology? I like this idea cause in a non-linear game like GT, I would turn on the game just to enjoy a car, track, and event type I want for the day. Seeing a menu of races available in an event is like completing a checklist, there's stuff I may not want to do cause it doesn't interest me unless I desire to complete the event in one sitting. I'm open to choosing the eligible car for an event as long as I can race in the track I'd prefer to have a run on. A menu like GT3's career events can physically tire me by boredom cause I may not desire racing on the course or the track combo, cause I see each incomplete race in the menu as a chore. My brain somehow thinks about getting gold on all events in order like it is a linear game, and I don't enjoy GT with that kind of flow, it's probably why I haven't completed all the events in all mainline GTs.
 
I think personally I only ever bought one or two of the super expensive cars, couldn't afford the rest.

As an advocate of playing through GT league myself, I recall you saying this...

Career mode isn't going to take more than a week or two at most.

That means 23-28,000,000 credits were available in a week or two at most in GTS.. based on a reasonable play thru of GT League.
 
As an advocate of playing through GT league myself, I recall you saying this...



That means 23-28,000,000 credits were available in a week or two at most in GTS.. based on a reasonable play thru of GT League.
Right, and you need 150million odd credits to buy all the expensive cars. So nowhere near enough from one play through. Unless I've misunderstood what you meant.
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 State of Play: Everything New That Was Revealed

Gran Turismo 7 is just over a month from releasing on March 4, and Sony kicked off the game’s marketing blitz today with a half-hour “State of Play” video dedicated to the title. Before the big show, we also had the chance to participate in a virtual media event and round-table interview with GT series creator Kazunori Yamauchi...
The graphics are kick ass
 
That means 23-28,000,000 credits were available in a week or two at most in GTS.. based on a reasonable play thru of GT League.
No, a lot of that would have come from one-shot events you can't repeat, rather than GT League. I've never cared to add it up, but I doubt that you'd reach 15m from doing everything in GT League just once.

You could in theory earn 28m credits in just over 14 hours, if you had the stomach to go through one race 75 times. That's about two hours a day for a week (or one a day for two weeks).

Ultimately, other than GT5 at launch (and right now, post-server closure) and GT1, GTS had the slowest rate of earning credits in any GT game - and GT1 didn't have a single car worth more than 500k, so GTS is the worst GT game in history while still active for credits earned vs. credits required.

And of course it too was worse for earning credits at launch, because the relatively money-spinning (compared to Daily Races and Arcade, the only repeatable earners) GT League didn't exist - but then it also only had two cars worth more than 3m, neither worth as much as 4m. And we though that would be a slog! :lol:
 
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Loving the off-track stuff as is often the case with Gran Turismo, this looks like another raised bar for taking the feel and looks of a automotive catalogue and somehow printing it onto game design...

However, on-track offline racing might just make me a bit bored unless we get some interesting racing configurations and the like beyond cooky car and track choices. I'd like to see some experimentation with tyre wear, weather etc to really spice things up. It's clear the A.I. won't be dynamic enough to make a properly enjoyable experience every time, so through scripted scenarios we can at least potentially get some excitement.

GT League in GTS was incredibly boring so this is a monumental improvement at least.

One thing is for certain - the experience of being in GT7 will far surpass anything else released since...well, GT Sport.

I'd be very shocked if we don't have music slideshows for community Scapes/Photo Mode snaps to go along with this odd focus on music and sounds. Seems a no brainer.
 
Half an hour of trailer and I just don't feel more excited than before, lol.

Disclaimer: I haven't played a Gran Turismo game since GT4 (never had a PS3, so I turned to Forza on PC and Xbox 360) and I don't play online, so GT Sport does nothing to me.

it feels very...Gran Turismo but in HD?
The bad: Rolling start, no visual damage, brain-dead AI.

The good: Everything else, lol. The cars, the interface (looks fantastic), the music, sounds, I even like the circuits (they are a touch sterile as in classic GT fashion, but look phenomenal to me). The stuff I'm not so sure about is if it has a long campaign mode or not. The GT Cafe and challenges sound a bit over the place, but maybe it's a new spin on the GT4 formula and it has lots of races and tournaments to look forward to.
 
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