I consider myself with my 26 laps around the sun to be right on that edge where the gaming community changed. People older then I am often just play for fun and can have fun for hours on end with single player games. People younger then me probebly didn't. Even check the single player.
What happened is they don't feel like gaming againdt a machine is fun. They consider driving/gaming against ai like playinh tennis with yourself against a wall where you just try to hiy the ball as many times as possible if that makes sense. They are correct often times an ai can be 'gamed' (as in gaming the game).
This is not entirely true. Single player games are alive and doing well. Most gamers enjoy The Last of Us, or the single player campaign of GTA V. Those are simply good experiences.
Something like a racing game can be different to those, but it doesn't need to be. The single player in Forza Horizon 3 seems to be plenty popular. It's simply that these days there are a lot of "gamers" who need more of a goal and a direction than "here's a track and a car, have fun!"
Back in the day gaming was a hobby that took effort and knowledge to get into even just to start a game. Now all it requires is pushing a button, and so the level of effort most people are willing to go to in order to have fun is limited. In multiplayer developers can get away with poor design, as the competitive nature tends to override a lot of that. In single player games if the developer does a bad job it's just not fun. It's far harder to get it right.
It's not that people don't want to play single player games. It's that they want to play fun games, and it's much harder to make an engaging and fun single player game. It's not impossible though.
Approximately the number of cars i used in gt5/6
The thing about small car lists is that it cuts down on choice. Yes, most of us probably only really used a hundred or so cars in GT6, tops. But
my 100 cars was probably not anything like
your hundred cars, or Scaff's hundred cars, or Johnny's hundred cars. The big list allowed each of us to choose the hundred cars we were most interested in and play with those.
With something like GTS or pC2, you basically take what you're given. And if that car list is well selected by the developer, a lot of people won't really notice the difference between having a massive car list. But some will.
Maybe it'll be you. Maybe you'll find out that when they chose the cars for GTS, actually they left out a lot of the cars that you really loved from GT6 and thought were incredibly important both in terms of how interesting they are to drive, and how appealing they are from both a visual and a historical standpoint.
That's the problem with small car lists. It tends to go away around about 300 cars, because at that point just about everyone can find enough things to play with. But below that I find that there's a restrictive feel, and sometimes you just can't find a car that you want. And I suspect that this will only be heightened by the presence of "duplicates" at different Group levels.
As a Mazda fanboy, I want an RX8 to race in Gr4 and 3, or at least some sort of rotary. But I suspect all we might get is an upgraded MX5, if anything.