Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,794,064 views
All depends on how they weight incidents vs time driven clean. Once people figure out the tradeoff it'll be easy enough to just bump someone off here and there and maintain a good rating.
Yes, it seems to me that obtaining an SR rating of "S" is too easy as it stands.
I would prefer it if it was more of an exclusive club than it currently seems to be.
 
Yeah, there's no way they get 32 players working with their P2P architecture. 16 was pushing it on PS3 as I recall. With dedicated servers maybe, but I still think that they asking for trouble purely because of the number of things players can do to make it awful, even if all the technical problems are solved.
I haven't seen any information about final networking methods to be used, if there's dedicated servers on PD side running then 32 isn't a problem, how much it might cost on rendering distance is another thing. 256 player online on MAG with ps3 is still Guinness record.. :)
 
They need to pull off some serious magic at E3 and fix a release date in the very near future. That is a July/August release. Can't see it surviving against the compétition otherwise.

With what I've played in the beta and what we have seen since the copperevent I am very pessimistic about GTS's future. If this turns out to be a disaster I expect Kaz to pull back and Sony taking serious charge of the series.

Seems we are up for the battle of racing games at E3. I hope everyone sorts their big guns including PD.
 
Nürburgring+GR.4=:banghead::banghead::banghead:
I won't race this combo anymore. Even if you have a much faster Scirocco, there is always a (slow) wall of red in front of you, you can't pass. There are pretty fast guys in GT-Rs, but mostly the people think, they have a GT-R and they own the track. I begin to hate this car.......although it's to awesome to hate. :ouch:
 
Iam expecting rain new cars/brands maybe after all some GT style single player and a release date all next week!

I think poly and kept allot of stuf behind to counter the xbox scorpio etc!

And as the beta is now with more content is for me much better the what iff seen and read from PC2
 
Nürburgring+GR.4=:banghead::banghead::banghead:
I won't race this combo anymore. Even if you have a much faster Scirocco, there is always a (slow) wall of red in front of you, you can't pass. There are pretty fast guys in GT-Rs, but mostly the people think, they have a GT-R and they own the track. I begin to hate this car.......although it's to awesome to hate. :ouch:
I ****ed up your race. I think it was the last one, but I agree with you. The problem I also have is that players dive into corners as if the finish line is right after. Besides that I'm curious if players even use the ability to see if someone is beside them. Way to many times did I, as well as many others, get pushed out wide when someone couldn't hold their line.

The SR is a total joke in my opinion. Hilariously easy to obtain S under SR, and therefore way too many dirty drivers with S as rating.
 
They need to pull off some serious magic at E3 and fix a release date in the very near future. That is a July/August release. Can't see it surviving against the compétition otherwise.

With what I've played in the beta and what we have seen since the copperevent I am very pessimistic about GTS's future. If this turns out to be a disaster I expect Kaz to pull back and Sony taking serious charge of the series.

Seems we are up for the battle of racing games at E3. I hope everyone sorts their big guns including PD.

I agree, i have loved previous gt games but this one could end up being a disaster for pd, the beta looks very unpolished an indication of final product, engine sounds are still vacuum cleaners, and if there is a need for PS PLUS to play multiplayer, that is going to destroy the game and the community with the game heavily based on multiplayer, and a huge community that does not have PS PLUS.
 
When did they start letting us select rain tires?

URdIZg.png
 
I agree, i have loved previous gt games but this one could end up being a disaster for pd, the beta looks very unpolished an indication of final product, engine sounds are still vacuum cleaners, and if there is a need for PS PLUS to play multiplayer, that is going to destroy the game and the community with the game heavily based on multiplayer, and a huge community that does not have PS PLUS.

Actually, I wonder what the percentage of online PS4's that have PS+ is...?

I'd guess it was actually quite high, no?
 
Actually, I wonder what the percentage of online PS4's that have PS+ is...?

I'd guess it was actually quite high, no?

There are 26,4 millions of PS+ subscribers, 70 millions of PSN users and around 58 millions of PS4 sold.

The number of PSN users may be distorted because it is not uncommon for the same user to have multiple accounts.

sony-ir-day-2017-psn-ps-plus.png
 
There are 26,4 millions of PS+ subscribers, 70 millions of PSN users and around 58 millions of PS4 sold.

The number of PSN users may be distorted because it is not uncommon for the same user to have multiple accounts.

sony-ir-day-2017-psn-ps-plus.png
Not to mention the free trial and shorter subscriptions..

Anyhow, if PDI show nothing new or aren't ready to release it this year, then it's time they come out and just tell the loyal fans the state of the game. Maybe release some scales with an open Beta, and why not while they're at it, the livery editor. Give the fans something to tie them over until release.
 
As long as we're on the topic of PS+, does anyone else think that GTSport would be better off going the World of Tanks route?

  1. Free to play
  2. Charge for certain cars
  3. Charge for boost packages (car discounts, extra credits after events, special helmets, exclusive liveries, extra photoscape locations, stuff like that)
  4. No PS+ required
From what I have been reading about the beta, this does not seem like a game warranting a $60 price tag, and as mentioned today, a PS+ requirement could mean a serious restriction on how many really buy/play the game. Online-centric games generally tend to tread around the free-to-play model and I think GTS would be an interesting addition to that model.
 
Last edited:
As long as we're on the topic of PS+, does anyone else think that GTSport would be better off going the World of Tanks route?

  1. Free to play
  2. Charge for certain cars
  3. Charge for boost packages (car discounts, extra credits after events, stuff like that)
  4. No PS+ required
From what I have been reading about the beta, this does not seem like a game warranting a $60 price tag, and as mentioned today, a PS+ requirement could mean a serious restriction on how many really buy/play the game. Online-centric games generally tend to tread around the free-to-play model and I think GTS would be an interesting addition to that model.
Personally I think that would be a disaster. Console DLC has a pretty expected price range and I can't see millions of people paying $60-80 for DLC for this game when they used to pay that same price and get 50 tracks and 1200 cars and Forza is fast approaching that ballpark with current gen assets for a flat price. A brand new game might get away with that kind of pricing model but not one of the big two. IMO of course.
 
As long as we're on the topic of PS+, does anyone else think that GTSport would be better off going the World of Tanks route?

  1. Free to play
  2. Charge for certain cars
  3. Charge for boost packages (car discounts, extra credits after events, stuff like that)
  4. No PS+ required
From what I have been reading about the beta, this does not seem like a game warranting a $60 price tag, and as mentioned today, a PS+ requirement could mean a serious restriction on how many really buy/play the game. Online-centric games generally tend to tread around the free-to-play model and I think GTS would be an interesting addition to that model.

I hate it when games pretend like they're free but then they lock most content away behind a paywall. I like the subscription model better, because it's clear what I pay for and game progression is linked to how I play rather than how I pay. It seems more honest to me.
 
Personally I think that would be a disaster. Console DLC has a pretty expected price range and I can't see millions of people paying $60-80 for DLC for this game when they used to pay that same price and get 50 tracks and 1200 cars and Forza is fast approaching that ballpark with current gen assets for a flat price. A brand new game might get away with that kind of pricing model but not one of the big two. IMO of course.

Forza has a single-player mode, and GTS evidently does not unless PD drops a bomb at E3.

The 50 tracks would be there and, say, 90% of the cars. Maybe $60 a year for a premium account which helps with grinding. And "premium" cars would not be so much. Low-class cars $5 and maybe up to $20/30 for exclusive high-tier racing machines.

You would get millions and millions playing and extend the life of the game for years and GT7 could come out in the future as their "regular" GT game.

It's just this online-centric focus; while I prefer racing online, I just don't see a game with such limited solo features warranting a $60 price tag. I wish I could try the beta, but from what I have seen I will not pay AAA price for this title, especially with so many great games already out or coming out this year: Assetto Corsa, Loeb Rally Evo, DiRT Rally, DiRT 4, Project CARS 2, F1 2017, WRC 7.

I hate it when games pretend like they're free but then they lock most content away behind a paywall. I like the subscription model better, because it's clear what I pay for and game progression is linked to how I play rather than how I pay. It seems more honest to me.

The only thing locked behind a paywall are the premium tanks which make up about 5% of the content. They are underpowered but give special crew training and silver bonuses. As a whole, paying and free players are playing the exact same game. No one is being left out. And people with premium accounts are just reducing the grind to get to top-tier tanks. And there is no imbalance since top-tier tanks don't play with low-tier tanks, just as GT3 cars don't compete against street cars.

And WoT has frequent events where you can win premium tanks for free. The events are usually performance-based. GTS could have events where you win a special livery if you get 10 podiums in clean races. Or win a free premium car if you race 100 clean races.
 
Last edited:
Forza has a single-player mode, and GTS evidently does not unless PD drops a bomb at E3.

The 50 tracks would be there and, say, 90% of the cars. Maybe $60 a year for a premium account which helps with grinding. And "premium" cars would not be so much. Low-class cars $5 and maybe up to $20/30 for exclusive high-tier racing machines.

You would get millions and millions playing and extend the life of the game for years and GT7 could come out in the future as their "regular" GT game.

It's just this online-centric focus; while I prefer racing online, I just don't see a game with such limited solo features warranting a $60 price tag. I wish I could try the beta, but from what I have seen I will not pay AAA price for this title, especially with so many great games already out or coming out this year: Assetto Corsa, Loeb Rally Evo, DiRT Rally, DiRT 4, Project CARS 2, F1 2017, WRC 7.



The only thing locked behind a paywall are the premium tanks which make up about 5% of the content. They are underpowered but give special crew training and silver bonuses. As a whole, paying and free players are playing the exact same game. No one is being left out. And people with premium accounts are just reducing the grind to get to top-tier tanks. And there is no imbalance since top-tier tanks don't play with low-tier tanks, just as GT3 cars don't compete against street cars.

And WoT has frequent events where you can win premium tanks for free. The events are usually performance-based. GTS could have events where you win a special livery if you get 10 podiums in clean races. Or win a free premium car if you race 100 clean races.
50 tracks aren't there. They are launching this game with less than 20 tracks by last official announcement, some of those fictional. I think you missed the point about car DLC pricing being pretty standard so far. It averages around $US1/car in most games I'm familiar with. I can't see very many people paying much more than that for car DLC. Sure millions will play the free version but, in order to break even with even GT6, the worst sales by far of the franchise, they'd have to sell $60 of DLC to 5 million people and I don't see that happening with that price structure.
 
Remember GT Sport will have a "clean-fairness rating system"... Players like him will be "marked as dirty" and people will know it and will kick him out of rooms easier :D
There are already instances where this rating system isn't doing a good job at that. It'll be pretty hard to actually remove people like this, especially if they build up their rating first.

Just because they're a griefer, doesn't mean they don't have the ability to be fast and have a good rating.
 
Remember GT Sport will have a "clean-fairness rating system"... Players like him will be "marked as dirty" and people will know it and will kick him out of rooms easier :D
The system has been in effect thoughout the beta and he's already earned a decent safety rating. If the system fails to penalize contact to a sufficient degree, this type of behaviour will inevitably occur because drivers will figure out how many incidents they are allowed before it hurts their rating and simply meet that target every race. Not everyone will do that, but there is no way to know who these people are in open lobbies until it actually occurs, which really makes it not much different than GT6 to a great degree.
 
@WheelmanSteve @Quakebass i hate that bug too. It's not happening in qualification runs. Only when I'm racing online against others.
I'm not using any help (just standard ABS) and like you said, it's like the ds4 is getting cut off for a second.
I did 2 races last night but I'll not race again till this gets fixed. It's really annoying to drive a corner nearly perfect and when you want to accelerate out of it and pass another car there is nothing... no force, no acceleration... I hate it. the car is accelerating in bursts...for 1-2 seconds. I think I have to make a video to explain it better.

No, you dont have to make the video, because IMO your text is very accurate. It happens to me also exactly the same way, and I am using a T150 wheel. Most of the times I use a Audi TTS or a Gr.4 Scirocco, but I dont believe it has to do with the car, or its settings, or the controller. Its the online racing portion code that has the problem in it, I think. Up to PD to correct that next update.
 
Infos for the new Thrustmaster T-GT wheel(suggested retail price of £699.99)

First innovation: The T-GT Servo Base’s tailor-made motorization
From the very start, Thrustmaster had a clear understanding that in order to accurately reflect all of the sensations provided by the game for a realistic driving experience – particularly in a continuous manner during long competition sessions – every bit of information is crucial.

T-LIN Force Feedback linearity.

The wheel’s power setpoint is completely accurate and 100% proportional, providing a linear response perfectly in line with the Force Feedback commands issued by the game.
The T-GT has been fine-tuned to give exceptionally precise indications to the driver: there is absolutely no over-compensation or under-compensation, for incredibly lifelike force rendering.
Cars’ behavior and track conditions are faithfully reproduced – instantly, along with all accompanying details – throughout long gaming sessions. This enhances drivers’ ability to anticipate what’s coming up ahead in order to improve their performance, break records and win races.

The T-40VE custom brushless motor.

This need for lifelike linearity pushes the boundaries of the motor’s power: that’s why the motor combines velocity, instant responsiveness and intense torque on a constant basis, no matter how many hours the wheel is used for, or how long you’re competing. The wheel provides more refined Force Feedback and stall force – particularly by way of allowing for more simultaneous effects – than was possible in previous generations. The wheel is able to handle considerable power peaks without any reductions in terms of force output.

The T-40VE motor – specially designed, developed and manufactured by Thrustmaster’s R&D teams – meets these needs thanks to T-MCE (Motor-Cooling-Embedded – patent pending) technology, which manages heat transfer and dissipation more efficiently than ever before. The T-40VE incorporates this cooling system right in the very heart of the motor, in a highly constrained and enclosed environment. This combination ensures constant precision in terms of rendering of the T-GT’s performance and effects throughout racing sessions, allowing the driver to experience the full complexity of sensations.
This motor and its innovative cooling system – combined with the optimized T-FOC (Field Oriented Control) algorithm with Hall effect sensors (another of Thrustmaster’s patented technologies) – has the advantage of instantly sensing the wheel’s position with unrivaled accuracy. The wheel dynamically optimizes the response to intense torque demands with lightning-fast speed, switching and avoiding any losses of power.

"Second innovation: A Gran Turismo® Sport exclusive: T-DFB

With the same goal of providing even more genuine car racing sensations, T-DFB (Depth Feedback) – a major innovation – introduces a new dimension with respect to Force Feedback.
As a complement to standard Force Feedback, this unique, completely novel system adds a new range of effects including tire adherence (grip or slippage) in understeering and oversteering, mass transfers, road textures and irregularities, suspension and other parameters specific to each vehicle and circuit.
This unique system is a Gran Turismo® Sport exclusive. Polyphony Digital® has encoded all of these parameters and incorporated this new information into the T-DFB system, for a level of in-depth sensations in the steering column that’s never been possible until now.
In this way, these two different worlds – racing simulation, and real-world racing – are coming closer together than ever before. The T-GT is a “Real Simulator” in the truest sense.

Third innovation: The T-GT wheel
In addition to these specific sensations and overall feel, in order to create the most lifelike wheel possible, the T-GT now lets drivers be even more responsive in terms of adjusting their car’s settings on the fly during races, without losing a precious millisecond of driving time.

The T-GT wheel features:
• 4 rotary selectors, for direct control of 4 key settings: brake balancing, control of anti-skid systems, torque distribution allocation, and fuel injection mapping.
• 25 possible action buttons: an amount never before available on PS4™.
• 2 customizable mini-sticks: for faster navigation through menus, in photo mode, and more… or for interior cockpit views and peripheral vision.
• Leather specially selected in terms of its grain: the decision was made to select a very smooth texture, among the types and textures of leather available – to facilitate drifting in particular, in the same way as wheels on real race cars. Seams and stitching have been designed to be as inconspicuous to the driver as possible. The leather’s stitching pattern and positioning – avoiding the thumb-rest zone – makes a huge contribution in terms of handling comfort.

The T-GT will be available for purchase to coincide with the launch of the game Gran Turismo® Sport, at a suggested retail price of £699.99.

The T-GT will be composed of the T-GT Servo Base, the detachable T-GT wheel, the custom T-TURBO toroidal power supply, and the three-pedal T3PGT pedal set.

To find out even more about all of the wheel’s different features and the unique experience that it makes possible, be sure to check out T-GT’s website:

http://t-gt.thrustmaster.com
Thrustmaster’s E3 booth: Show floor – South Hall – Booth 2813."
http://www.thrustmaster.com/press/e...wheel-sony-playstation-booth-polyphony-digita

Edit: T-GT Thread
 
Last edited:
Nürburgring+GR.4=:banghead::banghead::banghead:
I won't race this combo anymore. Even if you have a much faster Scirocco, there is always a (slow) wall of red in front of you, you can't pass. There are pretty fast guys in GT-Rs, but mostly the people think, they have a GT-R and they own the track. I begin to hate this car.......although it's to awesome to hate. :ouch:
I've been running the Mustang in both G3 and G4 lately, and you can almost feel the rage when you go by a GT-R...
 
There are already instances where this rating system isn't doing a good job at that. It'll be pretty hard to actually remove people like this, especially if they build up their rating first.

Just because they're a griefer, doesn't mean they don't have the ability to be fast and have a good rating.
50 tracks aren't there. They are launching this game with less than 20 tracks by last official announcement, some of those fictional. I think you missed the point about car DLC pricing being pretty standard so far. It averages around $US1/car in most games I'm familiar with. I can't see very many people paying much more than that for car DLC. Sure millions will play the free version but, in order to break even with even GT6, the worst sales by far of the franchise, they'd have to sell $60 of DLC to 5 million people and I don't see that happening with that price structure.
They will still get caught and kicked out anyway, the rating system will just make things easier.
I dont know why that is even a problem as long as the room managers are serious (as it should be). In spanish rooms there is no mercy for the dirty players (unless the room itself is dirty of course)
 
Last edited:
I've been running the Mustang in both G3 and G4 lately, and you can almost feel the rage when you go by a GT-R...
Indeed. I ran the Genesis grp4 last night, and got beat on by some slower GTRs. The game screwed me on the last race, and forgot my Q time. I started dead last(16th), and was still able to pass numerous GTRs, and finished 8th at Willow Springs. Annoying during the race, but rewarding after, to pick up that many spots.
 
Back