GT5 delayed

  • Thread starter Kingdizzi
  • 4,267 comments
  • 366,549 views
Let's be realistic. 60 was a good goal....how low is it dipping? 45? 30? Both are still faster than we can process, esp when it happens for just a split second.

I would tend to think it's last/first week of Nov/Dec. The Tues before or after Tday is my guess.
 
^Isn't the Blu Ray production forecast booked up until the end of the year? If so, trying to reinsert a huge (world-wide) project such as GT5 would be impossible.
 
JGW
Let's be realistic. 60 was a good goal....how low is it dipping? 45? 30? Both are still faster than we can process, esp when it happens for just a split second.

I would tend to think it's last/first week of Nov/Dec. The Tues before or after Tday is my guess.

just to weigh in on it, I can definitely detect less than 60fps. I know 24 fps is always pointed out as what movies use, but that's with real world motion blur. Without motion blur framerate is much easier to detect. For instance on pcs back when I had crt I could easily tell between 60 fps and 90 in some games.. You can easily tell 30fps forza.

Secondly change in framerate is much more noticeable than steady low framerate. One you can adjust to the other is jaring just in its existence. For instance in gt5p things chunk up sometimes and its always noteable even though it never gets that bad. Converesely I was comfortable with forza back on xbox despite being locked to a lower but constant framerate.

Just saying its not always just about numbers.
 
It's funny amidst all the PS4 talk that Sony have done this:

http://blog.us.playstation.com/2010...ry-3-the-video-game-bundle-for-playstation-2/

New PS2 bundle...

They still making it because it sells well,maybe not in developed countries but in places like India and Egypt its still a very popular console,the world isn't just ps3 and xbox you know,there is also super Nintendo being made(not production but in special orders as well the dreamcast).

and in Japan they use it as "my first gaming set" for children of 10 to 12 years,I wish to have one,the PS3 is sadly non-backwards compatible.

*And on an aside note I just bought a money box,I`ll put 500 ¥ each day from November two until GT5 comes out,at this point I hope to get the steering wheel out of it(maybe a G27 if I can get it here)*
 
Last edited:
Well my good wife called into gamestation to check my preorder was still good,And the stroke of luck is there was a sony rep in at the same time. He said delay due to copy protection. Game to be released last friday of november or first friday of december.
Hear hear. Though I don't know how reliable is a Sony rep.
 
Last edited:
Right now I think the Sony reps are as much in the dark as every one else. There just trying to keep a good face on a bad situation, until PD provides a new release date.
 
I pre ordered the Collectors Edition after I heard Amazon and Gamestop quit taking pre orders. At first it said November 2, which was ultimately delayed but I just recieved a follow up from Best Buy saying December 31.

Unlikely as it's not even a Tuesday, and more than likely just a blanket release date to cover up until the last day of the year so take this with a meteor sized "grain" of salt.
 
JGW
Let's be realistic. 60 was a good goal....how low is it dipping? 45? 30? Both are still faster than we can process, esp when it happens for just a split second.

I would tend to think it's last/first week of Nov/Dec. The Tues before or after Tday is my guess.

Well, if you watch an action movie at 24FPS (Hz), then watch an HD Sport channel recorded and broadcasted at 60, you'll see that our brain can process the difference, the 60FPS content might even seem accelerated at first because we are used to slow 24/30 content wich isn't fluid at all. 24 is just a standard to fool our brain to perceive motion, 24 and 30 are both outdated and the very bottom limit of acceptability in movies and games. In input-heavy precise videogames, like a racer or platformer, 30fps is unresponsive to many people, and to me any game feel sluggish and laggy even at 45-50, but that's my personnal taste and opinion, 60 is my bare minimum for immersion and I notice an improvement in game responsiveness up to 200FPS, but 100 is perfect, hell I never go to the theather because the screen flickers heavily like a stroboscope and everything is so blurry.

You also need to take into account big screen TVs; on a 60" TV at 30FPS, when you turn a corner and a stop sign go from the far right side of the screen to the far left in 1 second, that sign travel 52 inches in 1s, at 30Hz the distance between each one is 1.78", that's a significant gap, twice as what it would be at 60, and even then it's almost a full inch between each draw, maybe most people don't notice, but I probably am not the only one getting a lag impression out of graphic elements "jumping" accross the screen.

GT5: Proglogue can dip below 30FPS in splitscreen multiplayer if both player run sideway in dirt or tandem drift too close to each other. In singleplayer when 6+ cars are close enough to be in full LOD (level of detail) the game drop to 30, sometimes below. If you go backward on Fuji the game stutter but that might be an optimization problem more than lag itself.
 
Last edited:
^^^ Your post confirms something for me...

Different people really perceive these things differently. It is crazy but I don't like movies in 120hz. It looks jittery to me. I also have never noticed the difference between 30fps and 60fps.

I also don't smell the pizza burning in the oven either. So, maybe I'm just special. :grumpy:
 
Well my good wife called into gamestation to check my preorder was still good,And the stroke of luck is there was a sony rep in at the same time. He said delay due to copy protection. Game to be released last friday of november or first friday of december.

This is the kind of material that gets you into the wall of shame called the release date thread. You should go check it out.
 
This is the kind of material that gets you into the wall of shame called the release date thread. You should go check it out.

Its also the most likely the right date. This game will be out before christmas. Printing may be booked, but this game is partial to keeping SCE afloat. They want consoles sold at the most important time of the year. GT will do that.
 
Well for NA, I doubt that's right, because games typically get launched on a Tuesday (remember the Nov 2nd release date?). If I had to guess, I'd say Dec. 7th. Noone guaranteed the game to be out before Christmas. If you ask me, it has to be though for the reason you state. I think they are pushing hard for Black Friday. Again, obvious reason. It's a reasonable push I think.
 
I got an e-mail from Best Buy regarding my pre-order and it states that the new release date is 12/31/2010. However, that is not a Tuesday, and as has been stated things are released on Tuesdays.:odd:
 
I got an e-mail from Best Buy regarding my pre-order and it states that the new release date is 12/31/2010. However, that is not a Tuesday, and as has been stated things are released on Tuesdays.:odd:

Let's be realistic here, what company in their right mind would release a game on the last day of the year? Sony have pretty much assured the public that the game will be out by the end of this year so it sounds like Best Buy are playing it safe with their 12/31 release date.
 
The release date 12/31 used by any company is often used when a product release date cannot be verified. So this is not a release date, just a date used (usually) to represent that the product will be released earlier that year.
 
^^^ Your post confirms something for me...

Different people really perceive these things differently. It is crazy but I don't like movies in 120hz. It looks jittery to me. I also have never noticed the difference between 30fps and 60fps.

I also don't smell the pizza burning in the oven either. So, maybe I'm just special. :grumpy:

Well, if you don't notice a difference between 30 and 60 you are normal, the 24Hz standard was based on the average human being after all. Anyway I'm probably the not the normal one, I see CRTs flicker when they are set at 60Hz or below, even when looking straight at them, normal humans can only experience this in their peripheral vision. I hear the hum coming from a CRT TV, the cathode ray refresh the screen at 240lines X 60Hz and produce a 14400Hz noise, 16200 on my old 1080i CRT, loudness is about speech level. I bought a LCD HDTV for my ears not my eyes as strange as it may seems.
 
Well, if you don't notice a difference between 30 and 60 you are normal, the 24Hz standard was based on the average human being after all. Anyway I'm probably the not the normal one, I see CRTs flicker when they are set at 60Hz or below, even when looking straight at them, normal humans can only experience this in their peripheral vision. I hear the hum coming from a CRT TV, the cathode ray refresh the screen at 240lines X 60Hz and produce a 14400Hz noise, 16200 on my old 1080i CRT, loudness is about speech level. I bought a LCD HDTV for my ears not my eyes as strange as it may seems.

Ah, I thought I was the only one! I can hear my little CRT TV if it's on, even if I'm across the house. I can definitely see a difference between framerates too; just like in TV shows that sometimes go from their default sets in a enclosed stage to something live, they occasionally use different cameras and it's jarring. Like Deve mentioned earlier, definitely annoying to witness slowdown instead of one fixed (slower) rate; Prologue exhibits some slowdown on some pretty easily-reproduceable situations, and that's before night driving and weather get added in...

I admire the endless optimism some people have, with the "they've basically guaranteed a 2010 release" comments. Just like they said absolutely no more delays after announcing the Nov 2 date...
 
Well, if you watch an action movie at 24FPS (Hz), then watch an HD Sport channel recorded and broadcasted at 60, you'll see that our brain can process the difference, the 60FPS content might even seem accelerated at first because we are used to slow 24/30 content wich isn't fluid at all. 24 is just a standard to fool our brain to perceive motion, 24 and 30 are both outdated and the very bottom limit of acceptability in movies and games. In input-heavy precise videogames, like a racer or platformer, 30fps is unresponsive to many people, and to me any game feel sluggish and laggy even at 45-50, but that's my personnal taste and opinion, 60 is my bare minimum for immersion and I notice an improvement in game responsiveness up to 200FPS, but 100 is perfect, hell I never go to the theather because the screen flickers heavily like a stroboscope and everything is so blurry.

You also need to take into account big screen TVs; on a 60" TV at 30FPS, when you turn a corner and a stop sign go from the far right side of the screen to the far left in 1 second, that sign travel 52 inches in 1s, at 30Hz the distance between each one is 1.78", that's a significant gap, twice as what it would be at 60, and even then it's almost a full inch between each draw, maybe most people don't notice, but I probably am not the only one getting a lag impression out of graphic elements "jumping" accross the screen.

GT5: Proglogue can dip below 30FPS in splitscreen multiplayer if both player run sideway in dirt or tandem drift too close to each other. In singleplayer when 6+ cars are close enough to be in full LOD (level of detail) the game drop to 30, sometimes below. If you go backward on Fuji the game stutter but that might be an optimization problem more than lag itself.

Agreed. 45FPS is the point at which my eyes start getting annoyed.

That said, if GT5 is 60FPS 75% of the time, 45FPS 20% of the time, and below 45FPS 5% of the time..... i will consider the graphic fidelity a huge achievement, and will be fully impressed.

As powerful as the PS3 is, it's no desktop PC.
 
Yea, I think that was pulled from the Andrew House interview.

Edit: I'm tired and need to go to bed. That is from the Kaz Tweet and was published on the 14th.

I just noticed that as well.

I wonder what the "advanced systems" are they are referring too.
 
Well, if you don't notice a difference between 30 and 60 you are normal, the 24Hz standard was based on the average human being after all. Anyway I'm probably the not the normal one, I see CRTs flicker when they are set at 60Hz or below, even when looking straight at them, normal humans can only experience this in their peripheral vision. I hear the hum coming from a CRT TV, the cathode ray refresh the screen at 240lines X 60Hz and produce a 14400Hz noise, 16200 on my old 1080i CRT, loudness is about speech level. I bought a LCD HDTV for my ears not my eyes as strange as it may seems.

Dude!!! I thought I was the only one who heard that. I really hate that from girlfriend's TV since that noise just pierces my ear.
 
Back