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Playstation doesn't know how to make an exciting Gran Turismo trailer like Polyphony themselves do.
Its an ad for TV, not a full blown trailer.
Playstation doesn't know how to make an exciting Gran Turismo trailer like Polyphony themselves do.
I think its decent for what PD have given them to work with.Playstation doesn't know how to make an exciting Gran Turismo trailer like Polyphony themselves do.
I really hope the launch trailer/Intro movie that I'm assuming will be made by PD knocks it out of the park. These trailers from Playstation honestly somehow manage to make me less excited about the game. It's bad enough the scripted lines are extremely corny, but seeing nothing but boring reused sizzle reel isn't fun either.
Looks closest to Route 246View attachment 1108792
This could be from SSR5
Regarding that, I gotta say it's really weird to not hear his new music yet when it's this late in the marketing schedule. GT5's and GT6's trailers had him at least once, and all we heard for GT7 was some copyright free song they likely grabbed from Soundcloud, so... I wonder what's going on? o_oI really want to boot it up and hear a Daiki Kasho song so badly😎
Weird things like this scare me.. last thing I want to hear is they feel we all deserve to hear a 2022 version of Planetary Go instead! 🤮Regarding that, I gotta say it's really weird to not hear his new music yet when it's this late in the marketing schedule. GT5's and GT6's trailers had him at least once, and all we heard for GT7 was some copyright free song they likely grabbed from Soundcloud, so... I wonder what's going on? o_o
Never got the hate for Planetary Go,it's not the best but the high energy of the beat fits with the intro Soul on Display is great thoWeird things like this scare me.. last thing I want to hear is they feel we all deserve to hear a 2022 version of Planetary Go instead! 🤮
This just my comparison but modified Ss5 for the above, i compared it tlo this old file on the forum...
View attachment 1108879
View attachment 1108880
I believe this to be the top straight section modified but as always I could be wrong!
You're looking at plan views of the circuits vs a three-dimensional representation.It's not Albert Park, way off.
View attachment 1108887
And the changes would have to be significant for it to be SSR5
View attachment 1108888
True, but that one doesn't look that skewed to my eyes. The other one I posted a guess at in #110 has far more of an angle, with that bottom line almost coming out of the screen at the viewer, so that one could be a lot different, plus the missing parts of course. But the parts we can see of that one are still very curious.You're looking at plan views of the circuits vs a three-dimensional representation.
The left side and the top are nearer to the viewer than the right side and bottom; imagine holding a piece of wood in the shape of the circuit only, looking straight down on it. Then skew it so it's 30 degrees off the plane with the bottom lower down, and move your hands so it's about 30 degrees off the plane with your left hand higher than your right.
It actually comes pretty close to SSR5 that way, which I wasn't expecting. Twist it a lot more and Albert Park is close, but the run from T14 to T15 is too short without some major warping.
There is no way to fit a three-dimensional projection of the SSR5 circuit on that line.You're looking at plan views of the circuits vs a three-dimensional representation.
The left side and the top are nearer to the viewer than the right side and bottom; imagine holding a piece of wood in the shape of the circuit only, looking straight down on it. Then skew it so it's 30 degrees off the plane with the bottom lower down, and move your hands so it's about 30 degrees off the plane with your left hand higher than your right.
It actually comes pretty close to SSR5 that way, which I wasn't expecting. Twist it a lot more and Albert Park is close, but the run from T14 to T15 is too short without some major warping.
I'm kind of able to see SSR 5 in it. The straight on the very right of your screenshot of the old track is longer, then the hairpin leading down to what's seen here. The first straight then is eradicated, chicane (also I don't see the point of that now), then the next straight also made longer and it goes on from there.It's not Albert Park, way off.
View attachment 1108887
And the changes would have to be significant for it to be SSR5
View attachment 1108888
Yes, 2 turn and than long right 3 turn.Looks closest to Route 246
I think the fictional tracks are the games strong suit, real world tracks are great, but not if they're rinsed to death & available in other games. Indeed without an influx of original designed tracks this game would soon get stale fast, thankfully GTS proved they can deliver them. Im curious what the final (hopefully immense) track list will be after 2/3 years of updates, will they remain free in this service game era?Whatever these lines are, the last thing I want them to be are new fictional tracks. At the moment PD can't afford to make new original tracks. There are many real world tracks and classic originals that need to come back/debut on the series. These two must be the priority.