Gran Turismo Sport: General Discussion

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He's 49 today!
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Wait, does it means that he was 29 years old when he was working on GT1?
They started working on GT in 1992. Damn. He was probably 24.
 
In the IGN FIRST video he said that was offered to work in SCEJ when he was finishing the university, so the age makes sense
I remember it being mentioned how unprecedented the opportunity was at the time. Well, following Motor Toon Grand Prix, he had creative freedom to go through with GT. IGN FIRST could have been where I heard that.

Either way, he is a trailblazer, for sure. Nobody and nothing else has ended up creating so much as a result. Interesting how he wanted to be a director and Hideo Kojima wanted to make movies. Different goals and similar routes taken, impacting multiple industries through the gaming industry.

It inspires me. Don't mind if others think that's foolish.
 
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Man Japan alway get first hand on game not suppose out yet. They alway could get to play and give feedback to developers how the game should be. At this rate PD should build GT Pod offline and get people from the street test it. Like fighting game arcade when developing and testing it at the sametime.
 
The FIA digital license list with countries is still very limited. What could be the main reasons for that? Money? No interest by the automobile federations per country? PD should have pay more attention to that in stead of....? Or is it not that interesting and/or relevant for us sim racers at all?

So close to release date you would expect that for PD other important countries would be on this list. E.g. Japan itself, USA, Germany, France, Brasil (etc.) and of course the Netherlands ;)

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Yeah, it's money. Certean local organizations, like here in Croatia, do not want to give all that sweet money they rake in by priceing test for race licences quite high... So, they don't want to just give it away. I think someone tasked with breaking this barier should get a bit more creative and devise kinds of discounts for real life tests if you come with PD's one.

At the very least some kinds of quotas between how many discounted ones they allow per fully priced ones. And i'm sure there are much more creative ways but that should be someones job (with joint FIA/PD authority) to create those.
 
You forgot GTPSP and GT5P. I quickly counted total sales to be 27 million. Let the average price be $40 = $1.08 billion. DLC + microtransactions could add around $50-150 million to that figure. Admittedly my mental maths were a bit off but the point still stands. The revenue PD have created is absurd for a first party studio and its why they have such leeway in SCE.
$1.5 billion was the bottom of your revenue range.

Even if we add in GTPSP and GT5P, and every copy was sold at full retail (which would not happen - ever) and the DLC attach rate was 100% (which has never happened) you would only just hit the $1.5 billion in terms of sales.

However it was revenue you were referring to, which means a lot has to come off the sales figures, at least 30% to 40% to get to the figures that PD and Sony would see (and that's before you take into account the costs they would incur directly).

Even if we are stupidly generous in this regard and say they recouped 75% revenue for every sale (which is never going to happen) and every copy sold at full retail (which is never going to happen) and they had a 100% DLC attach rate (which has never happened) you barely break $1.1 billion quite a way from your $1.5 to $2 billion easily (and that does assume 100% sales revenue from DLC as well).

If you use more conservative (but still generous) numbers of a 60% revenue return and 25% DLC attach rate (which is what the likes of COD get), and still assume every copy sells at full retail and you have 100% revenue return on DLC sales, you come out at around $850 million.

GT sells a lot, but it didn't easily do $1.5 to $2 billion in revenue last gen, not even by generous numbers.
 
The FIA digital license list with countries is still very limited. What could be the main reasons for that? Money? No interest by the automobile federations per country? PD should have pay more attention to that in stead of....? Or is it not that interesting and/or relevant for us sim racers at all?

So close to release date you would expect that for PD other important countries would be on this list. E.g. Japan itself, USA, Germany, France, Brasil (etc.) and of course the Netherlands ;)

upload_2017-8-5_6-27-24-png.664875

I think this might be outdated. The Brazilian and Japanese flags, for instance, are shown in several trailers where you make the association with the FIA partnership (nations cup). The agreements are probably being made as we speak and will continue to be made. It doesn't make sense not to have the USA, Brazil, Germany, Spain, France, Portugal, Italy, or Japan - nations where GT sells the most and/or had GT Academy winners.

I have no idea how the FIA PD partnership works but I'd imagine if there's an agreement, the FIA bodies from those countries wouldn't refuse to be part of it.
 
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$1.5 billion was the bottom of your revenue range.

Even if we add in GTPSP and GT5P, and every copy was sold at full retail (which would not happen - ever) and the DLC attach rate was 100% (which has never happened) you would only just hit the $1.5 billion in terms of sales.

However it was revenue you were referring to, which means a lot has to come off the sales figures, at least 30% to 40% to get to the figures that PD and Sony would see (and that's before you take into account the costs they would incur directly).

Even if we are stupidly generous in this regard and say they recouped 75% revenue for every sale (which is never going to happen) and every copy sold at full retail (which is never going to happen) and they had a 100% DLC attach rate (which has never happened) you barely break $1.1 billion quite a way from your $1.5 to $2 billion easily (and that does assume 100% sales revenue from DLC as well).

If you use more conservative (but still generous) numbers of a 60% revenue return and 25% DLC attach rate (which is what the likes of COD get), and still assume every copy sells at full retail and you have 100% revenue return on DLC sales, you come out at around $850 million.

GT sells a lot, but it didn't easily do $1.5 to $2 billion in revenue last gen, not even by generous numbers.

My calculated estimate would put it around $1.23 billion.
Sony is not only the publisher but also the platform holder. In reality their return on first party titles would be near %65. Its why the release of major 1st party titles leads to spikes in their FY Quarters.
 
My calculated estimate would put it around $1.23 billion.
Sony is not only the publisher but also the platform holder. In reality their return on first party titles would be near %65. Its why the release of major 1st party titles leads to spikes in their FY Quarters.
How many games were bundled with the console and what revenue is assigned to the game vs. the console in a bundled transaction? What is the average selling price for each game throughout it's life and how did the profit margin vary at the various selling points? What are the fixed costs of production, shipping and storage associated with hard disks? Sources please.
 
Actually I've got some news from local Youtuber's of my country who attended the PSX event have a chance to meet and interview with Kaz himself, and he said there are some good news, but he won't go full detail until the video footage including the interview from PSX is uploaded.



If I could give some spoiler from that short teaser at the end he said he ask if there's any microtransactions and Kaz said that GTS won't have any microtransactions. I'm now stay tuned for more info from his channel regarding the news and footage from PSX.
 
@Scaff maybe PD made the rest of the millions through micro transactions. 💡
I'd be surprised if any money was made from that since PD never advertised or stressed microtransactions at all.
 
I think this might be outdated. The Brazilian and Japanese flags, for instance, are shown in several trailers where you make the association with the FIA partnership (nations cup). The agreements are probably being made as we speak and will continue to be made. It doesn't make sense not to have the USA, Brazil, Germany, Spain, France, Portugal, Italy, or Japan - nations where GT sells the most and/or had GT Academy winners.

I have no idea how the FIA PD partnership works but I'd imagine if there's an agreement, the FIA bodies from those countries wouldn't refuse to be part of it.
If it is outdated a free advize is to update the slide deck Kaz is using as supporting material during his recent presentation. But we already learned over the past period that marketing is not the best competence of PD yet.
No showtopper it's a minor detail. It just drew my attention when reading above posts. Agree with you other remark.

Hey no complaining it's party time for Kaz and friends so let's celebrate. Cheers! :cheers:
 
My calculated estimate would put it around $1.23 billion.
Sony is not only the publisher but also the platform holder. In reality their return on first party titles would be near %65. Its why the release of major 1st party titles leads to spikes in their FY Quarters.
Your calculated estimate is based on totally unrealistic numbers, particularly for DLC sales.

However even with them $1.5 billion was never easy.
 
I'm glad that the original design of the Toyota GT86 made it in, rather than the face-lifted model. I'm going to go to town on this car in the livery editor. I can see myself having at least 5 of these babies :)

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I hope I'll be able to plug a wireless keyboard/mouse to use the interface - should make livery placement easier.
 
Judging from the value everyone has attributed to that one sentence, it seems that most of GTP doesn't understand 1) the bulls***t nature of PR speak, 2) this is Polyphony, and they have a hard time explaining anything accurately in English, and 3) that it's an incredibly vague statement.
I agree with point number 3, although I think they have a hard time explaining anything accurately, regardless of the language. PD loves using terms like "maybe", "might", and "hope", when talking about features instead of concrete terms.
 
I'm glad that the original design of the Toyota GT86 made it in, rather than the face-lifted model. I'm going to go to town on this car in the livery editor. I can see myself having at least 5 of these babies :)

View attachment 664954

I hope I'll be able to plug a wireless keyboard/mouse to use the interface - should make livery placement easier.
And poor me...[370z, my baby...].
 
Wants the point of buying this game? What do I get out of it?

With Project CARS, I know i'm getting a pure singleplayer game with touring, open-wheel, rally...

With Driveclub, I know i'm getting a completely original game with amazingly real cars and original circuits.

What am I getting with GTS? GT6 public lobbies part 2?
 

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