GT7 Daily Race Discussion

  • Thread starter Pigems
  • 39,933 comments
  • 2,717,476 views
Does anyone find the car seems to handle so much differently jn races compared to qualifying. I set a 1.47.05 in qualies and can easily hit a 1.47.5 everytime more or less yet when I race I can't even get close, it's like all the braking points are completely different and the car handles different. Is this lag? Even races when I'm leading with no slipstream or dirty air ahead it just feels off
I’ve noticed this too when I was driving in Daily Races compared to their Qualifying Time Trials (which I think is done offline, meaning no other players present in this sense). It’s easier to prevent a spin or cover an understeering trajectory so that you won’t go off track in single-player, and I think I can explain this with two hypotheses.

One is that the multiplayer nature means that the computer has to calculate a lot more things in a given second compared to racing against AI due to the possibly unexpected behaviour of human drivers (like say, ramming into you on a straight instead of racing in tandem with no contact, but a small change of steering input from other drivers in your immediate environment can also count), and this has an impact on the computing power, which means that the computer will be less forgiving about crossing the grip threshold when, say, you late-brake into a corner in order to reserve the computing power for other cars’ behaviour.

But don’t stop reading here! I don’t have a degree in computer science, and my technological knowledge remains at the level of knowing how to perform a textual Ctrl C+V, so all this I’ve said could be a load of BS.

…Which is why I think the second explanation is more plausible.

The second explanation could just be our psychology at work here (although I still don’t hold a degree in it :lol:). When we’re racing at close quarters, we want to maximize our time gained on the car in front/minimize that lost to following car, and this means that we will subconsciously be at full throttle/have the throttle opened at a higher percentage for a longer time, or have our steering input exceeding that permitted by grip level at that speed more often compared to when we are just doing time trials. This can explain why I go off the track less when I’m at dead last of the field with the second last car ahead by quite a margin, even when all assists are at the same level and tyre wear/fuel depletion is not turned on in the race.

But one question I’ve been pondering instead is if a crash that has impacted the appearance of your car will change its handling mildly and make it worse, even if mechanical damage is turned off, because it certainly seemed so to me… 🤔

(P.S. I’m using a wheel, if that impacts anything I’ve said)
 
Think it's a mix of both @above

That and latency because even if you have good latency adding about 20-25ms, could quite easily more than double any already existing response time (depending on your TV and input method) so naturally it'll always be more difficult to correct any slides etc
 
I'm starting to wonder if pd needs to pass this game to someone else because they haven't seem to care since gt6 and is just doing this for doing it sake
At the very least, go independent and get away from Sony. I’d be curious to see what Pd could make without Sony/Corporate having as much influence over the final product. And a PC release, without console limitations.
 
Last edited:
Gee I am uncomfortable at Seaside, it feels different to GT6. The kerbs feels VERY harsh, like sausage kerbs. The COD, I swear the wall on the right feels closer than it did before, I CANNOT get the GTR through there to save my damn life, hitting it 4 out of every 5 laps. I ran a 47.0 in the WRX but not enjoying it, something feels really weird.
 
Gee I am uncomfortable at Seaside, it feels different to GT6. The kerbs feels VERY harsh, like sausage kerbs. The COD, I swear the wall on the right feels closer than it did before, I CANNOT get the GTR through there to save my damn life, hitting it 4 out of every 5 laps. I ran a 47.0 in the WRX but not enjoying it, something feels really weird.
The track definitely feels different, it was my favourite track in GTS, now something just feels off about it in 7.
 
They really need to create track specific BOP, at least for circuits like Daytona/LeMans/Monza where the BOP is always exposed the most due to the long straights.
BOP is a joke. That Race C. All the cars some how gain an extra 100 bhp.
I agree that BOP needs to be track specific. Tried a few car today on Race B and some cars are nearly 3 seconds slower off my quali lap.

Just competed in Race A and wow they are some idiots! Started P5 and while accelerating I missed a gear so started to lose a few tenths on the top 4. P6 mean while decided the best thing to do was not bump draft us and close the gap but to instead tried to fight for position with all cars around us. They was constantly trying to make a move on the inside of me and we ended up 2 seconds off the top 4 by lap 5. In the end they made another attempt to pass so I just drove side swiped them and we both ended up crashing. Idiot needs to learn
 
At seaside I keep getting a weird glitch where the car straightens up briefly mid corner, like a strong gust of wind. Happens on last corner and at the bottom of the hill after 1st hairpin and the slow hairpin. Cost me a some decent results seems to happen once most races.

Have cleared cache and rebuilt database, am on a wired connection and its only doing it on Race B, not happened on the A or C.
 
Last edited:
The track definitely feels different, it was my favourite track in GTS, now something just feels off about it in 7.
WHat do you think it is? The kerbs really change things, cannot ride them like before or you go flying, I actually rolled my WRX!!!!!!

OT but the kerbs in GT7 are so, so, so much harder in general to see. In GTS they were bright red and white or blue and white and now they are all muddy which makes picking my braking point 100X harder as I use them for reference.
 
WHat do you think it is? The kerbs really change things, cannot ride them like before or you go flying, I actually rolled my WRX!!!!!!

OT but the kerbs in GT7 are so, so, so much harder in general to see. In GTS they were bright red and white or blue and white and now they are all muddy which makes picking my braking point 100X harder as I use them for reference.
Maybe some of the angles are slightly different or something, different grip/handling variables in game. The CoD is harder now with the bouncy curb, I couldn’t find a no lift line through there at all last night even in Gr.4. It might be just a bunch of small things adding up to a bigger feel difference more so than any one big thing.
 
LOL Sven, another new bug? Only had this glitch on Race B this week never seen it before, got to be software side though or could it be the controller? Maybe my WRX is possessed...
 
Last edited:
What's going on with Race A? Im qualifying 2 tenths off the polesitter and can't find more than a thousandth of a second using the low line.

Rolling starts are so spaced you can lose the tow off the line.

Same. All my flying qualy laps within 5/1000 of each other and yet 2 tenths off the fastest times? Not losing slip in race though. But a I’ve only done 2 so far.
 
Happened again next race am turning right, car straightens up a drives clean off the track into the gravel, P2 to rage quit in a flash. Honestly what have PD done with the last update?
 
At seaside I keep getting a weird glitch where the car straightens up briefly mid corner

its only doing it on Race B, not happened on the A or C.

is it just that specific car? I know people will ask about assists but I’ve recently been wondering about Body Wear over the course of these daily races. It’s not something I’ve done a controlled test on but one of my Gr3s seemed to handle better when I refreshed the body at 800 miles (even though it said excellent, I considered they may have a % hidden, only reflecting at a certain level) . I was certain it was placebo effect (or the infused honey I got at the dispensary) but this video has me wondering again.
 
Last edited:
I have only noticed it with the WRX group 4 as of now, the oil was worn will change that now but I was sure oil and rigidity would have no effect as the BOP is on, body rigidity says excellent will restore it anyway and see. The only assist am using is ABS on normal.
 
Last edited:
At seaside I keep getting a weird glitch where the car straightens up briefly mid corner, like a strong gust of wind. Happens on last corner and at the bottom of the hill after 1st hairpin and the slow hairpin. Cost me a some decent results seems to happen once most races.

Have cleared cache and rebuilt database, am on a wired connection and its only doing it on Race B, not happened on the A or C.

Kind of looks like the car locked up when you shifted down and let off the gas mid-turn.

Are you in a MR?
 
WRX is 4wd mate, the car did it again at bottom of the hill before the death chicane I am turning right car turns left into the wall?!?
Just finishing a race without the car trying to kill me would be nice.

Same thing again beginning to think my controllers dying or something.
 
Last edited:
Racing in the morning pays off with easier grids
Gran Turismo® 7_20220531092325.jpg


Gran Turismo® 7_20220531095258.jpg


Gran Turismo® 7_20220531102309.jpg

4th race I placed second. An A+ driver had woken up and went pole to flag 25 sec ahead with 1:29.9 FL.
My best FL is 1:31.084 so far.
 
WRX is 4wd mate, the car did it again at bottom of the hill before the death chicane I am turning right car turns left into the wall?!?
Just finishing a race without the car trying to kill me would be nice.

Same thing again beginning to think my controllers dying or something.

I can be wrong because I only see your videos on my cell phone, but is it possible that you turn into this curve, the car moves and then you release the gas pedal 100%?!? I don't know the WRX, but the GT-R tends to understeer a lot at those moments when you're already in the corner at the speed. This curve goes flat with the GT-R, but it also goes around very well with a very light pedal lift.
 
This is my best qualy time so far, 1:47:1. Been also getting podiums last 4 races, had a pole start too but bottled it (bumped off 1st place, lost composure) and ended up runner up.

Close to A-rating too, about 2mm left to go in the progress bar 😁



 
I don't think track specific BOP is a must but I'd like for them to show their work. Something like "BoP was calculated by having Sophy drive x amount of laps at X track with all cars. The weight and horsepower of all cars were adjusted to match the median time". That way certain cars would still have advantages at certain tracks but their would be variety.
 
This is my best qualy time so far, 1:47:1. Been also getting podiums last 4 races, had a pole start too but bottled it (bumped off 1st place, lost composure) and ended up runner up.

Close to A-rating too, about 2mm left to go in the progress bar 😁




I'm at 1.47.3xx now. My optimum at the moment is a 1:46.972, but I haven't managed to drive a complete lap that cleanly with the pad so far.

Your time is real 👍
 
Guys, what strategy are you using in Race C? Are you running the race without pitstop and saving fuel?
Ive only run Race C once so far. Used the Nissan and I ran on mix 1 for about 80% of the race. On lap 3/4 I was about 5 seconds off first in P2 but also 7 seconds ahead of P3 so I dropped to mix 2 for few laps before going back onto mix 1 when P3 started to close the gap. I finished the race with 1 lap of fuel left
 
Struggling on B. Just can’t get into the 1:46:xx stuck at 1:47:1. Something just feels off this week, whether it’s the lack of FFB on my DD Pro or the track, I’m unsure.
 
Race B is a bit of a washout.
Firstly the rolling start is one of the worst examples. Anyone below the top 5 start on a hill so are instantly cut adrift. Below 11 you’re on a bend so 11-16 bunch up and then you’re in a fight for the whole race.
Then the race itself is just a waiting game for the chicane. Very hard to overtake or be overtaken outside the chicane and if you make a mistake there your race is over as it’s only 4 laps and you lose a second or two you’re finished.
It’s almost as if no one tested it or something.
And once again thrown into top split with a barely DR A account . The top 10 all below 1.46.1!
 
Last edited:

Latest Posts

Back