There are really disappointments in the SoP, but why everything should be turned into insanely competitive racer (no, not talking about them should not improving AI, but making the game centered around that...)? Even if they do then GT can be accused as following the trend then?
But something not on your preference =/= those being actually bad though. It's like if people bash any racing games as bad due to not liking them (and racing can be one of the least liked genre), but it'd be those people's problem if they bash anything not on their preference as bad, not the producer's problem. Personally I've been into too many bombastic and overly talkative vocal-voice over type of presentation that I sometimes would want silent but still informative type of presentation (like for example watching foreign TV commercials), of which GT had the latter, but most other stuff has the former.
I wonder why GT4 isn't now crucified for having a poor AI (other features don't matter). I mean sure it was an old game but there should be also old racing game in that era that has great AI?
Isn't this about the prize cars? GT League was wack yes of not having any rewards other than Cr. and having no championships but there's apparently 6 of championships at the GT World menu.
I guess yeah 100 events sounds so few, but probably it can be about an event that contains multiple race, from what I count, GT5-GT6 has around 50-60 events, GT3 had 85, and that GT4 had iirc 129 (yeah... dunno why PS3 GTs cuts the numbers from GT4...). For the qualifying and proper grid starts... for qualifying or such, well, this is the menu screenshot of GT7's event in SoP, as it'd be listed here, apparently only having 3 menu choices there:
View attachment 1111641
And yeah... it's a rolling start but it's apparently specified here (iirc GT League didn't specify which kind of start).
Did they talk about the physics on the SoP though? Apparently yeah you're hardcore sim guy but GT isn't meant to be hardcore sim if your idea of satisfying the physics is to turn it like AC. While you're one of those that is really engaged at hardcore sims, doesn't mean the wide masses will too, which is why GT wasn't made as hardcore sim (doesn't mean there's no room of improvement but they did bring it up), but rather as semi sim as a starting ground for players.
Just that the GT older games contain the exact things like, menu picking type career mode, ****** AI, annoying licenses, barebones presentation, the duplicate cars/boring car selections, as well as terrible car sounds. While those are in older eras (for the justification for those older games), there are older games in that era that has comprehensive career, great AI, interesting presentation, and great car sounds right?
But if Polyphony manage to do that... there are still (always) holes that people can focus so they can improve. Still I wonder why in GTS before, people don't constantly bitch on Livery Editor over the inability to paint decals on a window or to group decals or such.
It won't appeal to the "racers" either, if it's about competitive racing, for justified reasons of course with GT having lackluster AI constantly. Though otherwise the game does get described as "Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo™." which'd mean it takes part in car culture and automotive appreciation as well. But the genre of the game is still racing, and that can't be denied, though doesn't mean that any other car culture aspects like you list can be written off as "irrelevant" only because those isn't about racing.
Who cares if it's an old feature? If it's a good feature, bring it on the game regardless if it's already used or not (I hate removing good/by choice features in video games). It's just a shallow thinking (and leaning too far on the opposite direction for "anti-nostalgia") if anything new is viewed as good and anything old is bad.