Let's be realistic. 60 was a good goal....how low is it dipping? 45? 30? Both are still faster than we can process, esp when it happens for just a split second.
I would tend to think it's last/first week of Nov/Dec. The Tues before or after Tday is my guess.
It's funny amidst all the PS4 talk that Sony have done this:
http://blog.us.playstation.com/2010...ry-3-the-video-game-bundle-for-playstation-2/
New PS2 bundle...
Hear hear. Though I don't know how reliable is a Sony rep.Well my good wife called into gamestation to check my preorder was still good,And the stroke of luck is there was a sony rep in at the same time. He said delay due to copy protection. Game to be released last friday of november or first friday of december.
... so take this with a meteor sized "grain" of salt.
choking ... on ... big... piece ... of .... salt! *gasp*
Let's be realistic. 60 was a good goal....how low is it dipping? 45? 30? Both are still faster than we can process, esp when it happens for just a split second.
I would tend to think it's last/first week of Nov/Dec. The Tues before or after Tday is my guess.
Well my good wife called into gamestation to check my preorder was still good,And the stroke of luck is there was a sony rep in at the same time. He said delay due to copy protection. Game to be released last friday of november or first friday of december.
This is the kind of material that gets you into the wall of shame called the release date thread. You should go check it out.
I got an e-mail from Best Buy regarding my pre-order and it states that the new release date is 12/31/2010. However, that is not a Tuesday, and as has been stated things are released on Tuesdays.![]()
^^^ Your post confirms something for me...
Different people really perceive these things differently. It is crazy but I don't like movies in 120hz. It looks jittery to me. I also have never noticed the difference between 30fps and 60fps.
I also don't smell the pizza burning in the oven either. So, maybe I'm just special.![]()
Well, if you don't notice a difference between 30 and 60 you are normal, the 24Hz standard was based on the average human being after all. Anyway I'm probably the not the normal one, I see CRTs flicker when they are set at 60Hz or below, even when looking straight at them, normal humans can only experience this in their peripheral vision. I hear the hum coming from a CRT TV, the cathode ray refresh the screen at 240lines X 60Hz and produce a 14400Hz noise, 16200 on my old 1080i CRT, loudness is about speech level. I bought a LCD HDTV for my ears not my eyes as strange as it may seems.
Well, if you watch an action movie at 24FPS (Hz), then watch an HD Sport channel recorded and broadcasted at 60, you'll see that our brain can process the difference, the 60FPS content might even seem accelerated at first because we are used to slow 24/30 content wich isn't fluid at all. 24 is just a standard to fool our brain to perceive motion, 24 and 30 are both outdated and the very bottom limit of acceptability in movies and games. In input-heavy precise videogames, like a racer or platformer, 30fps is unresponsive to many people, and to me any game feel sluggish and laggy even at 45-50, but that's my personnal taste and opinion, 60 is my bare minimum for immersion and I notice an improvement in game responsiveness up to 200FPS, but 100 is perfect, hell I never go to the theather because the screen flickers heavily like a stroboscope and everything is so blurry.
You also need to take into account big screen TVs; on a 60" TV at 30FPS, when you turn a corner and a stop sign go from the far right side of the screen to the far left in 1 second, that sign travel 52 inches in 1s, at 30Hz the distance between each one is 1.78", that's a significant gap, twice as what it would be at 60, and even then it's almost a full inch between each draw, maybe most people don't notice, but I probably am not the only one getting a lag impression out of graphic elements "jumping" accross the screen.
GT5: Proglogue can dip below 30FPS in splitscreen multiplayer if both player run sideway in dirt or tandem drift too close to each other. In singleplayer when 6+ cars are close enough to be in full LOD (level of detail) the game drop to 30, sometimes below. If you go backward on Fuji the game stutter but that might be an optimization problem more than lag itself.
Yea, I think that was pulled from the Andrew House interview.
Edit: I'm tired and need to go to bed. That is from the Kaz Tweet and was published on the 14th.
Well, if you don't notice a difference between 30 and 60 you are normal, the 24Hz standard was based on the average human being after all. Anyway I'm probably the not the normal one, I see CRTs flicker when they are set at 60Hz or below, even when looking straight at them, normal humans can only experience this in their peripheral vision. I hear the hum coming from a CRT TV, the cathode ray refresh the screen at 240lines X 60Hz and produce a 14400Hz noise, 16200 on my old 1080i CRT, loudness is about speech level. I bought a LCD HDTV for my ears not my eyes as strange as it may seems.