hmm seemed like the quoted link didn't work...
Is there videos of standard cars with the same awesome sounds? If not, I wait with baited breath...
I wonder if PD have implemented the correct sounds for cars like the Jaguar XJR-9LM, Sauber Mercedes C9 and Lancia Delta S4?
I doubt they have re-recorded these cars given how rare they are but perhaps they already had the correct recordings but never implemented them until GT5.
http://www.youtube.com/watch?v=q7jPlJc0cTw&feature=related
I believe that GT5 needs cars sounding more "rougher", obviously cars will have a better, more fluent sound sample and quality than this... but this is my favourite sounding car in the world... and im hoping for the best!
Weird.....
http://www.youtube.com/watch?v=K1BWv7iPFUg
When you have a game on PC its easy to take sounds from other things and mod the game using those sounds. I agree with you though. Their sound engineering team needs to step it up.
However, ISI's sound engine is getting so old now, it badly needs a renovation for everybody's benefit. Engine sound synthesis on the PC has been left in the dark ages next to physics.
Not just that, the Sauber Mercedes C9 had a generic engine sample that was also used on cars like the Toyota GT-ONE.Yeah most likely compressed down for GT4 as sounds take up alot of space.
You can only fit so much on a CD. 700 or so MB. That was something I brought up before in this thread. When you go from 180 to 700 cars, GT3 to GT4, something has to give. So your talking way less than 1MB per car in GT4
I think PD are just using all the assets they had before from the GT4 days, but now they have the storage space to make use of it
That sounds like you're saying both the sound and physics are ancient when it comes to PC games.
I haven't found any real life video of the ARTA Garaiya from onboard so its very hard for me to gauge where it is in comparison to its real life counterpart.