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But people complained about GT3's car count after GT2. PD can't win. They will always have to compromise. That might suit some people more than others, depending on the exact compromise made.
Arguably, had they fixed the differences in functionality and left the aesthetic differences intact, there would likely be far fewer complaints. I'm not sold on the idea that the Standards use different physics, either.
The simple fact is that the more unique cars in the game, the more diverse appeal it has (it's also, obviously, great marketing). "Consistency" (to what tolerance?) isn't necessary for some, although it is obviously desirable more or less universally.
The current cars are supposed to be being carried over to PS4. That's why they take so long to make, and (primarily) why GT5 suffered from slowdown so much. Compromise.
Arguably, had they fixed the differences in functionality and left the aesthetic differences intact, there would likely be far fewer complaints. I'm not sold on the idea that the Standards use different physics, either.
The simple fact is that the more unique cars in the game, the more diverse appeal it has (it's also, obviously, great marketing). "Consistency" (to what tolerance?) isn't necessary for some, although it is obviously desirable more or less universally.
The current cars are supposed to be being carried over to PS4. That's why they take so long to make, and (primarily) why GT5 suffered from slowdown so much. Compromise.