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Don't worry
No embargo on this one...
Just looking out, lol.
for those complaining about damage not being in the demo, just be grateful its going to be in the game at all.
Globe and Mail
Of course, there were plenty of other first-party games worth getting excited about (Ill tackle the third-party stuff in another post later this week).
For example, I finally got some hands-on time with Gran Turismo 5, and while the controls were set up in a very arcade-like fashion that kept me from getting a feel for the games physicswhich are purportedly more advanced than those of any game to come beforeI did get to see GT5s new damage system in full effect.
For the first time in a Gran Turismo game cars can become extensively damaged, with fenders, doors, and hoods crumpling and falling off. They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves.
Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests theyve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.
He also added that, according to their research, most players who want to see realistic damageincluding issues that affects performance and handlingend up turning it off after just a few races. They say, man, thats cool, then switch it off because it makes the game too hard.
Seems like a lot of work for a feature that ends up being used by so few people.
However, that Polyphony Digital would put such effort into something they know will be used by a niche group is likely an indication of their determination to make Gran Turismo 5 the most full-featured and authentic racing simulator to date.