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Nope. It has been that way for every single game. They've all had yen-based prices for the Japanese versions and dollar/euro/pound-based prices for the rest of the world.Except for, you know, GT sport where all car prices are insane
Nope. It has been that way for every single game. They've all had yen-based prices for the Japanese versions and dollar/euro/pound-based prices for the rest of the world.Except for, you know, GT sport where all car prices are insane
Just mentioned cause its the reality, people forget how online impact all the decisions not the sinlge player like in the past.Why do people keep mentioning this as if it makes it alright? Future updates are no good if you play the game day 1, are they? Are we supposed to sit and twiddle our thumbs waiting for more content? It just seems like the go to response now whenever anyone suggests the cars/tracks aren't satisfactory and it's quite a cop out, especially when nothing is guaranteed.
Gran Turismo games have ALWAYS launched with brand new tracks alongside returning ones.
GT2:
Apricot Hill
Grindelwald
Laguna Seca
Midfield Raceway
Motor Sports Land
Pikes Peak
Red Rock Valley
Rome
Seattle
Smokey Mountain
Tahiti Maze
Tahiti Road
GT3:
Complex String
Monaco
Super Speedway
Swiss Alps
Tokyo R246
GT4:
Le Mans
Fuji
Infineon
Nurburgring
Suzuka
Tsukuba
Motegi
El Capitan
Citta di Aria
Costa di Amalfi
Paris
Hong Kong
New York
Seoul
Cathedral Rocks
Chamonix
Grand Canyon
Ice Arena
GT5:
Daytona
Indianapolis
Monza
Top Gear TT
Cape Ring
Eiger Nordwand
London
New Rome
Madrid
Toscana
GT6:
Brands Hatch
Goodwood
Silverstone
Willow Springs
Ascari Race Resort
Bathurst
Matterhorn
GTS:
Interlagos
Alsace
Maggiore
Broad Bean
Blue Moon Bay
Dragon Trail
Kyoto
Northern Isle
Tokyo Expressway
Colorado Springs
Fisherman's Ranch
Sardegna
GT7:
NONE
It's perfectly reasonable to be disappointed GT7 breaks this trend and promise of unspecified future updates at unspecified time doesn't null that disappointment.
Then why did Sport have GT Vision cars priced at 20 million each? In all of the footage shown so far this is also the case in 7, but now every single car seemingly has jacked up pricesNope. It has been that way for every single game. They've all had yen-based prices for the Japanese versions and dollar/euro/pound-based prices for the rest of the world.
Vision GT cars cost 1 million credits in Sport. Also why can't they show japanese footage if they're a Japanese company? Is it so hard for you to accept that you did a wrongful assumption?Then why did Sport have GT Vision cars priced at 20 million each? In all of the footage shown so far this is also the case in 7, but now every single car seemingly has jacked up prices
Why would polyphony be demonstrating the japanese version of the game for worldwide audience broadcasts?
Mr. Yamauchi tweets mostly in Japanese too. Most of us here wish we could read Japanese.Why would polyphony be demonstrating the japanese version of the game for worldwide audience broadcasts?
The fact GT Sport, an online eSports focused game launched with a whole host of new tracks kinda nullifies that theory. There is no reason they shouldn't be able to both launch with new tracks and keep adding more over time to keep it fresh.Just mentioned cause its the reality, people forget how online impact all the decisions not the sinlge player like in the past.
I´m saying this cause probably PD it´s working in deals to ADD real tracks, online its what keep games alive, just suposing they are working on some real tracks so online competitions can keep the player base alive for longer.
Theres no more static releases like in the past, yes offcourse long time players are disappointed, and i just mentioned that cause it was in the trailer, i didnt gave my opinion just state what i saw.
It's not Yen, and it's not just previews.PD has always shown previews in Yen
I missed those, and as I wipe the egg of my face, I will stand by my point, they do release things willy nilly, and then bung them in a class they should not be in , because they tied up there hands with insisting on keeping 4 classes of Race Cars and a dumping ground of Group XI do agree with a lot of what you said about reusing nostalgic content. But on the Castrol Supra point, there is also the NISMO GT500 and NSX GT500 present from the same era too. So they have provided peers for it to race against in addition to the newer GT500 machinery that without tuning of the older GT500's or detuining of the newer ones, would be far too far appart to realistically race each other.
THe Alfa is one we've not seen any real competition for turn up, I'm hoping we get the Calibra and maybe a Merc as well. There are still soem cars we haven't seen yet, so let's see.
Yes, GTPlanet canCan anyone give me a synopsis and answer a few questions?
Kaz in the interview also stated the possibility to change difficulty in careerUnderwhelming?? More like overwhelming. The brand new as well as returning cars, the world cricuits and original GT tracks, an expansive career mode, car modifications, more Scape features... PD has me sold. IMO this instalment may just live up like its original predecessors.
The music rally looks absolutely hilarious. I reckon you can potentially make some funny replays out of it.
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated....
Cons
- Music Rally - I just don't get it
- ...
- RAces - still chase the rabbit?
- ...
My sarcasm didn’t come across as intended. I totally agree, the game attempts to educate the regular driver in the art of racing, hence the screenie, apologies for being unclear in my post.In terms of sales, no. In terms of racing titles aiming to take GT4's crown, we had plenty that generation, they all failed. In terms of better driving simulators, we had three, the weakest to be able to argue that point would be the first Forza (but you would have had to buy a new console for that), then we had Richard Burns Rally and Enthusia, both of which were better sims than GT4 and still hold up in that area even today.
Untrue, we have already seen race events and championships in GT7, they are accessed via the World Circuits menu option, and race events also seem to be able to be accessed via the GT Cafe option.
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.
Hockenheim and silverstone confirmed.
I have a certain source. trust me!
why do you have to fool me?
GT is not a driving simulator? It’s possibly the only thing we can be completely sure it is.I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.
PD have built a game that allows you to create your hero and go on adventures. The intent is to build a bond between the driver and the car. They want the adventure to be beautiful. That's not to say that there aren't sim-like physics, but they will always be dumbed down so that your hero car can win. Race cars and highly tuned cars are usually terrible to drive for normal human beings. GT makes these cars accessible and fun, if it were a fully accurate physics sim, these cars would be insanely difficult to drive and frustrating.
I suspect Music Rally is directly targeted to new players that understand racing, but not cars. So, kids that are 10-15ish years old. Think about the arcade racing games that you have to hit check points to keep going. Music Rally is GT's version of this. This generation doesn't understand what camber is, let alone how to tune a diff, but they know how to race and go between check points.
There’s no way gameplay is in 30. It would be a step back. It’ll be 60.Ok so I'm at my wits end trying to find an answer to this...
The two graphics modes for PS5...
The Ray-tracing mode has 30fps replays.. but what is the framerate of the driving? It's 60fps, right? (because there's no ray-tracing while driving)
There's sites out there saying the driving is 30fps in the Ray-tracing mode?😢
On the front page of GT Planet, the write up mentions 60fps gameplay in the 60fps mode and for ray-tracing mode, it doesn't mention gameplay FPS at all.There’s no way gameplay is in 30. It would be a step back. It’ll be 60.
Then maybe they should stop putting races in it. But they won't, because you're wrong. Get a time machine, travel back 25 years and tell Kaz his racing game isn't about racing, because I'm not sure he knows.I think it is important to understand that GT isn't a racing/driving sim.
The idea of including the old checkpoint/time extension style of driving isn't a bad one in general, and tying it into music is a cute twist on an old formula. I don't see that it's necessarily intended for kids, but I do see some potential red flags for it being a mode that can also be taken seriously if it hasn't been implemented with care. The ~7500 mile record on the State of Play raises some questions.Music Rally is probably intended for kids.
But I bet Twitch/YouTube gets filled with drifting to techno in a tofu shop livery.
I'm pretty sure both Jordan and I have covered this several times, in this thread, in Jordan's article, and in the GTPlanet Ultimate Guide to GT7.On the front page of GT Planet, the write up mentions 60fps gameplay in the 60fps mode and for ray-tracing mode, it doesn't mention gameplay FPS at all.
So it's not like we have solid confirmation. Would love if Jordan or Famine, or anyone in the know could confirm.
Graphics Modes
We have known that GT7 would feature sophisticated “ray-traced” graphics for a some time, but they will not be used everywhere. The game features two different graphic rendering modes:
- Frame Rate Mode: Used for gameplay, this mode runs at 60 frames-per-second and does not feature ray-tracing.
- Ray Tracing Mode: Used for race replays, “3D stages”, and Photo Mode.
With the greatest possible respect, I've not heard such nonsense in quite a while.I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.
Citation most certainly required.PD have built a game that allows you to create your hero and go on adventures. The intent is to build a bond between the driver and the car. They want the adventure to be beautiful. That's not to say that there aren't sim-like physics, but they will always be dumbed down so that your hero car can win.
I've driven more than my fair share of both, and on balance, nope, that's simply not true.Race cars and highly tuned cars are usually terrible to drive for normal human beings. GT makes these cars accessible and fun,
Again, nope, not at all. quite the opposite in fact, I find some of the flaws in GTS's physics to be totally counter-intuitive making some cars harder to drive than they should be, something more accurate titles don't suffer with.if it were a fully accurate physics sim, these cars would be insanely difficult to drive and frustrating.
Insultingly ageist nonsense, and I say that as a 51 year old grandfather.I suspect Music Rally is directly targeted to new players that understand racing, but not cars. So, kids that are 10-15ish years old. Think about the arcade racing games that you have to hit check points to keep going. Music Rally is GT's version of this. This generation doesn't understand what camber is, let alone how to tune a diff, but they know how to race and go between check points.