GT5 Latest News & Discussion

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I keep reading "m8ball" as "meatball" in a brummie accent... :embarrassed:



Ever since having disabled ABS on GT5:P for my races, I've been thinking about the way the ABS works.

It's clearly a very sophisticated "four channel" system, that (seemingly) has access to individual wheel speeds, such that it works as some sort of stability control as well as anti-lock - this, I've discovered in the majority of the cars, results in severe understeer whilst braking and turning in most cars (the old "stab the brakes and flick the wheel" routine still works, though).


Hanyway, there will be a lot of cars in GT5 that won't have had any ABS at all, and some would have had very primitive systems, whilst others more sophisticated (e.g. in older Porsches, where it only kicks in once you start turning - or in Type-R Hondas, where it "waits" to engage the ABS, to give you more direct control initially)

What are your thoughts on it being true to life in this respect? I.e. if you buy a 512BB in the game, you should be able to dictate that it comes with no ABS (or other aids, for that matter) so you have to fit the system manually if you want it (can be no cost, via a "realism" setting, or something, for those that would rather have it by default!) Similarly for cars with ABS, you must spend some cash (in some cases) to have it properly deactivated. I suppose the same has been discussed of stability and traction control systems before, but ABS is a much more fundamental, and effective, aid (in my opinion.)
 
http://forum.tdu-central.com/showthread.php?t=19523
Now, this is a pretty sweet PR and a nod to the faithful TDU community!:)
The admin of the TDUCentral site(Scot) and the one from the French site as well were summoned to France to Eden games offices and were given a special presentation and hands-on experience, on which they are writing reports right now, so we can get a better idea about the game features, what it's like to drive and so on!👍
The reason I'm writing this here is firstly, so you can read a more detailed look on TDU2 than regular journalists give you, if you're interested, and secondly, to show there are companies which care about their fans wishes and respect people who out of their enthusiasm for their game keep the sites up and scour the net 24-7 for info to keep the community up to date.💡
I'm sure it would be an awesome move for PD if they called our head honchos here at gtplanet to visit their offices and have a detailed presentation and hands-on experience of the latest build, so they can ultimately convey that(however much is allowed of course) to all of us and alleviate this epic half a decade wait somewhat...:nervous:
But sadly, knowing PD's modus operandi so far, I don't think that will happen...:(

p.s. If you read the report, you'll see that Eden regularly check the biggest TDU forums to get an idea what people like/dislike, want in the next game and so on...for example, one funny(to me) instance is the indicator lights(reminds you of something?:P) which were moaned about by really a small number of people, but they've read it and allocated one guy to make it happen in TDU2 and now they're in!:dopey: Funny, maybe unnecessary, but a cool move nonetheless!👍

Sorry for being off topic but I gotta say this game has alot of great features ,sadly it will be released during the time GT5 is expected to release :sly:
 
I keep reading "m8ball" as "meatball" in a brummie accent... :embarrassed:



Ever since having disabled ABS on GT5:P for my races, I've been thinking about the way the ABS works.

It's clearly a very sophisticated "four channel" system, that (seemingly) has access to individual wheel speeds, such that it works as some sort of stability control as well as anti-lock - this, I've discovered in the majority of the cars, results in severe understeer whilst braking and turning in most cars (the old "stab the brakes and flick the wheel" routine still works, though).


Hanyway, there will be a lot of cars in GT5 that won't have had any ABS at all, and some would have had very primitive systems, whilst others more sophisticated (e.g. in older Porsches, where it only kicks in once you start turning - or in Type-R Hondas, where it "waits" to engage the ABS, to give you more direct control initially)

What are your thoughts on it being true to life in this respect? I.e. if you buy a 512BB in the game, you should be able to dictate that it comes with no ABS (or other aids, for that matter) so you have to fit the system manually if you want it (can be no cost, via a "realism" setting, or something, for those that would rather have it by default!) Similarly for cars with ABS, you must spend some cash (in some cases) to have it properly deactivated. I suppose the same has been discussed of stability and traction control systems before, but ABS is a much more fundamental, and effective, aid (in my opinion.)

Gonna be nice if the cars come default with or without driving aids, like 512BB ex. And if you want ABS in your 512BB you must buy it.

But im pretty sure all the cars gonna have all the driving aids, by default. For casual gamers you know.
 
Would love to see that in GT mode, in GT2 you also had to buy the ASM and TCS, although, they were too expensive (50.000 Cr. each).
 
Gonna be nice if the cars come default with or without driving aids, like 512BB ex. And if you want ABS in your 512BB you must buy it.

But im pretty sure all the cars gonna have all the driving aids, by default. For casual gamers you know.

Love that ideal 👍 Thats how i run my little league with my uncles, bros, and friends.
 
Would love to see that in GT mode, in GT2 you also had to buy the ASM and TCS, although, they were too expensive (50.000 Cr. each).

If they do include it with all cars ( as has been the case so far) i just hope they have it OFF by default (TCS ASM ABS), cuz in GT4 im so tired of turning them off everytime i get a new car.
 
Sorry for being off topic but I gotta say this game has alot of great features ,sadly it will be released during the time GT5 is expected to release :sly:
Yeah, they will coincide, but I'll get both, because however large roster of cars GT5 has, you're still confined to specific tracks, and that's the main trick TDU games boast, freedom to go wherever you want and imagine a track out of any streets combined!:)(btw. there will be "real" tracks in it, on both islands)
Third, the most important, part is up!(about the handling/cars/sounds, hands-on!)
http://forum.tdu-central.com/showthread.php?t=19523
 
What are your thoughts on it being true to life in this respect? I.e. if you buy a 512BB in the game, you should be able to dictate that it comes with no ABS (or other aids, for that matter) so you have to fit the system manually if you want it (can be no cost, via a "realism" setting, or something, for those that would rather have it by default!) Similarly for cars with ABS, you must spend some cash (in some cases) to have it properly deactivated. I suppose the same has been discussed of stability and traction control systems before, but ABS is a much more fundamental, and effective, aid (in my opinion.)
I took it a stage further and said that it would be nice to see ABS represented correctly on each car i.e. Ferrari's SPORT, RACE, CT, CST...but nobody thought it was a good idea.
 
I took it a stage further and said that it would be nice to see ABS represented correctly on each car i.e. Ferrari's SPORT, RACE, CT, CST...but nobody thought it was a good idea.

Obviously not... important is to have a realist damage model. And then turn it off.

I'm all in favor of making it real, and would put all aids exactly as the cars have them in real life, ahead of damage. From a poor always on 1st gen ABS, to a "mulletino" switch. All customizable and able to be removed by "standard driving physics - ABS set to 1" of course.
 
^^ Me too. If a F40 was so difficult to drive due to it's purity and savagery, I want to experience it. Having ABS and Traction control on cars which doesn't even have these aids as options is just dumb. But that's just me, the game must sell to everyone and not everyone wants to spend 10 minutes with each car to learn how to use the brakes and throttle properly. Not to mention adapting to weight transfer characteristics.

That's why dividing the game into Standard and Professional physics was a smart move, however, I would like to see two more extreme modes: Arcade and Simulation. Arcade - All physics and aids available, Simulation - Pro physics and aids available only in the cars which actually have them.

EDIT: Sadly, it's not going to happen...
 
If they do include it with all cars ( as has been the case so far) i just hope they have it OFF by default (TCS ASM ABS), cuz in GT4 im so tired of turning them off everytime i get a new car.

I'm with you man. That got so annoying after like the 30th car.

Jerome
 
however large roster of cars GT5 has, you're still confined to specific tracks, and that's the main trick TDU games boast, freedom to go wherever you want and imagine a track out of any streets combined!:)(btw. there will be "real" tracks in it, on both islands)
Third, the most important, part is up!(about the handling/cars/sounds, hands-on!)
http://forum.tdu-central.com/showthread.php?t=19523
I'm not sure what to make of this. Besides the matter of the admin writing it like a teenage fanboy, there's all this... stuff that seems like it belongs in The Sims. Working jacuzzis?? I don't know, I suppose it's kind of a PS Home environment which is neat and all, but it seems like a lot of wasted resources, time and effort. And pointless.

And then there's tearing around Havaii with hot rods and supercars... in traffic?? Do you guys really love Project Gotham with some Burnout Paradise thrown in? I know some of you are all about ultra-performance supercars, but some of us don't need to break the sound barrier to have fun and actually like plain old sports cars with less than 300hp. I'd hope that you can turn traffic off, but then, it seems like half the excitement would be gone. And gaining access to cars by passing wrecks?? WTH?

Finally, while the whole "community involvement" thing is neat and all, it comes across as Eden making noise and seeking attention a bit desperately so it doesn't get lost in the shuffle.

While it annoys a lot of people - and yeah, me too sometimes, I rather prefer the allure and mystery of a refined game that speaks for itself in rare moments of revelation.
 
If they do include it with all cars ( as has been the case so far) i just hope they have it OFF by default (TCS ASM ABS), cuz in GT4 im so tired of turning them off everytime i get a new car.

That was already an option in GT5P :) So I think it's safe to say it will be like that for GT5.

Of course... You should still be able to customise them for each car (If you thought the TVR Speed 12 was bad in GT4, imagine what it's going to be like in GT5 pro physics with TCS off :scared:), but you should be able to set a default option (i.e. TCS/ASM off, ABS @ 1).
 
I'm not sure what to make of this. Besides the matter of the admin writing it like a teenage fanboy, there's all this... stuff that seems like it belongs in The Sims. Working jacuzzis?? I don't know, I suppose it's kind of a PS Home environment which is neat and all, but it seems like a lot of wasted resources, time and effort. And pointless.
Wouldn't you be excited if you ran GTPlanet and then be invited to PD's offices for demonstration and hands-on the latest build?? Also, if you're running a site like that, you're obviously a big fan of their games, so I don't get what's your beef there. He's nonetheless still critical about some aspects of the game like handling.
About the sims aspect, I don't care that much for it myself, but the game has this diverse system of making money/experience points, which isn't made just by racing, but even by some of the social accomplishments for example. Anyways, the game being an MMO as much(or even more) as it is a vast single player experience, I don't see how can it be bad to have more things to do by yourself or with your club members and/or friends on-line. The virtual world of the first game is still populated by thousands of players daily.

And then there's tearing around Havaii with hot rods and supercars... in traffic?? Do you guys really love Project Gotham with some Burnout Paradise thrown in? I know some of you are all about ultra-performance supercars, but some of us don't need to break the sound barrier to have fun and actually like plain old sports cars with less than 300hp. I'd hope that you can turn traffic off, but then, it seems like half the excitement would be gone. And gaining access to cars by passing wrecks?? WTH?
Have you even played the first game???
Admittedly, there aren't any boring cars(cars some would probably consider cute or whatever), but the first game was, and the sequel will be the same in this respect(as is GT), you start with a basic and a slower car and work your way up, earning money so you can afford the faster/better/more expensive/exotic ones, just that there aren't any, say FWD 60hp diesel jalopies.;) btw. Stock Elise was much better fun than most of the really fast and expensive ones, although it is much slower!💡
Regarding the traffic, you could turn of the traffic by hack in the first game, but whats' the point of that? You have two huge islands with thousands of miles of roads and of course there is traffic and police on them to make cruising more fun, and the whole experience more believable and alive. btw. When you enter some of the races or challenges, there is no traffic, and you can also design your own, so you can turn the traffic off on those if you wish to do so.
Gaining cars by finding wrecks is devised because it promotes exploration of the islands. Remember, you can go anywhere you want with your vehicles, there are no invisible walls! Also, there are a number of 4x4 vehicles in the sequel, and specially designed off road paths, although as I've said, you can go anywhere. You don't need a road, if you can see it, you can get there!:)
Finally, while the whole "community involvement" thing is neat and all, it comes across as Eden making noise and seeking attention a bit desperately so it doesn't get lost in the shuffle.
I don't think that's true. Firstly, they have no competition, they represent the "sandbox version of GT"(plus some extra doodads:D) and there aren't any competitors on any platform.
Secondly, they really are supporting and listening to the community and changing a game in direction on basis how they want it+what people want in it and creating choices within it.👍 PD is a far cry from a model of the company-community relationship sadly...they should look up to Eden in that respect.

While it annoys a lot of people - and yeah, me too sometimes, I rather prefer the allure and mystery of a refined game that speaks for itself in rare moments of revelation.
That would suggest TDU isn't refined and GT is. Which certainly isn't true in that sort of black and white way. The numerous heated discussions on this forum alone would suggest GT(5) isn't as refined as you'd like to believe, and in the same sense, no game is, including TDU(2), but Eden seems to be an easier company to communicate with and share your ideas(and some of those get accepted) than PD. Just sayin'
 
What are your thoughts on it being true to life in this respect? I.e. if you buy a 512BB in the game, you should be able to dictate that it comes with no ABS (or other aids, for that matter) so you have to fit the system manually if you want it (can be no cost, via a "realism" setting, or something, for those that would rather have it by default!) Similarly for cars with ABS, you must spend some cash (in some cases) to have it properly deactivated. I suppose the same has been discussed of stability and traction control systems before, but ABS is a much more fundamental, and effective, aid (in my opinion.)

I suggested more or less the same with my "automatic transmission" thread for, ahem, automatic transmissions a few months ago whereby some cars only available as auto IRL should only be driven as properly recreated automatics in manual-default mode unless you decided to fit them with a custom manual.

There should probably always be a possibility to fit ABS and TC, etc. to any car even when the possible default-setting and the real cars haven't got it.
Upgrading classic cars isn't actually that far of from reality, it happens a lot these days, regarded acceptable when reversable ( although ofcourse not by purists ) although fitting ABS and TC ( to classics ) obviously isn't very common ( or even done once as far as my knowledge goes ) as that would be far too complex and expensive ( unless done in a game like GT5 ;)).

The question of how much reality/simulation balanced by
accessibilty/enjoyable gameplay, etc. could be debated forever I suppose.
Thankfully the wait seems to come to an end and we will soo..quickly discover what possibilities are offered.

By the way, just played the demo from ModNationRacers, just badly want a track editor in GT5 now, as the one in MNR ( even the demo version ), although a totally different game and the tracks maybe more simplistic, impressed the hell out of me and seems to offer tons of fun in the full game. :)
 
I have not really paid much attention to brakes in the game. In previous games uncharateristic drive systems has been larger issuie to me. Audi R8 does not feel much different from any other 4wd systems in the game.
It would be cool to have one button which could toggle different drive system settings like sport modes and gravel settings on EVO e.g.
 
Wouldn't you be excited if you ran GTPlanet and then be invited to PD's offices for demonstration and hands-on the latest build?? Also, if you're running a site like that, you're obviously a big fan of their games, so I don't get what's your beef there.
It would be awesome. But I'd post it after GT5's unveiling. And I'd also write a post about it in a more lucid manner.

About the sims aspect, I don't care that much for it myself, but the game has this diverse system of making money/experience points, which isn't made just by racing, but even by some of the social accomplishments for example. Anyways, the game being an MMO as much(or even more) as it is a vast single player experience, I don't see how can it be bad to have more things to do by yourself or with your club members and/or friends on-line.
Being as much an MMO as anything is an interesting concept, I'll grant you that. I suppose we'll see what the reviewers think of it.

Have you even played the first game???
Is there a valid reason I should?

I don't like Burnout or PGR either, and I don't buy racing games to listen to engine sounds. I'm also thinking most racing happens on tracks without traffic, and I'd rather keep it that way. I have ModNation Racers when I want to avoid obstacles.

I suppose driving around a virtual Hawaii that looked markedly better than TDU1 would be kind of neat. A racing MMO on an island paradise would be interesting, especially if there were a few ladies playing. ;) But I'd have to try it, and I have too many games I actually want to play in my stack right now to plunk down cash on a game I might hate as much as PGR.

they really are supporting and listening to the community and changing a game in direction on basis how they want it+what people want in it and creating choices within it.👍 PD is a far cry from a model of the company-community relationship sadly...they should look up to Eden in that respect.

That would suggest TDU isn't refined and GT is. Which certainly isn't true in that sort of black and white way. The numerous heated discussions on this forum alone would suggest GT(5) isn't as refined as you'd like to believe, and in the same sense, no game is, including TDU(2), but Eden seems to be an easier company to communicate with and share your ideas(and some of those get accepted) than PD. Just sayin'
So what's so critically off with Gran Turismo that has to be changed? The sound? Sorry, but as I said before, I don't buy racing games based on the sound, or I'd be fondling PGR right now, and maybe Forza. Handling? The TT demo puts GT5 in league with some of the best racing sims. Refinement? Prologue has the best modeled cars in gaming, some of the best handling, amazing replays that can easily fool people into thinking it's real life racing footage. And it's two or three years old. Just sayin'.
 
KY is very smooth. He barely turns the wheel. When I race The Ring I am all over the place trying to countersteer. He is also very patient with his passing.
 
It would be really cool, assuming we get customizable racing suits and helmets, if we could have Kaz's outfit as a template.
 
It would be really cool, assuming we get customizable racing suits and helmets, if we could have Kaz's outfit as a template.

I honestly think that I'd like to have the use of my Home avatar in GT5. Would make the game feel a bit more "personal".
 
I wonder if kaz when he was driving in that 24h race, he saw his billboard and thought to himself, noooooo, it was meant to say man furismo, now everyone will now what we're working on.
 
I honestly think that I'd like to have the use of my Home avatar in GT5. Would make the game feel a bit more "personal".
I would love to see this kind of integration in GT5.

By the way, I don't want to sound as if I want TDU2 to be banished to Hell or anything. Having a wider variety of games available is always a good thing, and I do like the idea of a well manicured region to race in, which is an idea I echoed for a post in the "GT5 track creator" thread.
 
Guys!


I aint looking forward to Man Furismo Jive as much as i thought......









manfurismojboxartoffici.jpg



:nervous:
 

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