Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

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I feel like GT7 will be the first solid GT game since GT4, by that I mean a polished game with plenty of content and no obvious downsides. Let me explain what I mean, GT5 was ambitious but suffered from inconsistent quality, both in cars and tracks, the framerate and lack of general polish, GT 6 was more of the same, still had PS2 cars and tracks, performance and visuals were even worse than in GT5, and GT Sport suffered from the lack of content at launch and lack of SP content. Now GT7 seems like it will check all the boxes for the most part, even though it's not as ambitious as some previous entries. I feel that it will review well, high 80s or maybe even 90+ MC. I wish to see B-Spec and track maker return, I feel that with current technology they could make a proper RPG team management mode with upgrade trees, sorta like current F1 games, and the track maker that allows you to draw a road, and place some generic props around the track like tree, stands, brake markers, etc.
 
Ok, does anyone actually know if the AI in Gran Turismo 7 is terrible, or everyone jumping to conclusions? I mean what's challenging to one person can be easy to the next though.
I've found the ai to be very good in GTS, though that may well go hand in hand with my lower driving ability compared to many other players. I’m really looking forward to GT7 now, but will wait for reviews and player reactions before making a decision. PS4 Pro owner here so will be hanging out for reaction from those with the same system. I spend heaps of time in custom race mode in GTS so am excited to dive into this mode in GT7. I love GTS so if this is a greatly expanded version of that I’ll be real happy. i must admit that the State of Play video has really piqued my interest in GT7.
 
I've found the ai to be very good in GTS, though that may well go hand in hand with my lower driving ability compared to many other players. I’m really looking forward to GT7 now, but will wait for reviews and player reactions before making a decision. PS4 Pro owner here so will be hanging out for reaction from those with the same system. I spend heaps of time in custom race mode in GTS so am excited to dive into this mode in GT7. I love GTS so if this is a greatly expanded version of that I’ll be real happy. i must admit that the State of Play video has really piqued my interest in GT7.
I'm also not very good at driving and winning can be challenging with GTS AI, but the problem is the way they drive. Braking ridiculously early and especially hard braking mid corner is just silly. I can't understand how they have such an unrealistic driving style. They also basically never defend any position, they barely seem to know the player exists.

I just started playing driving games a month ago and there is just something serious wrong with the GTS AI. I mean I knew it going in, but thought that I don't know how to play so it's not going to be a problem for me and when it comes to pace I was right, but that's not the real problem.

I have my fingers and toes crossed that GT7 has at least a marginal improvement to the AI behavior. What I have seen in some of the videos I'm hopeful it will be good enough for a beginner like me.
 
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I'm also not very good at driving and winning can be challenging with GTS AI, but the problem is the way they drive. Braking ridiculously early and especially hard braking mid corner is just silly. I can't understand how they have such an unrealistic driving style. They also basically never defend any position, they barely seem to know the player exists.

I basically started playing driving games a month ago and there is just something serious wrong with the GTS AI. I mean I knew it going in, but thought that I don't know how to play so it's not going to be a problem for me and when it comes to pace I was right, but that's not the real problem.

I have my fingers and toes crossed that GT7 has at least a marginal improvement to the AI behavior. What I have seen in some of the videos I'm hopeful it will be good enough for a beginner like me.
It's correct I think to differentiate between some of the issues of the AI. One problem is the technically wrong behaviour such as the AI breaking mid corner, which disturbs the driving of players who have the correct technique. The other is that for experienced players the AI is just much too slow. For more novice players a slow AI helps them in the early phases of the game, so giving the AI a couple of strength options seems a good solution.
 
It has changed, Kazunori has stated that the game simulates the cars performance on a track in the background and does that each time when you make changes
Call me cynical but I think this is just bullspit marketing speak. Very Apple-esque. They've learned from Apple product launches how to use words to conjure up magic in peoples' minds and build up enthusiasm and anticipation. It works on me, that's for sure. The whole State of Play video reminds me of an Apple presentation.
 
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I think most people complaining about the complaints don't get it. People love this franchise, but it's just not as good as it could be, but at the same time there is really not much to change to greatly improve it, this is why it is frustrating, after 2 average GT (gimped by a very complex hardware) and a standalone episode.
Bingo!
 
So after a few days digesting the State of Play and some of the extra footage from the closed media chat Kaz did. I’ve formed some opinions.

** Trigger Warning - You may disagree with the below statements but I forgive you **

1. GT7 looks quite nice. I don’t see a huge leap beyond GTS, maybe a like a car going in for a detail. When you see it afterwards, it’s still the same car with same performance and squeaks from the interior plastics which annoy the hell out of you, but somehow you just feel like the old girl has some more miles in her. The RT was a little underwhelming.

2. GT7 seems to have quite a few interesting modes which, while I personally won’t play them much (heck I’m level 40 something with 1 online race in GTS) but I may have a quick look at the quirky and charming Music Rally (I turn music off in GT anyway) I can’t see myself sinking a lot of time into it. Do I wish they had spent the time developing the race craft of AI? You bet.

Also the GT Café is my kind of thing. I’m a collector by nature (physical media is my bag) and having the menu given to me to task me with collecting 3 cars from a series or manufacturer really jives my cream.

3. AI & Racing overall looks to be standard GT fare at this point and nothing I’ve seen shows the AI to be improved. However this doesn’t bother me, what has always bothered me in GT games more is the use of rubber banding to give that feeling you can shake your opponents. Yet in GTS if you turn it off in custom race your money goes up as PD must see it as an advantage to the player, yet I just think it’s unrealistic and annoys me.

4. The Day/Night cycle and weather/cloud/atmospheric changes looked pretty cool, so why PD have decided in their weird logic certain circuits can’t have everything turned to 11? I don’t get it. Unless the tracks are still using baked in lighting rather than full GI all over then wouldn’t it be better and way cooler to give us full everything for each circuit?

5. The tuning/livery stuff seems like a great combination of past stuff with some added extra treats and I found no fault with what they have to offer here.

Overall I’m looking forward to playing a new GT game, despite the quirky stuff which I’m going into with an open mind (in six months Music Rally will be the most played part of GT just watch this space, I mean Sega Rally did ok?), I look forward to some eye candy in parts and dragging my Demio around Trial Mountain and Deep Forest.

Ohh and for what’s it’s worth, GT is a racing game with poor (single player*) racing.

* I don’t do online racing but from what I see on GTP and YT, GTS has some nice and sometimes competitive online racing albeit with a shocking penalty system in place.
 
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Any talk about changing the difficulty of career is worth taking with a grain of salt to be honest until otherwise shown. It could easily be just the game imposing a car handicap on you, or extremely nerfed AI being buffed to the level of AI we're already seeing in GT Sport, or the AI cars starting twice as far away.
 
Any talk about changing the difficulty of career is worth taking with a grain of salt to be honest until otherwise shown. It could easily be just the game imposing a car handicap on you, or extremely nerfed AI being buffed to the level of AI we're already seeing in GT Sport, or the AI cars starting twice as far away.
I agree, I personally think the difficulty level will be Driving Aids based.

Easy/Beginner - Everything turned on with nerfed AI

Medium/novice - Steering Assist and Breaking Assist off but TCS and it’s ilk still on nerfed AI but will be slightly quicker around the circuit

Hard/pro - Everything off and AI are pretty quick around the circuit but still wouldn’t know true race craft if it crawled up their exhaust
 
Until Kaz’s design leadership remains GT will never be a proper competitive racer.
There are really disappointments in the SoP, but why everything should be turned into insanely competitive racer (no, not talking about them should not improving AI, but making the game centered around that...)? Even if they do then GT can be accused as following the trend then?
To be fair, PD would be crazy to mess with their winning 'car museum' formula now, which so many people identify and love the series for. But personally, I do agree it's not the be and all of how to present motorsport, at least not as a whole. I much prefer PC 2's presentation, those samples and voice-overs go along way for me. I also appreciated the video clips that were part of Dirt 2's historic mode. (I'd love to see more of this in games and not just sterile voice-overs or text.) I also loved the clips in Sébastien Loeb Rally, the dubbing really made it like a european TV documentary lol. And of course FM4's intro.
But something not on your preference =/= those being actually bad though. It's like if people bash any racing games as bad due to not liking them (and racing can be one of the least liked genre), but it'd be those people's problem if they bash anything not on their preference as bad, not the producer's problem. Personally I've been into too many bombastic and overly talkative vocal-voice over type of presentation that I sometimes would want silent but still informative type of presentation (like for example watching foreign TV commercials), of which GT had the latter, but most other stuff has the former.
GT4 was off the back of a cutting edge series, but even back them the sounds were poor and the AI were terrible. All GT7 has is current tech but wity GT4 offline gameplay by the looks of it, also GTS physics were boring, maybe they're better than GT4s but alas that was of it's time.
I wonder why GT4 isn't now crucified for having a poor AI (other features don't matter). I mean sure it was an old game but there should be also old racing game in that era that has great AI?
All GT needs is decent AI, not even the best, just decent , and a well thought out career with no mind numbingly boring grinding. Something simple would be a good start like race this tournament to win a Ferrari 250 GTO so you can enter the tournament to win a Ford Gt40 which you need to enter tournament X to win an Auto Bianchi. Rather the standard GT method of "race this slow car gat cant win multiple times to win credits to tune it up so you can blitz everyone on the first lap.
Isn't this about the prize cars? GT League was wack yes of not having any rewards other than Cr. and having no championships but there's apparently 6 of championships at the GT World menu.
It's hard to say without seeing more of GT7's career mode, as what we saw didn't give me much information about the structure of volume and variety of events. GT4 had a very well fleshed out career mode for it's time, GT7 appears to be a load of single races attached to tracks. If there are only around 100 races it will be very shallow indeed.

However if there are over 100 events each contaning multiple races it could have legs. But do those events include championships? Qualifying? Proper grid starts? I don't know and I doubt they do as they weren't shown or mentioned.
I guess yeah 100 events sounds so few, but probably it can be about an event that contains multiple race, from what I count, GT5-GT6 has around 50-60 events, GT3 had 85, and that GT4 had iirc 129 (yeah... dunno why PS3 GTs cuts the numbers from GT4...). For the qualifying and proper grid starts... for qualifying or such, well, this is the menu screenshot of GT7's event in SoP, as it'd be listed here, apparently only having 3 menu choices there:
1644059872524.png

And yeah... it's a rolling start but it's apparently specified here (iirc GT League didn't specify which kind of start).
Fine - they've spent a lot of time & resources capturing "cloud movement" ... but why didn't they spend those resources WORKING ON THE AI & PHYSICS?

All the traditional elements of GT - the "car culture", amazing graphics, cool music - it's all good, but why does that preclude improving the AI to be more inline with other cutting-edge racing games? :indiff:
Did they talk about the physics on the SoP though? Apparently yeah you're hardcore sim guy but GT isn't meant to be hardcore sim if your idea of satisfying the physics is to turn it like AC. While you're one of those that is really engaged at hardcore sims, doesn't mean the wide masses will too, which is why GT wasn't made as hardcore sim (doesn't mean there's no room of improvement but they did bring it up), but rather as semi sim as a starting ground for players.
I mean, even if some people think I hate GT with every fiber of my being, I don't. I can very easily play the older titles and gain enjoyment from them.

I'd love to have fun with a modern GT game again. And if Polyphony manage to do that, I will give them the full props deserved for that. But from modern history, habits of both the company and the man himself, and what I have seen with my own eyes? I don't have much hope, and it seems to be a common viewpoint.
Just that the GT older games contain the exact things like, menu picking type career mode, ****** AI, annoying licenses, barebones presentation, the duplicate cars/boring car selections, as well as terrible car sounds. While those are in older eras (for the justification for those older games), there are older games in that era that has comprehensive career, great AI, interesting presentation, and great car sounds right?

But if Polyphony manage to do that... there are still (always) holes that people can focus so they can improve. Still I wonder why in GTS before, people don't constantly bitch on Livery Editor over the inability to paint decals on a window or to group decals or such.
So much discussion about "racing game" vs "car collecting game"... This is no different than real life. I've run across several types of car people IRL.

Conclusion - there are different types of car people and it is just fine for each person to determine what brings them satisfaction within the car culture community. The GT series does a pretty good job of appealing to most of the categories above with the exception of street racers - who might gravitate to GTA. I think GT7 will expand its appeal relative to GTS which was more focused on racers and drivers, with some attention to collectors and drifters. Find the game that brings you the most satisfaction to your preferred car culture flavor.
It won't appeal to the "racers" either, if it's about competitive racing, for justified reasons of course with GT having lackluster AI constantly. Though otherwise the game does get described as "Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo™." which'd mean it takes part in car culture and automotive appreciation as well. But the genre of the game is still racing, and that can't be denied, though doesn't mean that any other car culture aspects like you list can be written off as "irrelevant" only because those isn't about racing.
This is going to be unpopular lol

I think PD has gone overboard with nostalgia when it comes to cars and tracks, not against old tracks, looking forward to them but to them, but you have to move forward at the same point and 50/50 split of old and new would be more preferable.

Bringing back Cars, no problem again but they bring back cars and cause the same issue as before, you end having to balance cars to race against.

You bring back the Castrol Supra great, but what an opportunity to put its peers cars in aswell, so now the super is going to be racing against Super GTs or Nearly upto date GT3s depending on what class you put it in.
They bring back the DTM Alfa why not take the opportunity to put the Merc, and other DTMs from that year.

The PP system might be great, but if it is not its back to one Makes Lobbies,
Who cares if it's an old feature? If it's a good feature, bring it on the game regardless if it's already used or not (I hate removing good/by choice features in video games). It's just a shallow thinking (and leaning too far on the opposite direction for "anti-nostalgia") if anything new is viewed as good and anything old is bad.
 
like collecting, building, drifting, hotlapping, creating art with the car's shape + livery, etc. Like this comment on this thread.
But you can't do any of that without racing and earning credits and cars. And now in GT7, even unlocking some of those modes requires you go racing.
 
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I agree, I personally think the difficulty level will be Driving Aids based.

Easy/Beginner - Everything turned on with nerfed AI

Medium/novice - Steering Assist and Breaking Assist off but TCS and it’s ilk still on nerfed AI but will be slightly quicker around the circuit

Hard/pro - Everything off and AI are pretty quick around the circuit but still wouldn’t know true race craft if it crawled up their exhaust
You think that based on what? There is literally no evidence for that statement. It will more likely be similar to the AI selection screen in Sport but with the faster and more realistically behaving AI that Kaz has spoken about.
 
But you can't do any of that without racing and earning credits and cars. And now in GT7, even unlocking some of those modes requires you go racing.
I'm not those that claims GT isn't racing, just don't want to have everything that isn't racing-related to be degraded and demanded to be stripped of which admittedly the SoP before focuses on the other aspects more.
 
Nobody has said that though. We just want the racing bit to be better. Nobody has said it should ONLY be about racing.
Which is what the point made by those like me saying it wasn't just a racing game.

Somehow you twisted that into, look at these people who think GT has no racing in it or some other BS. :crazy:
 
Which is what the point made by those like me saying it wasn't just a racing game.

Somehow you twisted that into, look at these people who think GT has no racing in it or some other BS. :crazy:
No I didn't. 'just' is a key word there. Some people omitted that, they straight up said GT is not a racing game. I never disagreed with anyone who said it isn't 'just' a racing game, I merely reiterated that it's a very big part of the game and that you can't do pretty much anything else without racing.
 
But you can't do any of that without racing and earning credits and cars. And now in GT7, even unlocking some of those modes requires you go racing.
Drifting in GTS gets you credits free lapping gets you credits in GTS also… I play this game a lot alone and even if it’s not a lot of credits I still can get credits just by hot lapping… you can set up a custom race with slower cars test your car for 20 plus laps and get a decent pay out.
 
Drifting in GTS gets you credits free lapping gets you credits in GTS also… I play this game a lot alone and even if it’s not a lot of credits I still can get credits just by hot lapping… you can set up a custom race with slower cars test your car for 20 plus laps and get a decent pay out.
Sure, but realistically speaking if you want to really take advantage of the other modes, you're going to need to do some serious racing. Like if you want to photograph the beautiful Ferrari 250 GTOs and Shelby Cobra's of the car list then you're going to need 50m+ credits unless you get ridiculously lucky with the roulette.

That's why making the racing and progression engaging and fun is so important. It's a roadblock to so much of the content.
 
Sure, but realistically speaking if you want to really take advantage of the other modes, you're going to need to do some serious racing. Like if you want to photograph the beautiful Ferrari 250 GTOs and Shelby Cobra's of the car list then you're going to need 50m+ credits unless you get ridiculously lucky with the roulette.

That's why making the racing and progression engaging and fun is so important. It's a roadblock to so much of the content.
I understand your point however a person like me who will eventually complete the offline mode but I will be more focused on the online mode, I will be having a great time competing against friends while making credits… I’m finishing up the endurance series as we speak the races take about an hour long. I get about 400,000 a race, the race it’s is not fun as we all no the AI is terrible.. I get good fights here and there but ultimately they cannot keep up with my pace. Honestly I just use the AI to practice my passing skills, and I truly agree with everyone the AI has to get better!

The races I do online take about 45 min to 1 hour.. I get around the same payout but the races are 100 times better in every aspect. I have taken 13th place and still had better time than taking 1st offline. All I’m saying here is GT allows the player to kinda find a way to get money while having a good time… It doesn’t take anything for a player to get online on GTS, and when it comes to grinding I mean that’s all games I don’t have a problem with that, but as I said before at least I can make some credits in a entertaining fashion.
 
There are really disappointments in the SoP, but why everything should be turned into insanely competitive racer (no, not talking about them should not improving AI, but making the game centered around that...)? Even if they do then GT can be accused as following the trend then?

Did they talk about the physics on the SoP though? Apparently yeah you're hardcore sim guy but GT isn't meant to be hardcore sim if your idea of satisfying the physics is to turn it like AC. While you're one of those that is really engaged at hardcore sims, doesn't mean the wide masses will too, which is why GT wasn't made as hardcore sim (doesn't mean there's no room of improvement but they did bring it up), but rather as semi sim as a starting ground for players.
I wouldn't consider myself a "hardcore sim guy" - I've never played RFactor, iRacing or other PC sims. I have found more realistic physics to be more engrossing though in whichever game I've played. And AI? Well regardless of how sim a racing game is or isn't, good AI is a huge positive.

My concern with GT ... and I'm sure I speak for a lot of people ... is that it would be so nice if PD spent more time & resources on physics & AI & a bit less on graphics & some of the other bells & whistles. That wouldn't take anything away from the people who enjoy the traditional PD elements of the game, but it would position PD again as more of a leader in the racing sim market.
 
You think that based on what? There is literally no evidence for that statement. It will more likely be similar to the AI selection screen in Sport but with the faster and more realistically behaving AI that Kaz has spoken about.
It’s a pure guess, speculation, stab in the dark, punt, suspicion… etc

Until we play it we have no idea.
 
My concern with GT ... and I'm sure I speak for a lot of people ... is that it would be so nice if PD spent more time & resources on physics & AI & a bit less on graphics & some of the other bells & whistles. That wouldn't take anything away from the people who enjoy the traditional PD elements of the game, but it would position PD again as more of a leader in the racing sim market.
I partly agree, but I think the physics are fine (hard to know as I haven’t played the game yet, but they were already fine in GT Sport in my opinion) and the graphics are actually very important in Gran Turismo, as it’s basically a love letter to cars. That’s why they focus so much on presentation. The AI remains a huge problem however, that’s a fact.

I don’t think they want to be a leader on the racing sim market. I think Kaz just wants to make the best Gran Turismo possible, and in that regard GT7 looks to be a step in the right direction compared to GT5, 6 and Sport.
 
GTS physics were fine overall for me as well, I just want more attention to detail with the tires. You can’t even adjust the tire pressures, Forza did this 10 years ago.

Not being able to adjust brake pressure annoys me too.
 
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Honestly I just use the AI to practice my passing skill
What? People don't behave like AI... You have to predict human behaviour when racing around people and passing...

95%+ on this forum seems to be about single player.
Serious question: Is there a place for people exclusively interested in online racing in GT? No, I'm not interested in ACC and iRacing.
 
The AI remains a huge problem however, that’s a fact.
The AI is merely a concern until we know more about it. No facts yet. We don’t currently know whether it will blindly bump into the side of the player’s car, or brake oddly in spots it shouldn’t. However, we do know it behaves more aware and aggressive, which is a good sign. The pace of AI cars seen in the gameplay clips at Deep Forest and Daytona may also have been captured with a low or medium difficulty setting. Apparently GT7 will enable players to adjust difficulty in campaign events, but don’t quote me on that. So let’s just wait and see how it turns out.
 
What? People don't behave like AI... You have to predict human behaviour when racing around people and passing...

95%+ on this forum seems to be about single player.
Serious question: Is there a place for people exclusively interested in online racing in GT? No, I'm not interested in ACC and iRacing.
There are still a lot of us who enjoy online racing. I might actually get into some GTP leagues with GT7.
 
What? People don't behave like AI... You have to predict human behaviour when racing around people and passing...

95%+ on this forum seems to be about single player.
Serious question: Is there a place for people exclusively interested in online racing in GT? No, I'm not interested in ACC and iRacing.

A similar forum for GT7 will exist once the game launches.
 
There are still a lot of us who enjoy online racing. I might actually get into some GTP leagues with GT7.
The online racing on GTP is top notch!!! I know it really made GTS shine for me… tire strategies,, fuel damage pit strategies etc… I usually race either Sat or Friday night and it gives my week some spice… working all week dealing with the kids and wife, it’s good to race against good people that you constantly talk to!
 
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