The point was that GT can be criticised as much as Forza. Most (50,1% or more) members here, however, don't see it that way, and reserve criticism for Forza.
Frankly, I agree with them. Let's compare how being rushed manifests between the two series in a couple of examples:
Forza 1
Cars are inaccurately modeled.
Damage is questionable, partial, and different for different makes.
Handling is a pain, even with a wheel controller.
Brakes are sluggish.
Driver views are iffy, and 3D transition isn't smooth from distant to close.
Pop-in even with objects less than 500 feet away, such as turn markers. Yikes!
Physics in some ways are questionable, or wrong.
Graphics are running at 30fps, and replays a flickering mess. However, environment reflections absolutely
crawl at between 6-8 fps.
Livery editor issues.
Game occasionally crashes.
Limited garage space and only 32 replays (WTH?!) even with a universal hard drive in the XBox.
(I could go on but you get the point)
Gran Turismo 3 A-Spec
Mid-engined cars handle like front engined cars, front drive cars still handle too much like RWD cars.
Less than one-third the cars of GT2, no used cars.
No damage, no skidmarks, NO REVERSE LIGHTS - ohnoes!!
Amazing how people have different eyes.
GT5p and real life:
(you shouldn't use piccie URLs from someone else's website, save them to your own Photobucket (or whatever) account)
Man...could GT5p look any more clean and glossy? It's like they took a Zamboni around the track laying down armor all. I like how the FM track resembles the wear, the skid marks, grain, bumps.
Well, when I drive down the road looking into the sun, usually the asphalt shines into my eyes like that. Looks realistic to me.