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- JPSILVA1893
I don't know about online but in the single player events you get plenty of credits, provided you don't use an overpowered car.Credits were never an issue? You must have played a different GTS to me.
I don't know about online but in the single player events you get plenty of credits, provided you don't use an overpowered car.Credits were never an issue? You must have played a different GTS to me.
No framerate was given for RT mode.Lots of decent info, but if the replays are at a crappy 30fps on PS5, that's very very sad news...
The initial post about the graphics mode, said that ray tracing was 30fps, and then the framerate was removed.
I hope there is an option to disable ray tracing, and have the 60fps locked replays. Real life doesn't run at 30fps, or anywhere close. Actually a big deal for me, and I spend hours watching replays. I hope an option exists... if replays can't hold 60fps, GT7 is a non-starter for me. That's how important it is to me.
Unless of course, you wanted any of the cars that were anywhere north of 500k. Then it's Blue Moon Bay grinding.I don't know about online but in the single player events you get plenty of credits, provided you don't use an overpowered car.
Of course. So you’ve agreed that tyre skip can happen. And it does happen in understeer situations. So your “nonsense” comment was nonsense.Yes, many times in the hundreds (if not thousands) of hours of track and proving ground time I've accumulated in the motor industry over 25 years. I also used to teach driving and vehicle dynamics for OEMs as part of my job, much of which involved demonstrating and training people what to do during under and over steer.
What you are referring to is tyre skip, and that occurs way past the onset of understeer, and is actually more likely to occur on a dry surface than a wet one (sheering forces on the rubber ensure that), the onset of understeer does not see tyre skip, but a drop of in steering wheel load due to self-aligning torque correcting he contact patch.
A loss of steering weight will always occur in understeer, but tyre skip will not always occur, and when it does it's after the steering weight loss, not at the same time as it, as GT does.
To take it further, maximum grip is actually extracted from tyres as they are slipping slightly, a point at which you have already started to feel a reduction in steering weight, and at a point where the care is technically (from a physics perspective) understeering and before wheel skip is inevitable.
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Not enough to buy all the 10 to 20 million cars.I don't know about online but in the single player events you get plenty of credits, provided you don't use an overpowered car.
I got lots of 1 million credit cars through completing all events, only did Blue Moon the one time. Of course there's always a meta way to get credits, like in every single game ever.Unless of course, you wanted any of the cars that were anywhere north of 500k. Then it's Blue Moon Bay grinding.
A parade race is usually taken at brands festivals, for example at Nismo festival where a bunch of different race cars are on the track simulating a race and a couple of busses are lapping around full of people.Just flicking through it again, I see on the world circuits top menu it does list championship at the bottom, but half of them are track specific.
High Speed Ring Track Day
Tokyo Highway Parade Race
Petit Course de France
Trial Mountain Cup
Asia-Oceana..something
European Championship
Who knows what a parade race is but overall this doesn't look good for single player, tying progression to circuits and linking everything through circuits.
See? This person gets it lol We're all going to buy it. And the folks in here still using a PS4 (/comfort), they're all going to go hunt down a PS5 as soon as they play it and see what actual underwhelming isMy love hate relationship with the series continues and Sony will again have my money... sighs depressingly
But you also can't buy cars above 10 million credits with real word money, so your original point falls a bit flat. If they wanted to "tempt" players to pony up real money they could easily allow people to buys those expensive cars with money.Not enough to buy all the 10 to 20 million cars.
Actually they can.Understeering cars do not vibrate the front tyres - stop this nonsense
Can, not will, and I've already expanded on this and explained (many times) why GT gets it wrong. And it's implementation in GT was the context of the comment.Actually they can.
Can happen, and not in the way GT has incorrectly modeled since GT4, which was the context, so no the point was not nonsense.Of course. So you’ve agreed that tyre skip can happen. And it does happen in understeer situations. So your “nonsense” comment was nonsense.
Yes, there’s always going to be a limitation in a game.
Oddly it's the only title I'm aware of these days that gets it wrong. AC, ACC, PC1 to 3, Dirt Rally, the WRC series, the F1 series, AMS 1 and 2, RFactor 1 and 2, etc. all get it right.The FFB in GT isn’t up to par, but I’m hoping it’s improved over the past. However it’s never going to replicate every nuance someone expects from real life. They need to filter what they think gives the player the best feedback to identify what’s happening in the game physics engine at the time. So if it misses the lightness before some chatter in the understeer then that’s a shame, but it’ll tell those that have chattered through a wet roundabout what’s happening in the game. Remembering that there was none of this 25 years ago when the GT was released. It was all visual.
You asked the question, you don't complain when it's answered.I also have vast experience on tracks and skid pans in driver training in my career but I don’t make comments about it to prove I’m better or more experienced that someone else.
No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.But you also can't buy cars above 10 million credits with real word money, so your original point falls a bit flat. I guess it was a choice by PD.No, they want you to save up your credits to buy those cars and therefore be tempted to buy cheaper cars with real money so as not to dent your savings.
I know there is obviously a broad appeal to swap anything into anything else, but I trust that PD will be a little more diligent about what actually makes sense vs stuff like putting a 2JZ in an MR2 somehow...No, I don't think.
Porsche and VW are into the same brand manufacturers group. So I think, You will be able to swap engines from the same manufacturer or a family close one, examples: Porsche/VW/Audi or Lexus/Toyota.
But at this moment, we now nothing more, so...
That's a different argument because those cars are easily attainable through in-game progress. The game doesn't force you to spend real money to get those cars.No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.
If they made the high cost cars available to buy with real money scaled up from the cost of the other cars they would be $50 or $60 each, they know most people won't pay that. But 10 cars at $2 each? Far more likely. Then all those small transactions add up without realising.
I dont know who came up with the system, PD or Sony, but it was entirely calculated. But now with GT7 it seems they're doing away with the pretense and going with straight up buying fake money with real money.
I remember a time when Forza had the exact same system, up to Forza 6 I believe? People raised the exact same issues about micro-transactions, and they were fair complaints. T10/Playground listened, and took them out, and they haven't been seen in Forza since.No, they want you to save up your credits to buy those cars so you're then tempted to buy the cheaper cars with real money so as not to dent your savings.
If they made the high cost cars available to buy with real money scaled up from the cost of the other cars they would be $50 or $60 each, they know most people won't pay that. But 10 cars at $2 each? Far more likely. Then all those small transactions add up without realising.
I dont know who came up with the system, PD or Sony, but it was entirely calculated. But now with GT7 it seems they're doing away with the pretense and going with straight up buying fake money with real money.
What I'm saying is if you want to buy the 20million cars then you're gonna have to save up. Buying a bunch of 1 million cars is going to slow that down, so you're then tempted to buy those with real money instead so your saving is not interrupted.That's a different argument because those cars are easily attainable through in-game progress. The game doesn't force you to spend real money to get those cars.
The Ferrari 500 Mondial Pinin Farina Coupe CN.0422MD '54 was the winner of the "Gran Turismo Award" at the "Pebble Beach Concours d'Elegance" event, in which the creator of the series, Kazunori Yamauchi, selects a car that will be later featured in the franchise. This was the car that won said award in 2012, but never appeared in this game, apart from only its entry in the database files.
I don't have any car over 5 million cr. , I do however have pretty much every car below that save from a Gr.3 or Gr.4 cars here and there, all through regular single player progression. If people feel tempted or not to spend money it's up to them.What I'm saying is if you want to buy the 20million cars then you're gonna have to save up. Buying a bunch of 1 million cars is going to slow that down, so you're then tempted to buy those with real money instead so your saving is not interrupted.
Anyway the simple point is if you want to buy most of the cars in GTS it's going to take a LONG time if you don't buy MT cars.
I think personally I only ever bought one or two of the super expensive cars, couldn't afford the rest.
I think GT7 is deploying an inversion of the traditional game UI/UX flow of selecting events first before the race location. Rather than having one navigate a menu to see the available events and deal with track selections after, choosing the track first gives players the ability to select where they want to race first based on their preferences or mood, and then determine what race they can choose to enter.Just flicking through it again, I see on the world circuits top menu it does list championship at the bottom, but half of them are track specific.
High Speed Ring Track Day
Tokyo Highway Parade Race
Petit Course de France
Trial Mountain Cup
Asia-Oceana..something
European Championship
Who knows what a parade race is but overall this doesn't look good for single player, tying progression to circuits and linking everything through circuits.
They somehow managed to take the old format and making it worse by not giving events a dedicated set of menus.
So if I want to complete all the Sunday Cup events I have to look around all the circuits until I find ones that have a Sunday Cup even listed as available. Who thought that up?!
I think personally I only ever bought one or two of the super expensive cars, couldn't afford the rest.
Career mode isn't going to take more than a week or two at most.
Right, and you need 150million odd credits to buy all the expensive cars. So nowhere near enough from one play through. Unless I've misunderstood what you meant.As an advocate of playing through GT league myself, I recall you saying this...
That means 23-28,000,000 credits were available in a week or two at most in GTS.. based on a reasonable play thru of GT League.
The graphics are kick assThis is the discussion thread for an article on GTPlanet:
Gran Turismo 7 State of Play: Everything New That Was Revealed
Gran Turismo 7 is just over a month from releasing on March 4, and Sony kicked off the game’s marketing blitz today with a half-hour “State of Play” video dedicated to the title. Before the big show, we also had the chance to participate in a virtual media event and round-table interview with GT series creator Kazunori Yamauchi...
No, a lot of that would have come from one-shot events you can't repeat, rather than GT League. I've never cared to add it up, but I doubt that you'd reach 15m from doing everything in GT League just once.That means 23-28,000,000 credits were available in a week or two at most in GTS.. based on a reasonable play thru of GT League.