Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

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There wasn't really any competition on consoles.
In terms of sales, no. In terms of racing titles aiming to take GT4's crown, we had plenty that generation, they all failed. In terms of better driving simulators, we had three, the weakest to be able to argue that point would be the first Forza (but you would have had to buy a new console for that), then we had Richard Burns Rally and Enthusia, both of which were better sims than GT4 and still hold up in that area even today.
Absolutely no racing.
Untrue, we have already seen race events and championships in GT7, they are accessed via the World Circuits menu option, and race events also seem to be able to be accessed via the GT Cafe option.
 
Does anyone other than me find the old menu design more interesting than the current one? Seeing the GT Music Rally and the bizarre animations of the loading screen with the mechanics of GT Auto, makes me think that Kaz really wanted to make the game design (UX/UI) more cartoonish and pleasant to young people.
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No, the current map is more memorable and cooler to look at. This looked like something out of a mobile game
 
Does anyone other than me find the old menu design more interesting than the current one? Seeing the GT Music Rally and the bizarre animations of the loading screen with the mechanics of GT Auto, makes me think that Kaz really wanted to make the game design (UX/UI) more cartoonish and pleasant to young people.
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Way too serious and gloomy tbh. They're just biting hard with nostalgia with this. The new menu has its own personality, and how does a bustling metropolitan fits with the island resort they're trying to depict anyway?
 
Way too serious and gloomy tbh. They're just biting hard with nostalgia with this. The new menu has its own personality, and how does a bustling metropolitan fits with the island resort they're trying to depict anyway?
Say what? They evidently made the initial decision to show the metropolitan home screen. Then, went with the resort.
 
Say what? They evidently made the initial decision to show the metropolitan home screen. Then, went with the resort.
Obviously that was not the final design they had in mind otherwise they wouldn't change it. GTSport also had a different menu design when they revealed it but they changed it in the final game. The new one makes more sense to me.
 
Have you noticed lack of reflections on the wet tarmack in the Tokyo at rain footage? I hope it's not going to be downgared from GT Sport in that regard.
Watch from about 10:25 :

Not sure if anyone has answered you, im still trying to catch up on posts.

Something you have to remember is, tracks will gradually get wet and dry in GT7 due to the dynamic weather. There's a good chance it started raining and hasn't become fully wet yet.

Its not going to go from dry to full reflections in a split second.

In other words, nothing to be concerned about :)
 
Obviously that was not the final design they had in mind otherwise they wouldn't change it. GTSport also had a different menu design when they revealed it but they changed it in the final game. The new one makes more sense to me.
That’s fine it makes sense to you. Your question about them thinking about a resort and the metro map was confusing. They’re two different ideas. Would it still have made sense to you if Kaz said he wanted the feel of past Gran Turismo city menus?
 
That’s fine it makes sense to you. Your question about them thinking about a resort and the metro map was confusing. They’re two different ideas. Would it still have made sense to you if Kaz said he wanted the feel of past Gran Turismo city menus?
This franchise is celebrating its 25th year, it makes more sense to have a menu that is more upbeat and festive than a dark city with brutalist design. And PD love location with trees and mountain as a backdrop so it's not a surprise that they went with this instead.
 
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PD announces a gigantic game with thousands of hours of content. Players proceeds to rip apart every last detail, finds their personal
pet peeve and compares it to a game that they find does that exact detail better and announces their DISAPPOINTMENT with GT7

GT Sport was the best online racing game on any console, the offline content was thin and didn't in any way compared to the excitement online racing could offer.

First point: People compare to previous GT games. A lot of the disappointment stems from the fact that, compared to previous entries, we’ve been seeing great content and features disappearing.

Second point: that’s precisely the issue. GT and it’s fan base grew with great offline single player content. I agree with you that GTSport has an amazing online side of things, but the single player was very poor, almost non existent at launch btw.

With all the fuss about “past, present, future” PD set expectations for what to expect. No wonder some people are underwhelmed by what they’ve seen up until now. In a game where you race only around tracks, it’s absurd a new entry has not a single new track to the series. Zero.
 
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This franchise is celebrating its 25th year, it makes more sense to have a menu that is more upbeat and festive than a dark city with brutalist design. And PD love location with trees and mountain as a backdrop so it's not a surprise that they went with this instead.
We didn’t know why they switched themes until Kaz explained it. It wouldn’t have made sense until then.
Members here posted preferences, but only the metro theme made sense, due to the nostalgia. No one knew Kaz chose the resort style for new players.
 
First point: People compare to previous GT games. A lot of the disappointment stems from the fact that, compared to previous entries, we’ve been seeing great content and features disappearing.

Second point: that’s precisely the issue. GT and it’s fan base grew with great offline single player content. I agree with you that GTSport has an amazing online side of things, but the single player was very poor, almost non existent at launch btw.

With all the fuss about “past, present, future” PD set expectations for what to expect. No wonder some people are underwhelmed by what they’ve seen up until now. In a game where you race only around tracks, it’s absurd a new entry has not a single new track to the series. Zero.
While i played every version of gran turismo i must admit i forgot most about what features they actually offered that isn't part of GT7. Contentwise the work and resources needed today for modern games puts a limit on what can be achieved budget wise, not necessarily an acceptable excuse but with other titles milking hard with DLC it's a tough choice, would i rather have 400 free cars or 300 free cars and 300 DLC cars?

Tracks.. i will wait and see what happens there, personally i would have preferred some older classic tracks over the return of the old GT tracks. I think that one of the main reasons so many of the GT-Sport tracks return is a simple question of resources.
 
GT3's menus were heavily "2000s Internet Flash fansite" in design and the heavy reliance on that ugly orange was an...interesting choice; but they were easy to navigate (something PD never got right before or after) and they were fast. I'll take cheesy music and LOOK AT ME graphic design if you don't need to hunt for where you need to go and you can navigate through them in a split second.
 
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We didn’t know why they switched themes until Kaz explained it. It wouldn’t have made sense until then.
Members here posted preferences, but only the metro theme made sense, due to the nostalgia. No one knew Kaz chose the resort style for new players.
Nothing wrong with the old menu if it's purely for nostalgia. The newer one isn't far off from their classic design either. Instead of city, it's a vibrant resort with actual day/night and weather cycle. I honestly think that the new menu compliments the overall vibe of the game.
 
Does anyone other than me find the old menu design more interesting than the current one? Seeing the GT Music Rally and the bizarre animations of the loading screen with the mechanics of GT Auto, makes me think that Kaz really wanted to make the game design (UX/UI) more cartoonish and pleasant to young people.
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This one is much better for the simple reason it has everything labelled without having to visit each one to find out what it is. Some of the icons on the newest one are intuitive, but others are not. How is anyone supposed to know what the coliseum is, or the trophy thing from Sport Mode? Then there are some people down the bottom, but what are they doing?

Yes you'll obviously learn them eventually but it's still not a good design.
 
I don't like those car prices in the dealership at all.

3.6m for a supra? 5m for a pickup truck? 30m for a racecar?

Again we'll have to either do insane grinding in campaign or conveniently they'll offer credits pack purchases via microtransactions
 
Is this confirmed or just speculation?
Since the first Gran Turismo the Japanese versions of the game used a multiple of 100 times the values used elsewhere, or rather, elsewhere used a value 100 times less than the Japanese versions. This was likely to allow the games to roughly reflect real world currencies found in those regions.

You will see various screenshots and video clips using the Japanese Cr system and the non-Japanese Cr system where the prices differ by a multiple of 100.
 
This is going to be unpopular lol

I think PD has gone overboard with nostalgia when it comes to cars and tracks, not against old tracks, looking forward to them but to them, but you have to move forward at the same point and 50/50 split of old and new would be more preferable.

Bringing back Cars, no problem again but they bring back cars and cause the same issue as before, you end having to balance cars to race against.

You bring back the Castrol Supra great, but what an opportunity to put its peers cars in aswell, so now the super is going to be racing against Super GTs or Nearly upto date GT3s depending on what class you put it in.
They bring back the DTM Alfa why not take the opportunity to put the Merc, and other DTMs from that year.

The PP system might be great, but if it is not its back to one Makes Lobbies,
 
This is going to be unpopular lol

I think PD has gone overboard with nostalgia when it comes to cars and tracks, not against old tracks, looking forward to them but to them, but you have to move forward at the same point and 50/50 split of old and new would be more preferable.

Bringing back Cars, no problem again but they bring back cars and cause the same issue as before, you end having to balance cars to race against.

You bring back the Castrol Supra great, but what an opportunity to put its peers cars in aswell, so now the super is going to be racing against Super GTs or Nearly upto date GT3s depending on what class you put it in.
They bring back the DTM Alfa why not take the opportunity to put the Merc, and other DTMs from that year.

The PP system might be great, but if it is not its back to one Makes Lobbies,
I do agree with a lot of what you said about reusing nostalgic content. But on the Castrol Supra point, there is also the NISMO GT500 and NSX GT500 present from the same era too. So they have provided peers for it to race against in addition to the newer GT500 machinery that without tuning of the older GT500's or detuining of the newer ones, would be far too far appart to realistically race each other.

THe Alfa is one we've not seen any real competition for turn up, I'm hoping we get the Calibra and maybe a Merc as well. There are still soem cars we haven't seen yet, so let's see.
 
I do agree with a lot of what you said about reusing nostalgic content. But on the Castrol Supra point, there is also the NISMO GT500 and NSX GT500 present from the same era too. So they have provided peers for it to race against in addition to the newer GT500 machinery that without tuning of the older GT500's or detuining of the newer ones, would be far too far appart to realistically race each other.

THe Alfa is one we've not seen any real competition for turn up, I'm hoping we get the Calibra and maybe a Merc as well. There are still soem cars we haven't seen yet, so let's see.
I don't think there is an early 00's Super GT NSX, only an '08. Regardless your point still stands.
 
Detail that everyone seems to have overlooked: at 18:51 there's a clip of a Porsche GT3 RS hitting a puddle, the water not only splashes up, but it also bounces back off of the car.


This looks like PC's live track on steroids, I really like live track, but it was slightly janky we seem to be getting a new level of deepness. I cant wait to feel the subtleties of the new physics, hopefully with tons of nuance through the haptics. I re-watched the time lapse were they showed the changing track wetness and it does look to have all kinds of subtleties at the very least graphically.
 
This one is much better for the simple reason it has everything labelled without having to visit each one to find out what it is. Some of the icons on the newest one are intuitive, but others are not. How is anyone supposed to know what the coliseum is, or the trophy thing from Sport Mode? Then there are some people down the bottom, but what are they doing?

Yes you'll obviously learn them eventually but it's still not a good design.
I would vote for PD to implement both designs and let the player choose, it wouldn't be too difficult to implement if they wanted to, but we know that won't happen..
 
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