Gran Turismo Sport: General Discussion

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What do you mean by current times? Since GT6? Since GT5? Remember that these games came out quite a long time ago.

Let's also remember that NFS 2015 was an awful, awful game. One should hope that the sales reflect that. But how much did NFS: Rivals sell? How much did MW 2012 sell?

And how much did GT6 sell in it's first month? Or are you just assuming that it's more?

GT5 sold about 6.5 million in it's first six weeks which is beyond amazing, but GT5 was incredibly highly anticipated. It was a phenomenon that few games bar GTA V have reproduced.

NFS 2015 is what I'm talking about. EA stopped giving sales data since NFS is now minuscule compared to their big money makers.

GT6 sales were a complete mystery as well till recently when PD released the 5 million+ figure. That GT5 figure is shipment iirc not sales.
 
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I completely disagree with that statement. Why? The hardcore fans are the ones posting about their disappointments and frustrations with PDI and the GT franchise. The casual GT fans don't come to websites such as this. I also believe casual fans don't spend their days reading internet websites centered around games. Sure, they may browse an article or two here and there but what is the percentage of GT and Forza fans that visit here (for example)?

You know, this is a good point. Leading up to GT5 I wasn't paying attention to anything about the game, wasn't on here. Caught the odd bit of news on game sites, that was it. But in the back of my mind, I knew that as soon as the new Gran Turismo was released, instant buy.

Ended up playing it a lot, and really liked it, because I wasn't aware of, and didn't care about delays, broken 'promises', weird powerpoint slides, premiums, sales figures, etc

It was simply the new Gran Turismo on a new console.
 
Now would have been the time for:

"Sorry we have delayed GTS but, HEY, here is the Bugatti VGT and five tracks available to race. Available now on PS4, download the demo. We will release a new car each week. Complete a lap to receive a special livery. Check the Gran Turismo website for continuous updates until the release of Gran Turismo Sport."
 
Now would have been the time for:

"Sorry we have delayed GTS but, HEY, here is the Bugatti VGT and five tracks available to race. Available now on PS4, download the demo. We will release a new car each week. Complete a lap to receive a special livery. Check the Gran Turismo website for continuous updates until the release of Gran Turismo Sport."
Would be nice, eh? It doesn't seem like that will be happening in this world anytime soon, sadly.
 
Now would have been the time for:
"Sorry we have delayed GTS but, HEY, here is the Bugatti VGT and five tracks available to race. Available now on PS4, download the demo. We will release a new car each week. Complete a lap to receive a special livery. Check the Gran Turismo website for continuous updates until the release of Gran Turismo Sport."
In what way will the demo be restricted? Is it free? Those are things to ask.
EDIT: Something like this?
2016-05-23_17-01-16_Fotor.jpg
 
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I completely disagree with that statement. Why? The hardcore fans are the ones posting about their disappointments and frustrations with PDI and the GT franchise. The casual GT fans don't come to websites such as this. I also believe casual fans don't spend their days reading internet websites centered around games. Sure, they may browse an article or two here and there but what is the percentage of GT and Forza fans that visit here (for example)?

The media? Again how many of the millions of PS4 and XB1 users are actually reading that article? How many of them actually care if a video game is delayed, especially during the competitive holiday season?

The hardcore driving game players are posting their disappointments and frustrations, I agree. But just as many of them are seemingly fine with the delay. Take a look around the forums; there's a lot of noise from both sides.

Honestly, I wouldn't have a percentage. That's impossible to know. It's why I made sure to lead off with "I think". Even our entire registered member list is about 1/20 of the GT6 sales numbers.

Those are all good questions: I don't have answers, and neither do you. I can tell you that IGN reels in multiple times our monthly number of viewers, and that's not counting how many people would hear their news on Youtube. They cast a very, very wide net, and word travels fast.

You're forgetting a major part of the holiday season: gift buying. If a parent strolls into a game store a few weeks before Christmas and asks the sales clerk to get them the latest racing game for the PS4, the answer this season will be... Assetto Corsa, I guess. I'm not sure, since nobody seemed to know what it was when I asked about it at an EB earlier this week!

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Of course PDI wasn't sure of the timing and here is what I see as why. I have said this before in these forums but I believe that the video game racing genre as a whole could be in trouble in a few years. Not only are the racing games becoming similar, they have yet to offer anything else that could constitute as game changing.

Very much agree. It's why I enjoy the Horizon series, actually: there isn't really another game doing its sim-influenced (but still very much arcade) free-roam thing. The Crew was an inspired effort, but the execution fell short.

More on this on #5. 👍

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Xbox event is Xbox event. Yes, I understand you admitted to that, but I just don't put stock in it because of all the "this racer is better because.." fans out there.

Oh, I know. There were some intense fans, and those ones won't be swayed. But there were also those very curious about GT. But if you'd rather ignore a personal experience simply because of some belief you already hold, I can't offer anything.

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With good reason too. For reasons above, I seriously wonder about the success of any of the racing games now. Assetto Corsa? Console version may not sell much at all. What about Forza? No where near GT6's 5 million. All of the major video game racing developers have seen their products lose sales recently. Is the answer to pump out games every year? No, I don't think so. How many times can we see an accurately rendered 'Ring without it getting stale?

I don't see AC troubling the sales charts either, FWIW. Fantastic physics, but the console market is a very different animal than the PC. Forza's individual title sales aren't comparable to GT's, no, but estimates peg it at around 17 million last generation. This generation's sales should be around 5-6 million by now, and I'm guessing FH3's numbers will be better than FH2's thanks to PC support. That's not too bad, all things considered. Though, as mentioned earlier, it's the target sales that are an important part of the equation.

Too true with that last sentence, though. It seems every game comes pre-loaded with Brands, Silverstone, and the 'Ring now. Lovely circuits and all, but it means there's so much overlap these days.

I think the Course Creator had the potential to be a game-changer, but it didn't pan out (the 21-month wait did it no favours). I think a merging of manufacturer's more in-depth configurators and a game like Forza or GT would be fantastic: I'm told TDU2 did something like that, but with more realism it'd add even more to the immersion factor.

I also believe VR will have a huge affect on the genre, possibly more than anything that's come before. The major drawbacks are that it's pricey, and not everybody can use it without getting sick. But after trying it, I'm convinced.

A yearly release schedule isn't the answer, I'd agree. That's probably why we don't see it in the genre outside of F1 and NASCAR: Forza does it in name only, as the Horizon and Motorsport series are quite different. I could certainly make the argument for T10 extending things to a three-year interval for each franchise, but the current two is hardly bad: the differences between FM5 and FM6 are massive. I just went back to FM5 earlier this week to grab some achievements, and it feels like a different game to FM6; easily more so than the gap between GT5 and GT6, for instance.
 
Australia only has 23million people. Since living here from 2008, the world is seeing Australia, more, as an interesting place to visit. in the gaming community, having Australia as a free roam game in FH3, will only further awareness and curiosity.

PD are doing what they know. What makes GTS different from the other racing games out there? Scapes.
All racing games have a "career" type mode, online play and photo taking. What's going to push this game over the top? Not much. The main factor is going to be player enjoyment. This is what GTS must deliver next year.
 
You've already been corrected once on this: it's two years. Not four. Since I know you've agreed to the AUP more than once, I shouldn't have to remind you what our stance is on intentionally misleading posts.

If you're going to base your argument on lies and what you think a future game will contain to suit your argument then you have no leg to stand on. You are so biased toward GT it's unreal.

Are you guys kidding me ? Forza4 on 360 released in 2011. Forza6 on Xbone in 2015 which had night racing, weather etc. It took them 4yrs. They failed to do it on Xbone with Forza5 because the game was basically a prologue and not complete it was in development but Microsoft did not care and released it anyway. They were probably working on it for years but could not get to work. I think I have seen a yt video of Forza1 have night racing. GT6 in 2013 on PS3 which already had it and for GTS obviously they are going to have it. So there is 4yrs gap between both the games.
 
Are you guys kidding me ? Forza4 on 360 released in 2011. Forza6 on Xbone in 2015 which had night racing, weather etc. It took them 4yrs. They failed to do it on Xbone with Forza5 because the game was basically a prologue and not complete it was in development but Microsoft did not care and released it anyway. They were probably working on it for years but could not get to work. I think I have seen a yt video of Forza1 have night racing. GT6 in 2013 on PS3 which already had it and for GTS obviously they are going to have it. So there is 4yrs gap between both the games.

You're embarrassing yourself
 
Are you guys kidding me ? Forza4 on 360 released in 2011. Forza6 on Xbone in 2015 which had night racing, weather etc. It took them 4yrs.

Except, as pointed out to you numerous times already, there was another game between that.

By your logic, it's taken Polyphony... 17 years to craft a livery editor. I shouldn't have to point out how ridiculous this is.

They failed to do it on Xbone with Forza5 because the game was basically a prologue and not complete it was in development but Microsoft did not care and released it anyway.

I'd like proof of this statement. Not your random, borderline incoherent rambling either; actual, solid proof. This isn't optional. You've been given far more than enough chances here.

It's interesting you'd simultaneously say GT Sport isn't a Prologue, while FM5 apparently was, since the latter game has more content.

GT6 in 2013 on PS3 which already had it and for GTS obviously they are going to have it. So there is 4yrs gap between both the games.

"Obviously"? Based on what? I haven't seen a single night race or weather effect. Or damage, for that matter.

Again, FM6 did not have four years of development time (at least, not in any way you can prove). Regardless of whether you want to ignore FM5's existence to suit your argument.
 
Except, as pointed out to you numerous times already, there was another game between that.

By your logic, it's taken Polyphony... 17 years to craft a livery editor. I shouldn't have to point out how ridiculous this is.



I'd like proof of this statement. Not your random, borderline incoherent rambling either; actual, solid proof. This isn't optional. You've been given far more than enough chances here.

It's interesting you'd simultaneously say GT Sport isn't a Prologue, while FM5 apparently was, since the latter game has more content.



"Obviously"? Based on what? I haven't seen a single night race or weather effect. Or damage, for that matter.

Again, FM6 did not have four years of development time (at least, not in any way you can prove). Regardless of whether you want to ignore FM5's existence to suit your argument.

I am looking at years between their previous games. It depends the way you want to look at things :rolleyes: Then GT5 was done in 2years because GT5P was released in 2008. They were in no hurry to rush the game on PS4 and have all the features they want. Hence it is taking time. I see it no differently rather than making a game with limited features in 2years time
 
I am looking at years between their previous games. It depends the way you want to look at things :rolleyes: Then GT5 was done in 2years because GT5P was released in 2008. They were in no hurry to rush the game on PS4 and have all the features they want. Hence it is taking time. I see it no differently rather than making a game with limited features in 2years time

There's defending the game, and then there's being an apologist.

Please stop.
 
I am looking at years between their previous games.

No, that's precisely what you're not doing. You're skipping over games to suit your argument.

It depends the way you want to look at things :rolleyes:

Yes. I tend to use reality for perspective. I suggest doing the same.

Then GT5 was done in 2years because GT5P was released in 2008.

Prologue was released in 2007. Also a different situation: the hint is in the title. GT5 Prologue -> GT5 is not the same as FM5 -> FM6.

They were in no hurry to rush the game on PS4 and have all the features they want. Hence it is taking time.

I missed the quote where Kaz said Polyphony wasn't in a hurry. Can I have a link?

I mean, it certainly doesn't seem like PD was rushing, since they were aiming to release their first title on the 3rd anniversary of PS4, but I haven't seen them confirm that.

I see it no differently rather than making a game with limited features in 2years time

Yep. It's a game with limited features in 3+ years time.

I'm still waiting on the source for the Microsoft comment. Again: not optional.
 
You know what really would be a game-changer? Getting over this $60 for a game tradition.

Release it at $25 with prologue content, have some balls and call it game-as-service, then update monthly, with no exceptions. And generously.

People wouldn't care about initial content at that price, and knowing there will be a shed-load more to come. Also, more properly maintains an interest in the game over longer periods. Then every 1-2 years do a title update with revamped physics, visuals, features.
 
You know what really would be a game-changer? Getting over this $60 for a game tradition.

Release it at $25 with prologue content, have some balls and call it game-as-service, then update monthly, with no exceptions. And generously.

People wouldn't care about initial content at that price, and knowing there will be a shed-load more to come. Also, more properly maintains an interest in the game over longer periods. Then every 1-2 years do a title update with revamped physics, visuals, features.
Good plan. Not exactly Kaz's style though. :(
 
I agree. The days of complete games at release are gone. Something is always being updated. Characters, parts, game play, features, etc. I'm with that. Just give us the game. Add stuff later. It happens anyway. Whether they choose to "give" free content, paid DLC, it doesn't matter. Usually we pay for what we want anyways.
 
Sony just announced his lineup for TGS 2016! And there will be stage event showcase titles, including Gran Turismo Sport! Maybe we'll see some new features...

"Stage Event Showcase Titles

  • Rez Infinite (Enhance Games)
  • Resident Evil 7: biohazard (Capcom)
  • Nioh (Koei Tecmo)
  • Overwatch (Square Enix)
  • Final Fantasy XV (Square ENix)
  • Gravity Rush 2 (SIE)
  • Horizon: Zero Dawn (SIE)
  • New Hot Shots Golf (SIE)
  • RIGS: Mechanized Combat League (SIE)
  • Gran Turismo Sport (SIE)
  • Dragon Ball Xenoverse 2 (Bandai Namco)"
 
Sony just announced his lineup for TGS 2016! And there will be stage event showcase titles, including Gran Turismo Sport! Maybe we'll see some new features...

"Stage Event Showcase Titles

  • Rez Infinite (Enhance Games)
  • Resident Evil 7: biohazard (Capcom)
  • Nioh (Koei Tecmo)
  • Overwatch (Square Enix)
  • Final Fantasy XV (Square ENix)
  • Gravity Rush 2 (SIE)
  • Horizon: Zero Dawn (SIE)
  • New Hot Shots Golf (SIE)
  • RIGS: Mechanized Combat League (SIE)
  • Gran Turismo Sport (SIE)
  • Dragon Ball Xenoverse 2 (Bandai Namco)"

upload_2016-9-1_3-5-34.png


Yes, it's real! :D. And for a little temporal relieve for them, Microsoft might not be at TGS, so GTS could steal the whole racing show at home! :D

Edit: from the PS japanese page (blame the google translator)! :D

upload_2016-9-1_3-9-31.png


At least, these are good news considering everything that happened :)
 
View attachment 581625

Yes, it's real! :D. And for a little temporal relieve for them, Microsoft might not be at TGS, so GTS could steal the whole racing show at home! :D

Edit: from the PS japanese page (blame the google translator)! :D

View attachment 581626

At least, these are good news considering everything that happened :)
It would be better for Poly to stay silent a few weeks. It's not only a matter of graphics. No collision engine, no dirt on cars, the rally track looks empty and collisions with the walls (plastic!!) come from the 90's. At least, in Sega Rally the scenery was nice.
 
It would be better for Poly to stay silent a few weeks. It's not only a matter of graphics. No collision engine, no dirt on cars, the rally track looks empty and collisions with the walls (plastic!!) come from the 90's. At least, in Sega Rally the scenery was nice.
TGS will be at September 15th (2 weeks). So I'm guessing in that time heat will fade out a bit. And yes you are right about what we don't have yet, specially on the Sega Rally reference since I started to play SR2 again 2 days ago.Ahh memories..., I hope this delay worth it, and that it wouldn't take longer. The most optimistic I could get about GTS' release would be at February or end-January. Most realistic is Early Spring :)
 
View attachment 581625

Yes, it's real! :D. And for a little temporal relieve for them, Microsoft might not be at TGS, so GTS could steal the whole racing show at home! :D

Edit: from the PS japanese page (blame the google translator)! :D

View attachment 581626

At least, these are good news considering everything that happened :)

Yes :

Hello GT Community — I am sharing some news today that we have made the difficult decision to delay the release of Gran Turismo Sport to 2017. GT Sport is Polyphony’s foremost competitive gaming title, with high expectations from both the fans and from within our team.

From the start this title has been one of our most ambitious undertakings by using the latest technologies, such as physics-based rendering and sound simulations, and Scapes photo mode. In combining these features with a new Sport mode, we are offering a competitive gaming experience to truly reinvent what it means to be a racing game. We’ve been excited and humbled by the response each time that we’ve shared new gameplay with everyone.

However, as we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date.

GT Sport will continue to be shown at several gaming events around the world. I hope everyone has the opportunity to experience first-hand the yet-to-be revealed cutting edge experiences that will be achieved by GT Sport.

Thank you for all your continued support.

> http://blog.us.playstation.com/2016/08/30/gran-turismo-sport-update/
 
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