(1 and 2)
I completely disagree with that statement. Why? The hardcore fans are the ones posting about their disappointments and frustrations with PDI and the GT franchise. The casual GT fans don't come to websites such as this. I also believe casual fans don't spend their days reading internet websites centered around games. Sure, they may browse an article or two here and there but what is the percentage of GT and Forza fans that visit here (for example)?
The media? Again how many of the millions of PS4 and XB1 users are actually reading that article? How many of them actually care if a video game is delayed, especially during the competitive holiday season?
The hardcore driving game players are posting their disappointments and frustrations, I agree. But just as many of them are seemingly fine with the delay. Take a look around the forums; there's a lot of noise from both sides.
Honestly, I wouldn't have a percentage. That's impossible to know. It's why I made sure to lead off with "I think". Even our entire registered member list is about 1/20 of the GT6 sales numbers.
Those are all good questions: I don't have answers, and neither do you. I can tell you that IGN reels in multiple times our monthly number of viewers, and that's not counting how many people would hear their news on Youtube. They cast a very, very wide net, and word travels fast.
You're forgetting a major part of the holiday season: gift buying. If a parent strolls into a game store a few weeks before Christmas and asks the sales clerk to get them the latest racing game for the PS4, the answer this season will be... Assetto Corsa, I guess. I'm not sure, since nobody seemed to know what it was when I asked about it at an EB earlier this week!
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Of course PDI wasn't sure of the timing and here is what I see as why. I have said this before in these forums but I believe that the video game racing genre as a whole could be in trouble in a few years. Not only are the racing games becoming similar, they have yet to offer anything else that could constitute as game changing.
Very much agree. It's why I enjoy the Horizon series, actually: there isn't really another game doing its sim-influenced (but still very much arcade) free-roam thing. The Crew was an inspired effort, but the execution fell short.
More on this on #5. 👍
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Xbox event is Xbox event. Yes, I understand you admitted to that, but I just don't put stock in it because of all the "this racer is better because.." fans out there.
Oh, I know. There were some
intense fans, and those ones won't be swayed. But there were also those very curious about GT. But if you'd rather ignore a personal experience simply because of some belief you already hold, I can't offer anything.
(5)
With good reason too. For reasons above, I seriously wonder about the success of any of the racing games now. Assetto Corsa? Console version may not sell much at all. What about Forza? No where near GT6's 5 million. All of the major video game racing developers have seen their products lose sales recently. Is the answer to pump out games every year? No, I don't think so. How many times can we see an accurately rendered 'Ring without it getting stale?
I don't see AC troubling the sales charts either, FWIW. Fantastic physics, but the console market is a very different animal than the PC. Forza's individual title sales aren't comparable to GT's, no, but estimates peg it at around 17 million last generation. This generation's sales should be around 5-6 million by now, and I'm guessing FH3's numbers will be better than FH2's thanks to PC support. That's not too bad, all things considered. Though, as mentioned earlier, it's the target sales that are an important part of the equation.
Too true with that last sentence, though. It seems every game comes pre-loaded with Brands, Silverstone, and the 'Ring now. Lovely circuits and all, but it means there's so much overlap these days.
I think the Course Creator had the potential to be a game-changer, but it didn't pan out (the 21-month wait did it no favours). I think a merging of manufacturer's more in-depth configurators and a game like Forza or GT would be fantastic: I'm told TDU2 did something like that, but with more realism it'd add even more to the immersion factor.
I also believe VR will have a huge affect on the genre, possibly more than anything that's come before. The major drawbacks are that it's pricey, and not everybody can use it without getting sick. But after trying it, I'm convinced.
A yearly release schedule isn't the answer, I'd agree. That's probably why we don't see it in the genre outside of F1 and NASCAR: Forza does it in name only, as the Horizon and Motorsport series are quite different. I could certainly make the argument for T10 extending things to a three-year interval for each franchise, but the current two is hardly bad: the differences between FM5 and FM6 are massive. I just went back to FM5 earlier this week to grab some achievements, and it feels like a different game to FM6; easily more so than the gap between GT5 and GT6, for instance.