- 2,110
- Russia
Nurburgring "Scape" Dat trees!
GT WebsiteWhile you may not notice the level of detail in the cars and tracks while driving in normal gameplay, you will see it in replays and in Photo Mode where you can study the images up close.
It seems like it was an afterthoughAdding only one dirt location almost implies as though the rally aspect was merely an afterthought; something they decided to throw in there just to say they have it. However, I wouldn't like to think so considering the Group B concept cars PD threw into the mix, so I'd like to bet there will be another location thrown into the mix.
We haven’t fully decided how we are going to implement off-road racing, but we want to make sure that the new version has a lot of fun tracks, as we think dirt driving is fun. The previous versions of Gran Turismo had dirt tracks, and they were always fun.’
Genuinely looks like HD PS2 except the McLaren.
It's a work in progress. There have already been improvements to that section that were posted somewhere. I don't believe the tracks are completely finished.sure, you dont look at those trees or the grass while driving, but this looks quite aweful, those 2d trees must be placeholder of some kind, i hope it looks at least as good as driveclub at the end and almost as good in vr, otherwise its a shame!
Nah you will get it after playing xx hours and if your safety rating is good enough. You also might need to drive for real at a track on a track day so they can see you're a good racer outside of GT too. I believe Kaz mentioned this in the VVV Interview Part 2.Meanwhile I'm just wondering how we'll get the FIA license. Will the races be monitored via live stream by someone during the final tests or is it just race clean for a year and then you'll get your license
Absolutely placeholder, Noz. I'm just as surprised about that image still being on the official site as I am confused about what mode has what graphics...
100% sure these screenshots were taken on the original build, just look a the awkwardly placed trees in the distance. Also i'm pretty sure this screenshot was analysed about 35 pages ago as well.See what I mean by confusing?
I doubt they will be so blatant to use the Scapes as in-game/replay graphics though.
They are though already using images that have much higher IQ and textures (tree trunk at least):
They cover themselves very craftily with this:
Implies gameplay graphics but only states for replay and photo mode.
[insert Robert De Niro finger wag GIF here]
And just because it sticks out like a sore thumb and I'm surprised it is still there....
Genuinely looks like HD PS2 except the McLaren.
That picture is not a "scape". It's supposed to be the asset used in game. If the final game will have that quality of assets is hard to believe, but that's what it is.
I don't think so. There were just a bug in trailer. There will be improvement in shadow/car LOD I believe, but not in textures.It's a work in progress. There have already been improvements to that section that were posted somewhere. I don't believe the tracks are completely finished.
Ha, quite. Anyway changing subjects somewhat but since I was reminded about it in the master thread, are we going to speculate/discuss what the location/track list could look like?
19 locations and 27 layouts doesn't give a lot of scope for tracks with multiple layouts, only 8 extra over 1 per location. First of all though, the locations.
These are confirmed
Which obviously leaves 13.
- Brands Hatch
- Nurburgring
- Willow Springs
- Unnamed dirt track location
- Northern Isle Speedway
- Tokyo
This is what was in GT6, minus the 4 above known to return:
So the question is, which will make the cut? Personally, this would be my guess, based on their GT6 quality. In brackets is where I think the 27 variations will come from.
- Fuji
- Suzuka
- Daytona
- Tsukuba
- Circuit de la Sarthe
- Indianapolis
- Monza
- Laguna Seca
- Spa
- Motegi
- Silverstone
- Ascari
- Goodwood
- Bathurst
- Red Bull Ring
- High Speed Ring
- Cape Ring
- Autumn Ring
- Deep Forest
- Grand Valley
- Eiger
- Trial Mountain
- Kart Space
- Special Stage X
- Apricot Hill
- GT Arena
- Matterhorn
- Sierra
- Mid-Field
- London
- Roma
- Madrid
- Cote d'Azur
- SSR5
- SSR7
- Toscana
- Chamonix
I don't think R246 will return for Tokyo, I think it'll be two versions of the new track. Only thing I'm not really sure on is there being only one dirt location, they could add more, and perhaps Autumn Ring or Grand Valley will get cut.
- Suzuka (1)
- Circuit de la Sarthe (1)
- Monza (1)
- Spa (1)
- Silverstone (2)
- Bathurst (1)
- Red Bull Ring (1)
- High Speed Ring (1)
- Grand Valley (2)
- Apricot Hill (1)
- Mid-Field (1)
- Tsukuba (1)
- Autumn Ring (2)
- Brands Hatch (2)
- Nurburgring (2)
- Willow Springs (2)
- Unnamed dirt track location (2)
- Northern Isle Speedway (1)
- Tokyo (2)
What is worrying though is there really isn't any place for more new locations, or if there are, some big name old locations won't make the cut.
But what goes? That is the question, 19 isn't a lot. I left out Motegi because for me it was poor in GT6 and needed work. Fuji not much wrong with it but as I say, you've got to cut sonewhere.You forgot Seattle, also I'd bet Motegi and Fuji are in.
snip
Bathurst probably isn't returning due to the more "European oriented" GT Sport.
crashes and bumping into a car sounds exactly like in GT6.
- Nurburgring (2)
No Midfield?! Give me Midfield instead of Red Bull Ring.My bet:
For sure there would be at least a new branded track if not more.
- Suzuka (1)
- Circuit de la Sarthe (1)
- Monza (1)
- Spa (1)
- Silverstone (2)
- Bathurst (1)
- Red Bull Ring (1)
- Interlagos (1)
- Chamonix (Snow/Dirt)(2)
- Apricot Hill (1)
- Circuito of the Americas (1)
- Tsukuba (1)
- Autumn Ring (2)
- Brands Hatch (2)
- Nurburgring (2)
- Willow Springs (2)
- Unnamed dirt track location (2)
- Northern Isle Speedway (1)
- Tokyo (2)
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24+ VGTs for GTS or just a reference to a total amount of VGTs ?
I liked your review, but don't forget, it's a Beta.Have driven GT Sports several times this weekend at the 24h of Nürburgring.
The physics feel like an improvement. More suspension movement, bodyroll and stuff.
The tire sqeal is still a nightmare and way over the top. Driving a fast corner with 80km/h doesn't make your tire sqeal..
crashes and bumping into a car sounds exactly like in GT6.
Still a chasing-the-rabbit-type of race but it was more enjoyable due to faster and more challenging AI. But still they are slow enough that you can get from 16 to 3 in one lap of Nurburging (with ramming or even leaning towards another car).
Sounds are improved but still far away from these Amazing sounds of AC or R3E (or the EnduRacer & Blancpain mod for rFactor).
One thing that bugged me was how weird the Nissan GT-R Nismo drove. As if it was a RWD with a weight distribution of 40:60
The non AWD cars I have tested feeled quiet good.
Still no physics like rfactor, AC and R3E. but at least a small step in the right direction.
This weekend showed me that there is no need to buy a PS4 for GT Sports and I'm not really looking forward to it (Only my opinion). I can understand that there are many people that are very excited and want this game. I won't.
Not good either way if you don't care for them. I would guess it's referring to the base versions + the Gr.1 versions.
I wonder if The Isle of Man is going to be in GT Sport. I think it was reported that PD or Sony employees were there a year or 2 ago.
PSVRWhy the gran turismo 6 cars not coming to gran turismo sport?
Ha, quite. Anyway changing subjects somewhat but since I was reminded about it in the master thread, are we going to speculate/discuss what the location/track list could look like?
19 locations and 27 layouts doesn't give a lot of scope for tracks with multiple layouts, only 8 extra over 1 per location. First of all though, the locations.
These are confirmed
Which obviously leaves 13.
- Brands Hatch
- Nurburgring
- Willow Springs
- Unnamed dirt track location
- Northern Isle Speedway
- Tokyo
This is what was in GT6, minus the 4 above known to return:
So the question is, which will make the cut? Personally, this would be my guess, based on their GT6 quality. In brackets is where I think the 27 variations will come from.
- Fuji
- Suzuka
- Daytona
- Tsukuba
- Circuit de la Sarthe
- Indianapolis
- Monza
- Laguna Seca
- Spa
- Motegi
- Silverstone
- Ascari
- Goodwood
- Bathurst
- Red Bull Ring
- High Speed Ring
- Cape Ring
- Autumn Ring
- Deep Forest
- Grand Valley
- Eiger
- Trial Mountain
- Kart Space
- Special Stage X
- Apricot Hill
- GT Arena
- Matterhorn
- Sierra
- Mid-Field
- London
- Roma
- Madrid
- Cote d'Azur
- SSR5
- SSR7
- Toscana
- Chamonix
I don't think R246 will return for Tokyo, I think it'll be two versions of the new track. Only thing I'm not really sure on is there being only one dirt location, they could add more, and perhaps Autumn Ring or Grand Valley will get cut.
- Suzuka (1)
- Circuit de la Sarthe (1)
- Monza (1)
- Spa (1)
- Silverstone (2)
- Bathurst (1)
- Red Bull Ring (1)
- High Speed Ring (1)
- Grand Valley (2)
- Apricot Hill (1)
- Mid-Field (1)
- Tsukuba (1)
- Autumn Ring (2)
- Brands Hatch (2)
- Nurburgring (2)
- Willow Springs (2)
- Unnamed dirt track location (2)
- Northern Isle Speedway (1)
- Tokyo (2)
What is worrying though is there really isn't any place for more new locations, or if there are, some big name old locations won't make the cut.
How is Australia not European, they were competing in Eurovision for reals this year!
Have driven GT Sports several times this weekend at the 24h of Nürburgring.
The physics feel like an improvement. More suspension movement, bodyroll and stuff.
The tire sqeal is still a nightmare and way over the top. Driving a fast corner with 80km/h doesn't make your tire sqeal..
crashes and bumping into a car sounds exactly like in GT6.
Still a chasing-the-rabbit-type of race but it was more enjoyable due to faster and more challenging AI. But still they are slow enough that you can get from 16 to 3 in one lap of Nurburging (with ramming or even leaning towards another car).
Sounds are improved but still far away from these Amazing sounds of AC or R3E (or the EnduRacer & Blancpain mod for rFactor).
One thing that bugged me was how weird the Nissan GT-R Nismo drove. As if it was a RWD with a weight distribution of 40:60
The non AWD cars I have tested feeled quiet good.
Still no physics like rfactor, AC and R3E. but at least a small step in the right direction.
This weekend showed me that there is no need to buy a PS4 for GT Sports and I'm not really looking forward to it (Only my opinion). I can understand that there are many people that are very excited and want this game. I won't.