GT6 News Discussion

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Now, I've noticed that Gran Turismo 6's and Forza Motorsport 5's graphics look stagering. I mean, when at their best; they're spectacular. It just feels like yesterday when I was 4 years old and playing GT1 and I thought it was the best thing ever and now look how far racing games have come. Anyway, the question I have based on this is that is it possible for the realism at least graphical wise to finally peak this generation?

This post makes me feel old.
 
Anyway, the question I have based on this is that is it possible for the realism at least graphical wise to finally peak this generation?

If by this generation you mean PS3, then NO. If by this generation you mean PS4, then, sadly NO. Frankly, I think maybe in next generation (PS5) because there are many many things lacking on PS3 like air above a track (dont know the expression of this in english, sorry) and on PS4 they might be possible (this was actually possible on PS2 becuase of fast read/write/execute GPU back then). Anyway, the hardest thing to represent realisticly in games is lighting and shadowing and when you look at Forza 5 you should instantly see the differences between the game and real life.

Same here. :guilty:

I remember playing GT2 for the first time and saying to myself: "Ok, videogames won't get more realistic than this".

Same here. Thats why we keep saying OMG look at this game I dont know whether its a game or real life, altough its not true, its just that we havent seen anything better-looking.
 
Regarding licence tests. Are they mandatory? Career Mode appears to work best for special events from the few pictures I see. Maybe this time I'll do all the tests just to see what cars we have to use.
 
No
Same here. :guilty:

I remember playing GT2 for the first time and saying to myself: "Ok, videogames won't get more realistic than this".
No kidding! I remember me and my roommate playing GT 1 and going nuts trying to complete license tests... The 3000gt was the top car... Funny how that car didn't age well and is nearly forgotten...

We both worked at Interplay back then... The inspiration was amazing... FF7 was new then too... What a great time for console games...

Oh, and how can a leave out FF tactics!!! Still no rival to that formula.
 
If by this generation you mean PS3, then NO. If by this generation you mean PS4, then, sadly NO. Frankly, I think maybe in next generation (PS5) because there are many many things lacking on PS3 like air above a track (dont know the expression of this in english, sorry) and on PS4 they might be possible (this was actually possible on PS2 becuase of fast read/write/execute GPU back then). Anyway, the hardest thing to represent realisticly in games is lighting and shadowing and when you look at Forza 5 you should instantly see the differences between the game and real life.



Same here. Thats why we keep saying OMG look at this game I dont know whether its a game or real life, altough its not true, its just that we havent seen anything better-looking.
Forza five is one of the worst looking next gen games.. Drive club just destroys it in every aspect. We will get to a point of near true to life graphical fidelity on the ps4 , at the end of its life.
 
We should be getting all the ones in GT5 (which is already more than four) and the new ones.

No. we'll have 5 photomode locations :

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None, we simply get one location counted as two different ones thanks to different time of day.

Naturally, I worry about the track count ever adopting this policy ;). But seriously, PD would be dropping the ball to not include the current Photo Travel locations; it's not like they're all ready to go...
 
Any thoughts if there will be a ticker/scrolling update of who won race series online? Even for non-participants, does anyone think there will be Gran Turismo advertising in lobbies?
 
None, we simply get one location counted as two different ones thanks to different time of day.

Naturally, I worry about the track count ever adopting this policy ;). But seriously, PD would be dropping the ball to not include the current Photo Travel locations; it's not like they're all ready to go...

It would be a damn shame if they left out the GT5 photo mode locations. I might now just need the Epic Whining and Crying Thread. :confused:
 
No

No kidding! I remember me and my roommate playing GT 1 and going nuts trying to complete license tests... The 3000gt was the top car... Funny how that car didn't age well and is nearly forgotten...

We both worked at Interplay back then... The inspiration was amazing... FF7 was new then too... What a great time for console games...

Oh, and how can a leave out FF tactics!!! Still no rival to that formula.

Back in GT1 time, I had 3000GT blue and green. In GT2, my trollmobile was the RM Cerbera. I was young and thought: "Man, this TVR shoulb be huge in Europe".

Funny how those cars didn't aged well.
 
The Virgin cars were less than 7% slower than the fastest car in qualifying on most occasions. It's unlikely that difference is entirely attributable to the use of CFD, as well. I don't know anything about the politics behind the team, and don't really care, either, because this isn't a political issue - it's a technical one.

That was technical issues due to a CFD only driven principle they relocated the building of the cars to his shop. For you to make the leap that it was politics to drop that without any evidence to prove it is quite sloppy. Also would you care to show me this 7% slower, especially when these cars were 7-9 seconds slower than the top cars.

Which brings us to windtunnels. They are a practical necessity, allowing probing of airflow over a real (often scaled, which affects the relative turbulence scale) model without having to fly next to an experimental aircraft at speed and altitude. In reality, most engineers would prefer to be able to do the latter - it's just not practical, if even possible.

Once again I'm aware of how this works since it's apart of what I do when I'm not arguing here.

For cars, windtunnels are less ideal, because cars don't sit still relative to the free stream quite as well as a (well-designed) aircraft, and then there's the ground effect and the spinning wheels. There is no real way to test for oscillating ride-height, pitch, yaw and roll in a windtunnel, at least there aren't many with the required rigs (and it wouldn't be perfect then, but probably close).

No one is saying it would be perfect once again relying on one over the other doesn't yield nearly as close to real world reaction as both in unison.


What matters more is on-track measurements. You can be sure that they had sensors on the suspension, and accelerometers for general datalogging at the various N24 races they've attended anyway. They could tie that data into the aero model and "replay" a real lap in their physics engine and see what happens, dynamically speaking (lap times are unimportant, because tyre model).

I'm sure they did, neither did I deny this, but what I did deny is that a jump on the track is obvious evidence that it works to real world, when that has been done since GT4 which was way before N24 races by Kaz took place.

This is why F1 teams have been confident with windtunnel testing, brought aero packages to races and ... it's delivered nothing. The fine-tuning possible in a windtunnel doesn't exist in the real world, since the car and airflow are not idealised on the circuit like they are in the windtunnel. But that's usually just for those last few percent of raw performance; however, traditional windtunnels can sometimes fail to predict entire phenomena that are catastrophic for aircraft, so...

It also doesn't solely exist in a CFD or simulator as well, however windtunnels tend to yield good result or those that can be seen real world due to using scale models and changing perimeters. However, one doesn't out way the other


No, we don't know how good it is yet, but there's no reason to think it'll be rubbish just because they haven't put every car in a windtunnel, when that's not even the best way to test them anyway. My fear is how it'll tie in with PD's weird breakdancing free-body physics (the interplay of suspension and aero forces and the centres of gravity and pressure is important; but the CoG looks strange in GT5), unless they've fixed that.

Did I say that at all? And if so show me. I never asked for all cars to be put through it but they suggest that CFD is used across the board which is just as bad as only using CFD. I wanted all tools of the trade to be utilized or at least talked about, which is why only certain ones were used. Also they wouldn't have to put all through a wind tunnel manufactures have that data just like the CFD and could pass it on. However, a simulation of aero applied to another simulation and that only being talked about worries me. The physics for the game have mass issues right now so I'm quite justified in this worry of "blah blah blah CFD".
 
How will the legacy of Gran Turismo be effected if Jimmie Johnson wins his 6th NASCAR championship?
 
Pretty sure that extra photo locations were unlocked with progress on GT5.

I spoke with my local game store owner today and he mentioned that their is a poster with "Bathurst Edition" branding that's just hit his email. He reckons it could have some free DLC or something included but isn't too sure yet.
 
Guys, I thought they VERIFIED on the official GT website that GT5's photomode locations WILL return (except Indy pitstop, nobody ever used that one).
 
Oh yeah, I've played GT5 for so long that I forgot that I originally had to unlock the photo mode locations. Okay, I feel a bit better now.
 
Oh yeah, I've played GT5 for so long that I forgot that I originally had to unlock the photo mode locations. Okay, I feel a bit better now.

Yeah I don't remember the career for GT5 very well either, as I completed it around January 2011 lol.
 
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