Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

  • Thread starter GlamFM
  • 1,381 comments
  • 147,353 views
There are really disappointments in the SoP, but why everything should be turned into insanely competitive racer (no, not talking about them should not improving AI, but making the game centered around that...)? Even if they do then GT can be accused as following the trend then?

But something not on your preference =/= those being actually bad though. It's like if people bash any racing games as bad due to not liking them (and racing can be one of the least liked genre), but it'd be those people's problem if they bash anything not on their preference as bad, not the producer's problem. Personally I've been into too many bombastic and overly talkative vocal-voice over type of presentation that I sometimes would want silent but still informative type of presentation (like for example watching foreign TV commercials), of which GT had the latter, but most other stuff has the former.

I wonder why GT4 isn't now crucified for having a poor AI (other features don't matter). I mean sure it was an old game but there should be also old racing game in that era that has great AI?

Isn't this about the prize cars? GT League was wack yes of not having any rewards other than Cr. and having no championships but there's apparently 6 of championships at the GT World menu.

I guess yeah 100 events sounds so few, but probably it can be about an event that contains multiple race, from what I count, GT5-GT6 has around 50-60 events, GT3 had 85, and that GT4 had iirc 129 (yeah... dunno why PS3 GTs cuts the numbers from GT4...). For the qualifying and proper grid starts... for qualifying or such, well, this is the menu screenshot of GT7's event in SoP, as it'd be listed here, apparently only having 3 menu choices there:
View attachment 1111641
And yeah... it's a rolling start but it's apparently specified here (iirc GT League didn't specify which kind of start).

Did they talk about the physics on the SoP though? Apparently yeah you're hardcore sim guy but GT isn't meant to be hardcore sim if your idea of satisfying the physics is to turn it like AC. While you're one of those that is really engaged at hardcore sims, doesn't mean the wide masses will too, which is why GT wasn't made as hardcore sim (doesn't mean there's no room of improvement but they did bring it up), but rather as semi sim as a starting ground for players.

Just that the GT older games contain the exact things like, menu picking type career mode, ****** AI, annoying licenses, barebones presentation, the duplicate cars/boring car selections, as well as terrible car sounds. While those are in older eras (for the justification for those older games), there are older games in that era that has comprehensive career, great AI, interesting presentation, and great car sounds right?

But if Polyphony manage to do that... there are still (always) holes that people can focus so they can improve. Still I wonder why in GTS before, people don't constantly bitch on Livery Editor over the inability to paint decals on a window or to group decals or such.

It won't appeal to the "racers" either, if it's about competitive racing, for justified reasons of course with GT having lackluster AI constantly. Though otherwise the game does get described as "Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo™." which'd mean it takes part in car culture and automotive appreciation as well. But the genre of the game is still racing, and that can't be denied, though doesn't mean that any other car culture aspects like you list can be written off as "irrelevant" only because those isn't about racing.

Who cares if it's an old feature? If it's a good feature, bring it on the game regardless if it's already used or not (I hate removing good/by choice features in video games). It's just a shallow thinking (and leaning too far on the opposite direction for "anti-nostalgia") if anything new is viewed as good and anything old is bad.
When players enter a GT League race, Race Details show the start Type.
 
Call me cynical but I think this is just bullspit marketing speak. Very Apple-esque. They've learned from Apple product launches how to use words to conjure up magic in peoples' minds and build up enthusiasm and anticipation. It works on me, that's for sure. The whole State of Play video reminds me of an Apple presentation.
This is how Forza worked, so it must be bullshzit too :P
 
It's not Yen, and it's not just previews.

No GT game has ever had real-world currencies. Every GT game has always featured prices raised by two orders of magnitude in the Japanese release (or reduced by two in the worldwide releases).

They simply reflect expected values of things. In the USA and Europe, six figures is what you'd expect for an expensive car, but in Japan it's what you'd expect for an upgraded turbo. In the USA and Europe, four figures is what you'd expect for an upgraded turbo, but in Japan it's what you'd expect for a car wash.
Fair enough…I always just assumed it was yen for Japan and whatever currency for your own country. I guess they are just credits….
 
Who cares if it's an old feature? If it's a good feature, bring it on the game regardless if it's already used or not (I hate removing good/by choice features in video games). It's just a shallow thinking (and leaning too far on the opposite direction for "anti-nostalgia") if anything new is viewed as good and anything old is bad.
Not what I said, I did not say old was bad, and new was good, Bringing back old tracks is fine, no issue, but you should also look to bring new tracks in at the sametime in a balanced approach,

And when it comes to bringing cars back, bring their rivals, at the sametime to the game.
 
Is the Garage customizable or expandable? As it appears with three different designs in these pics (Top middle on 1st and 2nd pic), and also moved to the used car location on 3rd pic. Perhaps it's just a visual option for the map screen, or maybe you can genuinely upgrade the garage for larger premises.


Screenshot (34).jpg



Screenshot (35).jpg
gran-turismo-sport-29.jpg


 

Attachments

  • Screenshot (33).jpg
    Screenshot (33).jpg
    112.7 KB · Views: 11
Last edited:
View attachment 1111846
Apparently there's a menu called Virtual Garage and Car Collection.
I wonder if virtual garage is GT's answer to ForzaVista where you can walkaround and look at your car in a 3D space.

I also remember Kaz/PD saying you could 'share' your garage with players, so maybe it could be some type of showroom you can setup with a limited amount of cars, and have attached to your profile where your friends can see it.

...Knowing polyphony though, its probably just something to do with photography.
 
Last edited:
Quick Pros and Cons

Pros:
  • Looks great on PS5
  • Tuning is back and looks deep
  • Scapes look great as does photomode
  • Circuits actually look alive for a GT title
  • Weather and time of day return
  • Single-player back (GTS wasn't a proper single player)
  • Car showrooms, Legend Cars, Used Cars looks to have the expected polish and depth
  • Haptics for controller users
  • Car Cafe looks interesting
Cons
  • Understeering cars do not vibrate the front tyres - stop this nonsense
  • Weather progression, while great for GT, is behind the likes of PC and AMS
  • Music Rally - I just don't get it
  • No details on AI changes, and they don't look greatly improved
  • RAces - still chase the rabbit?
  • No PS4 footage yet
In reference to the understeering…I posted on your channel that you are misinterpreting what they mean by vibrations when the brakes cause the wheels to lock. If the Dual Sense starts vibrating AT the limits of the car’s capacity that is Force Feedback just before the understeer occurs. Once that happens the car is out of your control so it matters not if the car is understeering with vibrations coming through your wheel/haptics or not.

I’ve read where you claim every other sim gets this right except for GT. Well, I know for a fact that those sims (ACC, WRC, etc.) are next to impossible to handle with a controller. I’m not positive that I’m right or wrong, but if wrong perhaps GT is making concessions for this due to 90% of people using a controller and not a wheel. You’re not sitting in an actual car so the information has to be conveyed in some sort if intuitive manner. I’ve never heard you elaborate upon this as it’s like you’re treating these sims/games as actual cars.

Please feel free to elaborate in layman’s terms because your descriptions with the graphs snd scientific formulas are quite confusing.
 
I wonder if virtual garage is GT's answer to ForzaVista where you can walkaround and look at your car in a 3D space.

I also remember Kaz/PD saying you could 'share' your garage with players, so maybe it could be some type of showroom you can setup with a limited amount of cars, and have attached to your profile where your friends can see it.

...Knowing polyphony though, its probably just something to do with photography.
whynotboth.gif
 
Call me cynical but I think this is just bullspit marketing speak. Very Apple-esque. They've learned from Apple product launches how to use words to conjure up magic in peoples' minds and build up enthusiasm and anticipation. It works on me, that's for sure. The whole State of Play video reminds me of an Apple presentation.
I think what Kaz was talking about can be seen on one of the tuning screens. You can see a button labelled 'Measure' there, which apparently gives you a car's performance after you've done some changes to the car.

Gran-Turismo-7-Garage_02.jpg
 
Wonder if those acceleration times will update with our own personal bests. Not just predicted times based on upgrades.
 
I think what Kaz was talking about can be seen on one of the tuning screens. You can see a button labelled 'Measure' there, which apparently gives you a car's performance after you've done some changes to the car.

View attachment 1111892
Hadn't seen that shot before. The text around anti lag confirms it as an upgrade with on and off function. Very cool particularly for rally builds.
Wonder if those acceleration times will update with our own personal bests. Not just predicted times based on upgrades.
They will be predicted times based on upgrades. It's called a benchmark.
 
Hadn't seen that shot before. The text around anti lag confirms it as an upgrade with on and off function. Very cool particularly for rally builds.

They will be predicted times based on upgrades. It's called a benchmark.
Right, but as we tune, still wonder what times we’ll set when doing the drag race missions. The times may save as in those events, as they normally do to compare with friends. However, that’s why I said not just predicted times In the tuning screen.

Theres the measurement history that may show predicted times per past set ups. Having actual user recorded times in that screen would help.
 
Last edited:
Right, but as we tune, still wonder what times we’ll set when doing the drag race missions. The times may save as in those events, as they normally do to compare with friends. However, that’s why I said not just predicted times In the tuning screen.
Yeah I'm sure in the missions it will obviously save our times but they won't affect the tuning menu, the point of a benchmark is to have a baseline time that shifts so it is easy to predict what the upgrades are doing, allowing your runs to affect that would defeat the point.

This is also how it's handled in the Forza games.
 
In reference to the understeering…I posted on your channel that you are misinterpreting what they mean by vibrations when the brakes cause the wheels to lock.
It's not being caused by wheels locking under braking.

If the Dual Sense starts vibrating AT the limits of the car’s capacity that is Force Feedback just before the understeer occurs. Once that happens the car is out of your control so it matters not if the car is understeering with vibrations coming through your wheel/haptics or not.
It does matter if the developers are claiming its an accurate Sim and/or if you want an accuralty immersive Sim.

To clarify I've no issue if people like it, my issue is with it being described as realistic.
I’ve read where you claim every other sim gets this right except for GT. Well, I know for a fact that those sims (ACC, WRC, etc.) are next to impossible to handle with a controller.
I disagree, I test all the titles I review with a controller, and don't find them next to impossible to handle.
I’m not positive that I’m right or wrong,
In terms of if its realistic you are, its not.
but if wrong perhaps GT is making concessions for this due to 90% of people using a controller and not a wheel.
And that's fine. If it could be disabled for wheel users, and for those who use a controller but don't want it. However it's not, and as such it's forced on everyone.
You’re not sitting in an actual car so the information has to be conveyed in some sort if intuitive manner. I’ve never heard you elaborate upon this as it’s like you’re treating these sims/games as actual cars.
That would be because they are simulators, and once again, no other title needs this and a massive number of people play those titles with controllers.
Please feel free to elaborate in layman’s terms because your descriptions with the graphs snd scientific formulas are quite confusing.
The easiest way to explain it is a practical exercise. Get a pencil eraser and place it on a surface with the longest narrowest side facing down.

Press down on it hard and slowly start to twist on it. As you do you will feel it start to resist, the more you twist the more it resists.

The resistance is the rubber trying to go back to its original shape.

As you keep pressing down and twisting a limit will be reached and you will overcome the amount of twisting the rubber can take. At this point the rubber will snap back to its original shape, not with a judder, but with a quick and sudden loss of resistance.

It's not a perfect analogy, as tyres are not solid rubber, and as such flex more and snap back much more cleanly and sharply, but it's a resonable way to think about it.
 
Last edited:
Is it so hard for you to accept that you did a wrongful assumption?
Is it so hard for you to understand that I'm concerned about the potential grinding in a new GT game that's releasing at the peak of microtransactions ******** and was literally never aware about JP and GLB ingame price differences until this time? Especially with Polyphony showing what you said to be JP footage with million-credit tags for most basic cars?

If GT7 outside japan indeed will have "normal" prices then great, awesome even
 
Kaz already explained his rationale for the new hub design, but of course we still need to ask again and pull the "but generation Z" card
Of course we need to, because they have a different consumption pattern, which of course will affect the product we will consume, care and love, i believe this is the core of part of what we are discussing here and whether this decision will prove to be right or not.
 
That would be cool but looks like just changes to the layout/aesthetics, judging by the timeline in the top right of the screen.
I thought that at first too, and although I'm sure the location of the garage is probably tied to the build date (moving it around on the map seems like weird UX), there is also this shot from Jan 13 with the smaller garage shown on the map. Granted this still follows the dates on the other shots, it seems very strange for that model to be changing so frequently (especially considering that nothing else on the map appears to have changed between any of these shots). Coincidentally (or not), it looks every time the small garage is shown, the "Collector Level" is low and it is much higher in the shots with the bigger garages.

map.jpg
 
I thought that at first too, and although I'm sure the location of the garage is probably tied to the build date (moving it around on the map seems like weird UX), there is also this shot from Jan 13 with the smaller garage shown on the map. Granted this still follows the dates on the other shots, it seems very strange for that model to be changing so frequently (especially considering that nothing else on the map appears to have changed between any of these shots). Coincidentally (or not), it looks every time the small garage is shown, the "Collector Level" is low and it is much higher in the shots with the bigger garages.

View attachment 1111937
That screenshot is also further evidence of the need to unlock everything.

Cafe
Used Cars
Garage
World Circuits
Showcase
License Tests

Are the only things unlocked at that stage. So anyone hoping to hop straight into Multiplayer, Scapes, or start tuning and upgrading their car right away are going to be disappointed.
 
I wonder what the`Gifts`icon is for.Possibly cars that were won in races? or the car gifting feature that was in a previous GT,cant remember which one though.
'Tickets' have returned, you get them from completing Cafe book menus.
 
They even changed how the global map would look. This is from 2020.

103421675_10157792019722600_1605409213208854193_o.jpg


And the map from 2020 featured an airport. And some things were added, like a bridge. Some buidlings switched places. etc. Wonder if anyone will find out the original purpose of the airport.

Gran-Turismo-7-PS5-4.jpeg
 
Last edited:
Back