GT5 Sound Thread

  • Thread starter Marry_Me_GT
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has there been any indication/comment that the standard cars will have less time spent on the sound rather than the premium cars, or is it just speculation so far?
 
I wonder if PD have implemented the correct sounds for cars like the Jaguar XJR-9LM, Sauber Mercedes C9 and Lancia Delta S4?

I doubt they have re-recorded these cars given how rare they are but perhaps they already had the correct recordings but never implemented them until GT5.
 
I wonder if PD have implemented the correct sounds for cars like the Jaguar XJR-9LM, Sauber Mercedes C9 and Lancia Delta S4?

I doubt they have re-recorded these cars given how rare they are but perhaps they already had the correct recordings but never implemented them until GT5.

Yeah most likely compressed down for GT4 as sounds take up alot of space.
 
http://www.youtube.com/watch?v=q7jPlJc0cTw&feature=related
I believe that GT5 needs cars sounding more "rougher", obviously cars will have a better, more fluent sound sample and quality than this... but this is my favourite sounding car in the world... and im hoping for the best!

Weird.....
http://www.youtube.com/watch?v=K1BWv7iPFUg

When you have a game on PC its easy to take sounds from other things and mod the game using those sounds. I agree with you though. Their sound engineering team needs to step it up.
 
Modding has huge upsides, but it opens the floodgates for amateur mistakes and inconsistencies. This modder for example, is re-using downshift samples again for every upshift. Not a big deal as something small like that is easy to fix. Most of the work is actually spent getting all the samples to blend naturally.

However, ISI's sound engine is getting so old now, it badly needs a renovation for everybody's benefit. Engine sound synthesis on the PC has been left in the dark ages next to physics.
 
However, ISI's sound engine is getting so old now, it badly needs a renovation for everybody's benefit. Engine sound synthesis on the PC has been left in the dark ages next to physics.

That sounds like you're saying both the sound and physics are ancient when it comes to PC games.
 
Yeah most likely compressed down for GT4 as sounds take up alot of space.
Not just that, the Sauber Mercedes C9 had a generic engine sample that was also used on cars like the Toyota GT-ONE.

Given the realistic sounds head on the standard Honda Civic I have to think PD were working with some limitations in the sound department that prevented them using the real engine samples they'd recorded.
 
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You can only fit so much on a CD. 700 or so MB. That was something I brought up before in this thread. When you go from 180 to 700 cars, GT3 to GT4, something has to give. So your talking way less than 1MB per car in GT4 :)

I think PD are just using all the assets they had before from the GT4 days, but now they have the storage space to make use of it
 
You can only fit so much on a CD. 700 or so MB. That was something I brought up before in this thread. When you go from 180 to 700 cars, GT3 to GT4, something has to give. So your talking way less than 1MB per car in GT4 :)

I think PD are just using all the assets they had before from the GT4 days, but now they have the storage space to make use of it

actually I think GT3 used a CD (650 MB limit)

GT4 used a Dual layer DVD (8.5 GB limit)

GT5 prologue used a single Layer Blu Ray (the game could be donwloaded from the psn at roughly 6 GB I think)

I am sure GT5 is using a dual layer Blu Ray (50 GB disk, rare on ps3 a la uncharted 2, MGS4) we will see how much space GT5 uses with richard's technical analysis in eurogamer website

The point is : I dont really think sound samples in GT4 were limited due to space (dual layer DVD like xbox360 games), if they were indeed limited it is due to a lack of a processing power, the CELL processor could decode easily HD very high quality sound samples, unlike PS2 Emotion Engine.
 
That sounds like you're saying both the sound and physics are ancient when it comes to PC games.

Heheh, I was originally going to say next to graphics, but then the contrast wouldn't have been so extreme if you only counted simulation games with old sound engines, when I really wanted to include Crysis.

No, PC simulation of physics is the factor that light years ahead of sound synthesis on the same platform.

Because I count physics as a separate technology, (and it is rightfully so) I also count Redbull's professional simulator in the mix too. But simulation tends not to do benchmark graphics and physics together. Where as FPS does graphics exceedingly well, but there's no tyre model in Crysis. :sly:
 
Real Car. Man if only we had that nice reverb on the grandstand drivebys
It sounds like it, but without the exhaust crackles at low RPM
It's an inline 4 300 hp car from what I know
 
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I haven't found any real life video of the ARTA Garaiya from onboard so its very hard for me to gauge where it is in comparison to its real life counterpart.
 
Has anyone seen any videos of american V8's in the final build? I"d really love to hear the mustangs or the Ford GT, I'm a pretty rabid ford fanboy. I'd also love to know if you can hear the blower whine in GT5, Forza 3 had sick blower whine.

I was honestly on the fence about GT5 solely because of the weak audio... I'm so happy that they seem to have great audio for the final release. If the V8's sound as good as what has been shown FM3 won't be getting any more time from me in two weeks!
 
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