- 737
- UK
Isnt 175 a bit on the steep side?
Well, the actual car is £97,000 or $155,000 so I guess it's close to the actual figure.
Isnt 175 a bit on the steep side?
I'll check in to say I can't connect my console to the internets, yet I'm not dirty peasant. Now it's not his point but mine: businessmen make the products they want for themselves but forget that not everyone can afford a fast and stable connection (my parents suscribed to satellite internets, for example, because they live in the countryside; and it's even more hazardous than the wifi I use). DLC and online features aren't great for everyone.
I did READ your post. You said "I'm not expecting garage's to carry over", I simply confirmed that that was the case, and continued to add my opinion, that due to this being the case, I don't suspect there to be any other sort of carry-over into GT6.
Not only does one have to READ a post, but they should also COMPREHEND a post.
Well "I'm expecting" has somewhat a different meaning to "I know", so I was just clarifying the facts.Why is it necessary to restate what I just said? Why not just say "I agree"?
You know what would be REALLY awesome? If people would actually READ a post before commenting on it.
I already said I know the garages aren't going to carry over. I was asking more about money like with GT4. Oh my word! And then people wonder why I get all frustrated with this forum.
Does that go for yourself too? Because I think that might help given your past tendencies to give posts nothing more than a passing glance.
Nothing wrong with him "just saying", as it were. And I'm not sure why it's such an issue for you that someone decided to reiterate your post for clarity's sake.
CFD is great as a first-step approximation. F1 teams use it for precisely this reason, although their codes are likely to be highly specialised for the kinds of flow you tend to get around an F1 car. After that, you want to take it to the wind tunnel to make sure that the physical reality matches your nasty hacks in the CFD code (which are necessary if you want the solver to converge this century).
After that, you need to go to the track to make sure that other things like oscillations in suspension geometry, pitching, yawing etc. or flow that is inconsistent, blustery and turbulent before it even hits the car etc., don't totally destroy the finely tuned flow you got with the perfectly static car in the perfectly stratified windtunnel flow (you can test angle of attack etc., but you'd need a rig to move the car as it would do in a race, otherwise you only get partially-relevant steady-state data).
The thing is, CFD is able to predict these effects (if you include the relevant calculations), just not their absolute magnitude to any real accuracy (for F1). But what sort of accuracy are we talking, for a validated CFD code? 20%, 10%, 5%, 1%? What's the threshold for a game? Probably nowhere near what it is for an F1 outfit, or any engineering work, in fact.
The fact is, not only do PD have windtunnel validation for a known car, they also have on-track validation for that same car. Kaz said they took what F1 teams do with aero development to heart, and I expect their hanging around Red Bull Racing and Adrian Newey, or even the Schulze guys, wasn't all colouring books and cross-promotion.
The main thing that will come out of this is an aero model that reacts to varying yaw and pitch relative to the air flow (probably via lookup tables for aero forces and where they act, there's no way it's solving air flow in real time!), which is a rarity in itself. The relative sensitivities of different body shapes and aero devices may need careful attention, but even if it's the same for all cars (and parts / modifications added to cars), it'd be an improvement over what we already had.
No problem, apologies for not being very clear with my point.Yes, because everyone knows exactly what I'm doing. I read his post. It didn't seem like he was simply agreeing with me, though. To be honest, I'm used to Slipz or someone going "SS posted this, so it must be stupid," and skimming and commented to the side of me being an idiot. Which, I can be. Sorry for overreacting though, oink.
No problem, apologies for not being very clear with my point.
Let me just make a quick point from a past post. To be honest, I never liked having carry-over material as far as my GT career is concerned. Every GT is a new experience, so rarely do I care or want to have my experience carried over into a newer GT. I prefer to start clean with each new GT. It adds to the challenge and what it takes to go from GT nobody to GT somebody.
Same, but I really want those anniversary cars. I'd like to have them for sentimental reasons.I want to start out with nothing. 70 hp Japanese car.
Same, but I really want those anniversary cars. I'd like to have them for sentimental reasons.
I still say the next big release of info on GT6 will coincide with the release of F5. PD/Sony does love to take some of the wind out of MS's sails with things like that.You've know what you wanted for a while, but that doesn't mean everybody else did as well.
PD still has close to 2 weeks to give us info to stay ahead of T10's releases.
Pretty much the point I'm trying to make with out saying it directly.
yes I'm aware of all that.
Well surely they used it in line with the GT3 car so there is your starting point. Perhaps certain manufactures also gave them insight?
Not sure who implied they were, but usually when you want to draw people in with how well aero works even those not privy to it you use key words like wind tunnel. However, the lack of it made me wonder if a Nick Wirth was pulled. Hey but who knows for the scale PD are on, maybe a Nick Wirth move is all that is needed.
Well we don't know if it is an improvement yet since we haven't been able to see how it work in any great detail.
How would a last gen driving game on a different console steal ANY thunder from FM5?I still say the next big release of info on GT6 will coincide with the release of F5. PD/Sony does love to take some of the wind out of MS's sails with things like that.
Let me just make a quick point from a past post. To be honest, I never liked having carry-over material as far as my GT career is concerned. Every GT is a new experience, so rarely do I care or want to have my experience carried over into a newer GT. I prefer to start clean with each new GT. It adds to the challenge and what it takes to go from GT nobody to GT somebody.
How would a last gen driving game on a different console steal ANY thunder from FM5?
Not a single thing PD has done or announced or promised about GT6 had any impact on my FM5 buying decision.
Having said that, I agree. PD will probably try to do that and when they do, I'll be asking myself, WHY?
How would a last gen driving game on a different console steal ANY thunder from FM5?
Not a single thing PD has done or announced or promised about GT6 had any impact on my FM5 buying decision.
Having said that, I agree. PD will probably try to do that and when they do, I'll be asking myself, WHY?
I did the money boost in GT4 too, but I didn't take advantage of it, at least in the sense of using it to make my first car a racing monster of doom. Rather, I knew that there would be used cars that I'd love to have, and I could only afford a handful of those rides I really wanted. Fortunately, the car list recycled them soon enough, and I ended up with several hundred.I feel sort of the same way about carrying over data. When I tried tranfering CR over to GT4 for the first time, it was fun, but for only a little bit. It took away the challenging bit that I liked about each GT's career mode in the first place; working my way up starting with a slow car and winning a few races before I could buy the power houses.
I hear ya. I must be one of those rare weirdos who loves surprises. I mentioned previously that I read just enough of a book overview to know whether or not I'll like the premise, watch only so much of movie trailers and all that. I don't WANT to know most of what I'm getting. I like playing a game like it's a new world to explore and experience. I have avoided anything here at GT Planet that smells spoilerific, such as the car and track blowout news. I'm really baffled by those people who liked how we knew almost everything about GT5, and want the same thing for GT6. Unfortunately, the family kind of disintegrated and I'm getting my own Christmas presents for the most part, and I'm not thrilled knowing what I'm buying myself. GT6 is going to be an early Christmas present, kind of like a present from The Man himself, that I'm looking forward to simply because so much of it, I won't have a clue about.People have an information addiction. The internet is partially to blame. These days there is no such thing as surprises in a game. Its all "need to know" now a days.
Now, I've noticed that Gran Turismo 6's and Forza Motorsport 5's graphics look stagering. I mean, when at their best; they're spectacular. It just feels like yesterday when I was 4 years old and playing GT1 and I thought it was the best thing ever and now look how far racing games have come. Anyway, the question I have based on this is that is it possible for the realism at least graphical wise to finally peak this generation?
Gt6 has a far superior graphics engine to Forza 5. The real time lighting and absence of static shadows on cars to compensate for a dated lighting model is impressive.
Mind you, I'm a fan of forza 4, but their lighting is way off and aesthetics are mostly about lighting these days as that's what pulls forward the detail when things are in motion.
Forza is simply adding on top of their current renderer and higher res textures, but until they fix the lighting it will always look off... And yet gt6 is claiming 50% more dynamic contrast (nice!).
Um, alright; that's awesome and all, but that doesn't answer the question I was asking. Which was "is it possible for realism at least graphical wise to finally peak this generation (PS4/xbox one)?"
Gt6 has a far superior graphics engine to Forza 5. The real time lighting and absence of static shadows on cars to compensate for a dated lighting model is impressive.
Mind you, I'm a fan of forza 4, but their lighting is way off and aesthetics are mostly about lighting these days as that's what pulls forward the detail when things are in motion.
Forza is simply adding on top of their current renderer and higher res textures, but until they fix the lighting it will always look off... And yet gt6 is claiming 50% more dynamic contrast (nice!).
Hum... have you seen this video? Look at the details. GT6 will get very close to this, but better?
Anyway, what PD have done is staggering: such achivement in a ancient piece of hardware.
(Strangely, the car sounds nowhere near to the real car, but graphically amazing).