Gran Turismo 7 Update Coming April 7

  • Thread starter Famine
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Pd deliver what they promised, this update made major improvment to the game, still lacks a bit of events in the world circuits, but they pay a good amount now, the game went from 7/10 to 8/10 for me with this update
Ok. My week 1 rating was 4/5, so 8/10. No changes yet due to the mess in week 2-3? My rating dropped first, but now back to 8/10. But a few decent updates and it will go to 9/10.

10/10 requires quite a bit more, better bop and default setups, bop+setup needs to allow all tuning (leagues in multiplayer etc.), flawless online race mode lobbies with less bugs and glitches, more cars and tracks, to name a few things.
 
Do these devs, or suits, or whomever think that making the roulette prizes spin around make it any harder for me to tell that I am going to get the lowest cash prize EVERY TIME? There is no other reason they would have included that in this update, and I am feeling insulted. That is what they think of us ladies and gentlemen. I got five seemingly random prizes, now the prizes spin and I just got five minimum prizes in a row. This situation is ugly.
 
You win cars for completing a set of missions too, right? Any idea what we get for completing all the endurance Missions?
 
your idea that content is as easy a click of a button it doesn’t ever work that way. There is extensive testing,scheduling and prioritizing content vs other issues within a game, balancing of the content etc all of that takes time and also said content wouldn’t be a one off thing and is usually added as a package of things. It’s not that simple even if just making the content is based on their toolset with the game, and PD has pumped out at least 6-7 updates to the game since launch addressing various issues.
ok so your asked to design a game and and as part of your brief you are told that it will need to have content added to it regularly. would you A. Make this really difficult for your self? or B. Make this as easy for your self as possible? I’m not suggesting it’s actually easy in so much as an end user could specify content click and add this to the game. I am however saying that this would have been thought about from the inception of the games design making it easier for the games developers to add content to their own game, because generally people aren’t masochists
 
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ok so your asked to design a game and and as part of your brief you are told that it will need to have content added to it regularly. would you A. Make this really difficult for your self? or B. Make this as easy for your self as possible? I’m not suggesting it’s actually easy in so much as an end user could specify content click and add this to the game. I am however saying that this would have been thought about from the inception of the games design making it easier for the games developers to add content to their own game, because generally people aren’t masochists
I don't think it's too difficult to actually just add events to the game, as in setting up the parameters for the race, but no matter how easy that is there's still a need for testing the new events to make sure everything works as intended.

The AI can't be too hard or too easy, the weather can't be too out of whack (rainstorm in the middle of the lap but dry roads at the end for example), multipliers should be set so that a reasonable number of stops is required, stuff like that.

Even if adding a new event is a two minute job all that testing takes time, and they won't have endless amounts of testers on hand either so that may very well be the bottleneck.

I'm sure you'll agree that testing fixes to bugs and issues takes priority over testing new events. It doesn't matter how many events we have if people keep getting disconnected from lobbies for example.
 
I think people me included,were so hyped for the game,were led to believe it was the best GT to date and when it failed to deliver people were unhappy to say the least.As for the update were kaz nerfed the payouts,there was no reason to do it except to push MTX.His letter with the comment about not repeating the same race over was pure comedy.
This new update hopefully will be the start of a game we were promised and worthy of the 25th anniversary title.Just my take on it
Yeah i was also hyped because if Kaz’s false promises and disappointed at the end, but to say there could‘ve been no other reason for that update than pushing MTX is just a false statement. There is also the possibility that Kaz, like he said, wanted to create a „Car Life Simulator“ and by this wants to make the economy more in a way that doesn’t make it easy to buy just every car no matter how expensive it is (like in Forza Horizon for example). That doesn’t defend anything and the execution of it wasn’t cool either, but it’s just not correct to say „there is no other reason“. You can’t say from a distance what the truth is, i have the feeling that a lot of people just take this as the truth because otherwise they can be called „naive“. It can be true, my interpretation could be also, most likely it’s a mix of both.
 
Do these devs, or suits, or whomever think that making the roulette prizes spin around make it any harder for me to tell that I am going to get the lowest cash prize EVERY TIME? There is no other reason they would have included that in this update, and I am feeling insulted. That is what they think of us ladies and gentlemen. I got five seemingly random prizes, now the prizes spin and I just got five minimum prizes in a row. This situation is ugly.
To be fair it looked like ass before. Something tells me this is how they wanted it to look from the start but they decided to prioritize other things.
 
Yesterday I got a 4 star ticket with a tuning part, 2 cars and 2 piles of cash but no engine? Before the update, the 4, 5 or 6 star tickets always had an engine... Did they just made it even harder to get an engine swab?
 
I have a question...
I finished some of the Circuit Experience with Bronze, what if i do them again and get Gold do i get the Difference get payout ???
 
I have a question...
I finished some of the Circuit Experience with Bronze, what if i do them again and get Gold do i get the Difference get payout ???
I think you will get full reward for Gold Trophy

You get for example 200 000 credtis for bronze, and 1 000 000 credits for gold. If you win Gold for the first try you are getting 1 200 000 credits.
 
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Finally collected my additional earnings for the circuit experience (only got Le Sarthe to complete) so decided to go mental and buy the 20m credits Alfa Romeo 2900B - still happy to have 31m credits left but might hold on until the Ferrari 250GTO appears - unless that miraculously costs like 50m credits which I wouldn‘t rule out entirely.
 
AI is completely broken on the Endurance races its so frekin funny xD Feels like im in an online lobby with all the ramming of the road.. And dont get me started on the PP and the AI with the same car as you pulling from you while you are drafting them... God damn, tyre degradation and fuel mapping/consumption dont affect them a single bit...
 
Tell us you don't know what FOMO is without telling us you don't know what FOMO is.

Paid DLC is always there from release til' end of life. Was never needed to complete the main game. Thinking that was more FOMO than GT7 which has 5+ million cr. cars available for 4-5 days every couple months that until just now, required vast amounts of hours of grinding or your trusty credit card is one of the worst takes I have seen.
OK, maybe FOMO was not the right choice in words, but, at least for me, it was 100% more tempting than GT7. You have to go out of your way to buy credits (and the astronomical price should turn anyone away). With Forza, it was right there. You'd scroll across, find a vehicle you wanted, only to realize you needed to pay actual money to get it. There was literally no other way to own that car. And it wasn't readily apparent which was DLC and which wasn't when scrolling.

The ONLY way you could own the car is to pay real money. GT7, even pre-update, was not like that. You'd have to wait, sure, but you could still get the vehicle. Even if it took entirely too long. I'd say for most of us - provided we don't deal with addiction problems - we'd be more likely to spend in Forza than GT.

That's just my feeling on it. I would always be 'darn, I NEED that car', and I'd end up shelling out for it. Yes, there were economy problems in GT7. Still are to some extent. But it has never once tempted me to buy credits. Maybe I'm alone in thinking this, but that's how I feel
 
I don't think it's too difficult to actually just add events to the game, as in setting up the parameters for the race, but no matter how easy that is there's still a need for testing the new events to make sure everything works as intended.

The AI can't be too hard or too easy, the weather can't be too out of whack (rainstorm in the middle of the lap but dry roads at the end for example), multipliers should be set so that a reasonable number of stops is required, stuff like that.

Even if adding a new event is a two minute job all that testing takes time, and they won't have endless amounts of testers on hand either so that may very well be the bottleneck.

I'm sure you'll agree that testing fixes to bugs and issues takes priority over testing new events. It doesn't matter how many events we have if people keep getting disconnected from lobbies for example.
many would argue the player base are the endless testers on hand, however I do agree that the work comes in the balance of events and deciding upon the parameters, this could be randomised but curated content is always better.
 
I went into the Fuji Circuit Experience last night looking for my extra cash for golding it, only to realise that I've only done the full circuit and not the three individual sectors, so I never got the 'All Gold' bonus in the first place.

Super Troopers Oops GIF by Searchlight Pictures
 
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So for those people who don't believe me that all the events data is stored server side, check out what happens when there is a problem fully connecting, but not enough that you're completely locked out:

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That wouldn't happen if the data for events was stored on your console. Proves they could add new events at any time, without even updating the game. They're all delivered live, from the servers.
 
OK, maybe FOMO was not the right choice in words, but, at least for me, it was 100% more tempting than GT7. You have to go out of your way to buy credits (and the astronomical price should turn anyone away).
The amount of times people have brought up how quickly GT7 lets you buy credits implies otherwise. It seems set up rather conveniently.
With Forza, it was right there. You'd scroll across, find a vehicle you wanted, only to realize you needed to pay actual money to get it. There was literally no other way to own that car. And it wasn't readily apparent which was DLC and which wasn't when scrolling. The ONLY way you could own the car is to pay real money.
Because these were cars being added to the game after the original release date for the game itself. TDU, PGR, & I'm sure countless others operated on this way of doing business at the time although the former 2, iirc, would release some smaller packs for free.
GT7, even pre-update, was not like that. You'd have to wait, sure, but you could still get the vehicle. Even if it took entirely too long.
Because the cars are already in the game....
I'd say for most of us - provided we don't deal with addiction problems - we'd be more likely to spend in Forza than GT.
Well, yeah, because Forza's DLC is handled with real money. The difference is, once you paid for it, the game gives it to you to do as you please. GT will likely release cars for free, but you still have to either A) grind for them or B) buy credits to bypass the grind.

You've misinterpreted actual DLC with FOMO tactics.
 
So for those people who don't believe me that all the events data is stored server side, check out what happens when there is a problem fully connecting, but not enough that you're completely locked out:

View attachment 1134970

That wouldn't happen if the data for events was stored on your console. Proves they could add new events at any time, without even updating the game. They're all delivered live, from the servers.
So in theory they are like the old Seasonal Events from GT5 and GT6, but in practice treated like they are installed on our consoles. The epitome of PD logic.
 
So in theory they are like the old Seasonal Events from GT5 and GT6, but in practice treated like they are installed on our consoles. The epitome of PD logic.
Yes, as I said before this is the real reason the game is always online, because so much of the game is being delivered live, online. You can't do the events offline because you don't have the data for them.
 
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So for those people who don't believe me that all the events data is stored server side, check out what happens when there is a problem fully connecting, but not enough that you're completely locked out:

View attachment 1134970

That wouldn't happen if the data for events was stored on your console. Proves they could add new events at any time, without even updating the game. They're all delivered live, from the servers.
Well, this is irritating.
 
Finally collected my additional earnings for the circuit experience (only got Le Sarthe to complete) so decided to go mental and buy the 20m credits Alfa Romeo 2900B - still happy to have 31m credits left but might hold on until the Ferrari 250GTO appears - unless that miraculously costs like 50m credits which I wouldn‘t rule out entirely.

Sounds like a plan, I am in the same boat. With rest of my circuit exp, should be able to get to 15-20M (bought DB3S, F1 GTR, CLK LM yesterday). Endurance races in missions is 9,6M. Then hopefully 250 GTO does not come next week, I will over a few weeks time get the missing 10-20M. I predict 250 GTO costs 40-50 M. If it was just 20-30M that would be cool.
 
Well, yeah, because Forza's DLC is handled with real money. The difference is, once you paid for it, the game gives it to you to do as you please. GT will likely release cars for free, but you still have to either A) grind for them or B) buy credits to bypass the grind.

You've misinterpreted actual DLC with FOMO tactics.
They knew exactly what they were doing with the intention of getting the player to spend money. There was no border or anything telling you it was DLC. At least not at first glance. You'd go to buy it, and it would send you to a place to spend real money. It was l, in all reality, probably a quicker process to get to a monry spending page than GT. I really don't see that big of a difference. Forza made me want to spend money more than GT ever did.

Again, this is what I felt. I played FM4 extensively, and loved that game. But that was one thing that drove me crazy
 
They knew exactly what they were doing with the intention of getting the player to spend money. There was no border or anything telling you it was DLC. At least not at first glance. You'd go to buy it, and it would send you to a place to spend real money. It was l, in all reality, probably a quicker process to get to a monry spending page than GT. I really don't see that big of a difference. Forza made me want to spend money more than GT ever did.

Again, this is what I felt. I played FM4 extensively, and loved that game. But that was one thing that drove me crazy
So you'd rather spend 20 hours grinding for a single car than $1 for a DLC car? The electricity will cost you more.
 
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