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Sure, it's not a sim, it's more arcade-y than iRacing, PCARS or Assetto Corsa. I enjoy the pleasure of simply driving in a more relaxed state. Sims are great and all if you want to have that level of imersion, but with the limited time and money avalible to me, I'm more than happy with GT.
Different strokes for different folks.
Hey I like them all, in addition to the ones in my signature I've got Ride 2 and Rossi Racing, with GTS, Dirt 4, Gravel and Pcars 2 currently on pre order.View attachment 638093
Sure, it's not a sim, it's more arcade-y than iRacing, PCARS or Assetto Corsa. I enjoy the pleasure of simply driving in a more relaxed state. Sims are great and all if you want to have that level of imersion, but with the limited time and money avalible to me, I'm more than happy with GT.
Different strokes for different folks.
I didn't say you did, however GTS is both quite different to past GT titles and has a very definite eSports bias.I didnt mention anything about esports? I use the term racing game. And gran turismo still sells more copies and has the biggest following of any other racing game. Therefore in my opinion its still the biggest stage.
You're welcome.
GTS is the biggest stage for racing games. Other games might "simulate" better in areas but if you can top the tables of GTS thats the sim racings top accolade in my opinion.
Re your wheel, if you are fast and the wheel is in good order GIMX it. If not take the plunge and buy a new one for GTS.
PCs can get really expensive if youve got a ps4 and wheel id get the adapter and start dialling back in while saving for a next gen wheel to get you to alien status.
Not that DC's foilage is entirely 3D either -- the tree trunks are 3D models, but the leaves themselves are clumps of rotating 2D sprites with some cool tricks to make the leaves react to light realistically despite being static graphics.
Hey I like them all, in addition to the ones in my signature I've got Ride 2 and Rossi Racing, with GTS, Dirt 4, Gravel and Pcars 2 currently on pre order.
Just because I'm critical of GTS doesn't mean i dislike it, nor does it mean I'm not critical of other titles.
This.you want anyone take this post seriously ? both gt5 and 6 were fun to drive but the physics were far from real or sim .
AC physics overrated, but GT5/6 had great physics? Hmmm!GT5 and GT6 were looking for simulate the real driving experience, the fun factor came because of that realism, like in real life, pushing the limits and playing with the limits. In a arcade game you find the fun factor crashing, jumping, etc, that's not the GT nature.
That's your opinion. I agree with rfactor, but not with GTR2, it wasn't a good sim for me.
Assetto Corsa's physics are overrated, driving most of cars in AC is not fun, when in real life they are, hence, they aren't so so good ... The fun factor is implicit in driving cars, it's a big part of a sim, maybe the bigger.
It sounds to me like the determining factor in wether a racing game is fun for you and not overrated is the name on the box. I would have to try damn hard to find a more boring game ( i.e not fun ) game than GT5/6.... as in every simulator and as every personal point of view.
If the real life driving is fun, a good simulator should be too, if not, some simulations areas are missed.
You thinking it's not fun isn't one by the way.
This.
AC physics overrated, but GT5/6 had great physics? Hmmm!
It sounds to me like the determining factor in wether a racing game is fun for you and not overrated is the name on the box. I would have to try damn hard to find a more boring game ( i.e not fun ) game than GT5/6.
No one is saying that GT is not fun or that GT must match pure sims on physics.
edit: And I don't understand your view. If you want to enjoy driving, AC is a much better option. As a matter of fact, that is it's main point. And you can drive relaxed on AC, just like you would do it in real life.
So can i just check that you are saying that the GT tyre model is better that ACs?For me is the big one. I'm not inmersed in a simulator if is not simulating the fun experience.
For example, in AC the 911 S and the 911 Turbo (and many others) have a lack of feeling in the great acceleration that they have in RL and lack of slip when accelerating from a hairpin in second gear with some degrees in the steering wheel... and too much on/off abrupt slip-grip transition in mid corners ...
Also, why is so easy to make some fun drifting in real life and so difficult and not controllable in AC. For me that proves that the slip-grip transition is not good enough simulated : Tyre model.
Just to be sure I drove Nordschleife multiple times tonight (not in GTS....but another real sim racer for PS4). Luckily no penises but exactly where I crashed I noticed my son's name ROBIN And finally a gold medal for reaching <8:11 with the Alfa 4cView attachment 637780
How can GTS possibly be the biggest stage for racing games? It isn't even out yet so we don't know how well it will sell nor how many people will dump it early after purchase. This next edition of GT could quite possibly be the final nail in the coffin.GTS is the biggest stage for racing games. Other games might "simulate" better in areas but if you can top the tables of GTS thats the sim racings top accolade in my opinion.
Re your wheel, if you are fast and the wheel is in good order GIMX it. If not take the plunge and buy a new one for GTS.
PCs can get really expensive if youve got a ps4 and wheel id get the adapter and start dialling back in while saving for a next gen wheel to get you to alien status.
You mean AC cant simulate the feeling of G -force during acceleration in the Porsche that you experience in real life? Shocker! Not sure GTS will achieve that either. Also It's pretty lulzy to still see you trying to drum this lack of slip into peoples heads after months now.For me is the big one. I'm not inmersed in a simulator if is not simulating the fun experience.
For example, in AC the 911 S and the 911 Turbo (and many others) have a lack of feeling in the great acceleration that they have in RL and lack of slip when accelerating from a hairpin in second gear with some degrees in the steering wheel... and too much on/off abrupt slip-grip transition in mid corners ...
Also, why is so easy to make some fun drifting in real life and so difficult and not controllable in AC. For me that proves that the slip-grip transition is not good enough simulated : Tyre model.
How can GTS possibly be the biggest stage for racing games? It isn't even out yet so we don't know how well it will sell nor how many people will dump it early after purchase. This next edition of GT could quite possibly be the final nail in the coffin
So can i just check that you are saying that the GT tyre model is better that ACs?
You are aware that the GT tyre models doesn't simulate pressure, uses a simple multiple effect for different compounds (rather that actually modelling the different compounds) which results in wildly different cars (like a mini and a vette) having the same lat g performance.
Not to mention that GT doesn't come close to modelling either lift off oversteer or RR physics even remotely accurately.
AC models all of these well.
That you find GT more fun doesn't change those objective facts about the two physics engines.
You mean AC cant simulate the feeling of G -force during acceleration in the Porsche that you experience in real life? Shocker! Not sure GTS will achieve that either. Also It's pretty lulzy to still see you trying to drum this lack of slip into peoples heads after months now.
I can drive, drift and recover more easily in Driveclub, does that mean it has a better tyre model?No, AC tyre model is better than GT6 model. But AC tyre model has some lacks of reality too. During accelerations, in GT6 you can drive, drift and recover the tyre-slip in a most fun way (in my opinion) than the AC abrupt tyre-slip simulation (that abruptness is less real for me, not only because of the fun factor).
Car and track, it better yet a video of it, because I'm going to be blunt and say i don't believe you.Not only the G force feeling, but the lighter FFB in the wheel because the weight transfert and the rear tyres slipping.
I've found myself in a 180° spin in AC at 30 km/h over the tarmac with no gas input and no wheel input only because the AC tyre model decided that when it begins to spin it has to spin completely ...
No your presenting subjective opinion as if it were fact (fun = better physics), and not for the first time.I'm only writing my opinion. I don't want to drum anyone
Yeah but some guys friend said that AC physics are overrated so, I mean, he can't be wrongBro I love GT, but AC has the best physics and driving experience I have ever had on a console, and its crazy fun. GTS is definitely In the right direction though.
I can drive, drift and recover more easily in Driveclub, does that mean it has a better tyre model?
You do know that depending on the tyre compound and how rubbered in a track is that slip can be abrupt?
Car and track, it better yet a video of it, because I'm going to be blunt and say i don't believe you.
No your presenting subjective opinion as if it were fact (fun = better physics), and not for the first time.
To be honest you have failed to support your rather odd claims before, i don't see this being much different, but at least you've not managed to insult anyone's driving this time around.
Bear in mind that it does not state that the graphical details are lower in game than in replays or photomode.It says you may not notice the detail while driving ( because eyes on the road ).Sorry to bust (or burst?) the Kaz 2D "inception" bubble (a.k.a 2D within 2D within 2D)...But scroll down a little further and it goes on to say...
"While you may not notice the level of detail in the cars and tracks while driving in normal gameplay, you will see it in replays and in Photo mode where you can study the images up close."
So there you have it. This is how it will look in game. You want real bark and leaves? Go to Kaz's beloved Photo Mode.
Sure it will sell: but how well? Compared to other racers maybe very well, but maybe not well enough for sony. There's only so long that a product can carry itself on its name and past success, GT6 sold far less at full price than GT5, and I'm not buying the PS4 release as the reason. Even if it sells really really well, that doesn't mean it will be a success amongst its purchasers, many of which dont care for online.It's GT. One of Sony's biggest IPs.
It's going to sell.
You never understand my opinions, it doesn't matter.
This for example :
You see this is why so many have an issue with yourclaims.
Not only is that example not unrealistic, but its also totally different from the scenario you just described.
WOW lol. This proves absolutely nothing and is basically a random video of a spin.You never understand my opinions, it doesn't matter.
This for example :
No it's not, have you ever even driven a short wheel base FWD car on track in anger, because it certainly doesn't sound like it.It's a exagerated spin in a front-wheel-drive car at low speed, and you have to wait the spin to finish even if your turning in the opposite direction, as I described.
It's a exagerated spin in a front-wheel-drive car at low speed, and you have to wait the spin to finish even if your turning in the opposite direction, as I described.
I just watched his other "Assetto spin " vids on his channel, interesting. I'm struggling to understand why he doesn't understand why he spins.No it's not, have you ever even driven a short wheel base FWD car on track in anger, because it certainly doesn't sound like it.
The lock was applied far to late, far to little and with the throttle buried. That driving was never going to catch that, nor would it have in reality.
Once again it does not match your claimed situation and please confirm if this is even your video.