GT7 Circuit Experience Overly Difficult....

I’m doing this one now (Le Mans). On a controller it’s obnoxiously difficult but mainly because the car balance is backwards.

In high speed it’s overly responsive and in low speeds corners it’s got less turn than John Force’s funny car.

I’m into double digits the amount of times I’ve reached the last chicance and just straight plowed through it and into the dirt despite being hilariously slow speed wise. Yet if I’m wide open throttle in the Porsche Curves I’ve got so much frontend the car will loop itself.

I don’t really have complaints regarding the setups/tuning in GT7 but this one is pretty weird.
No, there's nothing broken, or something, but some people find it difficult to understand how the car works and what it can do when, so you don't trust the car either.
It corners in slow and fast, but doesn't like it when you're on the brakes and trying to corner. They have to learn to reduce the braking force in good time, sometimes to release the brakes completely when they want to go around the corner. Sometimes it is even advisable to accelerate very slightly.
Next point...physics.. When you go fast you have more downforce and thus you can live more or the wheels can build up more friction... thereby transferring more power and this results in higher speeds that are possible in the curves.
 
@ROAD_DOGG33J mentioned the demo ghost really nailing T6 leading up to Corkscrew, however you do not need to cut the inside curb like that. I had a couple of laps that I was even gaining on him after T6.
Best lap was a 1:27:385, one car length behind the demo. :cheers:
I took another stab at it today. I got it in under an hour at 1:28.472. I tried TCS off, but eventually turned it back on. I took a few runs at Sector 2 and 3 until I felt comfortable, which I would recommend to anyone struggling. You can get plenty of practice on sector 1 from the full lap, but once you get that you need to make sectors 2 and 3 smooth.

During those sector 2 runs, I figured out my approach to turn 6 to make it more consistent. I braked early at the 2 marker and apexed at about 90mph, which I think isn't that great but it made it less of a lottery. The turn after the cork screw I was also having issues with, but I went less aggressive into it, dropped some speed, so I could maintain the line.

I braked a bit early for the last corner, but it all worked out.

edit: I watched the demo now again. They cut T6. There's very little chance of me making the corner like that. I definitely lost a chunk of time there. The sector 2 demo doesn't take that same line.
 
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No, there's nothing broken, or something, but some people find it difficult to understand how the car works and what it can do when, so you don't trust the car either.
It corners in slow and fast, but doesn't like it when you're on the brakes and trying to corner. They have to learn to reduce the braking force in good time, sometimes to release the brakes completely when they want to go around the corner. Sometimes it is even advisable to accelerate very slightly.
Next point...physics.. When you go fast you have more downforce and thus you can live more or the wheels can build up more friction... thereby transferring more power and this results in higher speeds that are possible in the curves.
I got it done, the sector took a long time but the lap I lucked into gold first attempt. I also have gold on all circuit experience challenges now. So it’s not a question of adapting to the car in that sense, I can do that, it’s that the balance reversion is simply wrong to what I know outside of this game.

High downforce racecars are not setup in this manner, in the vast majority of cases (namely where rules or the base car design allows) the balance will transition from neutral (responsive but not oversteer) in slow speed corners and trend towards understeer with increasing speed and aero load. In other words, the aero is designed to have increasing stability with speed and inspire driver confidence to push in high speed corners while the rest of the car (aero considerations aside) can be setup to be nimble in low speed cornering.

The 908 here does the opposite, it has chronic 5 out of 5 understeer in low speed corners and 2 trending to 5 high speed oversteer. Sure you can drive around it, you have to. But it‘s odd that it’s configured this way, especially when for the most part, Gr2 and Gr3 cars are actually pretty good at replicating the balance I describe.

I suppose the end point I’m making is that the challenge of driving the track isn’t difficult, it’s made difficult by having a car with a balance that’s neither confidence inspiring nor fun.
 
3 hours to get a gold on dragons trail. Man, this game is hard. I started with the wheel but later switched to the gamepad as I feel the steering is faster than on the wheel. And yeah it's not like you are supposed to drive clean, but drive more like a maniac flying over the curbs.
Playing on the controller in GT7 offers you many advantages. I can't control any MR car with the steering wheel.
 
No, there's nothing broken, or something, but some people find it difficult to understand how the car works and what it can do when, so you don't trust the car either.
It corners in slow and fast, but doesn't like it when you're on the brakes and trying to corner. They have to learn to reduce the braking force in good time, sometimes to release the brakes completely when they want to go around the corner. Sometimes it is even advisable to accelerate very slightly.
Next point...physics.. When you go fast you have more downforce and thus you can live more or the wheels can build up more friction... thereby transferring more power and this results in higher speeds that are possible in the curves.
The grip at high speed corners is completely broken. You can check the average speed recorded through the Porsche curves at this website: http://fiawec.alkamelsystems.com/
The 908 in this CE has an average speed of about 300km/h, but the correct speed should be around 250km/h.
From all LMP1 we have in GT7, the fastest there is the Audi R18 TDI, with an average speed of 260,3km/h recorded during the 2011 race.
 
LeMans was not fun. I'm not a fan of the super fast high downforce cars anyway so it took me a while to get used to the car. Catalunya was an interesting one, you have to go slower than you think in the Lambo GT3. And Spa I felt was actually fairly easy.
 
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Which are the easiest ones to gold? Need a little cash. :-)
Blue moon can be done in like 5 minutes. But aside from that I found sardegna, interlagos, seaside, and gardens fairly straightforward.
Brands hatch was ok once you get a feel for the radical. If you know the tracks then spa and Monza aren’t too bad.
 
Nurburgring GP track was ridiculously easy to gold, a couple sectors I even got gold on first try so there's some quick easy money.
Then there's some that take me a long time and I have to leave for another time.
 
I now have them all gold

I have 100% gold on all the circuit experiences on GTS but some of these on GT7 are quite unbearable, even on my T300RS. Like, I am honestly to the point if I keep trying to get gold on the GT7 ones, I will stop playing the game lol. Everyone thinks the license test are hard, wait til they try some tracks in Circuit Experience. Tell me why PD thought it was a great idea to make these way harder for no reason. Some tracks I am over a second off, even on a wheel, so I am sorry for the controller users. Also went back to sport and the same sector 1 on Suzuka has the gold requirement 5 seconds slower. GT7 wants you to get a 33.600 where GTS wants a 38.900 with basically the same Gr.3 NSX, and GTS is lenient on track limits and walls. GT7 is strict just like the Licenses so I think PD either has to adjust the gold requirements and give more freedom on track limits like GTS or allow us to use our own cars.

Btw I am absolutely loving the game otherwise but man Circuit Experience is quite deceiving lol
I do think Sport was a little bit on the easy side but I also think parts of GT7 is to difficult. The reason they do it is so content takes longer to complete and spend more time repeating it. I do like a challenge but some of these golds feel like they are around the worlds best times which should be a platinum award.
 
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Took me over 100 miles to get the 1st sector gold at Suzuka in the NSX Gr3. On a controller, but don't feel sorry, think it's wheel users that are having the more difficult time.
Mate, a good wheel is way easier then a controller. If a controller was easier then cars in real life would have them instead of steering wheels 😂
 
To be honest after doing catalunya for over THREE HOURS yesterday I’ve gone from never doing it to having it seared into my brain. Some of the other ones I did quicker I can’t remember at all and would have to go back and learn again. So there is something to be said for being forced to repeat it endlessly until you want to punch the tv in the face.
 
Is it just me that think CE is one of the best things in this game? I really think this teaches how to be better at each track.
I think the times should be a bit quicker (especially now with the payouts), the Lewis Hamilton time trials on GTS were hard enough that you would watch the ghosts/demonstrations and learn more about the tracks. For most of the CE it was gold on the first attempt.
 
The reverse run of Tokyo Central! I had a bad time there. I was 0.004s off gold for longer than I care to admit. Felt like my fingers were about to fall off, before it all came together and I smashed it, almost two tenths under!
Love the challenge of them. And its a good reward if you can do it, in cash and skills.
 
I think the times should be a bit quicker (especially now with the payouts), the Lewis Hamilton time trials on GTS were hard enough that you would watch the ghosts/demonstrations and learn more about the tracks. For most of the CE it was gold on the first attempt.
Then you are an exceptionally good player/driver. Certainly some were quite easy, some were certainly possible on the first try on gold, but I think most of them on the first try on gold are very exaggerated, at least for most players. In some tests, however, the first attempt was enough to know how the car drives on the track in order to then achieve gold in the 2nd or 3rd attempt.

For my part, I like to compare my times with those of my friends to be even better.

There is also the demo spirit, which is significantly faster than the gold time. I ask anyone who says it's too easy to beat the times on the demo too. And then please post pictures of it here. I'm curious how many make it.
 
The grip at high speed corners is completely broken. You can check the average speed recorded through the Porsche curves at this website: http://fiawec.alkamelsystems.com/
The 908 in this CE has an average speed of about 300km/h, but the correct speed should be around 250km/h.
From all LMP1 we have in GT7, the fastest there is the Audi R18 TDI, with an average speed of 260,3km/h recorded during the 2011 race.
Seriously, how many more times do you want the speed example to come up? Have you ever thought about it... Est is and remains a game... The cars in the game can or are probably tuned differently AND maybe the racing drivers deliberately don't drive even faster at this point. Maybe they know because they feel that at this point the car loses grip at even higher speeds. Or just because these curves speed is so high, you know that it will destroy your tires faster. I could be wrong, but Le Mans is not a sprint but an endurance race. Maybe you don't want to risk everything. Just to say the speed doesn't match reality and that's why all the physics in the game are broken, well... think what you will. As long as no racer who drove the exact car on route X says that everything here is completely wrong, I assume that it is at least not bad and therefore not completely broken.

My goodness, why do you always have to exaggerate so much? If you don't like the physics of the game at all, just don't play it.. how about that?
For my part I also find some behavior a bit strange, but I have never driven a GR4 or GR3 or similar iRL, not even vehicles that were completely converted for racetracks with more than 500hp to be able to judge whether it can not happen after all , which suddenly detaches the stern. And to be honest, I very much doubt that very few people here have had such experiences themselves.
 
Seriously, how many more times do you want the speed example to come up? Have you ever thought about it... Est is and remains a game... The cars in the game can or are probably tuned differently AND maybe the racing drivers deliberately don't drive even faster at this point. Maybe they know because they feel that at this point the car loses grip at even higher speeds. Or just because these curves speed is so high, you know that it will destroy your tires faster. I could be wrong, but Le Mans is not a sprint but an endurance race. Maybe you don't want to risk everything. Just to say the speed doesn't match reality and that's why all the physics in the game are broken, well... think what you will. As long as no racer who drove the exact car on route X says that everything here is completely wrong, I assume that it is at least not bad and therefore not completely broken.

My goodness, why do you always have to exaggerate so much? If you don't like the physics of the game at all, just don't play it.. how about that?
For my part I also find some behavior a bit strange, but I have never driven a GR4 or GR3 or similar iRL, not even vehicles that were completely converted for racetracks with more than 500hp to be able to judge whether it can not happen after all , which suddenly detaches the stern. And to be honest, I very much doubt that very few people here have had such experiences themselves.
What are you talking about? I didn't say the whole physics is broken, only that 908 in this CE, and only about the grip at high speed. I was actually agreeing with everything you said, except the said grip.
Nowadays these 24h hours are raced flat-out. I showed you the data, but you stll don't believe it? Really? The speed the 908 is taking in high speed is completely broken, probably it's a glitch.
 
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My God, I haven't write something in this forum in a couple of years, but this deserves a post of mine :lol:

Yep, golding the Nurburgring is a pain in the butt, but if you manage to get the gold it can become the ultimate satisfaction.

Especially if you beat it by a 0.100 of a second........like I did today :D
 
I missed gold by .192 seconds on my first clean Nord lap, very painful.

Now I’m .008 seconds away from gold on colorado springs, but the jumps make it a pain in the ass.
 
The gold times seem very inconsistent track to track. Monza seemed to be about the right difficulty level. Most of the challenge in these CE is the car rather than the track.
Agree. Some tracks are very easy, some seem off. Some of the sectors I'll think, "braked too late, missed the apex, tracked out too much, too late on the gas before this straight................" and boom, gold.

Other times I think, "Nailed it! YES! .........Oh, hi Sarah. *****"
 
Someone on Reddit said that the oil degradation occurs with CE when you retry and need to back out to the menu to reset it. Not sure if it’s true but the amount of retries I did for Catalunya yesterday I’d have definitely had bad oil. Which I can believe as some laps I felt I did well but the times weren’t good. It’s a handy excuse if nothing else.
 
Reddit is full of noobs, you need to drive several hundred km before the oil condition changes.
Not sure it’s that much. I’ve got down to normal oil pretty quickly. Certainly a lot quicker than the amount of time I spent trying to get the CE done yesterday. As I’m a ‘noob’ it took me 3 hours.
 
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