- 1,240
- Italy
I have my doubts about the car count...
Even if they made a higher polygon count "skeletons" I would imagine the car would still require a lot of work to be of similar quality of Driveclub cars.
I don't know how it works and I'm basing my speculation on this : when remaster of a PS3/360 comes out there's often a video of developers speaking about how they could do it because "we create a very high quality assets and then scale it down so PS3/360 can run it. With the remaster we use this assets in their original form"
All I'm saying is that remasters with these uncompressed assets still look nowhere close to a game made for a PS4/XBO from the ground up.
So they could've saved some time but the cars probably aren't straight up ready to be used in GTS.
Even if they made a higher polygon count "skeletons" I would imagine the car would still require a lot of work to be of similar quality of Driveclub cars.
I don't know how it works and I'm basing my speculation on this : when remaster of a PS3/360 comes out there's often a video of developers speaking about how they could do it because "we create a very high quality assets and then scale it down so PS3/360 can run it. With the remaster we use this assets in their original form"
All I'm saying is that remasters with these uncompressed assets still look nowhere close to a game made for a PS4/XBO from the ground up.
So they could've saved some time but the cars probably aren't straight up ready to be used in GTS.