Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

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Not gymnastics.

"There are lots of features for enjoying races with other players as well."

Implies it's secondary. As opposed to GTS with Sports Mode in the name.

PD continues to use "The Real Driving Simulator" to promote itself. I've actually never heard the term "sim-racing" used in any ad.
Who said SIM racing?
 
Gran Turismo is not a racing game, it's an automotive magazine with driving as one of its elements, reminiscent of the very first NFS games. That's why most people felt alienated by GTS, which was closer to a pure racing game at the beginning.

Assetto Corsa is not as beautiful and PC2 is not as accessible. Neither are they as carefully made as GT. They can't replace Gran Turismo at what Gran Turismo does best.

Suffice to say, hardcore sim racers are not the target demographic of Gran Turismo. The competition element in GT was a more recent development with the advent of online gaming and the GT Academy.

I expect many GTS-centric channels to become quite disappointed with how GT7 develops, because this game deviates from the core GTS experience to venture back into casual territory.
I agree, and I think a lot of people tend to forget that, even though racing has always been a major component of GT games, it's not until GTS that it was more or less the main draw. Up until GTS, it was primarily about car collecting and celebrating automotive history. That's why it's always appealed so much to me as a car enthusiast and not so much a racing enthusiast. I agree that I would like to see a solid number of offline events and AI that isn't completely stupid, but there's something to be said for just hanging out and enjoying a wide variety of cars and not worrying so much about competition. If hardcore sim racing is your thing, there are a lot of options for you now that will be much more involved and challenging than a GT game. Tbh I'm really glad that GT hasn't gone down the hardcore sim path and have stayed more true to their roots.
 
Gran Turismo is not a racing game

It is a racing game by virtue of the genre it is in. Therefore, it probably should do well to better itself in the main portion of the game, the one that 90% of the player base will be playing in.

Suffice to say, hardcore sim racers are not the target demographic of Gran Turismo.

It's apparently a hardcore sim racer ideal to expect better AI and a gameplay loop that isn't just the same thing rehashed over and over again since GT4?
 
I don't get you. If I was defending PD, I'd be rolling with their PR, not writing something completely different from what they said.

If it satisfies you, I also thought the lower events in GTS' GT League were a snoozefest. :lol:
You stated GT wasn't a racing game, it's the very definition of a racing game. The games objectives are accomplished by winning races. To claim it's not a racing game is a bit silly, but I understand there is a lot to do and enjoy besides racing, like scapes and livery editing. But it most certainly is a racing game, the racing just isn't very good.
 
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Gran Turismo is not a racing game, it's an automotive magazine with driving as one of its elements, reminiscent of the very first NFS games. That's why most people felt alienated by GTS, which was closer to a pure racing game at the beginning.
At least I've been playing the GT series for about 20 years, mainly for the purpose of racing.
 
I agree, and I think a lot of people tend to forget that, even though racing has always been a major component of GT games, it's not until GTS that it was more or less the main draw. Up until GTS, it was primarily about car collecting and celebrating automotive history. That's why it's always appealed so much to me as a car enthusiast and not so much a racing enthusiast. I agree that I would like to see a solid number of offline events and AI that isn't completely stupid, but there's something to be said for just hanging out and enjoying a wide variety of cars and not worrying so much about competition. If hardcore sim racing is your thing, there are a lot of options for you now that will be much more involved and challenging than a GT game. Tbh I'm really glad that GT hasn't gone down the hardcore sim path and have stayed more true to their roots.
How did your car collecting go in past games without doing any racing?
 
Definitely not an excuse for poor AI and agree with majority of people the AI in GTS is really not that good don’t get me wrong you get some good action here and there or for a couple of laps, but ultimately they are trash… I just heard from a member campaign will allow us to pick a difficulty which is cool. All I was saying was even though the AI might not be to people liking, There is actually very good racing online that can help make the game a lot more enjoyable.
To me, it's not that the AI in GTS was bad, as in their racecraft, it's more that we only get 3 difficulty settings to choose from, and the hardest isn't that hard, so where do offline players go from here?
Many many racing games (even F1) has a percentage slider, some even allowing over 100% AI. It's just was more flexible that way. It's such an outdated design to have in a racing game imo.
 
No mention of AI improvements? We'll have to wait and see. Maybe we'll see shuffle races return too. Game looks impressive, but most of that being inherited from GTS and take further, which should be a good thing.



Jerome
There is another article on Jalopnik which Kaz does detail a bit about AI. This is what was said...

"There’s a lot involved in the development of AI — there’s really no end to it. of course, we’ve done things to try to get them to drive as fast as human drivers, to take proper action in different situations that you encounter during a race. In those aspects, there have been advancements made from Gran Turismo Sport to Gran Turismo 7, so the cars can drive more aggressively. They can drive in a way so that they’re not always in the way of a human driver, and they’re driving more competitively than before. But it’s still not perfect, and it’s something that still has a lot more room to grow."

GT7 Article on Jalopnik
 
I find it funny how some people seem to believe that GT is not a racing game, that it is a driving game, an automotive encyclopedia or whatever. Yeah, it can be. The issue is, that 99% of the gaming press and most of the gaming public is going to call GT a racing game because that is what its genre is. The hair splitting definitions come from turbo nerds like us on this forum.

This doesn't get into the fact that all those secondary aspects that Kaz likes to trot out as game changing ways to play...ultimately still revolve around racing. You want the cars to take photos of, or to make liveries of? You're going to be racing. There is simply no way around it. And it is in that actual moment to moment racing where GT has failed, time and time again, specifically regarding AI but also general gameplay loops. And as long as the core hasn't really changed, then Kaz and people here can use all the flowery descriptors they want to elevate GT to a higher art then 'racing game'...but it's still ultimately a racing game to everyone else, it is still racing to do half of what the game also lines out for you. And if the general racing is bad and hasn't changed for most of the series' modern history, then what is the point?
 
instead of complaining as always, read the previews.
Kaz said in one of these, that the AI has been improved, like all aspects of the game, and will make times similar to human runners and will be more aggressive, beyond that we will have 3 difficulty levels and that kaz recommends to veterans, the expert difficulty to enjoy the game to the fullest.
Regarding all the comments on physics or other senseless things because they are the result of senseless assumptions, better than not comment, because you complain all the time just because by now you don't even know what you want from GT, well I advise you to abandon the brand and turn to something else .
 
Kaz said in one of these, that the AI has been improved, like all aspects of the game, and will make times similar to human runners and will be more aggressive, beyond that we will have 3 difficulty levels and that kaz recommends to veterans, the expert difficulty to enjoy the game to the fullest.

Kaz has a habit of lying, or at the very least, his expectations of something are ultimately different from what actually gets put into the game. Forgive me for not exactly believing what he says about AI in the game until people actually have their hands on the game. Or really, myself.
 
That being said, my plan was to play GT7 on my PS4 Pro until PS5 became widely available, so acquiring a PS5 is just a bonus. I think the game experience will be similar on PS4 pro and PS5 - just PS5 will support higher resolution and ray tracing. Keep in mind PS5 is 10Tflop machine, and PS4 Pro is 4.2Tflop - so just about 2x compute power - and PS4 at 1.8Tflop at <20% of PS5 compute power may have further graphics settings simplifications.
Just wanted to make a little distinction here, GCN (PS4 GPU architecture) teraflops are not 1:1 with RDNA 2 (PS5 GPU architecture) teraflops. RDNA 2 is more efficient, so 10 GCN teraflops don’t equal 10 RDNA 2 teraflops. For the record, though, @Whistle Snap’s stress tests of GTS showed there was quite a bit of CPU overhead, so that’ll come in handy to accommodate the physics, weather and AI improvements.

I was surprised because the Jaguar CPU is ancient these days and was a middle of the road chip when it launched, IIRC. Either PD have some mighty efficient algorithms or they’re just not pushing it very hard. Perhaps a bit of both?
 
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Nice 4K liveries they got there on the RedBulls...

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Actually this was one of my biggest gripes from what we saw. The liveries looking crappy up close was a big pet peeve of mine in GT Sport, and I assumed GT7 would improve, but seems like it's the same. I guess it's some sort of limitation regarding the network environment to improve connection stability or something .. but still, I'm quite disappointed with this.

Super hyped for the game as a whole, but this is unfortunate.
 
Hate the A.I. in GT Sport, all cars going round fine, until you start slipstreaming one near a corner & they park on the Apex !! :irked::grumpy:
Go online for a bit of proper racing & you either get 12 year olds, who don't understand the concept of Braking. Adults that confuse Gran Turismo, with a Bumper Car / Dodgems Simulator. Or even worse, those "I must Win at Any Cost" bum holes, who just nudge off anyone that dares to try & overtake them.

Sincerely hoping that GT 7 will be better in both regards i.e. offline / online racing.
 
I agree, and I think a lot of people tend to forget that, even though racing has always been a major component of GT games, it's not until GTS that it was more or less the main draw. Up until GTS, it was primarily about car collecting and celebrating automotive history.
So did you start with GT4 or GT5? Because you clearly didn't play 1, 2 or 3.
 
I sat down and streamed the presentation to my TV and watched it in a vacuum.

Im a long term GT fan, who started on GT3 when I was probably 6 years old. I’m now a fully grown car enthusiast, with real cars that I’ve modified, tracked, taken photos of, video’d, liveried and daily’d. I have been fortunate to live a lot of what Gran Turismo simulates.
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My Twin Turbo Engine Swapped 300zx ‘vert.
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My Procharged 300c Track car
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My daily GT86


My video series, the pitwalk. This episode featuring an inspirational fella named Graeme.
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My Toyota in full Subaru livery for a local club meet.


I now have a child of my own, a wife, a mortgage and still a passion and appreciation for cars and the game that started it all. Here’s my takeaways from the stream.

GTCafe: History is something GT has done well since the start. I remember reading the scrolling car descriptions in the dealerships as a kid. Then we had museum cards in GT5 and the museums in sport. This is the most serious step yet, having the designers involved and talking about the history is a whole different level. I think I’ll really enjoy that, as will enthusiastic young players coming in.

Cars/Tracks: The staples are pretty much all accounted for. Some cool additions (the classic Jeep for example) and the promise of new content is great. It’s not 1000 cars, but the trade off with high quality is smaller quantity. (See critical backlash of GT6 standard cars)

Racing disciplines: Drag racing is finally officially included. It does seem limited at this stage, but at least it’s there.
As someone whose been around real-life competitive drifting, and who ran drift comps on old GT’s, I’d love an online mode for tandem drift battles. Scoring for proximity is mostly what’s missing there.
Also as someone who played with the course creator back in the day, they could have an amazing rally mode just by implementing that into the background. Would love to see it down the line.

Livery Editor: Honestly looks perfect. I’ve spent a good chunk of time on Sport’s and that was great. With the addition of patterned vinyl (CF etc) & stickers on windows all my boxes are officially ticked in this regard.

Customisation: Welcome back, GT wing editor! I actually enjoyed that back in the day and glad to see it return. Great to see the addition of front/rear bars, roll cages (the MX5 options were killer!) and wide body kits. Time will tell how many cars have these options, but I am cautiously optimistic. If most road cars can get a wide body (what we used to call a race mod or touring car) it adds a lot of depth to the car list.

Engine swaps: That little beetle was flying! We have wanted this as a community since the birth of hybriding on PS2! I expect manufacturer limitations but it creates huge potential!

Music rally: I think could be a lot better than people are giving it credit for. Hard to get a vibe of how it plays from the stream but it looks fun. If I can use my own music (or GT3/GT4’s soundtrack) I’ll be playing a lot of it.

Online: Looks more or less the same as sport. That’s not a bad thing, sport does it really well. Hopefully daily races are for one real world day, like it was at start of Sport. It’s tricky with adult commitments to set a qualy time that’s competitive with people who get to play the same race all week.

Used cars: Exciting! Hopefully we have unicorns again, car collecting was a lot of fun in GT5! I do enjoy the irony that GT made cheap Japanese performance cars popular, which has made them expensive in the real world, which they’ve now gone and replicated in the game.

Physics: I’ll hold judgement until I play, but I had no complaints with Sport’s physics engine. The weather implementation (on supporting tracks) looks promising. Dry line, puddles and all. Great stuff.

Sound: Sport was the first game of the series that did engine sounds well. Hard to get a vibe from a scaled Facebook video but the shot where they were parked on the side of the track shows a lot of promise.

Passion: These guys know that you don’t care that they created physics that simulates clouds forming, but they did it anyway. That’s the sort of thing that makes GT special and unique. It is it’s own game, and I have always loved it for those crazy little details. The passion of the PD team is so clear in everything shown so far. There’s no question that these guys absolutely love their cars and that creates an experience that only GT can pull off. It wasn’t on display in sport, but this game looks like it’s proud to be a Gran Turismo.

Overall I am very excited for this game. Plenty of things need to be played before final judgement can be made, but at this stage it looks like everything I (and my inner kid) has been wanting in a GT game. I genuinely hope it is a big seller and breeds a whole new generation of auto enthusiasts, as GT has now done successfully for 25 years! :)
 
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Hate the A.I. in GT Sport, all cars going round fine, until you start slipstreaming one near a corner & they park on the Apex !! :irked::grumpy:
Go online for a bit of proper racing & you either get 12 year olds, who don't understand the concept of Braking. Adults that confuse Gran Turismo, with a Bumper Car / Dodgems Simulator. Or even worse, those "I must Win at Any Cost" bum holes, who just nudge off anyone that dares to try & overtake them.
Online races are clean for me most of time both in sport mode and the lobbies, players who are constantly involved in incidents are part of the problem.
 
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the parts are not just cosmetic the added a small wing to the beetle and it added downforce, you can just glimpse it
Oh, nice. Hopefully splitters and diffusers produce the same effect too. I'd love to able to turn road cars into GT3/4s in everything but name and not just the 1500hp supercar with a wing we had in GT6
 
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ok, we arrived that kaz is lying and therefore it is not true.

@Samus I repeat, why are you still here? Do you like the game or don't you like it? Didn't what you saw satisfied you? well after this sop, forget it and move on to something else considering you can do it.
kaz says that the AI has improved but he has not proved it to you so the equation is that it will still suck great for you and for others who wanted advanced AI, at least save 70 dollars / euros.
 
ok, we arrived that kaz is lying and therefore it is not true.

@Samus I repeat, why are you still here? Do you like the game or don't you like it? Didn't what you saw satisfied you? well after this sop, forget it and move on to something else considering you can do it.
kaz says that the AI has improved but he has not proved it to you so the equation is that it will still suck great for you and for others who wanted advanced AI, at least save 70 dollars / euros.
Why shouldn't he be here? He's a Gran Turismo fan, he has an interest in the game but feels it doesn't meet his expectations. He's allowed to be here and feel that way and express those opinions just as much as everyone who loves what they've seen so far has a right to their opinion and to express that here.
 
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