Gran Turismo World Series 2024 Thread

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Happy new year, everyone!

Since the 10-lap GT2 race at Watkins Glen is going to be a no-stop sprint for me, I decided to start off the new year by testing some strategies for this Saturday's race at Bathurst, where both RM and RH are required. What I have determined so far is... I'm pretty bad at that track.

Here are the strategies I've tested so far along with the full race time adjusted for crashes and penalties:

StrategyAdjusted full race time
9RM-5RH30:04.293
4RH-10RM30:16.193
2RH-12RM30:16.810
13RM-1RH30:20.556
3RH-11RM30:23.545

These are from driving the Mazda RX-VISION in a custom race. I wouldn't put too much stock in these numbers, as I'm terribly inconsistent on the track. Also, I've been improving on my lap times as I get more practice, so any differences could easily just be a result of getting better with the track and car. Anyways, take it for what it's worth.
 
I've done two runs of GT1 Watkins Glen, and this one is going to be rough for cars that don't excel on tyre life.

Run 1 was a 7/8 1-stop, run 2 was a no-stop. The no-stop ended up being a few seconds faster even though my front-left tyre hit 0% during lap 11 and my lap times went off a cliff. The front-right was almost gone by the end as well, and the rear-left wasn't looking healthy either.

I'm predicting this is going to get messy between no-stoppers losing all pace about 2/3-3/4 of the way through followed by a wave of 1-stoppers pushing their way through rolling roadblocks on fresher tyres...

And if you've got access to a car that can actually make the tyres last, GG.
11 laps was all I got also, in the stock AMG, controller, custom race, 2 cars.

I tried a second run with brake bias all the way to the rear and practiced tire preservation by sacrificing top speed and coasting more, particularly through the big sweep after bus stop. It got me to lap 13 and my times weren't too far off. I doubt that strategy will really help on race day as I (and most of us) race against some very good drivers who will likely eat me alive. But I'll give it a good try.
 
you basically have the MFD, and your lap number, lap time, and position (JDM has the lap/time HUD off, you can see it in my video). No gap info at all.
With as good a job they've done on the VR implementation, the VR HUD is really lackluster. I keep the race info off as I don't like how it's right in my line of sight. I don't see why they couldn't keep the same elements of the HUD but make them "dynamic" for VR mode. Put them off to the left and right side just like the MFD, and they should disappear until you're looking at them. They could have been added as additional MFD displays too, or be mapped to a button to toggle everything on or off as needed. At least in the Corvette there is a lap counter and timer on the dash display. Not every Gr.3 car does.
 
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Thank god I’m only doing 1 slot on my alt account, because I’m gonna get murdered this round. I’m sitting 3 seconds off of the leaderboard on my qually time, on a car that snaps on you every chance it gets on fast trail-braking corners and eats rear tires alive. I miiiiight be able to find another second with some more track familiarization, but that’s pushing it. I think placing in the top 8 so I don’t lose any DR will be a victory for me
 
911 loses the left rear to wear.
Trying lots of settings and doing my best to find a pace with no stop but when the left rear goes it gets mighty difficult to make a right turn without spinning.

I tried getting actual time for a pit to change but messed up my time keeping.
Is it roughly 26 seconds or does anyone have a more accurate it time count 🤔

Seriously considering a one stop if I can’t get better at tire saving soon 🙄
 
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I've always been pitiful at tire conserving. I'll soften up the suspension a bit and put the brake bias to full rear (Supra), but I fully intend on having to pit. So I'll just do my best to go balls to the wall from the start and hope it gets me some space to pit and end up with a respectable finish, haha.
 
Happy new year, everyone!

Since the 10-lap GT2 race at Watkins Glen is going to be a no-stop sprint for me, I decided to start off the new year by testing some strategies for this Saturday's race at Bathurst, where both RM and RH are required. What I have determined so far is... I'm pretty bad at that track.

Here are the strategies I've tested so far along with the full race time adjusted for crashes and penalties:

StrategyAdjusted full race time
9RM-5RH30:04.293
4RH-10RM30:16.193
2RH-12RM30:16.810
13RM-1RH30:20.556
3RH-11RM30:23.545

These are from driving the Mazda RX-VISION in a custom race. I wouldn't put too much stock in these numbers, as I'm terribly inconsistent on the track. Also, I've been improving on my lap times as I get more practice, so any differences could easily just be a result of getting better with the track and car. Anyways, take it for what it's worth.
Whats the tire wear and fuel consumption rate foe this race?
 
Anybody else do some custom race testing? I’m curious to see how my race pace is matching up. Just did a couple tire-stint tests, and taking non-qualifying conservative lines, I can get my tires to make it to end of 11. Last 2 laps are sketch…but it’s doable. At least I know I can get 9-10 solid laps if I catch damage early, or if I feel like I need to go for an early undercut. I’m still very far off the leaderboards as far as Q pace, with a 1:45.4xx and I’m assuming I’m going to be far off race pace as my laps in custom races are consistently 1-1.3 seconds off of my qualifying laps. Should be interesting to see what people come up with as far as tunes and strategies to try to get a no-stop to work
 
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Anybody else do some custom race testing? I’m curious to see how my race pace is matching up. Just did a couple tire-stint tests, and taking non-qualifying conservative lines, I can get my tires to make it to end of 11. Last 2 laps are sketch…but it’s doable. At least I know I can get 9-10 solid laps if I catch damage early, or if I feel like I need to go for an early undercut. I’m still very far off the leaderboards as far as Q pace, with a 1:45.4xx and I’m assuming I’m going to be far off race pace as my laps in custom races are consistently 1-1.3 seconds off of my qualifying laps. Should be interesting to see what people come up with as far as tunes and strategies to try to get a no-stop to work
You're about the same as me from the sounds of it.

I've got a 1:45.6 in free practice if I remember correctly, and I was doing high 1:46s to low-mid 1:47s in race pace until the tyres died on the no-stop. From that point my lap times went up to around 1:50.

My DR is entry-level A+ so I suspect I'm probably a bit on the slow side as things stand. Not expecting much from this round at all.
 
All of you GT1 drivers had me in a panic with your WG lap times. I forgot you're using Gr.3 cars.

I thought I was in trouble for a moment :lol:
Had the same scare! I was checking others in the leaderboard earlier this week and had totally forgotten that the GT1 drivers are using the GR 3 cars and are not in the same leaderboard as I am in so I initially thought of two things: Man, I must be good, I am in the top 100 but also ....there are a lot of B drivers there!
Then later the truth hit me.....:dunce:
 
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Anybody else do some custom race testing? I’m curious to see how my race pace is matching up. Just did a couple tire-stint tests, and taking non-qualifying conservative lines, I can get my tires to make it to end of 11. Last 2 laps are sketch…but it’s doable. At least I know I can get 9-10 solid laps if I catch damage early, or if I feel like I need to go for an early undercut. I’m still very far off the leaderboards as far as Q pace, with a 1:45.4xx and I’m assuming I’m going to be far off race pace as my laps in custom races are consistently 1-1.3 seconds off of my qualifying laps. Should be interesting to see what people come up with as far as tunes and strategies to try to get a no-stop to work
I’m in the McLaren on my main account. Just did a test run in custom. I can no-stop with some mild tyre saving (coasting a bit more, less aggressive lines). The left rear has a sliver of white left at race end.

I’m running low 46s in race trim. My pace only drops off in the last two laps to high 46s/ low 47s.

I’m pretty sure I can be slightly less conservative and run mid/high 45s on a comfortable no-stop. I only used the default settings for everything including BB.

My current FP time is a 1:44.260.
 
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With heavy damage in play, it may cause strats to change even if a no stop is viable.

Has anyone seen marked improvements tire life from suspension tuning more so than just counting on bb and driving discipline?

Been trying lots of setups and really not finding any noticeable improvements in tire wear through using different suspension adjustments.

15 times through the bus stop with hungry racers on the track will make for some exciting time while trying to avoid damage.
 
Heavy dammage is a pain it destroy your race😡it should be a loss of some seconds let say 5 once but now you are obliged to pit because you lose them each lap..
 
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Happy New Year (a day late)

I have to say while this was far from perfect (for me at least) this was one of my favorite manufacturers cup races ever in Gran Turismo. Had there not been a dirty driver who put me into a wall, it would have been my favorite without question.

Already signed with BMW, and I had just finished a new livery.

I'd practiced quite a bit and decided to go with the 2IM-3RM strategy. I was doing this in VR and hopped into the first slot.

I qualified with IM tires on due to the rain, took it slowish during the out lap and was 3rd when I crossed the line!

That didn't last.

In the end, I qualified 13th of 14. The one person I qualified behind spun out and never finished his /her lap.

My mantra was survive and advance. During lap 2 I was beginning to make headway. Had a clean race going on and a driver who will not be mentioned decided to bull his way through the pack. He almost spun out Alex Cubed then set his sights on me. Pitted me and put me directly into a wall. I had damaged from aero and two damaged wheels/suspension after roughly 1/4-1/3rd of the lap. I found my self back in last place.

After a pit stop for RMs, I put the TCS to 5 and was careful out of the pits. I began picking up places instantly.

Between the lights, the stars and the backfire of the cars ahead, I have to say this was a great VR experience!

The rain gauge was 1/3rd of the way up, and I knew from LeMans that meant RMs would be fine on the main line. With some very careful driving, patience (remember that folks?) and some luck, I began to work my way through the field. But every now and then I would look up at the night sky, admire the stars for a moment, then get back on track.

There was a great 3-4 car battle I was in; at times we were nose-to-tail through some of the technical portions of the track. Between the visuals, the sounds and the vibration from my wheel, for a moment I thought I was actually on track. Heart rate got up a couple times but things shook out peacefully in the end.

And the dirty driver from before? Caught up to him and did not punt him. He was about to serve a something-second penalty and I was not about retribution . . . in spite of my screen name.

I made too many mistakes on my own to get to the front of the line, but I was able to get ahead of most of the other drivers. A last mistake in the final 1/3rd of track on the final lap and I knew I couldn't catch the Subaru ahead of me. Made the same mistake on consecutive laps - I got what I deserved.

Oh, and I finished 4th, by the way.

TL;DR: Started 13th, was run off and became 14th, fought back to 4th.

I want to thank the folks on this forum - specifically this string - for helping me develop a strategy. It really paid off.

Ok, back to life people. Nothing to see here.
 
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@Dep Fishtail

I haven't seen anyone post about a tire-saving suspension setup. I'm curious though, I'd expect such a tune to be a bit slower, I'm not sure it would be worth it. But I really don't have any technical experience in the matter.
 
Has anyone seen marked improvements tire life from suspension tuning more so than just counting on bb and driving discipline?
I haven't seen any effects on tire life -- good or bad -- from changing suspension settings. I've really stiffened up the front suspension on the Gr.4 MAZDA3 (GT2 league) for the race at Watkins Glen to improve my lap time, which I would expect to significantly shorten the life of the front tires. But it doesn't seem to make a difference when I do full custom races for practice. The tires end up at the same level they do with the default tune. If there was a difference, it was too small for me to notice.

I also tried increasing traction control, thinking it might reduce tire spin during acceleration and extend tire life, but that didn't seem to have any noticeable effect, either.

Of course, it's very possible that I'm just not good at noticing. It's annoying that there is no way to get a numeric measure of tire wear in the game, like you can with fuel, so you could actually measure the effects. All we have is qualitative observation.
 
2023/4 GTWS Exhibition Season 2 – Manufacturers’ Cup R1 – Nurburgring 24h
GT2 League - B / S Lobby – 123pts to winner

At the end of my write-up from the 3-lap GT2 round on this track in the previous Nations’ Cup season a few weeks ago, I wrote:

“I’d also like to add my voice to those earlier in the thread calling for a GTWS Endurance series where we could race a bit closer to the GT1 length and changing weather would have been an option. That sounds like a cracking idea.”

Well, it seems that someone somewhere in a position of influence had similar thoughts as this time we were on for 5 laps, and doing race-length runs in Free Practice showed that the rain stopped after about half a lap, with the track just about dry enough to go to RM slicks at 2 laps. Other observations from those trial runs:
  • Pit for RM after 2 laps by any means but DO NOT TOUCH THE ACCELERATOR at pit exit until after T1. Otherwise it turns into: a) a spin, b) a crash, c) a 3-second time penalty, or most probably d) All of the above
  • It goes dark before the end! Cool. Actually I quite liked it as you could really concentrate on the track as that’s pretty much all you can see in the headlights, it does require a base knowledge of what’s coming up next though.
  • It’s wet for the first half a lap. Like, really wet. It’s a shame there isn’t a pit lane half way round (like at the Breitscheid exit or somewhere like that) as a W to IM stop there would be ideal.
  • Dry times are slower compared to last season but I think that’s because of different dry tyres in the rules.
  • The drying mechanism in Free Practice is a bit un-natural. Be interesting to see what happens in Qualifying when umpteen cars have been over it first (planning on doing my normal “last out of the pit lane” routine). It takes 10m to get round in 1st lap conditions for me, so I can wait for a bit before going out.

I went with my usual choice of Nissan – the GTR was very good in the wet in last season’s race here. Strange that I originally started using this marque so that I could drive the Silvia in Gr4 races but have stayed with it so I can use the GTR in Gr3…

And so to Qualifying. By the time I got real-life events out of the way it was the 3rd EMEA slot, so I was sure that most entrants would be on at least their 2nd go and when the clock started in the qual session it would be a 16-way Politeness Judo Battle Royale – “After You”, “No, I insist, after you” – but still at least 6 cars headed straight out as soon as the countdown began (good chaps, drying out the track for me😊). Another few left after the first minute, but when I touched the gas at 10m20 on the clock there was only me and a Lambo on RM tyres still in the pit lane – I assumed they weren’t going to bother setting a time, or they thought that qual would be dry like it was last season, but they followed me out onto the track and quickly fell back. I think the plan was to try and tiptoe round on the drying line and do their flying lap on RM, but you can’t do a lap of Nurburgring 24h on slicks in the wet in 12 minutes! They would start at the back with no time set, but would be one to watch.

Meanwhile I was finishing my out lap and revelling in the nice dry-ish line. The flying lap was a blast, like an extended version of the S-10 test but without the mega penalty for putting a single wheel outside the dry line. I finished up Q3, with only a Porsche being driven by the only driver in this lobby I had raced against before – they are very quick, like a B-lobby alien if such a thing is possible, and another GTR being driven by a compatriot of the Porsche driver in Q2, they’d followed in the wheel-tracks of the polesitter all the way round, ahead of me. Good – I’d equalled my door ranking at least.

The race started, and at least with qual being wet no-one would be starting on slicks this season. I shifted to 4th gear as soon as we were handed control of the cars, that gave me the traction to get away from the following cars enough to be careful in the early turns without being swamped at T1. No, instead I was swamped at T3 – I didn’t know if people had started on wets, or if the GTR was just not as good as I thought it would be in these conditions – but leaving the GP-circuit I was P7. Through patient driving and others’ errors I was P3 again by Ex-Muhle, but the first 2 laps were the most intense I’ve ever experienced in racing of any description – at one point I was P5 at Sabine-Schmitz-Kurve, P12 by Hocheichen, and P4 at Adenauer-Forst!

On Lap 2 I was repeatedly getting shoved wide by a 911 who was seemingly happy using me as a booster brake, every corner it was the familiar “boomph….eeerk” of being hit and skidding wide, eventually they got through only to try it on the next car up, who didn’t take too kindly to the Porsche’s antics and shoved them off at the hairpin just after Miss-Hit-Miss. One car in the barrier, another behind me with a 5s penalty. Coming out of Bergwerk on L2, I caught the GTR that had qualified 2nd, they were still in that position but having lost the Q1 car they were having to find their own way round and were slower and more timid as a result. Not wanting to be slowed up by them, but equally not wanting to move off the drier line to pass, I decided to gently bump-draft them up the hill so we could both get away from the pack. Yes, I bump-drafted on the Nordschleife in the wet and yes, it worked. However, they then slowed up so much for Mutkurve that our advantage was lost and it was back to place-swapping, things were so tight that we were 3 wide and 3 deep columns drafting down the Dottinger-Hohe.

I swept into the pits for my RM tyres after this, only one driver stayed out and the Lambo from earlier in this report was 0.1s behind me. I just hoped they knew to trundle out of the pit lane otherwise they’d be in the back of me. As I left the pits in P6 cars went everywhere – into the barriers on the left and the right, into the gravel of T1, everywhere – but I survived despite being hit from behind, I think the car behind spun before they touched me so it was just a glancing blow. P3. Nice – albeit 25s off the lead. Lap 3 was nice and quiet – good job as it got dark early, and now we really had to concentrate on the dry line. I had 7s on the Lambo in 3rd, but then like a moron I tried to carry too much speed through Galgenkopf onto the long straight, put 2 wheels wide and was slow all the way to the GP-circuit – gap now 2.5s. Then I compounded that by similarly going wide on the hairpin at the far end of the GP-circuit on the 4th lap – at this point I had to stay wide, let them by and rejoin behind the Italian car. The speed with which they left me proved they would have got by anyway, so no great loss.

They set off after P2 who we were both catching – this was the car that had stayed out, it looked like they were going for a no-stop IM strategy but it wasn’t working out for them (it turned out in post-race chat that they hadn’t seen the leader pit and assumed their huge lead was down to no-stopping, so decided to follow that strategy.) I settled down in 4th, hoping for a nice points haul, but as I came towards the crest before Flugplatz the yellows were thrown – the Lambo and the no-stop IM car were both in the barrier on the outside having tangled, and with a “thanks, lads” I was into P2. The Lambo restarted 8s behind me. The last 2 laps I was in time trial mode – just take the fastest line, concentrate like mad on the track, don’t worry about the gap until you see lights behind you. I was surprised that the GTR seemed much more competitive in the dry than the wet – perhaps it doesn’t like IM tyres like it likes wet ones? – but I was catching the leader, however the gap was still 8 seconds at the chequered flag. The last-starting Lambo was 3 seconds behind me in 3rd and its driver congratulated me afterwards, very magnanimous considering they were behind me through an incident which may well not have been their fault. P2 from door 3 and 118 points – that’ll do me, particularly as the driver who pipped me to the County title last season is in a Lexus this time round and therefore can’t take credits off me😊.

So, having asked for longer races with changing weather (albeit here it was scripted rather than dynamic), what did I think of it? Well, it – was – EPIC. The best race I’ve been in from a design and driving point of view, and, shove-happy 911s aside, everyone was as clean as could be expected given that it was a very tight race on a wet, twisty and narrow track.

Watkins Glen next in the Gr4 cars, and having tested the cars available to me I shall be asking Silvia’s mother if she can come out to play on Wednesday. Looks like a no-stop sprint that’ll be over in 20 minutes or so instead of the 5-act drama we had here, but it’s none the worse for that, adds a bit of variety.

I have got an account up to A now, but stuck with GT2 since I didn’t fancy making my “heavy damage” debut on a wet Nordschleife – even if you keep it tidy someone else can hit you and sentence you to miles and miles of limping round, and at this stage my DR needs nursing, not destroying.

I also forgot to write a report for last season’s final Nations’ Cup race at Daytona, as real life got in the way. Er…
Qualified 3rd
Bump Draft
Bump Draft
Bump Draft
Bump Draft
Bump Draft
Finished 2nd

I also found somewhere you can have your car painted up to match your GT favourites, by the looks of it:
Screenshot_20240102-145238_Microsoft 365 (Office).jpg

It’s in Bilston near Wolverhampton, in the UK, in case you were wondering.
 
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With heavy damage in play, it may cause strats to change even if a no stop is viable.
This. As soon as I take damage (and I will....), why bother saving tires?

Now for a rant about heavy damage.... I am so over it. I think it is a failed experiment.

This is my second go-round in GT1 and I haven't been in a single race where I didn't get some damage, yet I was the clean driver in every case. So what if the aggressor also took damage? Sure, it hurts them as well but I haven't seen evidence that it moderates anyone's driving behavior, at least in the lower A lobbies. They are still out there, missing brakes spots and aggressively trying moves and failing.

(And then there was a bug where pd didn't fix the damage at suzuka last time)

I realize in real life, bad things happen to good drivers, but those are professional racers and this is a video game.

And it's another argument for having a GT0 league for the aliens who can police themselves. Rather than one big GT1 pool encompassing everyone from drivers like myself to (semi) professional sim-racers.

/rantover,

now I need test a race-time with a one-stop. I've been running a purple lap in the 46s, average 47s, falling off to 50s when the tire goes. And picking up track penalties because I can't hold the line too well.
 
This. As soon as I take damage (and I will....), why bother saving tires?

Now for a rant about heavy damage.... I am so over it. I think it is a failed experiment.

This is my second go-round in GT1 and I haven't been in a single race where I didn't get some damage, yet I was the clean driver in every case. So what if the aggressor also took damage? Sure, it hurts them as well but I haven't seen evidence that it moderates anyone's driving behavior, at least in the lower A lobbies. They are still out there, missing brakes spots and aggressively trying moves and failing.

(And then there was a bug where pd didn't fix the damage at suzuka last time)

I realize in real life, bad things happen to good drivers, but those are professional racers and this is a video game.

And it's another argument for having a GT0 league for the aliens who can police themselves. Rather than one big GT1 pool encompassing everyone from drivers like myself to (semi) professional sim-racers.

/rantover,

now I need test a race-time with a one-stop. I've been running a purple lap in the 46s, average 47s, falling off to 50s when the tire goes. And picking up track penalties because I can't hold the line too well.
I agree with all of this. The heavy damage model is a bit too harsh. What PD needs is a proper penalty system that punishes the one(s) responsible and not those who're just passer-bys. Part of that punishment should be heavy damage and/or time pens. My GT1 US race was ruined as I got hit by a Merc after a BMW pushed the Merc into the wall and it bounced off and hit me. This happened right after I pit for my RMs, so I had to deal with heavy front end (and wheel?) damage for the rest remaining three laps. Brutal.

I realize a perfect pen system is a pipe-dream, but I feel like if it can't be pretty darn good (which we all know it isn't) then they shouldn't make the punishments as though it were.

And yes, real racing has real damage... but it also has a billion other real things (like consequences and cost) that us casuals playing sims in-between doing life tasks, don't/shouldn't have to deal with and worry about.
 
I've been having a surprisingly easy time getting the tires to last with the Corvette. I've got a sliver of life left on both left-side tires at the end of the race, and it's still reasonably drivable in that state (albeit roughly 2s slower on the final lap). Unfortunately it doesn't have the pace of the M6, Genesis, or GT-R (which shouldn't surprise anyone who's driven the Corvette), but the fact that it's actually good at SOMETHING is practically cause for celebration.
 
Has anyone seen marked improvements tire life from suspension tuning more so than just counting on bb and driving discipline?

Been trying lots of setups and really not finding any noticeable improvements in tire wear through using different suspension adjustments.
Without going into the suspension tweaks, the current tyre model is broken.
In a normal race I’ve seen people drive on complete dead tyres and still be able to keep it on the track, and do reasonable lap times at some tracks. The grip doesn’t fade enough, plus the fact you can’t get a punch is crazy. The last tyre model they used was good, as at the 80% worn you noticed the tyres start to fail.

As for suspension tweaks, I’ve not seen any improvements. Seems to be more about how drive the car that affects tyre wear.


Heavy dammage is a pain it destroy your race😡it should be a loss of some seconds let say 5 once but now you are obliged to pit because you lose them each lap..
This. As soon as I take damage (and I will....), why bother saving tires?

Now for a rant about heavy damage.... I am so over it. I think it is a failed experiment.

This is my second go-round in GT1 and I haven't been in a single race where I didn't get some damage, yet I was the clean driver in every case. So what if the aggressor also took damage? Sure, it hurts them as well but I haven't seen evidence that it moderates anyone's driving behavior, at least in the lower A lobbies. They are still out there, missing brakes spots and aggressively trying moves and failing.

(And then there was a bug where pd didn't fix the damage at suzuka last time)

I realize in real life, bad things happen to good drivers, but those are professional racers and this is a video game.

And it's another argument for having a GT0 league for the aliens who can police themselves. Rather than one big GT1 pool encompassing everyone from drivers like myself to (semi) professional sim-racers.

/rantover,
Having been playing ACC a lot recently that has a full damage model, the way that system works, and how people treat the racing just makes the full damage system work.

I think for GT7 to implement the damage model, the first thing needs sorting is driving standards. This needs a huge improvement before it works well. Too many are still relying on using others as the brake, trying an overtake that will never come off and also too many make little mistakes.

The other problem is the damage itself. Feels like GT7 is a on/off. They seems to be no like variable damage. ACC has a variable damage model, where a slight rear end shunt, might damage the rear diffuser bit it still gives good performance. GT7 in a rear end shunt, the rear diffuser gets fully broken and instantly hiders you pace
 
I have had zero chance to do any testing so far, I'm assuming from the GT1 discussion that the GT2/3 race will be easily doable for 10 laps on RM for Watkins?
I've only tested the two Gr.4 Mazda cars -- MAZDA3 and Atenza -- and the tires just barely last until the end of the race, but they do. No idea if that is the case for the rest of the Gr.4 cars.
 

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