You think Kaz or PD are "scared" or care about the car count from other racing games?
Maybe, maybe not. Up until
GT Sport, one of Gran Turismo's unique selling points — an increasingly short list — was its encyclopaedic car list. Kaz was quite proud of it too, since he touted it at numerous interviews.
That claim is well and truly gone this generation. All signs point to
FM7 having one of the greatest car lists not just this generation, but arguably of all time. It certainly should be more well-rounded than
GT6's:
FM6's already was. We haven't seen all of
GT Sport's car list yet, but of the ~100 shown so far, there's around 70 models, with Gr. variations making up the rest (sort of like the RM's in past games, really).
If anything, one could reasonably make the argument that the game's change of focus is a response to the competition. Polyphony had to rely on outdated PS2 assets to keep the bragging rights last gen:
GT Sport could be an admission that the studio simply can't keep pace at the current quality levels.
Not that that's a bad thing; maybe this shift to a console iRacing-style game will resonate with gamers. We'll see.
Kaz will "wake up" when other racing games are selling more than GT. Until then nothing will happen in my opinion
Well, that's assuming total sales is literally all that matters, regardless of any internal goals. Which brings me to this:
Sales of the last game were half the previous one. If you think Kaz/Sony/PD aren't concerned about that you have a lot to learn.
What exactly do we need to learn? Do you have the internal sales goals handy? Did we miss an interview where any of the parties said they were concerned?
For all we know, PD/Sony expected
GT6 to sell substantially less numbers than
GT5. All we have are the bald figures, but those don't tell the full story. Similarly, the steady march of titles and DLC over in the Microsoft/T10 camp could mean that, despite much lower sales figures, it could still be a profitable business.
@SlipZtrEm fair point but AC is a game made by a small dev while PD are releasing a gigantic AAA game that will go on and sell millions, so you'd think they'd want to get on the good side of fans considering these fans have been waiting for so long.
Recent example is Gravity Rush 2 got delayed but as a way to make it up for fans they're giving away free DLC story content that would have been paid if it released early.
True. On the other hand, as we both know, there are a fair amount of people who will buy GT Sport day one no matter how much or little content it has. Why give away something for free if you know you can get money for it?
My guess with the GR2 situation is that someone decided the goodwill the free DLC would generate would translate to more game sales (and thus, more profit) than if the original plan were followed. Sort of the opposite of the Assetto Corsa situation, but the same as GT6. Call me pessimistic, but I assume everything is a calculated business move.