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Well there are nearly a dozen 20 mil cars, not to mention 10+, so it's not that surprising.I did all of them already. Didn't make a dent at Legends dealership.
Well there are nearly a dozen 20 mil cars, not to mention 10+, so it's not that surprising.I did all of them already. Didn't make a dent at Legends dealership.
Fair payout is 1.5M per hour, as seen in the Spa 800pp race.Beat me to it. That said, "fair payouts" will be relative from player to player.
For the Time Trials, is your objection that the reward is based on percentage, or would you be ok if for bronze they gave you 2 million for bronze, 4 million for silver and 8 million credits for Gold? Or should they give everyone who participates a flat reward for competing?
And see to me I think that is still too little given the length of the race and the inflated cost of the cars. You have to ask yourself when evaluating the payouts "How valuable is my time?" Me I'd want double that for an hour of driving and firmly support doubling the payouts for all events. Oddly, early on in the game's life PD decided to actually half the payouts for many of the events which caused massive community backlash. Now that the community backlash is over and no one is pressing them on it, they've got comfortable sitting in their ivory tower giving us 💩 payouts.Fair payout is 1.5M per hour, as seen in the Spa 800pp race.
If I recall correctly, that's around 47M credits for all gold. Did you get all gold? Also, by not a dent do you mean you couldn't purchase all the 20M credit cars? If that's what you mean, that's understandable.I did all of them already. Didn't make a dent at Legends dealership.
Fair is going to be relative. Some on this forum would state 2-3M per hour is fair. Others would say 500k is fair (though not many would say that!)Fair payout is 1.5M per hour, as seen in the Spa 800pp race.
Now that is timing! This was just after I saved this post.And see to me I think that is still too little given the length of the race and the inflated cost of the cars. You have to ask yourself when evaluating the payouts "How valuable is my time?" Me I'd want double that for an hour of driving and firmly support doubling the payouts for all events. Oddly, early on in the game's life PD decided to actually half the payouts for many of the events which caused massive community backlash. Now that the community backlash is over and no one is pressing them on it, they've got comfortable sitting in their ivory tower giving us 💩 payouts.
Not if you can't afford to buy them.If it's the latter, driving cars in this game is easy.
That too, it's not too efficient of an alternative if you have to wait a week instead of being rewarded on the spot for hitting the right time.Not to mention you have to wait 'till after the event closed in order to receive reward which is infuriating.
IF I get Bronze or Silver time I should get the reward right after and not make me wait few days to a month to receive.
Man they really make these time trials feel like work.
Yes. Percentage out of the world is a variable time as drivers are going to be constantly competing against each other, knowing I won't be able to maintain that kind of time due to my schedule and skill level. I don't think it's a fair system.For the Time Trials, is your objection that the reward is based on percentage,
All of the above if the laptime challenges are preset instead of leaderboard based. I think those prizes for weekly time trials are more than fair.or would you be ok if for bronze they gave you 2 million for bronze, 4 million for silver and 8 million credits for Gold? Or should they give everyone who participates a flat reward for competing?
My goal in every racing game is to collect as many cars as I want and then have fun driving them, customizing them, or taking pictures of them in photomode.Ultimately I believe it boils down to this:
Is your primary goal to have fun by buying/unlocking all the cars? Is your primary goal to have fun driving cars in the game?
If the primary goal is the former, you need credits as efficiently as possible. If it's the latter, driving cars in this game is easy.
Granted that's just my opinion . . . I may be wrong.
Is it the amount of work needed to do to earn the credits to buy them? Or is it the fact work has to be done to earn credits to unlock cars to begin with? That is (i.e.) all cars should be unlocked by default.Not if you can't afford to buy them.
The amount...Is it the amount of work needed to do to earn the credits to buy them?
The amount. As has been shown multiple times, this is the grindiest Gran Turismo to date, and it only gets worse with each Hagerty price increase.Is it the amount of work needed to do to earn the credits to buy them? Or is it the fact work has to be done to earn credits to unlock cars to begin with? That is (i.e.) all cars should be unlocked by default.
The average user would take how many hours to gold all of those would you say? Would the average user gold all of them? No I did not gold them, drove once, got either bronze or silver, and moved on. Grinding for gold is just that, another way to grind. I get that some people enjoy it, but I really can't say I would for every track in the game. Nurburgring alone would drive me mad. Some would sink endless time and get nothing for it. It's also quite finite, so you get two McLaren F1s then what?If I recall correctly, that's around 47M credits for all gold. Did you get all gold? Also, by not a dent do you mean you couldn't purchase all the 20M credit cars? If that's what you mean, that's understandable.
Fair is going to be relative. Some on this forum would state 2-3M per hour is fair. Others would say 500k is fair (though not many would say that!)
Well if you're a racer IRL, don't you think you would be able to gold Circuit Experiences?No I did not gold them, drove once, got either bronze or silver, and moved on. Grinding for gold is just that, another way to grind.
In TT club racing IRL I won $1,100 per two <2 second laps many times.
The majority of events in the game pay above this amount.570,000 GT7 credits per hour. You can't get 570,000 in GT7 per hour without grinding our favorite 800/700 PP races correct?
What's going on in that screenshot.
I know. My screen was completely black, so left it for just shy of 19mins hoping I wouldn’t take a DR hit and got this screen.What's going on in that screenshot.
Absolutely this, the Circuit Experience does present a challenge that is probably beyond most players, but it does pay out well. However, it is a one time reward, and not repeatable. Therefore, it's not grindable.The amount. As has been shown multiple times, this is the grindiest Gran Turismo to date, and it only gets worse with each Hagerty price increase.
I absolutely do not mind needing to put some time in to buy a car, but 20-25 hours with a lack of variety in what I can do in that time is unacceptable to me. Especially with the best solution to that lack of variety being so heavily nerfed. At around 90k/hr for custom races, it would take 222 hours to buy a Cr.20,000,000 car. Custom races being the only way I still find fun in this game with the lacking singleplayer event content, I've had to resort to automated methods to make up for this.
Edit to add: I think a solution for pricing would have been to cap it at 5 million. 5 hours for the most expensive cars is fine. Custom races still need to have their payouts increased by at least 10x what they currently are.
There is some beauty in it, I can see why others would. But for me, the fun is in developing a car and extracting the most from it. My TT car is always different when it hits the pavement. And the faster it gets, the more of my (brain) processing power it consumes, and I really dig that. If I was able to own over 500 cars, I would spend the time learning them on a nearby track, more so than mastering other tracks. By comparison, mastering a track is not as exciting to me as improving the man-machine connection. Tire prep is the main job usually, but in the sim there is only a compound choice, wet condition, and a tiny bit of lost grip from overheating and catching dirt. The main job of getting slicks to peak grip uniformly and holding them there is the art, and altogether lost in the sim.Well if you're a racer IRL, don't you think you would be able to gold Circuit Experiences?
For me personally it is both. I like collecting/buying/unlocking, whatever which you'd wish to call it, but to do that I need credits which I unfortunately have to grind for. The same applies to the latter as well. I want to drive and experience as many cars as I can in the game, but for that I'd also need credits.Ultimately I believe it boils down to this:
Is your primary goal to have fun by buying/unlocking all the cars? Is your primary goal to have fun driving cars in the game?
If the primary goal is the former, you need credits as efficiently as possible. If it's the latter, driving cars in this game is easy.
Granted that's just my opinion . . . I may be wrong.
Thank you for checking. Had so much fun with my friends in GTsport. What a shame. Modern game stuff - don’t have your friends come over to you, how about them all buying their own consoles!Yes, it is.
Split screen obviously isn't a priority, or they would've fixed it by now. A bit shameful that is.
Not surprised about journalists tbh. But I never expected PD to go this low - GT Sport split screen wasn’t the best, but at least you didn’t need to scroll through all your cars in no order. Not even mentioning the assists. I guess I’m joining the “haters” teamDoubtful, gaming journalists rarely ask developers hard hitting questions out of fear of losing access to them.
Doubtful, gaming journalists rarely ask developers hard hitting questions out of fear of losing access to them.
Yeah, it's not true though. Journalists do ask developers hard-hitting questions, and they simply don't answer them - or their PR handlers step in to stop either the question or the answer.Not surprised about journalists tbh.
That Tokyo shot is really nice. Tasteful.Didn't feel all that excited for this update once we knew what's in it but ended up spending quite a few hours making livery and driving around in this Civic, quite a nice addition
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I really like it.I know that the real car do it, but I really hate the sound that makes the new Civic when you upshifting.
Gaming is not - and never will be - a "job". Don't normalise the casual use of work. If PD want you to work, they need to employ youIs it the amount of work needed to do to earn the credits to buy them? Or is it the fact work has to be done to earn credits to unlock cars to begin with? That is (i.e.) all cars should be unlocked by default.