GT5 Latest News & Discussion

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I have some doubts about the online mode -

it seems you can only do the cool things like hosting a custom race with your 'friends" only, and track days. You can't do so in a public lobby. Well there doesn't seem to be a public lobby, except Prologue style random matching system with races/events created by PD.....

Bad, because not everyone is going to have 16 friends willing and able to race at any one time.
 
I can't believe Porsche wouldn't want to be in GT5. It's free advertising. Maybe they want to get paid to feature there cars in a video game.
 
I have some doubts about the online mode -

it seems you can only do the cool things like hosting a custom race with your 'friends" only, and track days. You can't do so in a public lobby. Well there doesn't seem to be a public lobby, except Prologue style random matching system with races/events created by PD.....

Bad, because not everyone is going to have 16 friends willing and able to race at any one time.

Well, you may use the internet to locate some other GT fans, and I know a nice place to find plenty of them. :)
 
Like most everyone else, I've been trying to analyze and interpret the findings from E3. In doing so I have come to the following conclusion:

It seems Kaz is trying to do the equivalent of a GT3 partial pass through to GT4.

A GT3.5 as it were. In this case a GT5.5.

Possibly now with Sony's backing and influence he has attempted to stretch the game past the whole number to a whole plus a half.

However at this point he is caught between the time overrun and the other half.

Consequently and primarily the disparity between the Premium cars and the Standard cars.

When you stop to consider the shear amount of content and development this game will have over GT4, it is no wonder he can't squeeze the other half in.

In reality I believe we will be getting a GT5.5 this go round. If there was more time we would actually get a GT6. 5 would be jumped over and we would have standard car interiors.

Anyway, just my observation on it.
 
I have no idea why Porsche are being such arses. Their cars may be good but their not as desirable as any Ferrari or Lamborghini, which are both in GT5, so why are Porsche being so arsey?
 
I have no idea why Porsche are being such arses. Their cars may be good but their not as desirable as any Ferrari or Lamborghini, which are both in GT5, so why are Porsche being so arsey?

Money?
Whatever it is, I don't think they(Porsche top executives) see the big picture.
They are basically the only well known, established and esteemed car company missing from the most probably best selling and known car game(sim) on the planet(series too), and they are giving their license only to EA which makes arcadey hits which get forgotten in a matter of months...???
I really don't get it.:guilty:
 
I have some doubts about the online mode -

it seems you can only do the cool things like hosting a custom race with your 'friends" only, and track days. You can't do so in a public lobby. Well there doesn't seem to be a public lobby, except Prologue style random matching system with races/events created by PD.....

Bad, because not everyone is going to have 16 friends willing and able to race at any one time.

If the online proves less than stellar this day and age, all their needless obsession to detail will count for little. Come on, multi player is no longer rocket science, it must offer all possible options as a "given". Five+ years, it better be what we all expect.
 
Money?
Whatever it is, I don't think they(Porsche top executives) see the big picture.
They are basically the only well known, established and esteemed car company missing from the most probably best selling and known car game(sim) on the planet(series too), and they are giving their license only to EA which makes arcadey hits which get forgotten in a matter of months...???
I really don't get it.:guilty:

I agree mate, but wouldn't you want your product on the shelves with yearly updates rather than 6 year gaps.

The execs don't get the gaming culture, to my mind both sides lose out. PD and porsche
 
Money?
Whatever it is, I don't think they(Porsche top executives) see the big picture.
They are basically the only well known, established and esteemed car company missing from the most probably best selling and known car game(sim) on the planet(series too), and they are giving their license only to EA which makes arcadey hits which get forgotten in a matter of months...???
I really don't get it.:guilty:

Since we all see that, I'd say your first question is the most logical explanation.

They have been provided ample incentive of some kind to stay out of GT5, or not enough has been provided for them to agree to get in.


There has to be a good reason for them not to be in it.
 
Money?
Whatever it is, I don't think they(Porsche top executives) see the big picture.
They are basically the only well known, established and esteemed car company missing from the most probably best selling and known car game(sim) on the planet(series too), and they are giving their license only to EA which makes arcadey hits which get forgotten in a matter of months...???
I really don't get it.:guilty:

The best selling and known racing game is Need for Speed, not Gran Turismo and the fact that NfS isn't a Sim. doesn't matter at all in this business.
 
I can't believe Porsche wouldn't want to be in GT5. It's free advertising. Maybe they want to get paid to feature there cars in a video game.
Prosche do not need such advertising, and certainly do not need GT5. They are franchised enough elsewhere as it is. On the other hand, Gran Turismo really could do with having Porsche, and herein lies the reason why EA and sub-licensing partners like Microsoft will not allow that to happen overnight.
 
I've been thinking.

If they can render 16 premium cars on track at once, how many standard models would GT5 be able to render?

30+? :drool:

That would make for some awesome online racing!
 
The best selling and known racing game is Need for Speed, not Gran Turismo and the fact that NfS isn't a Sim. doesn't matter at all in this business.

Wat.

I don't know where you live pal but I'm sure that GT is better known and more respected than NFS globally.
 
This is not a surprise as there has been like a million of them. In my comment I didn't talk about the sales.

GTAce's comment read "The best selling and known racing game is Need for Speed, not Gran Turismo and the fact that NfS isn't a Sim. doesn't matter at all in this business."
And you disagreed. NFS has sold more and therefore more known. Doesn't matter if GT is better, it doesn't matter in business.
 
GTAce's comment read "The best selling and known racing game is Need for Speed, not Gran Turismo and the fact that NfS isn't a Sim. doesn't matter at all in this business."
And you disagreed. NFS has sold more and therefore more known. Doesn't matter if GT is better, it doesn't matter in business.

I commented on the "best known" part. I don't think that the overall sales of the series tells you the whole truth. GT5 has been on TV shows, racing events and whatnot. Pretty much everyone and their mother knows what Gran Turismo is.
 
The best selling and known racing game is Need for Speed, not Gran Turismo and the fact that NfS isn't a Sim. doesn't matter at all in this business.

Even so, of the two games, which players of each do you think have the greatest potential to be legitimate Porsche buyers.

I think the answer is pretty obvious.
 
I commented on the "best known" part. I don't think that the overall sales of the series tells you the whole truth. GT5 has been on TV shows, racing events and whatnot. Pretty much everyone and their mother knows what Gran Turismo is.

XBOX. :L

I semi agree with you.
 
Even so, of the two games, which players of each do you think have the greatest potential to be legitimate Porsche buyers.

I think the answer is pretty obvious.

Still doesn't matter, Porsche just wants to be in the media, that's all.
They already have a long relationship with EA, so why should they change that now? Not to mention that flaws from the cars are more noticable in simulation games.
 
quotes from another forum

It´s becoming clear that the high amount of time PD employed in its game is paying dividends. Obviously the tracks show tricks, and some shortcomings can be found here and there, but the overall quality is simply erasing each and every doubt that I could have.

The main question now seems to be how many cars will have interiors modelled. Well, I suspect that the issue of downloadable content is around us...but at the same time we have the evidence of Prologue, that showed some "cheap" cars with beatifully rendered cockpits... My bet is that the users of Prologue will import the interiors of these cars for free (that´s almost a given, if the data is compatible why not allow that?), and beyond that who knows...

In any case, the modelling of 1.000 cars seems too demanding even for Polyphony. No offense, but I found car´s interiors in Forza 3 less detailed (at least, in-game) than Prologue´s. The effort is there, of course, but I imagine that artist working with 3D editors spent more time per car in PD that in Turn10, and that´s money. At the same time, I don´t know if some form of prebacked lighting is patched into GT5 cockpits. If that´s the case, more time/money has to be taken into account. The tweaking of that has the smell of napalm burning in the brain of the artist at dawn, you know.

I live in Madrid and frankly the videos and images of the circuit seems so accurate that I have to admit that GT is definitely a day one... It´s not the raw effort, nor the resolution, nor the numbers... is the apparently insane care of PD that has sold the game to me. Ok, they have the time, the founds that others haven´t, but.... the results are simply awesome, at least from what we can see now.

It´s like I HAVE TO support that effort. It´s so unusual to choose care over profitability that I feel guilty if I don´t buy the damn game. If GT5 is not a critical success Yamauchi may be in a trouble, but... I subjectivly agree with his approach to gaming.

Believe me, it´s just absurd how REAL (accurate) seems to be the track. OK, some flat corners, "photoshopped buildings" and so on if you look at the end of that intersection, but I use to go with my camera around during some evenings (I like photography) and man, they have it right.

If the goal is to make you really feel that you´re racing in the streets that looked at you during the last twenty attrocious traffic jams definitely my revenge is on its way... I´ve been looking at the Metropolis building for hours along all those years... just eating smoke of tired cars... la Gran Via and the Castellana crossroad could put you near Michael Douglas performing Day of Fury . Beautiful place in any case... better by foot in a pleasant evening.

Yes, the screens are great.

I saw some pics and the tracks are very accurate!
 
:odd:
Still doesn't matter, Porsche just wants to be in the media, that's all.
They already have a long relationship with EA, so why should they change that now? Not to mention that flaws from the cars are more noticable in simulation games.

So reaching potential buyers of your product "doesn't matter".

Hmmmm, that must be a revolutionary new corporate strategy I havn't heard about. :odd:
 
In this class you don't get potential buyers with videogames, it's just advertisement to remind people that your brand is there. It's more worth it if all the kids talk about Porsche because they are in NfS than 1 guy of millions who might buy one because it drove good in Gran Turismo.

EDIt: Btw. I know tons of people that know NfS but never heard of Gran Turismo.
Need for Speed is the Counter Strike of racing games.
 
NFS: most popular, more people have heard of, even a 5 years old.
GT: most respected but due to difficulty, lots are put off by it.
So Porsche decided to go the popularity route to promote their product. Shame, really but you have to admit when you think of Porsche in video game, you think of NFS: Porsche Unleashed. EA proved they can make Porsche popular so it's a good relationship, no reason to break it. If anything we should blame EA. They're the one who wanted exclusivity.
 
The part I don't get is the "exclusive". That will not sell more NFS, or less GT5. It just deprives us of one of the most interesting manufacturers in the GT platform.
 
In this class you don't get potential buyers with videogames, it's just advertisement to remind people that your brand is there. It's more worth it if all the kids talk about Porsche because they are in NfS than 1 guy of millions who might buy one because it drove good in Gran Turismo.

While I'll agree it is primarily an exposure situation, I don't agree Porsche is more concerned with kids talking about their cars than someone who is interested in buying one. You must not know many car salesman.

Since practically every manufactuer in the world is represented in Gran Turismo, except Porsche, there is no logic for not wanting to expose your product to an additional 10 million or more people in a much higher quality platform. There is also no logic to being in a bug ridden excuse for a driving game such as NFS's last offering. I feel sorry for Porsche, being a part of that...............thing. As a matter of fact one of their cars was the one that bounced like a basketball down the track. I'm sure the Execs at Porsche were overjoyed with that stellar representation.

Sorry, it is much more likely they are being provided incentive to stay out.
Otherwise there is absolutely no logic for them not to be in GT5.

EDIt: Btw. I know tons of people that know NfS but never heard of Gran Turismo.
Need for Speed is the Counter Strike of racing games.

Depending on the circle, I would say each game is probably as well known as the other in the U.S.
 
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