Gran Turismo Sport: General Discussion

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Comparison is against PCARS2 ;).

Visuals you might have a point but in GTS everything is pre baked, whilst in PCARS2 the graphics might be less impressive during replays but at least everything is dynamic there. Wait until you see the day/night transitions, the different seasons or rain hitting the track. With regards to the soundtrack I already had a little scoop of what Stephen Baysted has in the pipeline, and it gave me goosebumps it was that epic. Accessibility has improved too especially when it comes to dialing in your controllers or wheels.

I haven't played GTS nor PC2 but from what I have read and seen of both games I have come to the following conclusion:

SMS: learned from its errors.
PD: has not learned from its errors
 
Maybe PS4 is easy to work on but GT6 was so much more impressive. GTS removed all the cool stuff and added minor polish to the rest.

Sport Mode could very well be a part of GT7. Sport mode alone as main focus is a thin proposal for what suppose to be a "blank slate" and whatever else Kaz said.

Also as of today I haven't seen a single innovative, new or simply impressive thing during game-play.
 
Comparison is against PCARS2 ;).

Visuals you might have a point but in GTS everything is pre baked, whilst in PCARS2 the graphics might be less impressive during replays but at least everything is dynamic there. Wait until you see the day/night transitions, the different seasons or rain hitting the track. With regards to the soundtrack I already had a little scoop of what Stephen Baysted has in the pipeline, and it gave me goosebumps it was that epic. Accessibility has improved too especially when it comes to dialing in your controllers or wheels.

Dynamic day/night transitions are a very big factor I agree, but GTSport's lighting and shader are just a step above. I'll reserve judgment till I hear the soundtrack but I hope they don't go for the epic cinematic score route.
 
Maybe PS4 is easy to work on but GT6 was so much more impressive. GTS removed all the cool stuff and added minor polish to the rest.

Sport Mode could very well be a part of GT7. Sport mode alone as main focus is a thin proposal for what suppose to be a "blank slate" and whatever else Kaz said.

Also as of today I haven't seen a single innovative, new or simply impressive thing during game-play.
GTS is essentially a prettier version of GT6 with 1/10th the car content, less than 1/2 the track content, no offline mode to speak of, prettier photos and a livery editor that we know nothing about at this point.
 
If you're that rare sort of person that's never looked at any racing games, ever, you may have a point. But outside of that, GT has the name recognition few games have. It's probably not quite at the level of Kleenex ubiquity in terms of brand association with a particular product, but it's not hard to imagine more casual folks recognize its name over Project CARS, and that's even accounting for the fact it's had almost zero presence this generation.
I think we are entering new territory now though. It was a sure thing that a GT game would be a success in the past, i'm really not sure now though that it can be a success just off it's name. Still that doesn't explain how GTS may be better for having less.

Have you not heard about the TAG time keeping?! :P

Again. Refer to the TAG time keeping! :D :sly:

Gran Turismo Sport is going to sell a lot of copies because so many people have been waiting for a Gran Turismo game on the PS4. I do think it's going to upset a lot of the GT faithful who are casuals...They just love driving different cars, taking photos, etc. GT6 was my first experience with the GT series and I was shocked to learn that sales numbers kept going down from GT4 to GT5 to GT6. In my inexperienced brain I thought, "newer versions equals better!" And that's because I'm not a gamer...I don't understand that mentality. I'm not putting it down. It's just a different way of thinking than what I do.

Even though I have zero interest in playing GTSport, I have to admit that I am extremely interested in seeing how well received it is. And secondary to that, I'm very interested in seeing how long this title holds the interest of the average casual GT series fans. If someone is struggling on the racetrack...crashing from time to time without any influence by other drivers, finishing near the bottom and also occasionally dealing with trolls who just smash into him. Now that driver rating & safety rating is important, will that below average skilled racer throw his controller against the wall and say, "Screw this! I just want to drive cars!!"?? I know there will still be an offline mode, but it sure seems to me that GTSport is racing, racing, racing.
I do love TAG though so there is that. I'm interested in how it will be received too, not just in sales but what the consensus is afte5 release.

I haven't played GTS nor PC2 but from what I have read and seen of both games I have come to the following conclusion:

SMS: learned from its errors.
PD: has not learned from its errors
I'm not sure about this. I no longer think its a case of PDI not learning, but simply Kaz's focus is not on making the greatest thing. His focus seams to be on relationships with other brands, tech demos in his game. His focus for GT6 was the moon, he was worried about a star or rock on the moon being out of place.

For GTS his focus seams to be photoscapes, Ferrari red is Ferrari red. Yet one of the most eagerly wanted features I.e livery editor he has comhttpletely ignored to pro it's or share real info ( anyone excited for the livery editor should temper enthusiasm, will it even be in at launch? The first 12 months? ) on this and j8st keeps going on about scapes.

Focus ( I.e Is a) is what is holding GT back imo. The first GT on PS4 should have knocked it out of the park after the disappointment of the last 2 games. I have zero he of GT ever returning to it's former glory while Kaz remains in the drivers seat.
 
I also think they have to get new content out soon. Because the Beta forums are also extremely quiet by now. There are almost no posts anymore. But its reasonable they havent changed the car/track routine for quiet some time by now. I also didnt play for some days now, only checked if there is anything new.
 
Still that doesn't explain how GTS may be better for having less.

The same way people praise Assetto Corsa despite it coming with very little content (comparatively) and a similar lack of dynamic time/weather.

It's easy to zero in on any racing game's weaknesses — and GT surely has some, just as they all do. But most people don't buy games based on perceived negatives; they buy them based on the whole package.

For me, there are a bunch of sliders. Realism, car count/variety, visuals, sounds, customization — it goes on, and for each game I'm looking for something different. Not to mention, a strong showing in one category can help me overlook a weak one in another. GT6/FM6 offer vastly bigger rosters of cars than AC, which helps make up for the physics shortcomings.

If GT offers more features/attributes that people are on board with (or at least, not offended by), then that's a win. It doesn't need to be a perfect game.

PCARS2 offers a slightly bigger car list, which I'm betting won't count for much in terms of on-the-box bullet point comparisons. The big deal is the variety of the car list, which utterly destroys GT Sport's. Dynamic time/weather/seasons is really a huge, very cool feature — but sadly, I don't know how much the casual player really cares. If anything, judging by how many people are terrified of having to run the wet/night layouts in FM6, it's not desired. While racing game nuts see it as a realistic challenge, some folks want these games to represent "ideal" situations, and weather gets in the way of that. I've had a friend ask why I'd choose to run a race in GT6 in the rain if I could have perfect conditions.

Oh so they are doing a score. Interesting, I don't think scores fit racing games much but fair play.

GT has a jazz score. And there's MOTC. Just because one is used to it and prefers it doesn't really make it different.
 
GT has a jazz score. And there's MOTC. Just because one is used to it and prefers it doesn't really make it different.

Meant an Orchestral-like score (If I understood what they mean correctly), it doesn't fit racing games in my mind but will wait till I hear it.
 
The same way people praise Assetto Corsa despite it coming with very little content (comparatively) and a similar lack of dynamic time/weather.

.
But AC has it's physics and that is what it's praised for. This is it's USP. Console games need to get your attention especially when particularl areas have little depth such as physics and now offline in GTS case. GTS doesn't seam to have anything over Pcars2 in terms of quantity or features. I'm struggling to see the truth in the claim that GTS could be better for having less. This makes no sense as we know the priority isn't bench mark physics. If you're coming from previous GT's how can GTS be better for having less particularly with 3 boring tracks ( ovals with no NASCAR or open wheelers and Tokyo) plus rally tracks which will not be to everyone's taste.

You rightly say gamers buy on the whole package not the negatives. The whole package is looking wafer thin and I don't see this as being a post for a GT game as I don't think any area will be particularly great. I imagine few will care about the FIA link and what not.

So a recap, how could it be better for having less?
 
Maybe PS4 is easy to work on but GT6 was so much more impressive. GTS removed all the cool stuff and added minor polish to the rest.

Sport Mode could very well be a part of GT7. Sport mode alone as main focus is a thin proposal for what suppose to be a "blank slate" and whatever else Kaz said.

Also as of today I haven't seen a single innovative, new or simply impressive thing during game-play.


This sentence described my feelings about GTS!!!
 
Meant an Orchestral-like score (If I understood what they mean correctly), it doesn't fit racing games in my mind but will wait till I hear it.

Orchestral score definitely fit only for trailer and opening/ending movie, gameplay however I will choose something that makes my adrenaline pumping like EDM or rock. Well, anyone can have their own kind of music tbh, it is just a matter of taste imo.

But then, whose here want to listen the newly arranged Moon Over The Castle? ;) :D
 
Never knew Audi sponsoring GT before. A new direction perhaps? Also, you can see GT Sport stickers are prominent here, compared to Walkenhorst M6 GT3




This translates to: The last minor details are complete. We are super exited about the first use of our new Audi R8 LMS Racing Simulator at the 24h Nürburgring. Come by and try the new GT SPORT in a real racecar. Starting Thursday we're standing by at Ring Boulevard. . .
 
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https://blog.de.playstation.com/2017/05/24/gran-turismo-sport-beim-24h-rennen-2017-am-nrburgring/

Google translate : " At a number of gaming stations, a never-before-seen version of the title [...]
In addition, GT Sport at the Nürburgring will also be playable for the first time with PlayStation VR !"

That article also mentions that it's apparently a new build nobody has played before. Will be interesting what impression people taking part in the beta will have of it, now that many have had ample time to get acquainted with how the beta feels. There's bound to be some beta-testers being at the race, I would think...
 
This translates to: The last minor details are complete. We are super exited about the first use of our Audi R8 LMS Racing Simulator at the 24h Nürburgring. Come by and try the new GT SPORT in a real racecar. Starting Thursday we're standing by at Ring Boulevard. . .

When 24H of Nurburgring start ? Tomorrow ?
 
This translates to: The last minor details are complete. We are super exited about the first use of our Audi R8 LMS Racing Simulator at the 24h Nürburgring. Come by and try the new GT SPORT in a real racecar. Starting Thursday we're standing by at Ring Boulevard. . .

Thanks for the translations 👍 At first I thought it was a race car used to race for the N24, but after reading @queleuleu post regarding GTS showcase at Nurburgring, turns out it is just a full size simulation rig (that's pretty cool to have an R8 LMS as simulation rig for your own :drool:, but it must be expensive... :lol:)
 
When 24H of Nurburgring start ? Tomorrow ?

Yup!

Thanks for the translations 👍 At first I thought it was a race car used to race for the N24, but after reading @queleuleu post regarding GTS showcase at Nurburgring, turns out it is just a full size simulation rig (that's pretty cool to have an R8 LMS as simulation rig for your own :drool:, but it must be expensive... :lol:)

Yes nice to see them building these type of full car simulators.. I'm sure there's full motion simulation beneath the car which PD just did a different car I think at a Japan game convention last year.. forget which one though..
 
GTS is essentially a prettier version of GT6 with 1/10th the car content

Approximately the number of cars i used in gt5/6

less than 1/2 the track content

More than the amount of tracks i used in gt5/6

no offline mode to speak of

Havent played offline since gt5

prettier photos

Spent some time in GTP photo competitions.

a livery editor that we know nothing about at this point.

Editor would bring a lot more interest in online racing.

As all above you can see why im not completely unsatisfied with the news on GTS. Just hoping for the hand of god feature being removed.

Has the press tournament ended already?

The big deal is the variety of the car list, which utterly destroys GT Sport's

I must say i would love to see some vintage cars. Vintage cars + livery editor could make some very cool race cars.

https://blog.de.playstation.com/2017/05/24/gran-turismo-sport-beim-24h-rennen-2017-am-nrburgring/

Google translate : " At a number of gaming stations, a never-before-seen version of the title [...]
In addition, GT Sport at the Nürburgring will also be playable for the first time with PlayStation VR !"

I hope this never-before-seen version is not v1.05.. Just came to my mind v1.05 with forced srf effect could be good for promotional rigs to give casual testers less frustrating experience.
 
Approximately the number of cars i used in gt5/6

More than the amount of tracks i used in gt5/6

Havent played offline since gt5

Spent some time in GTP photo competitions.

Editor would bring a lot more interest in online racing.

As all above you can see why im not completely unsatisfied with the news on GTS. Just hoping for the hand of god feature being removed.

Has the press tournament ended already?

I must say i would love to see some vintage cars. Vintage cars + livery editor could make some very cool race cars.

Couldn't agree more with your anti-JP points ;)

I'm guessing some vintage stuff might make the E3 announcement, then more to appear in DLC to keep the interest up.

I can imagine the Nurb build to be more than 1.05 - maybe a new time of day? (As it is a 24hr race...)
 
I consider myself with my 26 laps around the sun to be right on that edge where the gaming community changed. People older then I am often just play for fun and can have fun for hours on end with single player games. People younger then me probebly didn't. Even check the single player.

What happened is they don't feel like gaming againdt a machine is fun. They consider driving/gaming against ai like playinh tennis with yourself against a wall where you just try to hiy the ball as many times as possible if that makes sense. They are correct often times an ai can be 'gamed' (as in gaming the game).

This is not entirely true. Single player games are alive and doing well. Most gamers enjoy The Last of Us, or the single player campaign of GTA V. Those are simply good experiences.

Something like a racing game can be different to those, but it doesn't need to be. The single player in Forza Horizon 3 seems to be plenty popular. It's simply that these days there are a lot of "gamers" who need more of a goal and a direction than "here's a track and a car, have fun!"

Back in the day gaming was a hobby that took effort and knowledge to get into even just to start a game. Now all it requires is pushing a button, and so the level of effort most people are willing to go to in order to have fun is limited. In multiplayer developers can get away with poor design, as the competitive nature tends to override a lot of that. In single player games if the developer does a bad job it's just not fun. It's far harder to get it right.

It's not that people don't want to play single player games. It's that they want to play fun games, and it's much harder to make an engaging and fun single player game. It's not impossible though.

Approximately the number of cars i used in gt5/6

The thing about small car lists is that it cuts down on choice. Yes, most of us probably only really used a hundred or so cars in GT6, tops. But my 100 cars was probably not anything like your hundred cars, or Scaff's hundred cars, or Johnny's hundred cars. The big list allowed each of us to choose the hundred cars we were most interested in and play with those.

With something like GTS or pC2, you basically take what you're given. And if that car list is well selected by the developer, a lot of people won't really notice the difference between having a massive car list. But some will.

Maybe it'll be you. Maybe you'll find out that when they chose the cars for GTS, actually they left out a lot of the cars that you really loved from GT6 and thought were incredibly important both in terms of how interesting they are to drive, and how appealing they are from both a visual and a historical standpoint.

That's the problem with small car lists. It tends to go away around about 300 cars, because at that point just about everyone can find enough things to play with. But below that I find that there's a restrictive feel, and sometimes you just can't find a car that you want. And I suspect that this will only be heightened by the presence of "duplicates" at different Group levels.

As a Mazda fanboy, I want an RX8 to race in Gr4 and 3, or at least some sort of rotary. But I suspect all we might get is an upgraded MX5, if anything.
 
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Approximately the number of cars i used in gt5/6

...Complete opposite of me, then. I ended up collecting almost all of the cars available in both games. And I can say with a straight face, I've driven about two thirds of the cars.

More than the amount of tracks i used in gt5/6

...Again, total opposite of what I did. I drove on all the tracks to find out which one was "good," which one satisfied me more, which ones suited which car/set-up combination better.

Havent played offline since gt5

...This must be a trend, because this point is also total opposite of my prior experience. Sure, I tried online racing, but the heady mixture of heinous drivers, unbearable pings, spooky disappearing cars and the mysterious disconnections put me off completely. So, GT5 and 6 have been almost exclusively offline game for me.

Spent some time in GTP photo competitions.

....I tried to take a couple of shots myself and admittedly they were not too shabby. Or I thought. Then I took a gander here and found out what the "real" pros could do.... and lost all the motivations right there and then. :lol:

Editor would bring a lot more interest in online racing.

...I'd say that a livery editor would bring forth a lot of interest in the online community in general, not just in racing.

As all above you can see why im not completely unsatisfied with the news on GTS. Just hoping for the hand of god feature being removed.

Has the press tournament ended already?

...I don't understand. What do you mean, "Hand of god" feature?

I must say i would love to see some vintage cars. Vintage cars + livery editor could make some very cool race cars.

...100% agree. So far, the cars unveiled suggest a certain mindset of PDI that, regretfully, has no room for the vintage cars on the roster of GT:S. I hope I'm wrong, but.... well.
 
...I don't understand. What do you mean, "Hand of god" feature?

The Skid Recovery Force like traction on and off track after v1.05 update has been nicknamed "hand of god".

. So far, the cars unveiled suggest a certain mindset of PDI that, regretfully, has no room for the vintage cars on the roster of GT:S.

Im just wondering the enthusiasm for classic cars one can see in things like Gran Turismo awards at SEMA.

A good online mode will never replace a bad career mode.

For you I assume? As a fact thats not true. Havent played more than few offline races since GT5. That covers GT5/6, Pcars, Assetto Corsa etc.
 

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