Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

  • Thread starter GlamFM
  • 1,381 comments
  • 147,250 views
Why do people keep mentioning this as if it makes it alright? Future updates are no good if you play the game day 1, are they? Are we supposed to sit and twiddle our thumbs waiting for more content? It just seems like the go to response now whenever anyone suggests the cars/tracks aren't satisfactory and it's quite a cop out, especially when nothing is guaranteed.

Gran Turismo games have ALWAYS launched with brand new tracks alongside returning ones.

GT2:
Apricot Hill
Grindelwald
Laguna Seca
Midfield Raceway
Motor Sports Land
Pikes Peak
Red Rock Valley
Rome
Seattle
Smokey Mountain
Tahiti Maze
Tahiti Road

GT3:
Complex String
Monaco
Super Speedway
Swiss Alps
Tokyo R246

GT4:
Le Mans
Fuji
Infineon
Nurburgring
Suzuka
Tsukuba
Motegi
El Capitan
Citta di Aria
Costa di Amalfi
Paris
Hong Kong
New York
Seoul
Cathedral Rocks
Chamonix
Grand Canyon
Ice Arena

GT5:
Daytona
Indianapolis
Monza
Top Gear TT
Cape Ring
Eiger Nordwand
London
New Rome
Madrid
Toscana

GT6:
Brands Hatch
Goodwood
Silverstone
Willow Springs
Ascari Race Resort
Bathurst
Matterhorn

GTS:
Interlagos
Alsace
Maggiore
Broad Bean
Blue Moon Bay
Dragon Trail
Kyoto
Northern Isle
Tokyo Expressway
Colorado Springs
Fisherman's Ranch
Sardegna

GT7:
NONE

It's perfectly reasonable to be disappointed GT7 breaks this trend and promise of unspecified future updates at unspecified time doesn't null that disappointment.
Just mentioned cause its the reality, people forget how online impact all the decisions not the sinlge player like in the past.
I´m saying this cause probably PD it´s working in deals to ADD real tracks, online its what keep games alive, just suposing they are working on some real tracks so online competitions can keep the player base alive for longer.
Theres no more static releases like in the past, yes offcourse long time players are disappointed, and i just mentioned that cause it was in the trailer, i didnt gave my opinion just state what i saw.
Anyway several years have gone, i dont understand why theres no any new track real or not...
But the fact that they can improve the game overtime its actually a good thing in my opinion, if its free like in Gt sport even better.
But yes people are right, at least 1 or 2 new tracks could be at launch, my answer was simple and was not an exscuse, i dont work for PD im just a gamer XD
 
Last edited:
Nope. It has been that way for every single game. They've all had yen-based prices for the Japanese versions and dollar/euro/pound-based prices for the rest of the world.
Then why did Sport have GT Vision cars priced at 20 million each? In all of the footage shown so far this is also the case in 7, but now every single car seemingly has jacked up prices

Why would polyphony be demonstrating the japanese version of the game for worldwide audience broadcasts?
 
Then why did Sport have GT Vision cars priced at 20 million each? In all of the footage shown so far this is also the case in 7, but now every single car seemingly has jacked up prices

Why would polyphony be demonstrating the japanese version of the game for worldwide audience broadcasts?
Vision GT cars cost 1 million credits in Sport. Also why can't they show japanese footage if they're a Japanese company? Is it so hard for you to accept that you did a wrongful assumption?
 
Why would polyphony be demonstrating the japanese version of the game for worldwide audience broadcasts?
Mr. Yamauchi tweets mostly in Japanese too. Most of us here wish we could read Japanese.

And it's not the Japanese version. It's a Demo with English menu but the Cr. is still in Japanese units. Most of us here view that as very cool to see an early build of the game.
 
Just mentioned cause its the reality, people forget how online impact all the decisions not the sinlge player like in the past.
I´m saying this cause probably PD it´s working in deals to ADD real tracks, online its what keep games alive, just suposing they are working on some real tracks so online competitions can keep the player base alive for longer.
Theres no more static releases like in the past, yes offcourse long time players are disappointed, and i just mentioned that cause it was in the trailer, i didnt gave my opinion just state what i saw.
The fact GT Sport, an online eSports focused game launched with a whole host of new tracks kinda nullifies that theory. There is no reason they shouldn't be able to both launch with new tracks and keep adding more over time to keep it fresh.
 
@PVL_93_RU

PD has always shown previews in Yen. Do not be alarmed. No car is going to cost 37,000,000 credits unless you are using Yen. For everyone else, it will be 3,700,000. As mentioned before, just divide what they show by 10 and that is how much credits it will cost everyone not using Yen. Look at the used car prices they showed...there is no way a used car is going to cost that much.....

We cannot expect them to localize videos for a world wide broadcast.
 
I consider the game's car culture component to be educational, which is fine as long as they don't put too much effort and time into it.
There is very little information GT7 can reveal about a specific car that you can't find elsewhere with a few mouse clicks in this age of the internet, so working too much on it in the game is kinda pointless.

I used to pay a lot more attention to these kinds of modes back in the late 1990s because you couldn't get knowledge anywhere else unless you had a special TV channel or a subscription to a good magazine. That's one of the things that made early NFS or GT1/2 games so enjoyable.

The only exception that would justify the effort is to hear what actual designers had on their mind designing their car, I hope they gathered a lot of thoughts from many people and that we'll hear a lot of new, exclusive stuff.

And I'm disappointed to see test run or qualifying mode excluded from the career events, I was really hoping they would at least add those and return to classic format of racing instead of overtake the leader in X laps thing. We haven't seen everything yet though, so a slim chance it is going to be good does exist.
 
PD has always shown previews in Yen
It's not Yen, and it's not just previews.

No GT game has ever had real-world currencies. Every GT game has always featured prices raised by two orders of magnitude in the Japanese release (or reduced by two in the worldwide releases).

They simply reflect expected values of things. In the USA and Europe, six figures is what you'd expect for an expensive car, but in Japan it's what you'd expect for an upgraded turbo. In the USA and Europe, four figures is what you'd expect for an upgraded turbo, but in Japan it's what you'd expect for a car wash.
 
I have just watched the State of Play vid and just checked this forum for the first time in a long time. Its overwhelming how much info and how many threads there are. Can anyone give me a synopsis and answer a few questions?
1. It looks pretty cool to me. Are most people happy with what they see in the SoP vid? Is there any whinging and complaining about how terrible PD are?
2. Are there any glaring ommissions or problems?
3. Does anyone else think the visuals look kinda similar to GT Sport? I'm talking PS5 here. Are the visuals really going to be a whole new level of awesomeness or just a 10-15% improvement on the already gorgeous look of GTS?
4. I do not have a lot of spare time and I am somewhat intimidated by the sheer amount of time that's going to need to be invested to unlock a litany of great cars and tracks. I'm not so enthused with the prospect of researching which of the 60 parts to be spending credits on for each car. I'm probably one of few people who isn't that happy about the return of part upgrades. I quite liked the simplicity of just upgrading performance and weight in GTS......Is there any option of simpler "auto" upgrades where the game chooses the best parts for you?
5. Tuning. This makes such a huge difference to cars' performance and handling in GTS and the great @praiano63 and others made GTS so much more enjoyable for me, but I do find the process of adding the tunes to cars to be quite painstaking and mind numbing. Any chance we'll be able to access or pay for pre-done tunes for cars. I'd certainly pay for that. They could have a whole little mini industry kind of like an Appstore for people like Praiano to monetise their skills and time. Charge $0.50 a tune or whatever. PD takes a cut, Sony takes a cut. Praiano takes a cut. etc.
6. Basically - are there any shortcuts to just let people like me get in and drive cool, nicely tuned cars without the whole story/campaign/career slow build model?
 
I do agree with a lot of what you said about reusing nostalgic content. But on the Castrol Supra point, there is also the NISMO GT500 and NSX GT500 present from the same era too. So they have provided peers for it to race against in addition to the newer GT500 machinery that without tuning of the older GT500's or detuining of the newer ones, would be far too far appart to realistically race each other.

THe Alfa is one we've not seen any real competition for turn up, I'm hoping we get the Calibra and maybe a Merc as well. There are still soem cars we haven't seen yet, so let's see.
I missed those, and as I wipe the egg of my face, I will stand by my point, they do release things willy nilly, and then bung them in a class they should not be in , because they tied up there hands with insisting on keeping 4 classes of Race Cars and a dumping ground of Group X

As for unrevealed content, they showed exactly 400 cars in the screen clip and said over 400 cars, so there could be surprises,

So I hope your right
 
Underwhelming?? More like overwhelming. The brand new as well as returning cars, the world cricuits and original GT tracks, an expansive career mode, car modifications, more Scape features... PD has me sold. IMO this instalment may just live up like its original predecessors.

The music rally looks absolutely hilarious. I reckon you can potentially make some funny replays out of it.
Kaz in the interview also stated the possibility to change difficulty in career
 
I am excited about playing GT7 but that said I am dissappointed that we were not shown any new tracks and it seems like the career mode may not follow what GT has done in the past.
 
...
Cons
  • Music Rally - I just don't get it
  • ...
  • RAces - still chase the rabbit?
  • ...
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.

PD have built a game that allows you to create your hero and go on adventures. The intent is to build a bond between the driver and the car. They want the adventure to be beautiful. That's not to say that there aren't sim-like physics, but they will always be dumbed down so that your hero car can win. Race cars and highly tuned cars are usually terrible to drive for normal human beings. GT makes these cars accessible and fun, if it were a fully accurate physics sim, these cars would be insanely difficult to drive and frustrating.

I suspect Music Rally is directly targeted to new players that understand racing, but not cars. So, kids that are 10-15ish years old. Think about the arcade racing games that you have to hit check points to keep going. Music Rally is GT's version of this. This generation doesn't understand what camber is, let alone how to tune a diff, but they know how to race and go between check points.
 
In terms of sales, no. In terms of racing titles aiming to take GT4's crown, we had plenty that generation, they all failed. In terms of better driving simulators, we had three, the weakest to be able to argue that point would be the first Forza (but you would have had to buy a new console for that), then we had Richard Burns Rally and Enthusia, both of which were better sims than GT4 and still hold up in that area even today.

Untrue, we have already seen race events and championships in GT7, they are accessed via the World Circuits menu option, and race events also seem to be able to be accessed via the GT Cafe option.
My sarcasm didn’t come across as intended. I totally agree, the game attempts to educate the regular driver in the art of racing, hence the screenie, apologies for being unclear in my post.
 
Music Rally is probably intended for kids.

But I bet Twitch/YouTube gets filled with drifting to techno in a tofu shop livery. :lol:
 
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.
Nbc Brooklyn 99 GIF by Brooklyn Nine-Nine
 
Ok so I'm at my wits end trying to find an answer to this...

The two graphics modes for PS5...

The Ray-tracing mode has 30fps replays.. but what is the framerate of the driving? It's 60fps, right? (because there's no ray-tracing while driving)

There's sites out there saying the driving is 30fps in the Ray-tracing mode?😢
 
Last edited:
Hockenheim and silverstone confirmed.
I have a certain source. trust me!
and have you noticed something anyway? wandering on the internet I found a site that said gt7 will have 91 tracks why in the state of play trailer they became 97?
can someone answer me this question: is it my impression or after 25 years of gt have they changed the career structure? now we will find championships with the tracks .. not that there is a what has all the championships (sunday cup, clubman, ff etc ..) last question will the track experience play a significant role with the completion of the game?
 
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.

PD have built a game that allows you to create your hero and go on adventures. The intent is to build a bond between the driver and the car. They want the adventure to be beautiful. That's not to say that there aren't sim-like physics, but they will always be dumbed down so that your hero car can win. Race cars and highly tuned cars are usually terrible to drive for normal human beings. GT makes these cars accessible and fun, if it were a fully accurate physics sim, these cars would be insanely difficult to drive and frustrating.

I suspect Music Rally is directly targeted to new players that understand racing, but not cars. So, kids that are 10-15ish years old. Think about the arcade racing games that you have to hit check points to keep going. Music Rally is GT's version of this. This generation doesn't understand what camber is, let alone how to tune a diff, but they know how to race and go between check points.
GT is not a driving simulator? It’s possibly the only thing we can be completely sure it is.
 
Ok so I'm at my wits end trying to find an answer to this...

The two graphics modes for PS5...

The Ray-tracing mode has 30fps replays.. but what is the framerate of the driving? It's 60fps, right? (because there's no ray-tracing while driving)

There's sites out there saying the driving is 30fps in the Ray-tracing mode?😢
There’s no way gameplay is in 30. It would be a step back. It’ll be 60.
 
There’s no way gameplay is in 30. It would be a step back. It’ll be 60.
On the front page of GT Planet, the write up mentions 60fps gameplay in the 60fps mode and for ray-tracing mode, it doesn't mention gameplay FPS at all.

So it's not like we have solid confirmation. Would love if Jordan or Famine, or anyone in the know could confirm.
 
I think it is important to understand that GT isn't a racing/driving sim.
Then maybe they should stop putting races in it. But they won't, because you're wrong. Get a time machine, travel back 25 years and tell Kaz his racing game isn't about racing, because I'm not sure he knows.
Music Rally is probably intended for kids.

But I bet Twitch/YouTube gets filled with drifting to techno in a tofu shop livery. :lol:
The idea of including the old checkpoint/time extension style of driving isn't a bad one in general, and tying it into music is a cute twist on an old formula. I don't see that it's necessarily intended for kids, but I do see some potential red flags for it being a mode that can also be taken seriously if it hasn't been implemented with care. The ~7500 mile record on the State of Play raises some questions.
 
On the front page of GT Planet, the write up mentions 60fps gameplay in the 60fps mode and for ray-tracing mode, it doesn't mention gameplay FPS at all.

So it's not like we have solid confirmation. Would love if Jordan or Famine, or anyone in the know could confirm.
I'm pretty sure both Jordan and I have covered this several times, in this thread, in Jordan's article, and in the GTPlanet Ultimate Guide to GT7.
Graphics Modes

We have known that GT7 would feature sophisticated “ray-traced” graphics for a some time, but they will not be used everywhere. The game features two different graphic rendering modes:
  • Frame Rate Mode: Used for gameplay, this mode runs at 60 frames-per-second and does not feature ray-tracing.
  • Ray Tracing Mode: Used for race replays, “3D stages”, and Photo Mode.

Performance/framerate mode: 60fps across every game mode
RT mode: Literally only in Scapes and replays, NOT AVAILABLE IN GAMEPLAY and no frame-rate target given.


There's no "gameplay FPS" mentioned for RT mode because you can't play the game in RT mode. I don't get what the confusion is here.
 
Last edited:
I think it is important to understand that GT isn't a racing/driving sim. Despite marketing it as "the real driving simulator", it just isn't nor does it want to be, Kaz says it directly. GT is a game about car enthusiasm. GT7 is about inspiring the love of cars and introducing that to the next generation. It's more of a superhero game than a racing sim, the cars are the superheros. This is why the races are "Chase the rabbit" mode. The AI (other racers) are the bad guys who have to be defeated.
With the greatest possible respect, I've not heard such nonsense in quite a while.

GT Sports main mode makes such a claim blindingly false, as does the fact that for over half the series life span we didn't have a single 'chase the rabbit' event.

PD have built a game that allows you to create your hero and go on adventures. The intent is to build a bond between the driver and the car. They want the adventure to be beautiful. That's not to say that there aren't sim-like physics, but they will always be dumbed down so that your hero car can win.
Citation most certainly required.

Race cars and highly tuned cars are usually terrible to drive for normal human beings. GT makes these cars accessible and fun,
I've driven more than my fair share of both, and on balance, nope, that's simply not true.

if it were a fully accurate physics sim, these cars would be insanely difficult to drive and frustrating.
Again, nope, not at all. quite the opposite in fact, I find some of the flaws in GTS's physics to be totally counter-intuitive making some cars harder to drive than they should be, something more accurate titles don't suffer with.

I suspect Music Rally is directly targeted to new players that understand racing, but not cars. So, kids that are 10-15ish years old. Think about the arcade racing games that you have to hit check points to keep going. Music Rally is GT's version of this. This generation doesn't understand what camber is, let alone how to tune a diff, but they know how to race and go between check points.
Insultingly ageist nonsense, and I say that as a 51 year old grandfather.

Liking GT as a series is just fine, acknowledging it's flaws is just fine, I do both.

Making up bizarre and unsupported claims to White Knight the series, well that's a little worrying.
 
Last edited:
I guess I'm just not getting the outrage from a few users here. I know gamers are the most notoriously impossible to please people, but the game isn't even out yet and so many have already drawn conclusions that it's a disappointment because of some things they think they may have seen in gameplay previews? It seems to me that if this is the stance you're taking now despite having not even played it, you have already committed to disliking this game, and no matter how good it ends up being, you will stay the course.

The point I was trying to make earlier was that there is more than one way to enjoy GT. As a car enthusiast, the cars have always been the main draw to me and I have always felt very satisfied by that component of the games. If you are a racing enthusiast, I can see how you would be able to view the games as racing sims first, and car games second.

Please be aware that I am fundamentally stupid, but it does seem to me, as an outsider, as though Polyphony is taking the stance that anyone serious about competitive driving will be playing online against other people who are also serious about competitive driving. Hence their recent investments in Esports and Sport mode. The people who care mostly about cars will probably stick to the offline races in career mode against less challenging and more predictable AI so that we can continue to just rack up credits and buy/modify more cars to build our collections. Either way, however you want to play the game, you should be well catered to. I'm not seeing the issue with that.
 
Back