GT6 Sales Discussion

Really? And what would you call it? Relax yourself!

Take a look at this and tell me it's not a cock up

https://www.gtplanet.net/forum/threads/this-is-so-wrong.292787/

Now, how long have you worked for PD?
Going downhill on SSRX with max nitrous being injected and a fully tuned engine and I see that as being possible considering how much you can tune you engine up. That's not that much over 200, even that box would reach that speed under the right circumstances.
 
Going downhill on SSRX with max nitrous being injected and a fully tuned engine and I see that as being possible considering how much you can tune you engine up. That's not that much over 200, even that box would reach that speed under the right circumstances.

You see that as possible? Jesus, say's it all. For starters the engine would disintegrate with only half the amount of NOS required to be injected! If you really believe that's possible, let's just leave it there.
 
You see that as possible? Jesus, say's it all. For starters the engine would disintegrate with only half the amount of NOS required to be injected! If you really believe that's possible, let's just leave it there.
Im saying it's possible without mechanical failures as a factor. It should be pretty obvious that that's what I was saying.
 
Only 1.25 million out of GT5 sales played online...from PD..

That's a misquote taken way out of context. I don't remember the exact date but I believe it that measurement was taken in July 2013. That's 2 1/2 years after launch. The numbers would obviously have been much much higher in the first and second year.
 
No, it's not. No way, no how. Like I said, let's leave it there.
You must not know much about this stuff called physics. It's possible. Whether or not it could be pulled off in the real world is something else.

The car may be a box but it's a small box at that. With a fully tuned engine in-game, it may make a lot of horsepower. The McLaren F1 was able to do 240 with less than 700 HP but it's far more aerodynamic than the box.

40 MPH difference with the same amount of power may be difficult for the box to achieve. But if the car can be tuned to more than 700ish, and full nitrous, I'd say yes.
So, with proper tuning and under perfect circumstances (a run at ehra lessiens) I can see this being possible.

The game wouldn't simulate any failures because the whole point of it is to be fun. People would not enjoy a game which had their car blow up whenever they spent 400,000 credits tuning the engine.

If you want to continue then I can bring this argument to an end. But perhaps you and I should leave it here, as you suggested.
 
bigspleen
PD deserves lower sales and their rep has taken a hit.

Your opinion and complete conjecture, not based on any facts whatsoever. Pointless comment.

Only 1.25 million out of GT5 sales played online...from PD..

Stop making excuses other race games had great AI (Race 07, shift, Forza 5).

Sound is atrocious so is the biggest part of the game off line career mode.

Well, again someone has chosen to selectively read what I said. I have already mentioned that although the AI has clearly been improved, it isn't perfect. As for the sound.... Read my posts before you type, seriously.
 
You must not know much about this stuff called physics. It's possible. Whether or not it could be pulled off in the real world is something else.

The car may be a box but it's a small box at that. With a fully tuned engine in-game, it may make a lot of horsepower. The McLaren F1 was able to do 240 with less than 700 HP but it's far more aerodynamic than the box.

40 MPH difference with the same amount of power may be difficult for the box to achieve. But if the car can be tuned to more than 700ish, and full nitrous, I'd say yes.
So, with proper tuning and under perfect circumstances (a run at ehra lessiens) I can see this being possible.

The game wouldn't simulate any failures because the whole point of it is to be fun. People would not enjoy a game which had their car blow up whenever they spent 400,000 credits tuning the engine.

If you want to continue then I can bring this argument to an end. But perhaps you and I should leave it here, as you suggested.

I know more about the physics than you'd give credit for and I can't be arsed arguing as you obviously think you're the resident expert. Good luck with your mini bread van.
 
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It's structured even worse than GT5's, for starters; in addition to being even more linear than the previous title and with the exact same problems with event design. Despite all of the ballyhooing PD made about removing the level system, no less.
I like it actually, the level system was horrible and worked much differently. In 5 you had to get an absurd amount of XP to run the last races. I played for months and still did not have enough to enter the Nurburgring endurance race. GT6 is more like previous titles. Pass the license test and you can run most of the races in that class. You also only have to run part pf them to open up the next class and can get to any race you want by the time you have ran 1/2 the races where as in GT5 there are several races I have ran 100s of times and only 3 that i have not ran yet still can not enter the last one.

Next you're going to tell me that GT6 is difficult.
:lol:

I would not go that far overall but some of the races in S class are more difficult than any race I have ran in previous GT titles or FM titles. Even the races in IA can be pretty good races if you use the right car. I have had a lot of fun in many of them so far and with the cars I am using I have had to try several more than once to get the win.

There are a few issues as well, some of the night races have horrible lighting or at least in certain cars they do. I tried the 24 minutes of Lemans in the R18 and could not see the track once it got dark. Willow Springs night races I have been in are also to dark and can't see the track. On the S License test I had to increase the brightness to max in game to see the track at all.

I hope they fix the night lighting issue and I hope they add more events but overall I am happy with it and so are my friends,
 
GTP_Ingram-> I completely disagree with you when you say PD listens to its fans.

First of all: what fans? GT, one of the biggest franchise in the world, has no official forum. So do they pick up feedback at random?
There is GTplanet of course...back in the days Gtplanet even made a survey to list people's problems with GT5 (the list was huge!!!). They had to build their own feedback tool because PD doesn't give any option to be heard.

Of course you can find many things they fixed between GT5 and 6... the contrary would be unbelievable. But they ignored many problems...some HUGE ones.

Let's talk about the sounds: that a game producer can't redo its sound engine in 3 years just shows that it was very low on his list of priorities. Even though GT fans shouted and were very vocal about sounds. And when you say that they will patch sounds, i think you are just misleading us: Kaz said they are working on improving the sounds in the future...but was not sure if they would update them in GT6. He did not say "it's coming in GT6". Far from that.
So 3 years and he pretends to not know if the sounds will or won't be upgraded? talk about listening to fans.

then there are the cars delivery: many players complained that they were too slow and unecessary. PD could have made them optional. Nope!

then there are the fact that we still can't buy multiple cars at the same time. Changed? Nope!

then there is the clutch support that is just... ridiculous. gamers complained. Changed? Nope!

AI was not improved. This is a lie that GTfans repeat at every new iteration. GT AI still sucks more than any other game. Just look at the threads where they talk about it. You will always find people who pretends to have seen IA playing chess and reading Heiddeger...but they are just fooling themselves. If you play the game, you know the truth.

when framerate issues were raised concerning GT6 (around gt academy), people were saying the game was way smoother in 720p... many players hoped they would give the choice ingame between 720p or 1080p (which makes sense doesn't it?). Did they listen? Nope!

etc etc etc...

Instead; they modelled the constellations! They just ignored simple and fair points that were ruining their previous game... to implement -and brag about- something that has nothing to do with a simulator. Something that, if anything, just shows how Kaz has no idea where to take its series now. Talk about having a vision !

I could go on forever showing how Kaz and PD just ignore our feedback.

Kaz has no clue where to go or how to renew the series.

HE NEEDS TO GO.
 
Racing in GT6 is just boring.
This game simply doesn't have AI.

A racing game needs the damn race weekend, less races, but longer (i'm talking about 10-15 minutes for race), with qualifying, and everything around to immerse yourself (paddock, engineers, tire management, etc)
 
I have some opinions about the sales of GT6, I'll repost my post from a thread that was deleted:

I have a strong feeling GT6 will be a slow-burner... Until a few weeks ago there was very little hype. Both GT3, GT4 and GT5 were hyped for a long time before release. I don't know why Sony did it like this with GT6... A few of my friends who bought GT5 hardly knew GT6 launched last week at all... and that's not a good sign.

But I don't think that means there are fewer people who like GT out there. I think initial GT6 sales will be a dissapointment, but they will eventually get better during Spring. If there's one video game series that have a lasting power on the sales charts, it's Gran Turismo :) History has proven that!
 
I have a strong feeling GT6 will be a slow-burner... Until a few weeks ago there was very little hype. Both GT3, GT4 and GT5 were hyped for a long time before release. I don't know why Sony did it like this with GT6... A few of my friends who bought GT5 hardly knew GT6 launched last week at all... and that's not a good sign.

In the UK, where those figures were taken from , they have had frequent TV adverts for GT6 for a month or so and they are still showing them.

But I don't think that means there are fewer people who like GT out there. I think initial GT6 sales will be a dissapointment, but they will eventually get better during Spring. If there's one video game series that have a lasting power on the sales charts, it's Gran Turismo :) History has proven that!

That's what Sony are hoping, but I think many people feel like I do - that GT no longer provides what I am looking for, which is why I didn't buy this. It is the first GT game I haven't bought.
 
Well to be honest, I couldn't give a fudge about the AI. The way I play the game, enduring the AI is just a means to raise funds to buy cars. The AI is the best you can get when online, it's us, the users. That's what I got GT for, online.

But, I'm lucky. I have a very good, stable broadband connection. For the people who prefer offline play, or have no broadband to use (armed forces in theatre), I really do feel for you as all these comments are valid.
 
http://nintendoeverything.com/media-create-software-sales-122-128/

I didn't see this posted. Japan 12/1-12/8

1. [PS3] Gran Turismo 6 – 204,784 / NEW
2. [WII] Dragon Quest X Version 2 – 117,432 / NEW
3. [3DS] Pokemon X/Y – 111,790 / 3,200,919
4. [3DS] Attack on Titan: The Last Wings of Mankind – 93,471 / NEW
5. [3DS] Inazuma Eleven Go Galaxy – 91,643 / NEW
6. [WIU] Dragon Quest X Version 2 – 70,648 / NEW
7. [WIU] Super Mario 3D World – 43,844 / 183,245
8. [3DS] Bravely Default: For the Sequel – 35,617 / NEW
9. [3DS] Yu-Gi-Oh Zexal Clash Duel Carnival – 26,497 / NEW
10. [PS3] Lightning Returns: Final Fantasy XIII – 21,600 / 358,755
11. [3DS] Monster Hunter 4 – 20,601 / 3,002,358
12. [3DS] Hatsune Miku: Project Mirai 2 – 18,255 / 106,933
13. [PS3] Assassin’s Creed IV: Black Flag – 16,920 / 52,269
14. [PS3] World Soccer Winning Eleven 2014 – 15,523 / 288,367
15. [3DS] One Piece: Unlimited World Red – 15,145 / 123,374
16. [3DS] Animal Crossing: New Leaf – 15,039 / 3,496,578
17. [3DS] Tomodachi Collection – 12,816 / 1,523,528
18. [3DS] Aikatsu! Futari no My Princess – 12,737 / 99,261
19. [PSV] God Eater 2 – 12,610 / 338,544
20. [PSP] God Eater 2 – 11,337 / 161,939

About half of GT5's first week sales.
http://www.neogaf.com/forum/showthread.php?t=414558
 
I know more about the physics than you'd give credit for and I can't be arsed arguing as you obviously think you're the resident expert. Good luck with your mini bread van.
Haha. You're funny.

http://nintendoeverything.com/media-create-software-sales-122-128/

I didn't see this posted. Japan 12/1-12/8

1. [PS3] Gran Turismo 6 – 204,784 / NEW
2. [WII] Dragon Quest X Version 2 – 117,432 / NEW
3. [3DS] Pokemon X/Y – 111,790 / 3,200,919
4. [3DS] Attack on Titan: The Last Wings of Mankind – 93,471 / NEW
5. [3DS] Inazuma Eleven Go Galaxy – 91,643 / NEW
6. [WIU] Dragon Quest X Version 2 – 70,648 / NEW
7. [WIU] Super Mario 3D World – 43,844 / 183,245
8. [3DS] Bravely Default: For the Sequel – 35,617 / NEW
9. [3DS] Yu-Gi-Oh Zexal Clash Duel Carnival – 26,497 / NEW
10. [PS3] Lightning Returns: Final Fantasy XIII – 21,600 / 358,755
11. [3DS] Monster Hunter 4 – 20,601 / 3,002,358
12. [3DS] Hatsune Miku: Project Mirai 2 – 18,255 / 106,933
13. [PS3] Assassin’s Creed IV: Black Flag – 16,920 / 52,269
14. [PS3] World Soccer Winning Eleven 2014 – 15,523 / 288,367
15. [3DS] One Piece: Unlimited World Red – 15,145 / 123,374
16. [3DS] Animal Crossing: New Leaf – 15,039 / 3,496,578
17. [3DS] Tomodachi Collection – 12,816 / 1,523,528
18. [3DS] Aikatsu! Futari no My Princess – 12,737 / 99,261
19. [PSV] God Eater 2 – 12,610 / 338,544
20. [PSP] God Eater 2 – 11,337 / 161,939

About half of GT5's first week sales.
http://www.neogaf.com/forum/showthread.php?t=414558
Thanks for posting this. Though it may not be accurate still since GT6 hasn't actually been out for a week in relation to that chart.
 
Not really concerned about GT6 sales. Although there was next to no hype surrounding the launch of the game, the franchise itself is reaching a point where it really is going beyond the gaming community(if this is good or not, that is another entirely new and debatable topic).

Through all the DLC, updates and media curiosity surrounding Vision GT, Mario Andretti, Ayrton Senna and possibly more content we don´t know yet we will be seeing a game that won´t lose momentum in its sales and that will end up with respectable sales numbers.

Of course it will sell less than GT5 but anyone expecting this "wake up call" because of low volume of sales are only fooling themselves.
 
Of course it will sell less than GT5 but anyone expecting this "wake up call" because of low volume of sales are only fooling themselves.

Why?

Low sales are bound to effect a change.
 
1-PS4 problem
2-Little hype and marketing
3-Lets wait until xmas
4-Here in Argentina the game didnt came yet. There is a big fan base here. Hopefully i will get my copy next week
 
How do people come to the conclusion there was little hype and marketing? I saw adverts on TV, adverts in the paper, their enormous (and probably really expensive) launch parties at Ronda and Ascari. What more did you expect them to do?

It's more than I've seen out of pretty much any game that wasn't GTA5 recently.
 
I never saw a single advertisement outside of this website. Not on TV, not a banner while visiting another website, nothing. If I wasn't on this site, I would have never known GT6 was even being released.
But I've been a member here for 2 years so I knew what was going on.
 
Little hype? Lol, What about their 20 million trailers that made them run out of material for the intro? What about their "reveal" at Silverstone? Their launch party, the movie, the KAZ documentary.

Demos with full sim-rigs available almost at any big gaming event, the actual DEMO, GT Academy had it's own stage at E3 for god's sake.

People are just not impressed.

@Imari I agree, I find it comical that they made such a big deal about it, "Oh, the 15th anniversary", Vision GT, etc, and this is what they release, yet another half assed game.

If this is their tribute to their own work for the last 15 years, then they really are out of touch and they're developing the game for Kaz and not for the people who actually pay for it.
 
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Well personally there are several things I would like to see, additions, modifications, updates and fixes. Yet I like the game and am enjoying it. I had very high expectations for GT5 and was let down. For GT6 I kept the expectations low and was pleasantly surprised.

I also think that we will see more content and features in the coming months perhaps a little or a lot. I keep telling myself to expect little and then I will be happy and if we get a lot then :)

I believe the game will sell just fine regardless of what the numbers are for the first 5 days
 
Im quite dissapointed about cars that should in gt6.
Porsches- i know its about evil EA thing well at least they make premiums on RUFs.what i see is a pain,same old standards when i see the lineups..i think we already discussed about this years before..
Maseraties-same only one car..why not add c12..?
BMWs where the hell is the 2012 or 2013 M5?
Audi -where is RS linups? same old grille of audis
koenisgsegg-are they forgotting?

& many more..


please dont be too ambitious like driving to the moon.other competitor is much2 better now.please concentrate what we want ,not thinking too much on concept cars & last thing-no more prologues.

sorry my bad english.im expressing my dissapointment about the car lineups
 
http://nintendoeverything.com/media-create-software-sales-122-128/

I didn't see this posted. Japan 12/1-12/8

1. [PS3] Gran Turismo 6 – 204,784 / NEW
2. [WII] Dragon Quest X Version 2 – 117,432 / NEW
3. [3DS] Pokemon X/Y – 111,790 / 3,200,919
4. [3DS] Attack on Titan: The Last Wings of Mankind – 93,471 / NEW
5. [3DS] Inazuma Eleven Go Galaxy – 91,643 / NEW
6. [WIU] Dragon Quest X Version 2 – 70,648 / NEW
7. [WIU] Super Mario 3D World – 43,844 / 183,245
8. [3DS] Bravely Default: For the Sequel – 35,617 / NEW
9. [3DS] Yu-Gi-Oh Zexal Clash Duel Carnival – 26,497 / NEW
10. [PS3] Lightning Returns: Final Fantasy XIII – 21,600 / 358,755
11. [3DS] Monster Hunter 4 – 20,601 / 3,002,358
12. [3DS] Hatsune Miku: Project Mirai 2 – 18,255 / 106,933
13. [PS3] Assassin’s Creed IV: Black Flag – 16,920 / 52,269
14. [PS3] World Soccer Winning Eleven 2014 – 15,523 / 288,367
15. [3DS] One Piece: Unlimited World Red – 15,145 / 123,374
16. [3DS] Animal Crossing: New Leaf – 15,039 / 3,496,578
17. [3DS] Tomodachi Collection – 12,816 / 1,523,528
18. [3DS] Aikatsu! Futari no My Princess – 12,737 / 99,261
19. [PSV] God Eater 2 – 12,610 / 338,544
20. [PSP] God Eater 2 – 11,337 / 161,939

About half of GT5's first week sales.
http://www.neogaf.com/forum/showthread.php?t=414558

More misinformation. The game was realeased on the 6th wasn't it. So technically its GT6's December 6-8 sales not December 1-8. Do these figures include digital downloads that weren't available for GT5?
 
More misinformation. The game was realeased on the 6th wasn't it. So technically its GT6's December 6-8 sales not December 1-8. Do these figures include digital downloads that weren't available for GT5?
Not misinformation. It is sales chart for the week of 1st-8th. They can't help the date GT6 was released but it is something to take into consideration. What day of the week did GT5 release on in Japan? If it was also Friday then GT6 sold less than half as much retail as GT5, not taking digital sales into consideration. I assume digital isn't recorded here because only Sony knows those numbers at this point.
 
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