GT5 Track textures (56K WARNING)

  • Thread starter ST-2
  • 267 comments
  • 25,600 views
Why do people say this? Is the Forza propaganda that effective?

Things GT5 will have over GT3

- cockpit view
- 800 more cars
- 1080p @60fps
- 3D rims
- Damage that is visual and affects performance
- Online Racing, private and public rooms
- custom soundtracks
- Youtube replay output
- PSeye tracking
- 16 cars on track online and offline
- NASCAR
- WRC
- HDR Lighting
- Ferrari
- Lamborghini
- Bugatti
- Daytona, Indy

What is Forza 3 adding over Forza 2? That's right, better visuals

Oh, don't forget their new feature of being able to rewind if you mess up, So much for it being a definitive racing game, You can't rewind in real life, so all claims of them being as realistic as possible kind of fly out the window doesn't it? This Isn't Prince Of Persia with the sands of time, This is the racing/driving sim world.
 
Oh, don't forget their new feature of being able to rewind if you mess up, So much for it being a definitive racing game, You can't rewind in real life, so all claims of them being as realistic as possible kind of fly out the window doesn't it? This Isn't Prince Of Persia with the sands of time, This is the racing/driving sim world.

Worst feature ever... (Comic book guys voice)

That completely ruined Madden '09 for me. And it would kill a racing game. If it was just in practice while running laps and time trials it would be ok. But to put that in a race is just game killing IMO.
 
Oh, don't forget their new feature of being able to rewind if you mess up, So much for it being a definitive racing game, You can't rewind in real life, so all claims of them being as realistic as possible kind of fly out the window doesn't it? This Isn't Prince Of Persia with the sands of time, This is the racing/driving sim world.
... You're kidding, right?
 
On the topic of the Forza 3 rewind feature; no one is forcing anyone to use it, and I highly doubt that it will be allowed online. The truth is that a lot of casual racers would love a feature like that. I don't see anyone complaining that GT allows you to restart a race, something just as unrealistic albeit less easy as rewinding.

Back on topic. I think the track textures are fine in GT5:P, but there is always room for improvement. As long as I get 60fps I'm happy.
 
Oh, don't forget their new feature of being able to rewind if you mess up, So much for it being a definitive racing game, You can't rewind in real life, so all claims of them being as realistic as possible kind of fly out the window doesn't it? This Isn't Prince Of Persia with the sands of time, This is the racing/driving sim world.

I see what you are getting at, and part of me feels like it's dirty too, but when you look at it subjectively:

I don't care how hardcore you are, you have hit "Pause/reset" mid race, you know you have. This is the same thing but you don't have to waste time getting back to where you were.

You can opt to not use it, just like you can opt to turn damage on or off and you can opt to use driving assists.

I believe there will be bonuses for not using it during a race? I am not sure on that...

I remember when I first tried this on GRID... I thought it was super cheap... but after a few hours I found that I really only used it when I would otherwise have hit pause, restart... I guess the argument that this isn't realistic is the same as the argument that you don't die in the game and you can restart races at any time is also unrealistic. But I don't think anyone wants to give that up anytime soon.
 
Erm, to say that the argument against this feature equates to the argument for not dying when you crash is ludicrous.

Some people actually enjoy the challenge of pressure in a race. This feature takes all the pressure off.

You won't get the joy of just recovering from a spin on the penultimate lap, to only catch 1st place on the last bend. How about the pressure to perform and secure a podium in the final race of a championship? All of those situations where the real thrill of a challenge can happen, giving you a small chance to come through and win against all odds will get completely diluted, because if the race is one you really want to win, you'll just make sure that you do, by intervening and guaranteeing yourself the result you want. Perhaps that's not your cup 'o tea though :P
 
Erm, to say that the argument against this feature equates to the argument for not dying when you crash is ludicrous.

Some people actually enjoy the challenge of pressure in a race. This feature takes all the pressure off.

You won't get the joy of just recovering from a spin on the penultimate lap, to only catch 1st place on the last bend. How about the pressure to perform and secure a podium in the final race of a championship? All of those situations where the real thrill of a challenge can happen, giving you a small chance to come through and win against all odds will get completely diluted, because if the race is one you really want to win, you'll just make sure that you do, by intervening and guaranteeing yourself the result you want. Perhaps that's not your cup 'o tea though :P

Yeah that's why I say it feels kind of dirty, because I have to wonder if I will be tempted to abuse it. But like I said, I found I was surprised in GRID at how little I used it when it finally came down to it.

In theory you would think you will be on it all the time (especially with unlimited rewids) and I am sure some people will be, but I found that since I personally enjoy the thrill of eaking out the win, fighting against odds to come back etc, I didn't abuse it.

Now those who don't enjoy that aspect will probably abuse the crap out of it, but that's their choice to do as they please on their game (I don't see how this could possible work in multiplayer as you would have to rewind all the other players so I think that's out) just like turning off damage and driving with all assists and the line on.

As has been pointed out, it's optional (and I think it's rewarded if you don't use it) so what it really comes down to isn't so much if it's there anymore, but whether you are the kind of person who would use it or not. I (and it sounds like you) are the kind who love the the thrill of the pessure so we will probably be avoiding the button pretty much (just like how I try to avoid bumper caring my way up in position in GT even though there is no penalty for it)... however even I, on the 30th lap of an enduro or something, if I get spun out by some stupid AI car not respecting position, I will be hitting it as I suspect many (even those who love the thrill) will be.

As for dying in a crash... it's not realistic right? So where is it ludicrous?

You don't die in the sim after a crash, which is unrealistic.

You don't get rewinds in real life so it's also unrealistic... basically seems the same to me...
 
Yes, both rewinding and not dying are unrealistic. But your point was that the argument to exclude actual, physical death from the gaming experience was no different to the argument for excluding other, equally unrealistic conveniences. lol Slightly specious reasoning :P

Anyway although I don't have experience using such a button, I am sure knowing that it's there would change things. I imagine that every time I lose a race that I could've won by using rewind, I would be left thinking "I wish I'd used rewind", rather than "RRR! I am going to beat it!!".

It's similar to how GT lets you enter 1000hp cars into most of the events in the game. It completely changes everything in a way I don't like.

Aren't we supposed to be talking about textures on tracks? lol
 
No I meant they are the same in that they are both unrealistic...

As for never having used a button... I think you will be surprised... I rarely if ever feel like I should have hit the button to win a race... it's just not my style.

The only time the button gets play is when something outrageous happens and it pisses me off so bad I remember about the button. These are the times where without the rewind, I would probably just be so frustrated I would stop playing for a few days.

Let's put it this way, are you the kind of person who thinks it's ok to claw your way up ranks by bumpercarring and smashing your way through the competition? It sounds like not... when's the last time you lost a race and thought to yourself "darnit, I should have totally cheaped out and won by smashing the competition off the road"?

I know I never do...
 
I see what you are getting at, and part of me feels like it's dirty too, but when you look at it subjectively:

I don't care how hardcore you are, you have hit "Pause/reset" mid race, you know you have. This is the same thing but you don't have to waste time getting back to where you were.

You can opt to not use it, just like you can opt to turn damage on or off and you can opt to use driving assists.

I believe there will be bonuses for not using it during a race? I am not sure on that...

I remember when I first tried this on GRID... I thought it was super cheap... but after a few hours I found that I really only used it when I would otherwise have hit pause, restart... I guess the argument that this isn't realistic is the same as the argument that you don't die in the game and you can restart races at any time is also unrealistic. But I don't think anyone wants to give that up anytime soon.
Well, i never said i was a hardcore racer, i just feel like if they add that feature, it is like they are competing with GRiD, and not so much GT5. Rewinding in GRiD is more understandable than if Forza 3 has the rewind feature because GRiD doesn't have too much realism behind it. It just feels like an arcade racer to me with damage modeling than other damage including racing games like NFS.
Don't get me wrong, I am impartial to all racing games, and If I had the money I would buy every single one of them and play them and enjoy the living hell out of them. The GT series started my love of cars, Hell, nowadays, whenever I see a car drive by when i am outside, i ask my self if i fell those cars should be in GT. Most of them should. LOL
I am trailing off here, anyways, Forza 3 i am very sure will be a great racing game, but It isn't going to drive me away from GT. Plus my lack of an xbox 360 would prevent me from getting it anyway.
 
Yes, both rewinding and not dying are unrealistic. But your point was that the argument to exclude actual, physical death from the gaming experience was no different to the argument for excluding other, equally unrealistic conveniences. lol Slightly specious reasoning :P

Anyway although I don't have experience using such a button, I am sure knowing that it's there would change things. I imagine that every time I lose a race that I could've won by using rewind, I would be left thinking "I wish I'd used rewind", rather than "RRR! I am going to beat it!!".

It's similar to how GT lets you enter 1000hp cars into most of the events in the game. It completely changes everything in a way I don't like.

Aren't we supposed to be talking about textures on tracks? lol
Yeah LOL I was just pointing out that because that takes the realism away from the game, and last i checked, realism is what the fans want in both games.
that would mean that death, engine fires, physical damage, would all have to be included. Rewinding is more of an arcade racer feature and last i checked, Forza is competing with GT. GT on that count has more realism, because they do include physical damage and they do have engine damage(no fire though). But what people have to realise, is that IT IS JUST A GAME. But Turn 10 can't claim that they are realistic if they include the rewind feature because then it would be like if it is just a copy of GRiD or DiRT.
About the 1000 horsepower cars able to race in any race in GT, You are right in the aspect that horsepower limits for races should be brought back. It actually made GT2 more challenging because of this. I feel that PD should put horsepower limits for races as well. I mean come on, in GT3, you could tune The Suzuki Escudo to 1883HP and leave every car in the dust. But it isn't fake that you could tune a car to 1000 horsepower. If you go on youtube, you will see that there are people who have made a 1200HP Honda Civic. It was really sweet.
Anyways, Back on topic, I remember the GT site had this comparison game where you had to guess which screenshot was real and which screenshot was GT4. They looked very much the same and it was kind of hard to tell the difference. For me, I can immediately see the difference between Forza and the real pictures. Forza looks like it uses too much color on things that don't have too much color to begin with. The Trees and the grass look too green and the road is okay, but again, it doesn't really matter what i think because there will always be others who say the opposite but thats my take.
 
Last edited:
I think GT has a great graphics engine, but I agree that everything is just a bit too clean. It can feel almost sterile, in fact.

Dirt on cars is something I've been wanting for a while, but it remains to be seen if this is a treatment that's reserved for rally cars only. I hope race-cars get brake dust, and even bugs build up on them.

A few more skidmarks, maybe some paint marks on a wall here and there, basically some imagination is what could help it feel more real. Maybe doing this stuff uses up processing power?
 
Yeah the style is a bit clean and sterile. I always get the feeling with GT cars that you are driving a car so pristine I haven't seen one like that anywhere but a showroom... I mean the shine on those things! One lap around any track wil put a film of dirt visible compared that that...
 
Yeah LOL I was just pointing out that because that takes the realism away from the game, and last i checked, realism is what the fans want in both games.
that would mean that death, engine fires, physical damage, would all have to be included. Rewinding is more of an arcade racer feature and last i checked, Forza is competing with GT. GT on that count has more realism, because they do include physical damage and they do have engine damage(no fire though). But what people have to realise, is that IT IS JUST A GAME. But Turn 10 can't claim that they are realistic if they include the rewind feature because then it would be like if it is just a copy of GRiD or DiRT.
About the 1000 horsepower cars able to race in any race in GT, You are right in the aspect that horsepower limits for races should be brought back. It actually made GT2 more challenging because of this. I feel that PD should put horsepower limits for races as well. I mean come on, in GT3, you could tune The Suzuki Escudo to 1883HP and leave every car in the dust. But it isn't fake that you could tune a car to 1000 horsepower. If you go on youtube, you will see that there are people who have made a 1200HP Honda Civic. It was really sweet.
Anyways, Back on topic, I remember the GT site had this comparison game where you had to guess which screenshot was real and which screenshot was GT4. They looked very much the same and it was kind of hard to tell the difference. For me, I can immediately see the difference between Forza and the real pictures. Forza looks like it uses too much color on things that don't have too much color to begin with. The Trees and the grass look too green and the road is okay, but again, it doesn't really matter what i think because there will always be others who say the opposite but thats my take.

I remember tuning the Escudo to 1800 HP. But it was so impossible to steer that I just completely ignored it and kept it for rally races.
 
ever gona make a post that somehow doesn't involve something being wrong with GT or Forza being better ?

That's funny, since most of the members here do otherwise, posting something that involves something in Forza being wrong or GT being better.
 
That's funny, since most of the members here do otherwise, posting something that involves something in Forza being wrong or GT being better.
They need to fix it, one way or another. They look totally black, except for some small bits of green. Neither in real life or in Forza 2 do the shadows turn something green into pure darkness.
:rolleyes:
 
GT series has always had track accuracy down pact. You would think that they lazer scanned the real track. It just all feels so perfect.. every turn, every rise in elevation..

And all the forza series, especially when i played forza1 and 2.. They just look like T10 did not even try. seems like they rushed the tracks and other stuff to just get the game out "quickly", you can tell not much soul and dedication went into the race tracks... just feels unnatural and dead. and does not feel like the track at all.


Forza2 does not look like suzuka at all. And it seems they continued the same path in Forza 3.

i also like how GT have this sharp photo realistic look plus natural true to life colored look and feel to the tracks.
 
Last edited:
Zer0

I'm sorry? I don't see anything wrong there. I judged the three pictures, and of all the three, GT's was the one that was significantly different in terms of lighting than the real life one. I have seen the post you have made afterwards, and proved you were right, no biggie.

That doesn't change the fact that in this forum, whenever members can, they say GT is better than Forza in X aspect. However, when Forza is better than GT in X aspect, they keep their mouth shout. It's a general rule.

Or are you going to say I'm wrong?

EDIT: See TorqueHappenS08's post? Not trying to make him a part of this friendly argument (best word all could come up with, though it sounds agressive), but the same could be said about GT5, that as far as we know, won't have damage in all the cars. Isn't that rushed also?
 
Zer0

I'm sorry? I don't see anything wrong there. I judged the three pictures, and of all the three, GT's was the one that was significantly different in terms of lighting than the real life one. I have seen the post you have made afterwards, and proved you were right, no biggie.

That doesn't change the fact that in this forum, whenever members can, they say GT is better than Forza in X aspect. However, when Forza is better than GT in X aspect, they keep their mouth shout. It's a general rule.

Or are you going to say I'm wrong?

EDIT: See TorqueHappenS08's post? Not trying to make him a part of this friendly argument (best word all could come up with, though it sounds agressive), but the same could be said about GT5, that as far as we know, won't have damage in all the cars. Isn't that rushed also?
I'm not talking about car's i'm talking about tracks. I'm saying it really look's and feel's like they rushed on the tracks.
 
I know that you meant, but the same principle applies. Both are great games (as far as looks go). Both look good, with GT5:P looking better in some aspects, except tire marks, which, though exaggerated in Forza 2, are better in my opinion that almost not having them.

The point was that GT can be criticised as much as Forza. Most (50,1% or more) members here, however, don't see it that way, and reserve criticism for Forza.

I know there are many threads here complaining about certain things of GT (trees made me lol, but I agree with that thread). The problem is people escape from those criticisms by saying "Well, look at Forza, GT is better than it in that aspect, at least".
 
One thing to remember is that we are all talking about GT5.....well some of us are!! If you look to the left where my username is and below where it says XBL! It says Never ever ever ever ever ever ! Which means I do not want to give my opinion about any XBOX racing sim because they are all to easy to play with dull graphics...Whoa! did say Graphics....sounds old dont it?? Just like all the talk weather or not which is better.

If you are a true GT Racer since 97 while playing every other race sim just for the sake of having a bit of fun with the younger age groups, then fine. But if you are a true GT Racer since 97 that only plays GT and no other race sim then that's even better.

I do know one thing and its that GT has been the only Race Sim in hisotry to give us so much to talk about in terms of out right competition in game and with friends in two player mode and now we have Online Races. Now if everyone wants to keep on comparing a game named OFRZA loosely translated "GO" which says nothing for my soul, then someone please start a thread for OFRZA on a different forum thats not named GRAND TURISMO.
 
Last edited:
I know that you meant, but the same principle applies. Both are great games (as far as looks go). Both look good, with GT5:P looking better in some aspects, except tire marks, which, though exaggerated in Forza 2, are better in my opinion that almost not having them.

The point was that GT can be criticised as much as Forza. Most (50,1% or more) members here, however, don't see it that way, and reserve criticism for Forza.

I know there are many threads here complaining about certain things of GT (trees made me lol, but I agree with that thread). The problem is people escape from those criticisms by saying "Well, look at Forza, GT is better than it in that aspect, at least".
Lol... Speaking of trees, ive noticed, City tracks in GT5/GT5P have beautiful ones..... hmmmmm
 
They need to fix it, one way or another. They look totally black, except for some small bits of green. Neither in real life or in Forza 2 do the shadows turn something green into pure darkness.

I think it's been a recent move in games to crush blacks and blow out whites to give an wider apparent lighting range. While in real life this doesn't happen becuase you eyes have very high dynamic range and can adjust to see into shadows then see bright areas, one thing you will notice on our current low dynamic range displays, often real life images have the blacks clipped or the whites blown out.

So while it's true it doesn't happen in real life, the idea -I think- is to give the effect you are watching it on live TV or some such. And to an extent I think it works... but it does come down to taste a lot.

I think it's a pro in that it gives an image a feeling much like a live shot would be in a non light controlled even like an outdoor race, also because it crushes ends of the range, it leaves more gradients to work with on the colors you do see.

On the con, it's a pretty dramatic effect and releatively recent (last few years I wuold say) that obviously is not going to be to some peoples taste.

Zer0That doesn't change the fact that in this forum, whenever members can, they say GT is better than Forza in X aspect. However, when Forza is better than GT in X aspect, they keep their mouth shout. It's a general rule.


Nooo... I totally handn't noticed that :sly:

And I hadn't noticed that if it's something potentially negative about GT, we can't possibly know for sure until the game is actually released, regardless of press releases and statements from the source (heck considering DLC technically it might not be true forever as it could always be add/fixed by DLC!) however if it's positive, even possibly, then any amount of twisting of words and reading between the lines can redner something that is virutally fact!
 
Last edited:
GT series has always had track accuracy down pact. You would think that they lazer scanned the real track. It just all feels so perfect.. every turn, every rise in elevation..

And all the forza series, especially when i played forza1 and 2.. They just look like T10 did not even try. seems like they rushed the tracks and other stuff to just get the game out "quickly", you can tell not much soul and dedication went into the race tracks... just feels unnatural and dead. and does not feel like the track at all.


Forza2 does not look like suzuka at all. And it seems they continued the same path in Forza 3.

i also like how GT have this sharp photo realistic look plus natural true to life colored look and feel to the tracks.


Wow what a terrible video. That was hard to watch. Forza 2 certainly was atrocious. From the washed out yellow of the Ferrari that resembled the graphical quality of a 6th generation console to the obviously oversteering physics to the track that looks like it was painted with watercolors. Forza 3 car models were made from scratch, hopefully the tracks were as well.

detergent
Anybody else think they over did the tire marks in Forza 3?

http://img216.imageshack.us/img216/2738/wmnormalfm3143.jpg

*Raises Hand

Maybe it's like that to hide poor road textures?

Just 8 cars looks so lonely. I was quite sure single digit on track car counts was a last gen problem.

Forza 2 also over did glowing brakes which lit up anytime you touched the brakes, wonder if it is fixed in Forza 3. Who knows what else is over the top.

Forza 3 has alot of work to do if it wants to improve over Forza 2 and become the "definitive" racing game

jagenigma
Oh, don't forget their new feature of being able to rewind if you mess up, So much for it being a definitive racing game, You can't rewind in real life, so all claims of them being as realistic as possible kind of fly out the window doesn't it? This Isn't Prince Of Persia with the sands of time, This is the racing/driving sim world.

Did GT4/GT5P have a restart button? Wasn't the pause menu just continue and exit?

A rewind button takes away all the challenge. Didn't Madden 2009 have a rewind button? Throw an interception, but if you don't like it just rewind? What's the point in that? What if in Killzone 2 you didn't see someone come around the corner and they got you should there be a rewind button? This feature certainly does not belong in a "simulator" especially not the definitive simulator.
 
Did GT4/GT5P have a restart button? Wasn't the pause menu just continue and exit?

A rewind button takes away all the challenge. Didn't Madden 2009 have a rewind button? Throw an interception, but if you don't like it just rewind? What's the point in that? What if in Killzone 2 you didn't see someone come around the corner and they got you should there be a rewind button? This feature certainly does not belong in a "simulator" especially not the definitive simulator.

I don't think they should be banned from simulators, as long as they are optional...

For instance, if you make the perfect simulator, but then slap in a rewind button, is it not perfect anymore? I would say it's still perfect but now has an added otpional feature to make it more accessible to those who would otherwise find it frustrating. That's all good to me.

But on the other hand if you have something that is forced on you that is not realistic, then that I think detracts from the simulator. For instance with no option to turn on damage, GT4 lacked something because you were forced to deal with no damage. Continuing that, having damage in a game is good, being able to turn damage off is at least as good or maybe better.

Now if the game forces a rewind everytime you crash or something so you essentially always end up with a perfect race... well then no, that's not good.

And in my experience, having the rewind button doesn't make you use it, being the kind of person who wants to use it is what makes you use it. So if you are the kind of person who doesn't want a rewind button or thinks rewinding will ruin the game, chances are you won't use it, you won't be effected by it and essentially it will be as if it wasn't there.

But for those who would like to play the game but get frustrated too much, it's a great way to ease some of that frustration.
 

Latest Posts

Back